I want to make a SM63 like game

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I want to make a SM63 like game

Postby BASILISK 9000 » July 26th, 2011, 9:29 pm

I would like to know where runouw learned to make games like his Super Mario 63 game... I am practicing.. .But I also want to make a fighting game so here's the result of the fighting game:
http://www.newgrounds.com/dump/item/424814677699882b03c5802e743ff5dd
It is lame, so that's why I go to the easy stuff like a platform game, but I want to know where Runouw learned... I need the right tutorial to successfully make one.. Like related to SM63.. I just wanted to make one.. PLEASE ANSWER! :cry:
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Re: I want to make a SM63 like game

Postby Suyo » July 29th, 2011, 6:58 am

A platform game != easy.

Why does everyone want to start with something epic and expect it to be good? You need to start on a small scale. Try Pong or something. Then slowly work up your way to more complex games.
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Re: I want to make a SM63 like game

Postby BASILISK 9000 » July 29th, 2011, 4:35 pm

Suyo wrote:A platform game != easy.

Why does everyone want to start with something epic and expect it to be good? You need to start on a small scale. Try Pong or something. Then slowly work up your way to more complex games.


Thanks for the advice but, I only like to know how and where Runouw learned, I made a very simple and basic one,I know for a beginner it doesn't fit but I may be able to make one like his!
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Re: I want to make a SM63 like game

Postby Avo » July 29th, 2011, 6:04 pm

Start off small and work your way up. Suyo's right, a regular, simple Pong game would be good for a start but trying to make something as big as Super Mario 63 is something really hard to accomplish. But, it's up to you what path you want to choose. But remember, if you end up trying to make a Super Mario 63-like game, there is always someone on the forums that can help you if you need it.
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Re: I want to make a SM63 like game

Postby Blablob » July 30th, 2011, 8:21 am

viewtopic.php?f=19&t=12618

Brandobrawl and Buffooner were both kind enough to provide a list full of tutorials, which covers many different areas of Flash for both novice and experienced users. Don't expect to jump into Flash and make something astounding on your first try, because you simply can't. Not even Runouw is exceptional to this fact.

On top of the tutorials I have linked for you, you can surely find tons more around the internet. Remember, learning styles and the pace of knowledge are unique to each individual, so what worked for Runouw may not work so easily for you, and vice versa.

And above all, as if it hasn't been said already, start small. Try using the simple features of Flash. Make a decently simple platformer, a little racing game. Try recreating a board game like Checkers (though I wouldn't recommend releasing this). You can't learn how to walk until you learn how to crawl.

After you understand the basic areas of Flash, try combining different areas. Eventually it's important to move on to more complex concepts, even if that means taking a simple concept and giving it your own twist. Progress is inevitable, unless you aren't determined to improve. So if you take Flash slow rather than overwhelming yourself with its possibilities, only time will tell when you truly have the capability of making something great.
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Re: I want to make a SM63 like game

Postby Kimonio » August 4th, 2011, 8:40 am

I'd start off with programming software that helps you with the hard stuff, leaving you to do easier things. Then, as you get more experienced, you can have a go at trying to make your own scripts and stuff, then go on to the harder things later on.


Take it from me. Going from 2D to 3D isn't simple at all. All I've learned is how to design 3D models, and I still have a ways to go for my game to start actually getting somewhere. You can start off with the hard stuff without ever doing the easy things first, but it isn't simple. They don't teach you trigonometry in kindergarten, so the same applies for programming.

I'd kinda leave Flash for last, though, since I tried starting to make a side-scroller and only got as far as opening the program with it staring me straight in the face. If you can understand the scripting and figure it out easily, go ahead and attempt it. If not, start with [url=scratch.mit.edu/]Scratch[/url], which is easier for beginners to learn.

It all depends on what you want to do, though. Game making comes with steps.
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Re: I want to make a SM63 like game

Postby Zed98 » August 5th, 2011, 2:46 am

Quote Fest Ahead: show
Suyo wrote:A platform game != easy.

Why does everyone want to start with something epic and expect it to be good? You need to start on a small scale. Try Pong or something. Then slowly work up your way to more complex games.
Avolerators wrote:Start off small and work your way up. Suyo's right, a regular, simple Pong game would be good for a start but trying to make something as big as Super Mario 63 is something really hard to accomplish. But, it's up to you what path you want to choose. But remember, if you end up trying to make a Super Mario 63-like game, there is always someone on the forums that can help you if you need it.
Blablob wrote:http://runouw.com/forums/viewtopic.php?f=19&t=12618

Brandobrawl and Buffooner were both kind enough to provide a list full of tutorials, which covers many different areas of Flash for both novice and experienced users. Don't expect to jump into Flash and make something astounding on your first try, because you simply can't. Not even Runouw is exceptional to this fact.

On top of the tutorials I have linked for you, you can surely find tons more around the internet. Remember, learning styles and the pace of knowledge are unique to each individual, so what worked for Runouw may not work so easily for you, and vice versa.

And above all, as if it hasn't been said already, start small. Try using the simple features of Flash. Make a decently simple platformer, a little racing game. Try recreating a board game like Checkers (though I wouldn't recommend releasing this). You can't learn how to walk until you learn how to crawl.

After you understand the basic areas of Flash, try combining different areas. Eventually it's important to move on to more complex concepts, even if that means taking a simple concept and giving it your own twist. Progress is inevitable, unless you aren't determined to improve. So if you take Flash slow rather than overwhelming yourself with its possibilities, only time will tell when you truly have the capability of making something great.
Shadrixian wrote:I'd start off with programming software that helps you with the hard stuff, leaving you to do easier things. Then, as you get more experienced, you can have a go at trying to make your own scripts and stuff, then go on to the harder things later on.


Take it from me. Going from 2D to 3D isn't simple at all. All I've learned is how to design 3D models, and I still have a ways to go for my game to start actually getting somewhere. You can start off with the hard stuff without ever doing the easy things first, but it isn't simple. They don't teach you trigonometry in kindergarten, so the same applies for programming.

I'd kinda leave Flash for last, though, since I tried starting to make a side-scroller and only got as far as opening the program with it staring me straight in the face. If you can understand the scripting and figure it out easily, go ahead and attempt it. If not, start with [url=scratch.mit.edu/]Scratch[/url], which is easier for beginners to learn.

It all depends on what you want to do, though. Game making comes with steps.




All that above (Open the spoiler at your own risk). I did it a little differently, though. I started with a simple moving up-down-left-right engine, added NPCs, Enemys, Etc, and I made the failed game "Yoshi Madness" (Which is canceled now). Then, I worked on a basic platforming engine, and upgraded that somewhat, and by now, I have the first versions of Zed98: Beyond The Day. Trust me, you gotta learn the basics first, such as a basic Pong game, then try a maze game. Later, try a simple platformer, and in another game, play around with stuff and what not to create a other engines, like a fighting game engine. Soon, you'll have a prototype of your real game you want to make. Plus, don't just go jumping into Cutscenes right away. Take some time to think on how to do them. Such as if you want Anime styled Cutscenes, or if you want Cutscenes with sprites/backgrounds from the game itself. Remember all of the steps here in this topic, and you are good to go!


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Re: I want to make a SM63 like game

Postby Megar » August 6th, 2011, 4:09 am

Zed98 wrote:
Quote Fest Ahead: show
Suyo wrote:A platform game != easy.

Why does everyone want to start with something epic and expect it to be good? You need to start on a small scale. Try Pong or something. Then slowly work up your way to more complex games.
Avolerators wrote:Start off small and work your way up. Suyo's right, a regular, simple Pong game would be good for a start but trying to make something as big as Super Mario 63 is something really hard to accomplish. But, it's up to you what path you want to choose. But remember, if you end up trying to make a Super Mario 63-like game, there is always someone on the forums that can help you if you need it.
Blablob wrote:http://runouw.com/forums/viewtopic.php?f=19&t=12618

Brandobrawl and Buffooner were both kind enough to provide a list full of tutorials, which covers many different areas of Flash for both novice and experienced users. Don't expect to jump into Flash and make something astounding on your first try, because you simply can't. Not even Runouw is exceptional to this fact.

On top of the tutorials I have linked for you, you can surely find tons more around the internet. Remember, learning styles and the pace of knowledge are unique to each individual, so what worked for Runouw may not work so easily for you, and vice versa.

And above all, as if it hasn't been said already, start small. Try using the simple features of Flash. Make a decently simple platformer, a little racing game. Try recreating a board game like Checkers (though I wouldn't recommend releasing this). You can't learn how to walk until you learn how to crawl.

After you understand the basic areas of Flash, try combining different areas. Eventually it's important to move on to more complex concepts, even if that means taking a simple concept and giving it your own twist. Progress is inevitable, unless you aren't determined to improve. So if you take Flash slow rather than overwhelming yourself with its possibilities, only time will tell when you truly have the capability of making something great.
Shadrixian wrote:I'd start off with programming software that helps you with the hard stuff, leaving you to do easier things. Then, as you get more experienced, you can have a go at trying to make your own scripts and stuff, then go on to the harder things later on.


Take it from me. Going from 2D to 3D isn't simple at all. All I've learned is how to design 3D models, and I still have a ways to go for my game to start actually getting somewhere. You can start off with the hard stuff without ever doing the easy things first, but it isn't simple. They don't teach you trigonometry in kindergarten, so the same applies for programming.

I'd kinda leave Flash for last, though, since I tried starting to make a side-scroller and only got as far as opening the program with it staring me straight in the face. If you can understand the scripting and figure it out easily, go ahead and attempt it. If not, start with [url=scratch.mit.edu/]Scratch[/url], which is easier for beginners to learn.

It all depends on what you want to do, though. Game making comes with steps.




All that above (Open the spoiler at your own risk). I did it a little differently, though. I started with a simple moving up-down-left-right engine, added NPCs, Enemys, Etc, and I made the failed game "Yoshi Madness" (Which is canceled now). Then, I worked on a basic platforming engine, and upgraded that somewhat, and by now, I have the first versions of Zed98: Beyond The Day. Trust me, you gotta learn the basics first, such as a basic Pong game, then try a maze game. Later, try a simple platformer, and in another game, play around with stuff and what not to create a other engines, like a fighting game engine. Soon, you'll have a prototype of your real game you want to make. Plus, don't just go jumping into Cutscenes right away. Take some time to think on how to do them. Such as if you want Anime styled Cutscenes, or if you want Cutscenes with sprites/backgrounds from the game itself. Remember all of the steps here in this topic, and you are good to go!


~From Zed98

I agree.
It may seem like I don't know what I'm talking about, but trust me, I have tried making a game myself, and it's pretty bad. It's basically an edit of GM8.1 Lite's tutorial game 1. Really, I need to get the menu and that down.
Of course, people need to learn off the bat.
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Re: I want to make a SM63 like game

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Postby Jellonator » August 8th, 2011, 5:12 am

M M M M M Mario or however many Ms there are, has a game called fruit game. even though it isnt much, its still a game. he started out small. and i respect him for that. try starting out small like he did, and then go make slightly more difficult games, you'll gradually get better. just do your best, start out small, and hope for the best. :ugeek:
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Re: I want to make a SM63 like game

Postby BASILISK 9000 » August 9th, 2011, 4:13 am

Sorry I wasn't able to reply, I was sick, anyways I won't be making a SM63 like game first, I just wanted to know things that are almost impossible to know, like when you hit the enemy it flies away but not animated, just using code, and I also wanted to make a fighting game, I tried (Mario vs Dark Yoshi) It failed.
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