Requesting Help
I need help on making my first Flash game: WarioWare: Clicked!
Anyone who can help with any of these areas, or anyone who has a bit of experience could help:
-Good drawer
-Animator
-Experienced (at least a little) designer
-Some one who can find or rip sprites from the handheld games
-Someone who can find, rip or create music
If you think you can help with any other areas, then I'll say: Please and thank you.
UPDATE: Now that I have some volunteers, I got some story done!
UPDATE 2: More Story done. Microgame showing patterns done.
UPDATE 3: Changed categories to "Control Types" instead of themes. By "Control Types", I mean those little descriptions that tell you how you'll be playing the game. Like "Cute Cuts" is Mona's category in "Touched!".
UPDATE 4(8/12): Added dates to updates. Listed all the Control Types with their corresponding Levels. Added 18-volt; paired him with 9-volt just like all the traditional WarioWare games.
UPDATE 5 (9/11): Added Kat & Ana to the list.
Characters and Corresponding Control Types and Categories:
Wario: (Intro; Krazy Keys) These minigames on use the Arrow Keys. Learn how to play, you lazy bums!
Mona: (Cool Clicks) You have to use the mouse and click around the screen. Nice.
Jimmy T. : (Funky Moves) Just move the mouse around the screen. No clicks. No big deal. Smooth.
Dribble and Spitz: (Tricky Types) Use the rest of the Keyboard Keys or type stuff. Might be a little harder, but sometimes it gives you more than 5 seconds. Great for a gas break!
Orbulon: (Spaced Out) Used only the Space Bar. Pretty starightforward. Should be comprehensible for you puny humans.
9-Volt & 18-Volt: (8-Bit Madness) Nintendo classics, and Not-So-Classics too!
Jimmy P. : (Remix #1)
Kat & Ana: (Combo Training) Use more than one control type in these games! You have to be a master ninja to win these!
Ashley: (Another Total Drag) Just drag stuff. Again.
Dr. Crygor and Mike: (????) It's a surprise.
Jimmy C. : (Remix #2)
Warioman: (Final Challenge) The hardest minigames are always last! And better yet, they include me! Bwahaha!
Wario Story(Microgame Category - Intro): WarioWare business is better than ever, and Wario is happy with the cash flood. But his success doesn't last long. Someone wants to sabotage WarioWare Inc. by infecting Wario's game-making computers with a virus! But fret not, because Wario turns microscopic once again to solve the problem, and enters his computers to go through the mini-games one by one to eliminate the virus! But will he succeed?
Microgame Showing Patterns: A file will appear, and then the number for that microgame will appear as well. Wario enters the file and plays the microgame. If he wins, he eliminates the virus attached to the file. If not, he is kicked out of the file. Lives are in the form of the classic Wario Nose & Moustache
Mona Story(Microgame Category - Cool Clicks): Mona's final exams are coming up, and she only has one night left to study! But there are tons and tons of pages of notes! Will she be able to study them all in time?
Microgame Showing Patterns: A piece of paper with the microgame number appears. Mona reads the notes, and a microgame appears in the form of an image on the note. If she wins, she just goes on to the next note. If not, she balls up the piece of paper and throws it into her recycle bin. Lives are in the form of crosses on a little pice of paper at the bottom of the screen.
Jimmy T. Story(Microgame Category - Funky Moves): Jimmy T. is hangin' at Club Sugar, when suddenly, he is confronted my Johnny H., an old rival from school, and challenged to a dance off. After not much consideration, he accepts. Will Jimmy prove he's got the funkiest groove?
Microgame Showing Patterns: It's Jimmy's turn first, and Johnny is standing in the background. Jimmy strikes a funky pose. Then the judge holds up a card with the microgame number. The disco light flashes and a microgame appears. If he wins, he strikes another funky pose and recieves praise from the audience. If not, he recieves boos from the crowd and food thrown at him. Then one of the audience members leaves. Lives are in the form of audience members who haven't left.
9-Volt Story(Microgame Categoty - 8-Bit Madness): While skateboarding home one day, 9-Volt stumbles and falls from his skateboard after bumping into a bypasser and finds out his Gameboy Color crashed into the sidewalk and broke! To see if it's still fixable, 9-Volt tries all the cartridges he has on him, but the Gameboy is glitchy and screwy. Will he be able to fix it?
Microgame Showing Patterns: 9-Volt inserts a microgame-number labeled cartridge into his Gameboy. The screen flickers and a microgame appears. If he wins, the Nintendo logo shows, meaning the game works. If not, the screen just shows static and 9-Volt angrily bumps the side of the screen and tries another one. Lives are in the form of working cartridges.
More soon!
Anyone who can help with any of these areas, or anyone who has a bit of experience could help:
-Good drawer
-Animator
-Experienced (at least a little) designer
-Some one who can find or rip sprites from the handheld games
-Someone who can find, rip or create music
If you think you can help with any other areas, then I'll say: Please and thank you.
UPDATE: Now that I have some volunteers, I got some story done!
UPDATE 2: More Story done. Microgame showing patterns done.
UPDATE 3: Changed categories to "Control Types" instead of themes. By "Control Types", I mean those little descriptions that tell you how you'll be playing the game. Like "Cute Cuts" is Mona's category in "Touched!".
UPDATE 4(8/12): Added dates to updates. Listed all the Control Types with their corresponding Levels. Added 18-volt; paired him with 9-volt just like all the traditional WarioWare games.
UPDATE 5 (9/11): Added Kat & Ana to the list.
Characters and Corresponding Control Types and Categories:
Wario: (Intro; Krazy Keys) These minigames on use the Arrow Keys. Learn how to play, you lazy bums!
Mona: (Cool Clicks) You have to use the mouse and click around the screen. Nice.
Jimmy T. : (Funky Moves) Just move the mouse around the screen. No clicks. No big deal. Smooth.
Dribble and Spitz: (Tricky Types) Use the rest of the Keyboard Keys or type stuff. Might be a little harder, but sometimes it gives you more than 5 seconds. Great for a gas break!
Orbulon: (Spaced Out) Used only the Space Bar. Pretty starightforward. Should be comprehensible for you puny humans.
9-Volt & 18-Volt: (8-Bit Madness) Nintendo classics, and Not-So-Classics too!
Jimmy P. : (Remix #1)
Kat & Ana: (Combo Training) Use more than one control type in these games! You have to be a master ninja to win these!
Ashley: (Another Total Drag) Just drag stuff. Again.
Dr. Crygor and Mike: (????) It's a surprise.
Jimmy C. : (Remix #2)
Warioman: (Final Challenge) The hardest minigames are always last! And better yet, they include me! Bwahaha!
Wario Story(Microgame Category - Intro): WarioWare business is better than ever, and Wario is happy with the cash flood. But his success doesn't last long. Someone wants to sabotage WarioWare Inc. by infecting Wario's game-making computers with a virus! But fret not, because Wario turns microscopic once again to solve the problem, and enters his computers to go through the mini-games one by one to eliminate the virus! But will he succeed?
Microgame Showing Patterns: A file will appear, and then the number for that microgame will appear as well. Wario enters the file and plays the microgame. If he wins, he eliminates the virus attached to the file. If not, he is kicked out of the file. Lives are in the form of the classic Wario Nose & Moustache
Mona Story(Microgame Category - Cool Clicks): Mona's final exams are coming up, and she only has one night left to study! But there are tons and tons of pages of notes! Will she be able to study them all in time?
Microgame Showing Patterns: A piece of paper with the microgame number appears. Mona reads the notes, and a microgame appears in the form of an image on the note. If she wins, she just goes on to the next note. If not, she balls up the piece of paper and throws it into her recycle bin. Lives are in the form of crosses on a little pice of paper at the bottom of the screen.
Jimmy T. Story(Microgame Category - Funky Moves): Jimmy T. is hangin' at Club Sugar, when suddenly, he is confronted my Johnny H., an old rival from school, and challenged to a dance off. After not much consideration, he accepts. Will Jimmy prove he's got the funkiest groove?
Microgame Showing Patterns: It's Jimmy's turn first, and Johnny is standing in the background. Jimmy strikes a funky pose. Then the judge holds up a card with the microgame number. The disco light flashes and a microgame appears. If he wins, he strikes another funky pose and recieves praise from the audience. If not, he recieves boos from the crowd and food thrown at him. Then one of the audience members leaves. Lives are in the form of audience members who haven't left.
9-Volt Story(Microgame Categoty - 8-Bit Madness): While skateboarding home one day, 9-Volt stumbles and falls from his skateboard after bumping into a bypasser and finds out his Gameboy Color crashed into the sidewalk and broke! To see if it's still fixable, 9-Volt tries all the cartridges he has on him, but the Gameboy is glitchy and screwy. Will he be able to fix it?
Microgame Showing Patterns: 9-Volt inserts a microgame-number labeled cartridge into his Gameboy. The screen flickers and a microgame appears. If he wins, the Nintendo logo shows, meaning the game works. If not, the screen just shows static and 9-Volt angrily bumps the side of the screen and tries another one. Lives are in the form of working cartridges.
More soon!