32nd Level Designer Contest: The Results

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Re: 32nd Level Designer Contest: The Results

Postby Vajrin » July 18th, 2017, 11:48 pm

Am I a good judge?


btw congrats the winners.
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Credit to l.m

Read this!: show
All of my SM63 levels (except Moonlight Fireflies Forest, Frost Citadel and Silent Seabed) now use Jhynjhiruu and Forgotten's respawning.swf so make sure you are connected to the internet and use the full version!
User avatar
Vajrin
Code: Awesome

 
Posts: 318
Joined: April 20th, 2015, 4:39 am
Location: Azathoth's Dream

SM63 Level Designer Contest Winner
LDC #31: Dream

Thumbs Up given: 73 times
Thumbs Up received: 20 times

Re: 32nd Level Designer Contest: The Results

Postby John » July 19th, 2017, 1:33 am

Maaaarrrrriiiiio and I appear 4 times in giving high scores.
As for Karyete, what a pity! But Jumbo really did a good job! I give Karyete a 19/20 score...
And I give Jumbo a 18/20, what's "one more" mean? That probably means me :lol:
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A Super Mario/Terraria/Minecraft/Grant Theft Auto player

-----My profile ( It seems unnecessary )-----My level collections-----
Old sigbar: show


I'm s Minecraft noob so don't laugh at me...

JPG :rarrow: update! :rarrow: GIF!
My rating standards: show
I have rated so many levels but I didn't obey any rules. Here is my own rating standard. ( New judging standards! )



I'll give each level an unoffical overview with 100 points in total.



1.Level Quality: (25/100 points): Include level diffculty, graphics and the designing of the level. If a level is so hard or laggy that I can't pass this star will immediately be lost. And if a level is so easy that I can EASILY pass it, I'll cost scores according to the circumstances.
How to judge if a level is laggy:

FPS: 26+: Good.

FPS: 20-26: Not very good, but it can be accepted.

FPS: 14-20: Bad.
FPS: 14-: Terrible, I can't stand!

Here is a tutorial that can prevent a "laggy" level:Why is a Level Laggy?
Tutorial that can make better text in LD: Coming Soon!



2.In-game playing: (45/100 points): Include level decoration, the use of tiles. And if this level is interesting, fascinating and chellenging, etc.



3.Other (30/100 points): Mistakes, bugs and warm tips. If there is any bugs that can't let me pass the level, I'll reduce a lot of points..



Final rating:
0-29 = 1 star
25-59 = 2 stars

60-74 = 3 stars
75-84 = 4 stars
85-100 = 5 stars



I'll continue updating these rules and I'll use these rules to rate levels.
Upcoming levels: show
The Secret Room 2
Completed!
I'm making a sigbar...probably by Minecraft.

User avatar
John
As Ninja As Myst

 
Posts: 188
Joined: February 15th, 2015, 8:17 pm
Location: Where you are looking at.

SM63 Level Designer Contest Winner
LDC #32: Nature(Green) vs. Civilization(Red)

Thumbs Up given: 10 times
Thumbs Up received: 1 time

Re: 32nd Level Designer Contest: The Results

Postby Maaaaarrrrriiiiio » July 19th, 2017, 3:47 am

:cry: Maybe Ill be a harsher one next LDC......
I am Maaaaarrrrriiiiio, A Minecraft Maniac.

Image

Thanks Doram for the sigbar!
Thanks Yuri for the avatar!
You guys are the best!

Upcoming levels: show
The 30 REAL tests of Hover Fludd part 2
Sorry guys I removed the done date because I have way less time to make SM63 levels now.
Rating Standards: show
This is my Portal rating standards:
I give every level a overview with a total of 100 points.
1. Difficulty(20 points): I will take points off depending on how far has the level been beyond easy or hard. But generally, most of the levels should get full points on this.
2. Graphics(10 points): I will take points off depending on how laggy this level is. Again, generally, most of the levels should get full points on this.
detailed standards on this:
>25 fps: 10/10
20-25 fps: 6-9/10
15-20 fps:1-5/10
<15 fps:0/10
3. In-game playing(40 points): This score shows how fun, playable and unique this level is.
detailed standards on this:
30-40:excellent
20-30:good
10-20:ok
<10:poor
4. Other(30 points):I will give points on this depending on how well does the level use the tiles and items(15 points each).And all points from special rules are added here.
Overall:
0-29/100:1☆
30-49/100:2☆
50-69/100:3☆
70-89/100:4☆
>90/100:5☆

!!!Special Rules!!!
1. If I see any cutoffs-any at all, at least 10 points will be lost.
2. If level does not fit theme, 25 points will be lost.
3. If there's anything that's extraordinarily inspiring and unique, I will add extra points.
4. The harshness of my rating, that means how strict I am while rating the level depends on how long has the author been designing.
5. If there're any flaws that doesn't pertain to all rules above, I will deduct points within reason.

EDIT 1(April 11): decreased the amount of the points given for laggy and bad game playing
Previous Quotes(chronological order): show
Why, Impossible......

My level judgement is very harsh.

A level, just like a person, is Never perfect.

Every time you have more of an item, that item becomes less valuable.

---------My SM63 Level collections!----------My Minecraft Diary!-------------
User avatar
Maaaaarrrrriiiiio
As Ninja As Myst

 
Posts: 140
Joined: December 29th, 2016, 3:32 pm
Location: not in front of you.

Runouw Votes Winner
For winning Best New Member in the RV Summer 2017

Thumbs Up given: 7 times
Thumbs Up received: 2 times

Re: 32nd Level Designer Contest: The Results

Postby John » July 19th, 2017, 5:15 am

Maaaaarrrrriiiiio wrote::cry: Maybe Ill be a harsher one next LDC......

We are new to LDC so next time I'll be harsher, too.
Image

A Super Mario/Terraria/Minecraft/Grant Theft Auto player

-----My profile ( It seems unnecessary )-----My level collections-----
Old sigbar: show


I'm s Minecraft noob so don't laugh at me...

JPG :rarrow: update! :rarrow: GIF!
My rating standards: show
I have rated so many levels but I didn't obey any rules. Here is my own rating standard. ( New judging standards! )



I'll give each level an unoffical overview with 100 points in total.



1.Level Quality: (25/100 points): Include level diffculty, graphics and the designing of the level. If a level is so hard or laggy that I can't pass this star will immediately be lost. And if a level is so easy that I can EASILY pass it, I'll cost scores according to the circumstances.
How to judge if a level is laggy:

FPS: 26+: Good.

FPS: 20-26: Not very good, but it can be accepted.

FPS: 14-20: Bad.
FPS: 14-: Terrible, I can't stand!

Here is a tutorial that can prevent a "laggy" level:Why is a Level Laggy?
Tutorial that can make better text in LD: Coming Soon!



2.In-game playing: (45/100 points): Include level decoration, the use of tiles. And if this level is interesting, fascinating and chellenging, etc.



3.Other (30/100 points): Mistakes, bugs and warm tips. If there is any bugs that can't let me pass the level, I'll reduce a lot of points..



Final rating:
0-29 = 1 star
25-59 = 2 stars

60-74 = 3 stars
75-84 = 4 stars
85-100 = 5 stars



I'll continue updating these rules and I'll use these rules to rate levels.
Upcoming levels: show
The Secret Room 2
Completed!
I'm making a sigbar...probably by Minecraft.

User avatar
John
As Ninja As Myst

 
Posts: 188
Joined: February 15th, 2015, 8:17 pm
Location: Where you are looking at.

SM63 Level Designer Contest Winner
LDC #32: Nature(Green) vs. Civilization(Red)

Thumbs Up given: 10 times
Thumbs Up received: 1 time

Re: 32nd Level Designer Contest: The Results

Postby Vajrin » July 19th, 2017, 5:33 am

why harsh
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Alternate signature: show

Image


Credit to l.m

Read this!: show
All of my SM63 levels (except Moonlight Fireflies Forest, Frost Citadel and Silent Seabed) now use Jhynjhiruu and Forgotten's respawning.swf so make sure you are connected to the internet and use the full version!
User avatar
Vajrin
Code: Awesome

 
Posts: 318
Joined: April 20th, 2015, 4:39 am
Location: Azathoth's Dream

SM63 Level Designer Contest Winner
LDC #31: Dream

Thumbs Up given: 73 times
Thumbs Up received: 20 times

Re: 32nd Level Designer Contest: The Results

Postby John » July 19th, 2017, 6:25 am

We just think of the pros of each level but not include the cons. So next time, we will both be harsher in next LDC.
Image

A Super Mario/Terraria/Minecraft/Grant Theft Auto player

-----My profile ( It seems unnecessary )-----My level collections-----
Old sigbar: show


I'm s Minecraft noob so don't laugh at me...

JPG :rarrow: update! :rarrow: GIF!
My rating standards: show
I have rated so many levels but I didn't obey any rules. Here is my own rating standard. ( New judging standards! )



I'll give each level an unoffical overview with 100 points in total.



1.Level Quality: (25/100 points): Include level diffculty, graphics and the designing of the level. If a level is so hard or laggy that I can't pass this star will immediately be lost. And if a level is so easy that I can EASILY pass it, I'll cost scores according to the circumstances.
How to judge if a level is laggy:

FPS: 26+: Good.

FPS: 20-26: Not very good, but it can be accepted.

FPS: 14-20: Bad.
FPS: 14-: Terrible, I can't stand!

Here is a tutorial that can prevent a "laggy" level:Why is a Level Laggy?
Tutorial that can make better text in LD: Coming Soon!



2.In-game playing: (45/100 points): Include level decoration, the use of tiles. And if this level is interesting, fascinating and chellenging, etc.



3.Other (30/100 points): Mistakes, bugs and warm tips. If there is any bugs that can't let me pass the level, I'll reduce a lot of points..



Final rating:
0-29 = 1 star
25-59 = 2 stars

60-74 = 3 stars
75-84 = 4 stars
85-100 = 5 stars



I'll continue updating these rules and I'll use these rules to rate levels.
Upcoming levels: show
The Secret Room 2
Completed!
I'm making a sigbar...probably by Minecraft.

User avatar
John
As Ninja As Myst

 
Posts: 188
Joined: February 15th, 2015, 8:17 pm
Location: Where you are looking at.

SM63 Level Designer Contest Winner
LDC #32: Nature(Green) vs. Civilization(Red)

Thumbs Up given: 10 times
Thumbs Up received: 1 time

Re: 32nd Level Designer Contest: The Results

Postby ~Yuri » July 19th, 2017, 7:37 am

Not saying you'll be doing any of this, but if you're thinking of giving low scores just for the sake of giving them, or to increase your own entry's overall score, you might as well not vote...
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credits to Nan for this amazing gif ^-^
other sigs: show
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Awesome sig made by MessengerOfDreams, way back in 2013. She's awesome <3
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Amazing sigbar made by FrozenFire!
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Image

Great sig made by Raiyuuni!

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Made by Konradix! ^-^ (clickable!)
User avatar
~Yuri
Boo

 
Posts: 677
Joined: December 5th, 2012, 3:09 pm
Location: lost, can you please give me some directions?

Cookie
NanTheDark: "Congrats on winning our duel. May the trees watch over you."

Thumbs Up given: 46 times
Thumbs Up received: 85 times

Re: 32nd Level Designer Contest: The Results

Postby Maaaaarrrrriiiiio » July 19th, 2017, 12:11 pm

nonono Yuri thats not what I meant
I meant that by lookin at my judgings
sometimes I was just being too generous XD
I am Maaaaarrrrriiiiio, A Minecraft Maniac.

Image

Thanks Doram for the sigbar!
Thanks Yuri for the avatar!
You guys are the best!

Upcoming levels: show
The 30 REAL tests of Hover Fludd part 2
Sorry guys I removed the done date because I have way less time to make SM63 levels now.
Rating Standards: show
This is my Portal rating standards:
I give every level a overview with a total of 100 points.
1. Difficulty(20 points): I will take points off depending on how far has the level been beyond easy or hard. But generally, most of the levels should get full points on this.
2. Graphics(10 points): I will take points off depending on how laggy this level is. Again, generally, most of the levels should get full points on this.
detailed standards on this:
>25 fps: 10/10
20-25 fps: 6-9/10
15-20 fps:1-5/10
<15 fps:0/10
3. In-game playing(40 points): This score shows how fun, playable and unique this level is.
detailed standards on this:
30-40:excellent
20-30:good
10-20:ok
<10:poor
4. Other(30 points):I will give points on this depending on how well does the level use the tiles and items(15 points each).And all points from special rules are added here.
Overall:
0-29/100:1☆
30-49/100:2☆
50-69/100:3☆
70-89/100:4☆
>90/100:5☆

!!!Special Rules!!!
1. If I see any cutoffs-any at all, at least 10 points will be lost.
2. If level does not fit theme, 25 points will be lost.
3. If there's anything that's extraordinarily inspiring and unique, I will add extra points.
4. The harshness of my rating, that means how strict I am while rating the level depends on how long has the author been designing.
5. If there're any flaws that doesn't pertain to all rules above, I will deduct points within reason.

EDIT 1(April 11): decreased the amount of the points given for laggy and bad game playing
Previous Quotes(chronological order): show
Why, Impossible......

My level judgement is very harsh.

A level, just like a person, is Never perfect.

Every time you have more of an item, that item becomes less valuable.

---------My SM63 Level collections!----------My Minecraft Diary!-------------
User avatar
Maaaaarrrrriiiiio
As Ninja As Myst

 
Posts: 140
Joined: December 29th, 2016, 3:32 pm
Location: not in front of you.

Runouw Votes Winner
For winning Best New Member in the RV Summer 2017

Thumbs Up given: 7 times
Thumbs Up received: 2 times

Re: 32nd Level Designer Contest: The Results

Postby John » July 19th, 2017, 8:40 pm

I don't mean to lower scores of other levels. I give each level scores fairly.
I should find not only their advantages but also their disadvantages. If there are.
Image

A Super Mario/Terraria/Minecraft/Grant Theft Auto player

-----My profile ( It seems unnecessary )-----My level collections-----
Old sigbar: show


I'm s Minecraft noob so don't laugh at me...

JPG :rarrow: update! :rarrow: GIF!
My rating standards: show
I have rated so many levels but I didn't obey any rules. Here is my own rating standard. ( New judging standards! )



I'll give each level an unoffical overview with 100 points in total.



1.Level Quality: (25/100 points): Include level diffculty, graphics and the designing of the level. If a level is so hard or laggy that I can't pass this star will immediately be lost. And if a level is so easy that I can EASILY pass it, I'll cost scores according to the circumstances.
How to judge if a level is laggy:

FPS: 26+: Good.

FPS: 20-26: Not very good, but it can be accepted.

FPS: 14-20: Bad.
FPS: 14-: Terrible, I can't stand!

Here is a tutorial that can prevent a "laggy" level:Why is a Level Laggy?
Tutorial that can make better text in LD: Coming Soon!



2.In-game playing: (45/100 points): Include level decoration, the use of tiles. And if this level is interesting, fascinating and chellenging, etc.



3.Other (30/100 points): Mistakes, bugs and warm tips. If there is any bugs that can't let me pass the level, I'll reduce a lot of points..



Final rating:
0-29 = 1 star
25-59 = 2 stars

60-74 = 3 stars
75-84 = 4 stars
85-100 = 5 stars



I'll continue updating these rules and I'll use these rules to rate levels.
Upcoming levels: show
The Secret Room 2
Completed!
I'm making a sigbar...probably by Minecraft.

User avatar
John
As Ninja As Myst

 
Posts: 188
Joined: February 15th, 2015, 8:17 pm
Location: Where you are looking at.

SM63 Level Designer Contest Winner
LDC #32: Nature(Green) vs. Civilization(Red)

Thumbs Up given: 10 times
Thumbs Up received: 1 time

Re: 32nd Level Designer Contest: The Results

Postby Venexis » July 19th, 2017, 9:20 pm

why didn't everyone just rate their own levels too as sort of a bias prevention if this was gonna be an issue after judgings became something everyone was supposed to do out of nowhere, lol

Actually that does sounds really cool...

And also y'know congrats to the winners. Lotta high quality stuff in here <3
Spoiler: show
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10/10, thanks FrozenFire :3

Or add me, at Venexis#9902.
User avatar
Venexis
Prophet of Shadowsquid

 
Posts: 1342
Joined: August 19th, 2009, 7:15 am
Location: Headquarters of EVIL! And definitely NOT my garage... Nope...

Thumbs Up given: 89 times
Thumbs Up received: 211 times

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