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help coding a gamee

PostPosted: June 16th, 2014, 2:30 pm
by 0CrystalCoin0
i dontm have any experience cosding a game but i needd someone to ehelp me.

private message me and ill give you an email where we can talk.l

Re: help coding a gamee

PostPosted: June 16th, 2014, 3:24 pm
by Blablob
What coding language do you plan to work with?

Re: help coding a gamee

PostPosted: June 16th, 2014, 4:21 pm
by 0CrystalCoin0
wass hopefully gonna do C; since its esier than C++ (or anythin else tbh),

Re: help coding a gamee

PostPosted: June 17th, 2014, 1:48 am
by Killswitch
If you want C, I recommend SDL. If you want C++, I recommend SFML (2.x).

SFML is easier to learn, IMO.

Or you can search some C/C++ game libraries in Google.

Re: help coding a gamee

PostPosted: June 17th, 2014, 11:11 am
by 0CrystalCoin0
i'd rather get tsomeone else to help, andn not do it myself...

Re: help coding a gamee

PostPosted: June 17th, 2014, 12:28 pm
by *Emelia K. Fletcher
Coding yourself is the best way to learn :)

Re: help coding a gamee

PostPosted: June 19th, 2014, 6:38 pm
by Jellonator
C is in no way easier than C++.
C is easier in the way assembly is easier, yes they are much simpler, but it is this simplicity and down-to-the-metal structure that makes them harder to use for things such as games. I instead reccomend you use C++.
A few libraries and whatevers you can use:
SDL(2D graphics, input, sound)
SFML(2D graphics, input, sound)
OpenFrameworks(2D/3D Graphics, input, sound)

For now I would reccomend using the 2D libraries, since 3D is way too complicated for new programmers.
Note that C++ is still a pretty complicated language. You may want to use something simpler, like Lua(and Love), Haxe, or Python(and pyGame).

Re: help coding a gamee

PostPosted: June 19th, 2014, 7:41 pm
by 0CrystalCoin0
this was going to be a collaboration effort of me and somebody else, but I guess nobody here wants to help :/

i really shouldn't program it, i've only ever done graphics before.

Re: help coding a gamee

PostPosted: June 20th, 2014, 1:06 am
by Killswitch
0CrystalCoin0 wrote:this was going to be a collaboration effort of me and somebody else, but I guess nobody here wants to help :/

i really shouldn't program it, i've only ever done graphics before.


+ I recommend you read the SFML tutorial. It's not that hard, I promise. :)
+ You can collaborate with me. :P You can do graphics and some code. But I can be lazy at times....
+ If you want something easier, then I recommend you use a game engine instead (like Game Maker, Construct, etc.) then move on to actual coding.

Re: help coding a gamee

PostPosted: June 21st, 2014, 1:56 pm
by Jellonator
To expand on Killswitch's gameengine suggestions:
Gotot engine(completely free, scene-based, some programming,cross-platform)
Gamemaker(costs $99, Mac/Linux support $198+)
Stencyl(web dev is free, desktop $99, physics based)
Unity(3D, $1500 or $75 month, cross-platform)
EDIT: I'm a little biased, and I don't really think that Gamemaker is literally hitler. It's a little expensive and some of the payment is a little unethical(Mac/Linux should be free), but other than that it's fine.

Note that game engines do cost money, and are a lot less flexible. If you are going to learn programming I do reccomend downloading a free version of one of the above listed game engines and fiddling with it to learn the basics. After that you may want to learn how to actually program with one of the languages listed in my previous post.