Game Maker 8.1 is out!

Posted:
May 7th, 2011, 9:19 pm
by Koopa Yoshi
Game Maker 8.1 is out, it has more features and corrected some bugs. I hope we can make pretty good games with it
Any comment about it?
But u know i will get illegal pro version again

Re: Game Maker 8.1 is out!

Posted:
May 7th, 2011, 9:28 pm
by AwesomeJRFD
Illegal version has virus. :3
They made it so you can't get the Illegal version. You have to buy it and then you get a code that you put into the lite version to upgrade.
Illegal stuff is for n00bs. No offense.
I recommend you buy it, as I already have. It's a lot easier than getting a virus in your computer.
Bottom line: Buy it. Don't get illegal version.
Re: Game Maker 8.1 is out!

Posted:
May 7th, 2011, 10:00 pm
by Koopa Yoshi
AwesomeJRFD wrote:Illegal version has virus. :3
They made it so you can't get the Illegal version. You have to buy it and then you get a code that you put into the lite version to upgrade.
Illegal stuff is for n00bs. No offense.
I recommend you buy it, as I already have. It's a lot easier than getting a virus in your computer.
Bottom line: Buy it. Don't get illegal version.
I will get an illegal version, because i dont pay

Re: Game Maker 8.1 is out!

Posted:
May 8th, 2011, 3:04 am
by Blablob
Not getting it because I don't feel like re-downloading it. At least not right now. But just so I know, what features have been added?
And no comment about the illegal downloading. If you want to go ruin your computer, fine by me.
Re: Game Maker 8.1 is out!

Posted:
May 8th, 2011, 3:39 am
by Koopa Yoshi
As far as I know, a feature that lets you zoom in and out when editing rooms are added
Heres a list of new features
Changed room editor RIGHT mouse click priorities. Menu for normal, CTRL+RMB for delete
Room ZOOM mode added
Mouse Wheel ZOOMS in room editor
Middle mouse button PANS around the room.
Transparent Background Settings dialog moved to main form.
Transparent Background grid size now a global setting.
Transparent Background grid added to room editor.
Transparent Background grid can now have user colours.
Image Editor now uses the mouse wheel to zoom.
Image Editor now uses the middle mouse button to "pan"
Can now PAN around inside the PATH editor using the middle mouse button.
You can now change the default background colour for rooms (when no ROOM background has been set)
You can now disable background room filling, so you can see the background GRID when no ROOM colour has been set.
Added +/-/= zoom buttons to Room toolbar
You can now RIGHT CLICK an object and EDIT it from within the Room Editor.
Rendering inside the Code Editor sped up.
inside the code editor, you can now mark a block of text and use TAB and SHIFT-TAB to tab it in and out.
News window now resizable.
Room settings now remembers "maximised" setting.
Shiney new ABOUT box.
Resource renaming changed back to windows default; F2 (was changed from F2 to CTRL-R in GM 8.0)
Code window now has a "toggle" icon for Code Completion on/off
You can now press ESCAPE inside the code editor to get rid of the code completion box.
Game Maker now saves .gm81 files (instead of .gmk)
New .EXE encryption
New News feed system added
draw_self() added
os_type returns you the operating system your running on (win, mac, ios etc.)
os_device returns you a device type (iPhone, iPhone4, iPad etc.)
ZBuffer is now 24Bit
Hardware T&L for Faster 2D and 3D rendering.
You can now change the background colours of the code editor, including the current line and selection.
"Delete underlying objects" Now off by default in the room editor.
You can now use <AltGr&gr (right alt) in the code editor to insert accented characters.
d3d_light_define_ambient( colour ) added for a global ambient
You can now set the default TAB on the object panel (so you can default to the code panel for example)
In Standard Edition, script searching will now search ALL scripts, including objects, rooms, creation events, timelines and triggers.
added dot_product(x1,y1, x2,y2)
added dot_product_3d(x1,y1,z1, x2,y2,z2)
added point_distance_3d(x1,y1,z1, x2,y2,z2)
Font creation totally rewritten. Now produces much nicer anti-aliased fonts, and doesn't cut them off.
You can now change the "Execute a piece of code" in D&D action list, by using the 1st line of your script and a "///" style comment at the start.
Note: Those are found on the "Ehat is New" section of Game Maker 8.1 help
Re: Game Maker 8.1 is out!

Posted:
May 8th, 2011, 4:27 am
by Suyo
New .EXE encryption
Wow! Time to ♥♥♥♥ up filesize and loading times even more! Great work YYG!
[/sarcasm]
Re: Game Maker 8.1 is out!

Posted:
May 8th, 2011, 5:46 am
by Zed98
Koopa Parayoshi wrote:Game Maker now saves .gm81 files (instead of .gmk)
...
I think that means that gmk aren't compatible anymore. If so, HELK NO I AM NOT GETTING GM8.1 EVER.
Re: Game Maker 8.1 is out!

Posted:
May 8th, 2011, 6:37 am
by Koopa Yoshi
Zed98 wrote:Koopa Parayoshi wrote:Game Maker now saves .gm81 files (instead of .gmk)
...
I think that means that gmk aren't compatible anymore. If so, HELK NO I AM NOT GETTING GM8.1 EVER.
u can also load gmk files, i tried
Re: Game Maker 8.1 is out!

Posted:
May 14th, 2011, 8:51 am
by Jellonator
im not getting it, might as well wait for GM9