Hey, No problem at all. That's easy. I don't know if you've ever right-clicked on a flash game or anything before, but right at the top is usually an option to "Zoom In". When the graphics are made in Flash with
vector graphics, they will just be scaled up, essentially increasing their resolution. Note that this does not work if the art was put into flash as a static
rasterized sprite, in that case all you get is a blown up pixelly mess. Also, the option can be turned off by the author of the file. Both SM63 and LL have it turned off, for example, and your shortcut menu brings up different options.
Anyways, I just zoomed in twice, and did print screen a few dozen times and stitched them all together. Stitching them together is an art in itself. The best way to do that is to make sure there is a good bit of overlap, and that there is some angled detail in the overlap (most of the time, the windows on the skyscrapers served that purpose). When you put the new piece in your paint program (assuming you have one that can handle layers), you cut a small hole in the new part at the angled detail, and line up the sides and bottom/top of the detail in the stitched art with the same bits in the new part. It helps to zoom in a lot, to make sure it is pixel perfect. The best is when you have a letter or something that is perfectly square. Then it is easy to see if it lines up both horizontally and vertically.
I also worked extra hard to catch the buildings when they had the dark blue stripe behind their edges, so that when I knocked the background out, I was always knocking out the same color (making the edges of the buildings all match with the anti-aliased edges having conformed to the same BG color). THAT was a pain, as I had to do a bunch of sections multiple times to get the stripes behind them at the spots I needed, especially since the stripes get thin towards the top, and move fast.
So, I hope that answered your question.
