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RPGmaker VX Training.

PostPosted: October 3rd, 2010, 3:38 pm
by AlucardX60
So I mostly made this topic for shade since he is having a hard time with the Runouw RPG, but if anyone else has questons I can help as much as possible.

If you'll note, I put RPG maker VX as the title because that's the version I have, I don't have any experience with any of the other Comp ones, But I do have some experience with the PS2 RPG maker 2 & 3.

Basic Q&A You havn't even posted and your learning. ;)

Q: How do I compress my data into that ice-cube thing?
A: Go to file, and select compress data, from there you can select the file it will be saved to, and if you want to encrypt the data (make it so no one can steal the graphics or special scripts used), and/or include the Run-Time-Package (RTP) (for people that don't have RPGmaker)

Q: How do I create another map?
A: You automatically start out with a map, (usually used for the overworld) right click this map and select "new map" voila, you created a "sub map" it is just like any other map, but a sub because it's under the overworld "file" if you want another such file, then select the file at the top of the map list, right-click, and select new map. Use this to organize you maps for easy access.

Q: How do I use custom graphics/music?
A: For graphics you place them in the appropriate graphics file, a title screen will be placed in system, characters in the characters file, etc.
Same goes for music, Background music goes in the BGM file, Sound Effects go in the SE file, etc.

NOTE FOR GRAPHICS: If you are using a single, character, face, etc. Place a $ at the front of the filename, and all characters are automatically moved up 4 pixels for a better effect, to cancel this, place a ! at the front of the filename.

Re: RPGmaker VX Training.

PostPosted: October 3rd, 2010, 5:24 pm
by Kimonio
Sprite+Battle Event+My try at doing a cutscene= dude disappeared from Playthrough, yet stays on the edit screen. o_O

Re: RPGmaker VX Training.

PostPosted: October 3rd, 2010, 6:29 pm
by AlucardX60
See what you did is you set that page of events to happen only if the self switch "A" is on, but self switch A will only turn on if you do those events.

Congrats on your first paradox Shade. ;)

Re: RPGmaker VX Training.

PostPosted: October 4th, 2010, 3:56 pm
by Kimonio
.....wut.

Re: RPGmaker VX Training.

PostPosted: October 4th, 2010, 5:47 pm
by AlucardX60
:facepalm: Solution, remove the use of a self switch. (uncheck the self switch) And move it to the second page, that way it will run the events here, then the events on the next page. (But you still need to set the graphic and move route if you want any)

Re: RPGmaker VX Training.

PostPosted: October 6th, 2010, 5:09 pm
by AlucardX60
Double post I know, but I thought this needed to be posted.

Shade in a paraphrase wrote:How do I add/remove party members?


Answer.

Image
Image

Re: RPGmaker VX Training.

PostPosted: October 25th, 2010, 5:47 pm
by Kimonio
Yay for Kimmy having new question.

How do I set it so that when I want a new cutscene to happen that the cutscene happens in a seperate map then returns to the original one without screwing anything up?

Re: RPGmaker VX Training.

PostPosted: October 25th, 2010, 5:55 pm
by nin10mode
I think that has something to do with transferring the actor. (Like a door, except automatic, and only happening during the event.)

Re: RPGmaker VX Training.

PostPosted: October 26th, 2010, 4:21 pm
by AlucardX60
Shadrixian wrote:Yay for Kimmy having new question.

How do I set it so that when I want a new cutscene to happen that the cutscene happens in a seperate map then returns to the original one without screwing anything up?

I've been thinking about that.

All I can really say is

  1. fadout screen (so you can't see the next event)
  2. Change charecter graphic to nothing
  3. transfer player to map
  4. if you want the camera at a different place, set move route/auto scroll and then set the speed and distance, otherwise skip this step.
  5. Play scene
  6. Fadeout screen
  7. Change character graphic back
  8. tranfer him/her to their original location
  9. fade in screen
  10. your done : D