SUPERSHROOM – Cloudy Temple in the Sky/Mystery Ruins on the Ground
Gameplay: 6.5/10
I have to admit that the gameplay felt repetitive. Sure, you managed to bring me some challenge and add difficult tasks around, and add some nice platforming. However, other than that, both levels felt the same all the time. The platforming just consisted of green moving fast platforms; save for some parts where you introduced some new concepts, like the red and evil bricks that would hurt you and pull you onto the ground. Also, even with the challenge, it wasn’t fun to die. The loading time for both levels were pretty effing big and I had to wait several times to try again, which caused me an stressful experience, though I’m not taking points away from here. The blue coin and the 1-UP mushrooms challenges were also a nice touch, but to be honest, I didn’t had that will to do them anyway, as I was worried with the platforming all the time.
Scenery: 4.5/5
The graphics were great, though. You offered a lot to the eyes, adding tile combinations and vegetation everywhere. However, sometimes the graphics just didn’t felt right, like in the Temple section of Cloudy Temple in the Sky, where some tiles didn’t fit at all and ended up staying awkward. Nothing else to complain here though; you did a great job on the scenery.
Other: 2.25/5
-0.5: The loading time was bigger and fatter than your mom’s butt. Ha. Jokes aside, though, while the lag wasn’t much noticeable, the loading time still managed to make me pretty angry. You should do your best to reduce it next time.
+0.25: Good music choice, I guess? The LDC-only alternate music, while relaxing, didn’t bring much to the atmosphere, so turns out it didn’t work very well. The New SMB Wii music was better, though.
-0.5: Some sections of the level felt excessively hard.
OVERALL: 13.25/20. I’ve noticed most of your levels almost don’t have any interesting or new gameplay concept, or something to keep me hooked until the end. You should work out more on this aspect. And you have potential for that.