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Re: Yoshi Madness (Beta 2)

PostPosted: January 1st, 2010, 2:20 pm
by Zed98
I'm making a gamemaker game called Yoshi Madness, but I need help.

News:

I need to find a site to put it on! HELP ME OUT!
I'm skip to BETA 2! Get ready...

Questions:

None

Images:

Mario and two Yoshis.png
Mario and some Yoshis
(56.69 KiB) Downloaded 716 times


Newest Beta:


BETA 1: (Queued, wait a little longer)

Goal:

Grow the BIGGEST yoshi colony ever. Green yoshis lay eggs for you to hatch a baby yoshi that will grow up. Yellow yoshis exit the colony to look for fruit. Red yoshis chase down enemys and defeat them. Enemys can kill green and yellow yoshis, but can not kill red yoshis or an egg. Enemys can hurt you, so be careful. If you spin and touch and enemy, you will defeat it, but DON'T SPIN INTO BOB-OMBS, THEY WILL BLOW YOU UP! Fruit that yellow yoshis find will be place in the colony for yoshis to eat. You can tap the F key to make mario place fruit. Coins give points, so get them to gain more points.

Press F1 for more info.

Re: Yoshi Madness

PostPosted: January 1st, 2010, 3:26 pm
by TrappedTime
It depends on what progrma you'll be using.

Re: Yoshi Madness

PostPosted: January 1st, 2010, 3:32 pm
by Buff_
TheBetterGamer wrote:It depends on what progrma you'll be using.


Zed98 wrote:I'm making a gamemaker game


*FACEPALM*

Re: Yoshi Madness

PostPosted: January 1st, 2010, 3:36 pm
by TrappedTime
Use the timer.
Well IDK!!!
Go to YoYo games, they can help.

Re: Yoshi Madness

PostPosted: January 1st, 2010, 3:52 pm
by Zed98
I still can't make a timer! Little more help, please?

Re: Yoshi Madness

PostPosted: January 2nd, 2010, 1:53 am
by Suyo
Just put in the Create event:

Code: Select all
alarm[0]=[SECONDS]*room_speed


Replace [SECONDS], for example 60.

And in the Alarm 0 event:

Code: Select all
instance_change([OBJECTNAME],1)


Replace [OBJECTNAME], for example baby_yoshi.

Re: Yoshi Madness

PostPosted: January 4th, 2010, 4:45 am
by Zed98
Mario and two Yoshis.png
The first image!
(56.69 KiB) Downloaded 809 times


New beta coming soon...

Re: Yoshi Madness

PostPosted: January 4th, 2010, 8:51 pm
by Chaukai
Looks nice! Water looks bit weird though...

Re: Yoshi Madness

PostPosted: January 9th, 2010, 5:38 pm
by Zed98
First Beta is Near!
Don't get blown up!.png
Don't get blown up!
(213.09 KiB) Downloaded 643 times



I think the beta will be ready by tomorrow.

Re: Yoshi Madness

PostPosted: January 11th, 2010, 11:01 am
by itooscary
i cant wait for a beta