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Re: Ludum Dare

PostPosted: August 23rd, 2013, 5:15 pm
by AlucardX60
Keep your britches on MK we'll be in chat for a while. Just get in here quick so you can stay in the loop.

Re: Ludum Dare

PostPosted: August 23rd, 2013, 5:22 pm
by Raz
he's a brit
he cannot be in the chat at this time

Re: Ludum Dare

PostPosted: August 24th, 2013, 3:59 am
by *Emelia K. Fletcher
damnit

Re: Ludum Dare

PostPosted: August 25th, 2013, 5:29 pm
by Suyo
First time being forced to use the submission hour. welp http://www.ludumdare.com/compo/ludum-da ... w&uid=3409

Re: Ludum Dare

PostPosted: August 25th, 2013, 8:56 pm
by Killswitch
My first plan went bullsh*t. So I had to create some sort of text adventure....

Limitactics

There's a glitch that you don't lose when you run out of time.

Re: Ludum Dare

PostPosted: August 26th, 2013, 5:13 pm
by AlucardX60
Rejoice my people for the hour has come for you to fight the bosses of your dreams in a highly compressed time period. It won't be easy, the graphics alone might make you quit, but I assure you that on this day, VICTORY SHALL BE HAD! THE WORLDS, SHALL BE SAVED!

http://www.ludumdare.com/compo/ludum-da ... &uid=10948

EDIT: Jello goofed and submitted the game under his name. Updated the link with the proper group submission.

Re: Ludum Dare

PostPosted: August 28th, 2013, 9:06 am
by Suyo
Godspeed Bakery Warlords is now out on PC.

http://www.ludumdare.com/compo/ludum-da ... w&uid=3409

Re: Ludum Dare

PostPosted: September 16th, 2013, 6:54 pm
by AlucardX60
RESUUUUUUUULTS!

#188 Humor(Jam) 2.82
#200 Fun(Jam) 3.14
#299 Audio(Jam) 2.80
#325 Overall(Jam) 3.04
#344 Theme(Jam) 2.96
#453 Mood(Jam) 2.44
#471 Innovation(Jam)2.48
#502 Graphics(Jam) 2.50
#128 Coolness 45%

Bleh. We did a lot wrong. But whatever, we didn't expect to do anything great with such a weak entry anyway.

Re: Ludum Dare

PostPosted: September 17th, 2013, 5:05 am
by Killswitch
LOL. Probably my second LD entry which didn't get an overall rating. :3 Oh well, at least I made something.....

Re: Ludum Dare

PostPosted: December 7th, 2013, 5:37 pm
by Killswitch
Ludum Dare 28 starts next weekend! I think I'll be using C++ with either SDL 2.0.1 or SFML 2.1; let's roll, fellow game devs! :awe: