32nd Level Designer Contest: The Results

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Re: 32nd Level Designer Contest: The Results

Postby John » July 28th, 2017, 12:45 am

asdfmoviecaleb wrote:Ugh.
Question:
Did the judges even finish my level?

Too hard that I got crashed at the beginning. But I looked through your level in editor mode.
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My rating standards: show
I have rated so many levels but I didn't obey any rules. Here is my own rating standard. ( New judging standards! )



I'll give each level an unoffical overview with 100 points in total.



1.Level Quality: (25/100 points): Include level diffculty, graphics and the designing of the level. If a level is so hard or laggy that I can't pass this star will immediately be lost. And if a level is so easy that I can EASILY pass it, I'll cost scores according to the circumstances.
How to judge if a level is laggy:

FPS: 26+: Good.

FPS: 20-26: Not very good, but it can be accepted.

FPS: 14-20: Bad.
FPS: 14-: Terrible, I can't stand!

Here is a tutorial that can prevent a "laggy" level:Why is a Level Laggy?
Tutorial that can make better text in LD: Coming Soon!



2.In-game playing: (45/100 points): Include level decoration, the use of tiles. And if this level is interesting, fascinating and chellenging, etc.



3.Other (30/100 points): Mistakes, bugs and warm tips. If there is any bugs that can't let me pass the level, I'll reduce a lot of points..



Final rating:
0-29 = 1 star
25-59 = 2 stars

60-74 = 3 stars
75-84 = 4 stars
85-100 = 5 stars



I'll continue updating these rules and I'll use these rules to rate levels.
Upcoming levels: show
The Secret Room 2
Completed!
I'm making a sigbar...probably by Minecraft.

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John
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SM63 Level Designer Contest Winner
LDC #32: Nature(Green) vs. Civilization(Red)

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Re: 32nd Level Designer Contest: The Results

Postby Vajrin » July 28th, 2017, 2:51 am

asdfmoviecaleb wrote:Ugh.
Question:
Did the judges even finish my level?


I actually finished your level.
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Credit to l.m

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All of my SM63 levels (except Moonlight Fireflies Forest, Frost Citadel and Silent Seabed) now use Jhynjhiruu and Forgotten's respawning.swf so make sure you are connected to the internet and use the full version!
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Vajrin
Code: Awesome

 
Posts: 318
Joined: April 20th, 2015, 4:39 am
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SM63 Level Designer Contest Winner
LDC #31: Dream

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Re: 32nd Level Designer Contest: The Results

Postby Maaaaarrrrriiiiio » July 28th, 2017, 3:02 am

asdfmoviecaleb wrote:Ugh.
Question:
Did the judges even finish my level?


Well, I did. dunno bout others. They probably did though.
I am Maaaaarrrrriiiiio, A Minecraft Maniac.

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Thanks Doram for the sigbar!
Thanks Yuri for the avatar!
You guys are the best!

Upcoming levels: show
The 30 REAL tests of Hover Fludd part 2
Sorry guys I removed the done date because I have way less time to make SM63 levels now.
Rating Standards: show
This is my Portal rating standards:
I give every level a overview with a total of 100 points.
1. Difficulty(20 points): I will take points off depending on how far has the level been beyond easy or hard. But generally, most of the levels should get full points on this.
2. Graphics(10 points): I will take points off depending on how laggy this level is. Again, generally, most of the levels should get full points on this.
detailed standards on this:
>25 fps: 10/10
20-25 fps: 6-9/10
15-20 fps:1-5/10
<15 fps:0/10
3. In-game playing(40 points): This score shows how fun, playable and unique this level is.
detailed standards on this:
30-40:excellent
20-30:good
10-20:ok
<10:poor
4. Other(30 points):I will give points on this depending on how well does the level use the tiles and items(15 points each).And all points from special rules are added here.
Overall:
0-29/100:1☆
30-49/100:2☆
50-69/100:3☆
70-89/100:4☆
>90/100:5☆

!!!Special Rules!!!
1. If I see any cutoffs-any at all, at least 10 points will be lost.
2. If level does not fit theme, 25 points will be lost.
3. If there's anything that's extraordinarily inspiring and unique, I will add extra points.
4. The harshness of my rating, that means how strict I am while rating the level depends on how long has the author been designing.
5. If there're any flaws that doesn't pertain to all rules above, I will deduct points within reason.

EDIT 1(April 11): decreased the amount of the points given for laggy and bad game playing
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Why, Impossible......

My level judgement is very harsh.

A level, just like a person, is Never perfect.

Every time you have more of an item, that item becomes less valuable.

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Maaaaarrrrriiiiio
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For winning Best New Member in the RV Summer 2017

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Re: 32nd Level Designer Contest: The Results

Postby Raiyuuni » July 28th, 2017, 7:29 am

i

// The other LDC threads have been graveyarded. This thread will follow suit in a day or two, so if you have any last minute questions to bring up, now's your chance.


asdfmoviecaleb wrote:Ugh.
Question:
Did the judges even finish my level?


I know I did.

And let's cut to the chase here: all the speedy platforms aside, how would you assume reception for a level that cluttered - in Super Mario 63, no less - would be otherwise? Giving out carte blanche for moving the spawn point doesn't make up for one minute penalties for dying. If not for the massive frame rate tipping, your level wouldn't be half as frustrating as it was.
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