Calling all game designers!

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Re: Calling all game designers!

Postby Karyete » April 29th, 2016, 1:40 pm

I don't really plan on having a point where people can't get involved. Welcome to the group Shade :D

We can possibly start discussing ideas in Discord soon, and plan what exactly we want to do.
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Re: Calling all game designers!

Postby Doram » April 29th, 2016, 6:46 pm

I adore games, and game design. I've screwed around in Stencyl and GameMaker, though it's been a while. I don't have a ton of time to contribute, but I could certainly consult.

Plus, I have a game concept to donate:

I had planned for a long time to make a Flash version of Battleship, but give it a TON of options to set the rules up a million different ways. Want all big or all small ships? Cool. Design your fleet however you want. One shot per turn or one shot per ship or one shot per surviving ship-square? How fast do you want this game to go? There's more ideas in the Wiki page, though I had come up with more. Should be fairly easy to code. Interested?
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Re: Calling all game designers!

Postby Jellonator » April 29th, 2016, 7:33 pm

I recommend using something that's easy for everyone to use, while also still being accessible.
I would also advise against using drag-and-drop programming, since it's very limited and game designers end up using the build in programming language to get things done anyways(such as the case of GML).
Also, not everybody wants to drop $50 on a game engine, especially for something that might not even get done.

For this, I would recommend either using something like Godot Engine, which is a free, full featured game engine with a nice GUI. It has a simple enough built-in programming language called 'gdscript'.

We could also go the PyGame route, but it probably wouldn't be nearly as intuitive for many of the people here.

I also think that putting it on Github would make it a lot easier to manage, but Git has a huge learning curve associated with it, so that might also not be a good option either.
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Re: Calling all game designers!

Postby Oranjui » April 29th, 2016, 7:38 pm

There's a Discord channel for it now since so many people seem to have taken interest. Currently just named #game #gamecollab but that can be changed, it's just a placeholder mostly. The link to this thread is in the channel description, so people can easily refer back to here.
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Re: Calling all game designers!

Postby Karyete » April 30th, 2016, 2:12 am

I didn't know you were so experienced in game design, Doram. Welcome aboard!

Thank you for the help Jello, you seem to know your stuff. Also thanks for setting up the Discord channel OJ.
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Re: Calling all game designers!

Postby Harmless » April 30th, 2016, 3:15 pm

I'm a guy who loves to work in the creativity/sound department. Need cool game concepts, ideas, potential balancing (though I put creativity before balancing), and some pretty good music to go along with it? I can do all of that, and I guess if you want me to draw some stuff I can (though no guarantees on anything looking pretty, I can sort of do sprite work though it will be time consuming). Also, now that I have a studio being put into my room (thanks to my Dad having lots of equipment), I'll be able to start making music again shortly.

In case if you're wondering, yes I have done more than compose stuff for Nan's RPG Into the Shadows. I've composed various stuff (even stuff not related to video games), can compose in various genres including but not restricted to: Orchestral, Jazz, Classic Rock, Punk Rock, some Metal, Rap, Instrumental Rap, EDM... etc.

Also, I love following through on bug sweeping, playtesting, and looking out for anything that breaks the game. I tend to catch a lot of these things too and have playtested for Team2Bit on numerous occasions.
Expect something cool here soon!

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Re: Calling all game designers!

Postby Karyete » April 30th, 2016, 4:34 pm

I was hoping you would say something Harmless, I was starting to get worried. You seem to have a crapton of useful skills so I'm glad you're on board ^_^
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Re: Calling all game designers!

Postby Harmless » April 30th, 2016, 6:32 pm

Yeah, I was just really busy the last few days (and somewhat today/likely tomorrow), been doing a lot of work around the house.

also I'm trying to make money and that's always no fun
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Re: Calling all game designers!

Postby 1018peter » May 15th, 2016, 12:44 am

Here's my proposal for a battle system for a platforming RPG.

PLATFORMING BATTLE SYSTEM: show
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SAMPLE BATTLE SCREEN (LR AUTOSCROLL): show
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There are still many tiny details of this system that I have yet to write, mostly relating to the mechanics. I'll detail them in my next post, along with another sample battle screen.




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Re: Calling all game designers!

Postby Oranjui » May 16th, 2016, 4:45 pm

I had an idea that I tried to explain on chat but apparently was misconstrued as a "modern zelda ii" (holy ♥♥♥♥ no thanks). Here's a quick sketch to demonstrate what I was thinking. The platforming segments could easily implement Peter's platforming battle system, but I wanted to combine puzzle elements with it, along with maybe something unique-ish (bottom-up and upside-down views, on the bottom side and the back side)...?

Spoiler: show
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Probably a little too complicated for our scope though. But I just wanted to clarify what I was saying.

Also, may as well move these threads to Programming, since we've been talking about it but haven't actually done it.
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