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Re: 12th Level Designer Contest

Posted:
May 8th, 2011, 5:14 am
by Master1.0
My personal best entry was in the 11th, 2012 contest.
But thanks for just rating my level as is. It tells me what I need to improve on, and more so.
Anyways, a great was done by the few entries, but it was still a bit interesting...
Re: 12th Level Designer Contest

Posted:
May 8th, 2011, 7:02 am
by TheExcavator
2nd? I never even expected that. *starts shedding tears of joy* I can not believe I have this kind of honor and I have so many people to thank. *is shot to prevent long thanks speech*
Oh, and congrats Star King, when I looked at your entry I knew you deserved first.
Re: 12th Level Designer Contest

Posted:
May 8th, 2011, 7:21 am
by Master1.0
Yep, Star King deserves a spot in the LDC anyday!
Niw that that is over, we now await the announcing of the 13th (and very unlucky) LDC!
Re: 12th Level Designer Contest

Posted:
May 8th, 2011, 7:26 am
by nin10mode
Master1.0 wrote:Yep, Star King deserves a spot in the LDC anyday!
Niw that that is over, we now await the announcing of the 13th (and very unlucky) LDC!
Shhhh...
Re: 12th Level Designer Contest

Posted:
May 8th, 2011, 9:04 am
by Asterocrat
Avolerators wrote:Thank god it's done. I say we pre-pick judges for the 13th that are dedicated so we don't run into a problem.
Ready to serve Runouw's website, SIR! I will be as quick as possible, SIR! Whenever you want, SIR! YES, SIR!
EDIT: And if you need someone to calculate the average score, I'm the one you seek, SIR!
Re: 12th Level Designer Contest

Posted:
May 8th, 2011, 12:21 pm
by AwesomeJRFD
Congratulations, Star King!!
AwesomeJRFD wrote:Killswitch wrote:There was a bit of cutoff though.
Where?
And could someone tell me where the lag was?
And can we start the 13th NAO?
Ahem.
Re: 12th Level Designer Contest

Posted:
May 8th, 2011, 2:12 pm
by NanTheDark
4th place, and by a quite small difference too, just like the 11th...
I must get better if I want to get past that...
Re: 12th Level Designer Contest

Posted:
May 8th, 2011, 4:23 pm
by Killswitch
AwesomeJRFD wrote:AwesomeJRFD wrote:Killswitch wrote:There was a bit of cutoff though.
Where?
And could someone tell me where the lag was?
And can we start the 13th NAO?
Ahem.
The last screenshot happened two times though.

I did say give some clue on the secrets which I meant like:
That sign wrote:There are four hidden 1-Up Mushrooms, can you find all of them?
Re: 12th Level Designer Contest

Posted:
May 8th, 2011, 4:40 pm
by AwesomeJRFD
That isn't really cutoff, because you don't really notice them, and the second screenshot doesn't even look like cutoff. The only one of those that can really be counted as cutoff is the grass-to-cave in the last one, but you don't actually see it that well in the level, and how else could I do the transition from grass to cave? If we had up-down transitions, like in Last Legacy, it could have been solved. And about the secrets, they were just a little bonus if you were lucky enough to find them. :3
Re: 12th Level Designer Contest

Posted:
May 8th, 2011, 4:45 pm
by nin10mode
@2nd pic: That actually looks creative to me. A few months ago, Worst_Master thought up the idea of insidely tiles which looked very appealing to me. Afterwards, I decided to step it up a notch. You are reading the post of the person who gave AwesomeJRFD a template for his level. :3 Most of my newer levels do that. Heh. To me, it's kind of like making the level look more realistic and less flat.
That's just my opinion.
@JRFD: You can disable level transitions and turn them at a 90 degree angle. They can pass through some types of blocks. Mostly half-tiles (tiles that don't take up a whole tilespace) I think the edited code was something like this:
|043,x,y,rotation-angle(90)