Ludum Dare

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Re: Ludum Dare

Postby AlucardX60 » August 23rd, 2013, 5:15 pm

Keep your britches on MK we'll be in chat for a while. Just get in here quick so you can stay in the loop.
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AlucardX60
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Re: Ludum Dare

Postby Raz » August 23rd, 2013, 5:22 pm

he's a brit
he cannot be in the chat at this time
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Re: Ludum Dare

Postby *Emelia K. Fletcher » August 24th, 2013, 3:59 am

damnit


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');





');





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*Emelia K. Fletcher
Who's this douchebag?

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Re: Ludum Dare

Thumbs up x1

Postby Suyo » August 25th, 2013, 5:29 pm

First time being forced to use the submission hour. welp http://www.ludumdare.com/compo/ludum-da ... w&uid=3409
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Re: Ludum Dare

Postby Killswitch » August 25th, 2013, 8:56 pm

My first plan went bullsh*t. So I had to create some sort of text adventure....

Limitactics

There's a glitch that you don't lose when you run out of time.
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Re: Ludum Dare

Thumbs up x1

Postby AlucardX60 » August 26th, 2013, 5:13 pm

Rejoice my people for the hour has come for you to fight the bosses of your dreams in a highly compressed time period. It won't be easy, the graphics alone might make you quit, but I assure you that on this day, VICTORY SHALL BE HAD! THE WORLDS, SHALL BE SAVED!

http://www.ludumdare.com/compo/ludum-da ... &uid=10948

EDIT: Jello goofed and submitted the game under his name. Updated the link with the proper group submission.
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Re: Ludum Dare

Thumbs up x1

Postby Suyo » August 28th, 2013, 9:06 am

Godspeed Bakery Warlords is now out on PC.

http://www.ludumdare.com/compo/ludum-da ... w&uid=3409
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Suyo
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Re: Ludum Dare

Thumbs up x1

Postby AlucardX60 » September 16th, 2013, 6:54 pm

RESUUUUUUUULTS!

#188 Humor(Jam) 2.82
#200 Fun(Jam) 3.14
#299 Audio(Jam) 2.80
#325 Overall(Jam) 3.04
#344 Theme(Jam) 2.96
#453 Mood(Jam) 2.44
#471 Innovation(Jam)2.48
#502 Graphics(Jam) 2.50
#128 Coolness 45%

Bleh. We did a lot wrong. But whatever, we didn't expect to do anything great with such a weak entry anyway.
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Re: Ludum Dare

Postby Killswitch » September 17th, 2013, 5:05 am

LOL. Probably my second LD entry which didn't get an overall rating. :3 Oh well, at least I made something.....
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Re: Ludum Dare

Postby Killswitch » December 7th, 2013, 5:37 pm

Ludum Dare 28 starts next weekend! I think I'll be using C++ with either SDL 2.0.1 or SFML 2.1; let's roll, fellow game devs! :awe:
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