Archetype: Techno
Age: 28
Height: 5 feet, 6 inches
Weight: 140 lbs.
Hair: A lighter shade of purple than Derek's, it is cut into a tom-boyish style.
Eyes: Blue
Skin: White
Race: Caucasian, French
Body type: Skinny
Affiliation: Villain
Appearance: Simple, Ameter wears a white lab coat with Blitz Corporation's insignia on it. Underneath, she wears a black Oxford collar shirt with a purple and black tie and black dress pants. She overdoses in make-up, wearing black mascara, eye shadow, and looks gothic.
Picture:
Personality: Cold, calculating, and deadly, Ameter has a sharp tongue and is the go-to person for retorts and insults off the bat. Manipulative, Ameter can be seen as crowd control, and as a result, everyone listens to her. She is not disturbed on fear that they might not live to see the morning light. However, despite this, Ameter can be easily bored with her work. With this mindset, she can be egomaniac and put a high price upon her head for work. Behind being a nuisance, she can be a potential life-saving ally or destructive enemy to all against her.
Powers: Graced with the power of intuitive aptitude, Dr. Ameter can determine how an object works by a glance. However, this is extremely limited by only looks, where physical touch can yield more results. With humans, she can only hazard an educated guess on their personality, and what makes them tick. As with all objects, her ability can lead her to be wrong.
Weaknesses: Slightly cocky, Ameter's personality can get out of the way. This can prove bothersome to her coworkers, but it seems that Derek can handle her personality, despite being complete opposites. This might be because he never speaks back and he agrees with her on some points, but they can exchange harsh remarks now and again.
Along with being human, a well-placed gunshot can end her life easily, along with other forces of nature.
Skills: A young adult, Ameter still has a bit of energy left in her. Being flexible, she can fit in tight spots and come up with ingenious ideas given a somewhat long time. This time is made up with the quick construction of chemicals and other inventions. Their uses can be determined easily with her given little observation.
Origin: Ameter dropped out of school at the age of thirteen, being unhappy with the setting of school. Rebelling against her parents, she ran away from home. She stumbled into downtown Tangent Tropolis, where she found the Academy. Successfully infiltrating it, she was certain to cause havoc until Ezekiel approached her and forced her into a stalemate, having her comply with his directions. She was admitted to the Academy as a "special needs" child, requiring a large amount of attention and possibly some rehabilitation for bad habits.
During Ameter's time there, she found herself more at home there, and, at twenty, offered her assistance to Blitz Corporation. Ezekiel smiled and accepted her, but it was what he wanted all along. She was a valuable member, and the Academy seemed to tame her slightly, while putting a leash on her.
Some years later, it is discovered that Ameter is Monty's aunt. The two disregard the idea, and begin to bicker, not getting along at all.