Thumbs up x1
by Blablob » August 15th, 2011, 4:11 am
The second would have to be my favorite, though the first comes very close. The problem I had with the first one is that the contrast of the background didn't fit very well, though the combat was done fairly well, and I particularly liked the lightning effect. Although the camera seems to be pinned directly on the combat, which sort of gives the impression of a cramped room, so I think in the future you should try working with a larger battle screen, or even try working with a dynamic-style camera (rather than a "fixed" one), which if done properly will give a very exciting feel to the action.
The obvious critique I have about the second one is its extremely short length, but other than that I find its execution to be much smarter. The attack looks quite fluid, and a sense of "strength" shines here more than it did for any of the attacks of your previous video. The combat was easy to see, even if that ease comes from a bit of laziness (no background, derr). Quite impressive.
Your gif is a bit less impressive than the other two; the animation feels a bit clunky (considering the character just seems to hover back after his backflip). Regardless, it wasn't too bad, but it feels a bit rushed.
I'd like to see a bit lengthier work from you in the future, because you have the potential; just keep in mind what I said about color contrast, camera control, and fluidity (which, again, Video 2 contained all of these aspects), and you should be fine.