1st Official Last Legacy Level Designer Contest

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Re: 1st Official Last Legacy Level Designer Contest

Postby ~MP3 Amplifier~ » March 13th, 2014, 9:03 am

MessengerOfDreams wrote:Highest scoring level ever?
Highest scoring level ever.


We should make an LL LDC hall of fame and add that to it. :p
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Re: 1st Official Last Legacy Level Designer Contest

Postby NanTheDark » March 13th, 2014, 9:14 am

Neat. ^_^

Maybe someday I'll make a Dark Forest level which will just be a Dark Forest. aka what if Nan made the level alone :P We still did pretty good I guess.
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Re: 1st Official Last Legacy Level Designer Contest

Postby Volkove » March 13th, 2014, 10:06 am

Huh. This is surprising, to say the least.

Something I noticed, though - most of the miscellaneous scores start at a base of 2.5, but for the levels Raz judged, they start at 0.

~MP3 Amplifier~ wrote:That's awesome, Volkove beat Space Colony with that score. xD

And I am relieved to know that JRFD/Nan clenched third. I don't think I should get a medal as I didn't do much, but congratz anyways.


MessengerOfDreams wrote:Highest scoring level ever?
Highest scoring level ever.


Not true. The scores are out of 25, not 20.
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Re: 1st Official Last Legacy Level Designer Contest

Postby JSlayerXero » March 13th, 2014, 11:49 am

To anybody who's curious, for the unfinished levels, I used a different scoring scheme. Normally, I started at half and added or subtracted as I saw fit, with the closer it being to 50%, the more mediocre, forgettable, etc. I thought a level was. However, with the unfinished levels, I capped it at half, and reduced points for anything I thought wrong. An unfinished level could theoretically score 50%, but it's highly unlikely.

I'm still the lowest rating or tied for it for any of these levels, so I definitely didn't stray far from my norm. I had no idea which levels were finished and which weren't, so I just looked at each one. My reviews can be bit long-winded because I usually write them as I'm playing the level. Hence why there's a review for every level here. Some of these I feel I could've said more though. I read through my reviews and see some awkward wording, bad sentences and typos that originated from how I originally wrote a sentence and what edits I made or didn't make.

To add to what Volkove said, a 20/25 = 16/20. I'm pretty sure there have been SM63 levels that have scored over 16. I thought it was nuts when Nan's level got a -.5 miscellaneous, but then I realized that Raz started at 0. It's a bit odd to see that. By the way, Runouw accidentally put my review of Yoshidude's level in twice.
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Re: 1st Official Last Legacy Level Designer Contest

Postby Runouw » March 13th, 2014, 2:05 pm

JSlayerXero wrote:By the way, Runouw accidentally put my review of Yoshidude's level in twice.


My bad.
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Re: 1st Official Last Legacy Level Designer Contest

Postby KABOOM » March 14th, 2014, 11:28 am

Congrats to everyone who entered!
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Re: 1st Official Last Legacy Level Designer Contest

Postby ChaosYoshi » March 14th, 2014, 2:56 pm

That has to be the shortest results post I've seen.
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Re: 1st Official Last Legacy Level Designer Contest

Postby Raz » March 14th, 2014, 3:30 pm

ChaosYoshi wrote:That has to be the shortest results post I've seen.

And the best, seriously. I hate drama spaces.
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Re: 1st Official Last Legacy Level Designer Contest

Postby JSlayerXero » March 15th, 2014, 6:18 pm

Raz wrote:
ChaosYoshi wrote:That has to be the shortest results post I've seen.

And the best, seriously. I hate drama spaces.


I second the notion of removing drama space. If nothing else, since neither LL LDC has done this yet, let's leave LL out of the drama space trend.
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Re: 1st Official Last Legacy Level Designer Contest

Postby Runouw » March 15th, 2014, 8:24 pm

You forget that the first post of this thread has drama space.
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