by Koopa Yoshi » May 8th, 2011, 3:39 am
As far as I know, a feature that lets you zoom in and out when editing rooms are added
Heres a list of new features
Changed room editor RIGHT mouse click priorities. Menu for normal, CTRL+RMB for delete
Room ZOOM mode added
Mouse Wheel ZOOMS in room editor
Middle mouse button PANS around the room.
Transparent Background Settings dialog moved to main form.
Transparent Background grid size now a global setting.
Transparent Background grid added to room editor.
Transparent Background grid can now have user colours.
Image Editor now uses the mouse wheel to zoom.
Image Editor now uses the middle mouse button to "pan"
Can now PAN around inside the PATH editor using the middle mouse button.
You can now change the default background colour for rooms (when no ROOM background has been set)
You can now disable background room filling, so you can see the background GRID when no ROOM colour has been set.
Added +/-/= zoom buttons to Room toolbar
You can now RIGHT CLICK an object and EDIT it from within the Room Editor.
Rendering inside the Code Editor sped up.
inside the code editor, you can now mark a block of text and use TAB and SHIFT-TAB to tab it in and out.
News window now resizable.
Room settings now remembers "maximised" setting.
Shiney new ABOUT box.
Resource renaming changed back to windows default; F2 (was changed from F2 to CTRL-R in GM 8.0)
Code window now has a "toggle" icon for Code Completion on/off
You can now press ESCAPE inside the code editor to get rid of the code completion box.
Game Maker now saves .gm81 files (instead of .gmk)
New .EXE encryption
New News feed system added
draw_self() added
os_type returns you the operating system your running on (win, mac, ios etc.)
os_device returns you a device type (iPhone, iPhone4, iPad etc.)
ZBuffer is now 24Bit
Hardware T&L for Faster 2D and 3D rendering.
You can now change the background colours of the code editor, including the current line and selection.
"Delete underlying objects" Now off by default in the room editor.
You can now use <AltGr&gr (right alt) in the code editor to insert accented characters.
d3d_light_define_ambient( colour ) added for a global ambient
You can now set the default TAB on the object panel (so you can default to the code panel for example)
In Standard Edition, script searching will now search ALL scripts, including objects, rooms, creation events, timelines and triggers.
added dot_product(x1,y1, x2,y2)
added dot_product_3d(x1,y1,z1, x2,y2,z2)
added point_distance_3d(x1,y1,z1, x2,y2,z2)
Font creation totally rewritten. Now produces much nicer anti-aliased fonts, and doesn't cut them off.
You can now change the "Execute a piece of code" in D&D action list, by using the 1st line of your script and a "///" style comment at the start.
Note: Those are found on the "Ehat is New" section of Game Maker 8.1 help
Mario was trapped in the ancient castle of histories and memories, the past were recorded in the secret chamber of the castle, by entering it will loose the memory cells and release the memories inside, which will bring whoever in the room to past and present, or possibly the future. mario was accidently taken to the past, and will have to find the secret chamber in the castle to return to the present, however, he have three puzzles to solve. that is DOUBLE VISION CHAMBERS
