)I've been running into a number of problems with my GM secret game (which will remain secret until I can at least get a good enough demo to post up), so every now and again I'm going to update this post with questions.
Problem #1: Okay, so I have two objects. Enemy and Enemy Attack. When the Enemy object is defeated, I set it to respawn, but the problem is I can't figure out how to improve the attacks of the object every time it's defeated. In other words, I'm trying to set it as follows: If Enemy is defeated, Enemy respawns and increase Enemy Attack. I need the characteristics of the Enemy Attack to be based on how many times Enemy has been defeated.



