27th Level Designer Contest

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Re: 27th Level Designer Contest

Postby Supershroom » September 8th, 2014, 8:15 am

Well I think there's nothing wrong with replacing the outmost deposits of ground tiles with top / ceiling / corner tiles etc. whatever should be there. The number of tiles stays the same and therefore there shouldn't be any difference on lag and loading time.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: 27th Level Designer Contest

Postby Nwolf » September 8th, 2014, 8:47 am

if cut-off is not visible while playing the level it does not count as cut-off
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Re: 27th Level Designer Contest

Postby Supershroom » September 8th, 2014, 8:54 am

But it was visible while playing, duh.
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: 27th Level Designer Contest

Thumbs up x1

Postby MessengerOfDreams » September 8th, 2014, 9:39 am

Supershroom wrote:Nonetheless, I'm even more frustrated seeing that if you and Nwolf weren't pissed off so damn early and gave judgings like Amp or MoD, it might have been sufficient for 5th.


You mean "if I hadn't pissed you off so much with this level that you and Nwolf couldn't give judgings like Amp or MoD."

Your attitude is abysmal. You weren't entitled to a higher score just because you made big levelzzzzzzzzzzzzzzzz, nor does everyone judge the same. You lost your first LDC, move on and learn from this instead of acting like it's everyone else's fault except for yours. Your level had a katrillion bugs and I was barely able to play it, so I feel like I was being very generous with my score.
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Re: 27th Level Designer Contest

Thumbs up x4

Postby Harmless » September 8th, 2014, 10:15 am

Hear hear moy, except main difference was I wasn't generous.

Supershroom wrote:Harmless, I've read your judging, and it was almost exactly the same situation which I've had while playing JJJ's level. I've almost felt like the second level had too many impossible challenges, but I've kept on trying and trying until I've got them all right.


Alright, rebuttal time. Notice the 0.5 difference in yours and TripleJ's score. As I mentioned in your review, keep in mind that the only thing that was noteworthy 'fun' in your level for me was the Koopa troopa underwater shell challenge. Meanwhile, TripleJ suffered from similar issues, except he had more creative platforming. Otherwise both of your executions were pretty terrible, and I did not enjoy playing them. I'm not going to give you a 6/10 for one Koopa troopa shell challenge, and likewise I'm not giving JJJ a 6/10 because he had creative platforming that was not very well executed.

Supershroom wrote:You see, I've had the ambition to master this level, while you've got pissed off way too early.


And how did you know my mood before I played the level? You're making an assumption that I got pissed off way too early. The first level of your series was not as entirely rage-worthy which I admitted in my review, so I hardly see how this holds water (no pun intended). Although I guess you could say that I pissed off later, because, y'know.

Supershroom wrote:I've playtested everything except from the stuff with the prologue and the pipes in the boss battle. I've made sure that all challenges are possible to play.


Alright, then you do me a favor. Load Part 1 for me, use the non-downloadable or downloadable version, whichever you prefer. Move your start position to the end of the freefall, where the pipe is leading to the second checkpoint. Test the level, enter the pipe, and touch nothing on your keyboard after that. Watch as Mario sails right past the two mushrooms with dialogue that the player probably wanted to read.

You clearly did not test this, or tested this very poorly. If this isn't evidence enough along with all the bugs and mishaps in your level, I don't know what is.

Supershroom wrote:It's possible to dodge the flames on the boat ride (you need to stand as left as you can), and it's even rather easy to reach the platforms in the blue trial (just spin instead of walking on the ground).


BAHAHAHAHA no, it is not. Sorry, but that's exactly what I did first time around, and the first flamethrower got me no matter how far left I went. If I went too far left I fell in the water. Unless if you made it so pixel perfect that you have to stand on the very corner of the block, which is in itself very hard to do. In that case then my judging remains unchanged - fix it.

As for the Blue Challenge, how about no. Maybe if you had a laggy computer so you could have everything pixel perfect and in slo-mo like a Tool Assisted Speedrun, then maybe. But on 30 FPS it is practically impossible. Probably even on 25 FPS it would likely be impossible. Point is, you didn't have a high enough duration setting for the platforms, resulting in something incredibly frustrating and near impossible to get past. You wouldn't believe how much time I spent on that.

And yes, I spin attacked at least 75% of the time.

Supershroom wrote:If you ever don't know how to pass a challenge in my level, please PM me next time. (and of course this applies for all other judges too)


I'm not going to PM the creator of the level how to get past a boss fight that is practically impossible in the first place. If something's incompleteable, then there's no real question to it. No ifs, ands, or buts either. If there's too few coins given to travel too much of a distance, then there's too few coins given to travel too much of a distance.

Supershroom wrote:I'm gonna edit everything that needs to be edited (making pipes for the checkpoints, removing the sand in the ghost ship, fixing that stuff in the prologue etc). and then it's gonna be WITBLO worthy and then I still didn't waste all that time on making these levels.


Then why the hell did you start badgering me on my criticism?? Just fix the mistakes and roll with it. It's not like everyone's going to get ♥♥♥♥ malaria because you didn't place 5th in your first LDC.

Supershroom wrote:Nonetheless, I'm even more frustrated seeing that if you and Nwolf weren't pissed off so damn early and gave judgings like Amp or MoD, it might have been sufficient for 5th. Next time, I'll do a lot simplier, meaning there will be less bugs etc, and maybe I'll win a ribbon or even more.


*simpler

I'll tell you one thing though, I am not changing my personality or judging code just because a sore loser doesn't like my 'style of judging' or thinks I'm 'not generous enough'. If I get pissed off in a level (which to be honest, I rarely get pissed off in a level), then I get pissed off in a level. Period. It sounds trite, sure, but it's the truth. If there was an area which I felt was forced damage, then there was an area which I felt was forced damage. I'm not going to add something like 'however, even though it got me pretty frustrated and made me want to break something to smithereens, I suppose I can just let it go BECAUSE I'M GENEROUS OR SOMETHING LIKE THAT'.

No offense to Amp or MoY though, they do give excellent critique. But I'm not an Amp or MoY clone, you shouldn't expect me to be one either. When something frustrates me to gut-wrenching experiences like your level series, don't expect me to be happy about it.

Anyways, point is, I had legitimate reasons to being upset with your level, and you don't have much of a right to say that it was Nwolf's or my fault that you didn't place. I really don't need to say anything else, it's all in the judgings.
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Re: 27th Level Designer Contest

Thumbs up x2

Postby Raz » September 8th, 2014, 10:45 am

Harmless, I loved your post mainly because your avatar fit amazingly with it.
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Re: 27th Level Designer Contest

Postby ~MP3 Amplifier~ » September 8th, 2014, 11:42 am

The reason why I was perhaps more generous with my judging towards Shroom and JJJ is because I judge as objectively as I possibly can. Obviously, half the fun score is about whether or not you personally found it fun. However if I didn't always find a level fun, but its gameplay was still technically accurate, or had good ideas that weren't executed in the best way but still counts as technically very good ideas, I would still give it a score of like 6 or 7. Its also about tastes, maybe if I hated Shroom's levels completely and found nothing fun about it, I would probably give it a 5 or lower even if it was still technically good. But I find it easy to enjoy levels so I guess you'd have to mess up badly to get me to dislike your level enough to even consider giving you a low fun score.

Again, this is probably why I was more generous than the other judges in the mini-LDC. It's because no matter how frustrating or hard the levels were, I judged objectively on the gameplay. Harm's level frustrated the hell out of me, so did JJJ's; but if you took a second to look at detail at how the gameplay works and how they made it hard, I actually considered both levels' gameplay quite technically smart. Nin's Exterresta again is a perfect example of that.

Maybe this post wasn't necessary, but I want to try and break up the conflict here. Both are in the wrong. Shroom's attitude wasn't good but everyone else's attitude towards Shroom is just as bad. Please just settle your differences now, and at least try to be civil. The LDC's over, the results are through, what's past is past. Let's move on and prepare for the next LDC.

No more argumentative posts now please, if this continues I will be tempted to warn members, it's really testing my patience.
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Re: 27th Level Designer Contest

Postby MessengerOfDreams » September 8th, 2014, 11:46 am

Maybe next time if the user's reactions to someone's bad behavior is disapproved of a moderator should handle it before the users do?
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My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
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Re: 27th Level Designer Contest

Postby ~MP3 Amplifier~ » September 8th, 2014, 11:57 am

Tbf by the time I noticed Shroom's post the first time a flame war had already began. And even after that I had no idea it would explode like this. We're all humans, we all make mistakes, I just think we need to move on now. I'm not asking this for myself, I'm doing it because I'm genuinely worried about both of your feelings.

I can see both sides of the situation and I can understand why both sides are offended by the other.
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The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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Re: 27th Level Designer Contest

Postby MessengerOfDreams » September 8th, 2014, 12:07 pm

Also thanks for clogging my PM box with notices removing every thumbs up you ever game me, Shroom. Very mature.
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My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
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