5th Level Designer Contest

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Re: 5th Level Designer Contest

Postby MICrophone » January 23rd, 2010, 4:27 am

Um…I should probably announce this…Kirby never judged Volcove's level and I was supposed to remind him, and, well, I forgot. So now we're waiting on that. Since I will be skiing the majority of the day, if somebody sees him please remind him (or he'll just see this post). So yeah.

EDIT: Just caught Kirby before I left. He knows.
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Re: 5th Level Designer Contest

Postby Canine » January 23rd, 2010, 4:36 am

Yeppers! MIC caught me sneak away! :D Anyways, I will have it done today, maybe this afternoon for most users!!
Hi, it's me again. I'm back for good now. No more leaving. Hopefully. :) Anyways, see you around.. :P

Follow me on Facebook for updates on my life, if you care.
https://www.facebook.com/troy.thompson123
No hate. ._. No one gives a ♥♥♥♥ anyways.

Gee. I hope I post this and hope it doesn't count as advertising. >.<

Face it. I don't care most of the time..

K bye.
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Re: 5th Level Designer Contest

Postby fourinone » January 23rd, 2010, 10:00 am

THIS JUST IN: FOURINONE GOT OFF HIS LAZY BUTT AND CALCULATED THE SCORES!

Alright, here we go...

3RD PLACE WITH 16 OF 20 POINTS
- Buffooner

Congratulations!

And now for the close-first-placers!
2ND PLACE WITH 17 OF 20 POINTS
- Volcove

An applause for him!

Now.

Were getting to the top.

The
1ST PLACE WITH 18 OF 20 POINTS IS....














Annoying drama space is annoying.


















I bet nobody reads this.

















Hey, did you know? The sentences are different every contest! No wai!












Alas, poor Yorick! I knew him, Horatio: a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is!














LOLDRAMA















Krazy321!!!!!!

Yes, pink is the color of champions.
A big round of applause for him!

Aaaaaand here are the ratings in its entirety.

Krazy321 - 18/20

Volcove - 17/20

Buffooner - 16/20

marioiscool254 - 15/20

Avolerators - 14/20
megamario1996 - 14/20

Kirby_999 - 13/20
nin10mode - 13/20
samgamereviews - 13/20
Zunar - 13/20

Yoshi Boo 118 - 11/20

Kimonio - 9/20


Thanks for participating, everyone!
ImageImageImage
YOU ARE NOW MANUALLY BREATHING
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Re: 5th Level Designer Contest

Postby fourinone » January 23rd, 2010, 10:16 am

Not very pretty...but the best I can do for now. o_O

24murph wrote:--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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5th Level Desiger Contest Judging - 24murph
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[Here Is The Inserted Name] - samgamereviews
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RATING: 10/20
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FUN: 6/10
Now this was a fun level, but it mainly lacked platforming. (Just like me in my first level series.) It was mostly just Mario running around to get the stars and back. I had

places that was set up for platforming, which you didn't use. BUT, you did use one platforming spot which was getting to the boat.
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GRAPHICS: 3/5
Wooh, tree over load at the start of the level. Never overdo placing twisted trees, because doesn't fit the level at all. You placed most of the graphics good, but not perfect.

Some are too close to others.
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OTHER THINGS: 1/5
- Pipe doesn't lead to it's correct place. (Always place the pipe location a few places under the place that you want it.)
- Graphics didn't fit mine.
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Overall, a very good level, that lacked mostly graphic placement and platforming.
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The Silver Stars of Salvation - nin10mode
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RATING: 12/20
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FUN: 7/10
This level did have a VERY fun platforming system, they were hard to get by, and when ever I finally die, I have to redo all of that part of the level again, which was really

annoying. Sadly, the level also had a few laggy spots including the lava and around waters, which both things cause lag if not used right.
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GRAPHICS: 3/5
You were keeping up good with the graphics until you hit the straight cliff sides, which should have had some curves in it. Also in some parts, it looks like you just didn't

place any graphical things what so ever. (Jungle tiles above the lava.) The castle OUTSIDE was made pretty cool, but the INSIDE I couldn't see the walls, which is really

important for making the inside of a castle.
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OTHER THINGS: 2/5
- Graphics didn't fit mine
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Overall, a very fun platforming level that had some laggy spots and needed some more graphics.
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The Last Shine - Kimonio
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RATING: 6/20
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FUN: 4/10
The platforming of this level was good, but could have added alot of work to it. The water side of the level was very boring, it just was a ton of Cheep-Cheeps and you just

had to kill them. The other side was mostly just flat land and a few castles.
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GRAPHICS: 1/5
Wow, there were no curves, graphics, or anything that my part of my level had. Also the water wasn't place correctly, which is very tricky to do though.
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OTHER THINGS: 1/5
-- Graphics REALLY didn't fit mine.
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Overall, a very simple level that needs ALOT of work in graphics and platforming.
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Mario's Final Quest - megamario1996
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RATING: 12/20
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FUN: 8/10
Wow, this really felt like one of my first levels, because you had to go back and get the Rocket FLUDD and then get the star. The platforming of this level was pretty good,

not the best, but really fun to play on. I noticed that your level didn't have a "checkpoint" place, but it really didn't matter because your level wasn't that hard.
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GRAPHICS: 2/5
Now the graphic and the tile placement didn't fit the level, but if they were improved, it would be JUST like one of my levels.
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OTHER THINGS: 2/5
- Graphics didn't fit mine.
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Overall, a pretty good level that just needs awesome improvements to graphics.
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The Final Shine - Avolerators
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RATING: 9/20
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FUN: 5/10
Err, this level didn't have any "fun" platforming parts. Instead, it had that water place, that wasn't that fun and boring. The castle part wasn't that exciting and point-less, just

Mario running around to get Hover FLUDD that not needed for the level.
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GRAPHICS: 2/5
I really didn't like your idea on how you mixed every graphical thingy together into one part into the level. The tiles of the level were also not placed carefully.
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OTHER THINGS: 2/5
- Graphics didn't fit mine.
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Overall, a simple level that needs some work in just about everything.
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Space Colony - Krazy321
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RATING: 18/20
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FUN: 8/10
...This level is amazing! The platforming is VERY EXCITING and game play of the whole is so frecken fun. I don't want to go in deep on how awesome this level's fun is but,

the only bad thing about this level was the lag. I mostly got about 15 to 20 FPS the whole time, but EVERY thing else was just perfect.
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GRAPHICS: 5/5
Yeah, you really went up and over with this level's graphics and tile placement. It's just awesome how you made my level, which I was just expecting a simple jungle level,

into an awesome deep space level with colonies, bio-domes, research labs, and everything else.
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OTHER THINGS: 5/5
++ Graphics of this level wasn't the same as mine, there were far better, and didn't look weird!
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Overall, just an awesome, epic level, that needs a higher FPS. ^_^
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Yoshi Boo 118' s Entry - Yoshi Boo 118
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RATING: 9/20
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FUN: 7/10
This is some about this level that is just fun. I don't know, it's just fun in a very awesome simple way. The platforming was enjoyable for me, along with the piping system.
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GRAPHICS: 1/5
This is were the level takes it's total, the graphics aren't that bright as the game play. Water is misplaced, extreme cutoffs, and there were only two graphic items on your

side of the level. Which really needs some improvement.
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OTHER THINGS: 1/5
- The cannon that you added was over my tile.
- Graphics didn't fit mine.
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Overall, a good level that needs work in just about every in small proportions.
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Darkness of The Shine Sprite - Kirby_999
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RATING: 12/20
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FUN: 6/10
It had good very platforming but can be greatly improved. The game play was a little confusing in some places, like, the pipe under "Pair of Parakoopas." Also inside the

ship, the bullies were pushing me into the wall and I couldn't get out. Other then that, every then else was pretty fun.
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GRAPHICS: 3/5
Other then Krazy321's epic level, this was some pretty good graphics. You used curves, graphic items, and skilled tiling. But it could have had a few improvements, like

instead of all of your trees being straight some of them could be angled.
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OTHER THINGS: 3/5
+- Graphics sort of fit mine.
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Overall, a great level that just needs some small improvements in the game play and platforming.
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The Silver Shine - Buffooner
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RATING: 16/20
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FUN: 7/10
Awesome platforming tied in with great game play! This is REALLY feeled like on of my levels, which was excellent for this contest theme. On the down side, the this level

should have had a some more "checkpoint" locations, because it's annoying when you die, and then have to redo the WHOLE level again.
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GRAPHICS: 4/5
Now these graphics are very good compared to my levels, xD. But little down sides were that used 90 degree jungle ceiling tiles (I didn't take off for it though), and you

should have spread out the graphical items out, not have them all jumbo'ed all together.
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OTHER THINGS: 4/5
+ Graphics fit mine!
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Overall, an awesome level that just needs very little improvements.
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Super Mario 63: Final Shine Mission - Zunar
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RATING: 11/20
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FUN: 5/10
Now every make element that makes a level was there, but could have been improved alot. For example, the part that you had to jump on the mushroom, the rock, and the

two snowy rocks wasn't a good and boring thing to put in a level. Also the lodges in the cave was very annoying to get past. Those are just a few ways that you can

improve your level, try to find the others yourself.
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GRAPHICS: 3/5
The graphics were good in some places and bad in others. When placing your stuff in your jungle side, you should have had them in all different angles and pasted around

evenly. For the jungle tiles, you should have more "curves" and alot not so big has slopes. On the other hand, the cave tiles were placed in a very skillfully way.
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OTHER THINGS: 3/5
+- Graphics sort of fit mine.
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Overall, a good level that needs improvement in game play and the placement of the jungle stuff in your level.
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The Great Star Hunt - marioiscool254
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RATING: 13/20
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FUN: 6/10
This was a very fun hard level, but was VERY annoying in some places. Like in the places that you keep dieing, and dieing, and DIEING! Just, there should have been a

"checkpoint" pipe that leads to the cave. Also, inside the castle was another on of those annoying places, hate the rotating platforms. But other then that, the rest of the

level had very good platforming and game play.
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GRAPHICS: 4/5
The graphics and tile placement were very outstanding, but they could have ALOT had more "curves" instead of just straight lines.
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OTHER THINGS: 3/5
+- Graphics sort of fit mine.
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Overall, a good level that just need some work in the game plays hardness.
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Light's Rebirth - Volcove
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RATING: 17/20
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FUN: 8/10
YES! I love these type of hard levels: The ones that are VERY hard, but VERY hard to die. Nothing much that I can say other then the game play and platforming was

outstanding! I really liked how you made the cave into a water cave, and the castle part was pretty awesome. The ONLY thing that was the down side was that the level

had some massive lag.
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GRAPHICS: 5/5
Yeah, really liked the idea of you using the Shine Sprite to light up the shine. Also the part that you moved the level from jungle to snow was a pretty awesome move.
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OTHER THINGS: 4/5
+ Graphics fit mine!
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Overall, just an epic level that needs decrement in lag.
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Kirby_999 wrote:Avolaters
The Final shine
Fun- 7
Graphics- 3
Other-4
Total-14

nin10mode
Silver stars Of Salvation!
Fun-6
Graphics-3
Other-3
Total-12

Kimino
The Last Shine
Fun-5
Graphics-2
Other-4
Total- 11

Kirby_999
Darkness of Shine Sprite
Fun------------------------
Graphics------------------
Other----------------------
Total----------------------

Buffooner

The Silver shine
Fun-7
Graphics-3
Other-4
Total-14

Zunar
Final Shine Mission
Fun 6
Graphics 5
Other 4
Total 15

marioiscool254
The Great Shine hunt
Fun-7
Graphics- 4
Other-3
Total-14

Yoshi Boo 118
Yoshi boo's entry
Fun-8
Graphics-4
Others-2
Total-14

megamario1996
Mario's Final Quest
Fun-6
Graphics-5
Other-4
Total-15

Krazy321
Space Colony
Fun-8
Graphics-5
Other-5
Total- 18!

samgamereviews

[Here is inserted name]
Fun-8
Graphics-2
Other-3
Total-13

Volcove's Level

Fun:7
Graphics:3
Other:4
Total:14!


marioiscool254 wrote:Here are my judgings. Yay.

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[Here Is The Inserted Name] - samgamereviews
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RATING: 15/20
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FUN: 10/10
I actually really enjoyed this.
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GRAPHICS: 4/5
There were no major graphical errors that I saw; I only found cutoff once (except for the intentional cutoff). Tile choice and placement was good. However, you lacked a wide variety of enemies and yellow coins.
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OTHER THINGS: 1/5
-3 Level submitted at deadline was impossible.
-1 Minor lag.
+1 Signs are funny.
+1 "Hi" formed from jungle tiles was very clever.
--------------
This level would have been an 18/20 if it wasn't for the fact that it was impossible. So, great job! Try to use a wider variety of enemies and yellow coins in future levels.

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Mario's Final Quest - megamario1996
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RATING: 12/20
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FUN: 6/10
This was not bad. It got a little redundant after a while though; not a lot of new things, just walking and jumping and killing enemies. Not a whole lot of clever platforming.
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GRAPHICS: 3/5
There was some cutoff; also not a lot of tile variation, meaning that you used the same few tiles in each tileset for much of the level. Decoration was good, but a wider variety of enemies and more yellow coins would have made it better.
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OTHER THINGS: 3/5
None
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This was not at all bad for a newbie. With time, you could be a great level maker.

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The Final Shine - Avolerators
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RATING: 16.5/20
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FUN: 9/10
I really enjoyed this. Clever platforming and great use of items kept this one interesting.
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GRAPHICS: 4.5/5
Tile choice and variation was good. Item usage was fabulous! Great job! No cutoff or other errors. The only reason why I'm not giving you 5/5 is because you didn't use yellow coins.
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OTHER THINGS: 3/5
-1 Minor lag.
+1 Great item usage warrants extra point.
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A really solid level, Avo. Maybe your best yet! Nice work! :D

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The Silver Stars of Salvation - nin10mode
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RATING: 12/20
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FUN: 6/10
This was not bad, but I did feel that it got somewhat repetitive, and there wasn't a whole lot of clever platforming. And the castle was more tedious than fun.
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GRAPHICS: 3/5
There was tile variation and a wide variety of items. However, I felt that the items and tiles weren't balanced. Sometimes there were too many items, sometimes not enough, sometimes none; sometimes there were no tiles, sometimes tiles seem bare, sometimes tiles seemed crowded with items. You also didn't use yellow coins.
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OTHER THINGS: 3/5
None
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This was not bad, but could also use work. Try to work on balancing your items and tiles better, and using a consistent amount of each throughout. Not to say that you can't have variation, but the way you used them, the level almost felt chaotic.

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The Last Shine - Kimonio
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RATING: 6/20
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FUN: 4/10
The level in itself was not terrible, but the things listed below severely limited my ability to enjoy this.
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GRAPHICS: 2/5
Tile selection wasn't great; there was little variety. Not a lot of "curves." Item placement was not great either; for example, some of the bone platforms by the silver star in the brick box could be seen through the tiles, and the water was not joined well in that section. Could also have used more enemies, decorations, and yellow coins. There was also some tile cutoff.
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OTHER THINGS: 0/5
-1 Lag
-1 No clear indication of how to get to cave.
-1 Fake metal platforms unnecessary; led to frustrating deaths. The whole thing with the Superstar and the Goomba's Quest was kind of bad, because there should have been more than just signs telling you to go to and fro, since signs could be disobeyed. There was really no need for me to go back for the Superstar unless you give me a reason.
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This level, while not terrible, needs a lot of work. Sorry. :(

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Space Colony - Krazy321
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RATING: 19/20
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FUN: 10/10
This may have been the most fun I've ever had playing an SM63 level.
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GRAPHICS: 5/5
Perfect. Great tile selection and variety, awesome use of items; can't think of anything bad to say about this!
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OTHER THINGS: 4/5
+1 Originality
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I was a little worried I wasn't going to be able to play this, because the flash kept crashing when I tried to load it on Sheezy. However, it worked on Newgrounds, and boy am I glad it did! This was certainly the most original and ingenious take on 24murph's start! Great fun the entire time! I would not be surprised if this took the gold…and deservedly so! Great work! XD

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Yoshi Boo 118's Entry - Yoshi Boo 118
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RATING: 11/20
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FUN: 6/10
This was not bad, but not very interesting or original either. Good, but nothing special.
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GRAPHICS: 2/5
OK. There was a fair deal of tile cutoff. At some points, especially leading up to the silver star in the box thing, the tile selection was great; at other times it was fair at best. Item choice and placement were OK, but you need more yellow coins and at times the level felt kind of bare due to a lack of items.
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OTHER THINGS: 3/5
None
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This was not bad for your first LDC entry, but definitely could use improvement. However, with practice, future entries could be very good.

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Darkness of the Shine Sprite - Kirby_999
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RATING: 12/20
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FUN: 6/10
While a good level, it wasn't anything special. Not too many very interesting parts.
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GRAPHICS: 3/5
Not too bad. Tile choice and placement was pretty good, although that castle could have had some windows. Item placement was OK; I thought you had too many bullet bills and not enough of the other enemies, not to mention there could have been more yellow coins. Yellow coins should be found pretty consistently throughout a level.
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OTHER THINGS: 3/5
None
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This was not too bad. I just didn't think it was anything special. Nice work, but definitely could use improvement.

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The Silver Shine - Buffooner
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RATING: 17/20
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FUN: 9/10
This was a lot of fun! Wasn't incredibly interesting (costing you that extra point), but certainly did not get repetitive.
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GRAPHICS: 5/5
Excellent! Great tile choice and placement! Items were not underused nor overused, and placing was great! Also *gasp*, you use yellow coins!
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OTHER THINGS: 3/5
None
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This was quite good. Definitely your best level yet, and definitely a contender. Nice work! :D

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Super Mario 63 - Zunar
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RATING: 13/20
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FUN: 7/10
This wasn't bad, but not very interesting or original either.
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GRAPHICS: 3/5
OK. Your tile selection was not bad but could be better; be sure to use variety in choosing tiles. Also, the floating castle looked odd. The level needed more enemies and yellow coins, I thought; it seemed kind of bare, especially to the right of the start.
--------------
OTHER THINGS: 3/5
None
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This was not bad. Try being a little more creative with your levels and also work on the graphical stuff I discussed above.

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Light's Rebirth - Volcove
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RATING: 18/20
--------------
FUN: 10/10
Well, the fairy part was more frustrating than fun, but I must say, this level is awesome!.
--------------
GRAPHICS: 5/5
Amazing! Brilliant use of tiles and items! Very creative!
--------------
OTHER THINGS: 3/5
+1 Awesome tile and item creativity.
-1 Lag
--------------
You are awesome, man! Excellent work!


zebtrestalala wrote:Judging Results

[Here is the Inserted Name]-Samgamereviews

14/20

FUN: 7/10
Errr...while the jokes were full of lolz and such, it seemed a little unneccessary sometimes. And You still didn't have enough coins! While you put them some places (or was that just the original level) you need more coins so people don't get three stars and die!

Graphics: 3/5

Why oh why did you feel the need to have all those cutoffs? ALso, while you did a fine job of not keeping everything straight, sometimes the graphics felt a little boring.

Other points: 4/5

The jokes were a nice addition, and I laughed at the "The Signs Are a Lie!" thing. But sometimes your jokes seemed a little...dumb. Also, you had some difficult challenges in there (Like the flying ship), but you barely had any coins so I ended up dying a lot.

Overall, you tried to be funny, which was nice, but also it just didn't feel all that exciting or interesting in the end.

------

Mario's Final Quest-megamario1996

15/20

Fun: 8/10
I'd say that was a pretty fun level. You had coins, so I stayed alive throughout, but you still had some challenges in there. Overall, it wasn't too challenging, and I think you might have been able to add more, so it's not perfect, but it had a nice feel to it. The only problem is the Rocket Cave! I got all the way there and THEN learned that I had to get Rocket Fludd. Maybe you should have put something at the beginning telling me this? I don't really know.

Graphics: 3/5
Space seemed like a random background, but that's really the only big problem. you varied up the landcape, though you definitely could have done it more, and even managed to pull off a nice design with the Volcano Tileset, which is impressive. So I think that while your level looked good, it could have done with a little more touching up.

Other Points: 4/5

I liked the personal take you had on it, with the different locations and such having names. Everything seemed pretty accesible (except for the Rocket Cave), and it all seemed to flow very nicely, even if it was a little short. You probably could have used the other two sections to the right for something.

A relatively simple level, it had a nice feel to it, but it could have used more.

-----

The Final Shine-Avolerators

15/20

Fun: 8/10

Overall a nice level, it played very well. Only thing was: Random Castle was Random. All that for a Hover Fludd you didn't even need? I'd say that you should have made it a little more necessary to get that hover fludd, like removing some of the platforms from the castle or something.

Graphics: 4/5
The Pipes were a nice touch, even if they didn't lead anywhere. They gave description to normally blank and flat walls. Also, the clouds above the castle were nice. It could have used a little more variation, though, and wasn't completely "24Murph Style"

Other Points: 3/5

I don't know, there wasn't much extra in the level. It had a nice feel to it, but nothing really stood out as "WOW AVO THAT WAS AMAZING!" So we'll leave it as a 3/5. It didn't leave a bad taste in my mouth, but it wasn't awe inspiring either.

----

The Great Shine Hunt-marioiscool254

18/20

Fun: 9/10
So, when I went left I found a whole bunch of fun and inventive things to try. And the same held true for the right side, but GEEZ it was a lot harder than the left. It took me like 7 tries to get the metal star...OVerall, a nice, (very) challenging level, and I think 24Murph would approve. However, some of the parts (to the right) seemed difficult, and the way to get to the right side could have been made a whole lot easier! Slow down those platforms, man!

Graphics: 5/5
Very nice graphics, no shortage of trees, differing landscapes, and cool things

Other Points 4/5

It had good use of items for the most part (the Bullet Bill Bridge, the Climbable Vine, the rising platform in the castle to give you a time limit. But some parts seemed really difficult (I fell off the platforms to go to the right because it went too fast. That process seemed overly difficult) also, underneath the ship was a little complex. Overall though, it had challenges that maybe I wasn't ready to deal with.

Good level! I think 24Murph would approve! Only, some of those parts were really difficult. That is all.

------

The Silver Stars of Salvation-nin10mode

15.5/20

Fun: 8/10
A great level! I had fun, and it was really interesting effects and layouts. You made it very enjoyable, HOWEVER, I would have liked some options just to return outside in some place, rather than just to the beginning. Overall, it felt very nice, just a little...unneccesarily drawn out parts.

Graphics: 4/5
Very nice graphics, good variation and very nice curves, but the "underground below the start is painfully obvious, and the outside of the castle looks a little ugly.

Other Points 3.5/5

A good level, at first I was like "terror theme doesn't fit here, silly" but when I got to the airship and the castle, I realized differently. Everything connected, but you had some superfluous parts that seemed to get in the way, like the pipes leading to the left, the magma section of the cave. I mean, those add nice variation, but some seemed unnecessary.

----
The Last Shine-kimonio

12/20

Fun: 7/10
Ooh, a plot! However, this plot sometimes fell short. I, for one, had no idea how to get to the caves in the first place, as nothing pointed me to where the pipe was. Also, at what point did I even see the Shy Guy Bandit and capture him. Lastly, the Super Power Star isn't all that well hidden, so one can easily get it without completing the quest in the first place. But overall, good execution

Graphics: 2/5

Ooh, man. You're suffering from a bit of Zebtrestalalitis. You have great ideas, but going out and making the level look all curved and stuff was not your thing. You have a lot of just squared off blocks, and that looks a little ugly. Also, I didn't see much vegetation or scenery. Also, the water had painfully obvious gaps in it. While not all of it looked bland and boring, the parts that did seemed to overshadow those that did in my mind.

Other Stuff 3/5

I don't really know. The whole "mini-quest" thing was fun, so that adds to it, but you had a lot of graphical errors, and well...let's go with a 3/5, okay?

-----
Space Colony-Krazy123

18.5/20

Fun: 9/10
I loved the space feel that you gave to this level, you really pulled it off well. THe spaceships, the research lab, the biodomes, those all looked really good. You could've used some more coins in tricky locations like the Bullies' Spaceship, so that's why I won't give it a 10, but other than that this level had a fantastic feel to it.

Graphics: 4.5/5
The graphics looked awesome, but sometimes the items would overlap in a way that just looked kinda ugly. You pulled off a very spacey looking level, with the rough surface of the planet and all, so that looked very, very nice.

Other Stuff: 5/5

Again, I'm a sucker for plot, so this space quest thing went straight to my heart. You pulled off the space theme very well, and everything seemed necessary and engaging. Well done!

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Yoshi Boo 118' s Entry-YoshiBoo118

10/20

Fun: 5/10
This level didn't feel too interesting or fun. Pretty basic, really. Not much inspiration flowing off of this level, sir. You could have used more coins, too.

Graphics 2/5
Blarg, cutoff! You had a lot of cutoff on the left side of your level, and it improved a bit on the right side, But Was still there! Also, you lacked much vegetation and items, so your level could have used some serious sprucing up.


Other Stuff: 3/5
You did put some effort into it, obviously, and it wasn't thoughtlessly created, but it could have used a little more effort on your part. Never settle for the minimum, you can always improve on a level, that's what I thing

I'm sorry, Yoshi Boo, but you are the weakest Link

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Darkness of the Shine Sprite-Kirby_999

14/20

Fun 7/10
A good level, it didn't feel all that lacking or anything, but it could have definitely been made longer. You used Warp Pipes to cut out big sections of the level, where you could have filled it with really interesting stuff. What you had flowed together nicely, and you had coins, but it ended up feeling short.

Graphics: 4/5
The Secret Level Background felt kind of awkward. Other than that, it was good. I liked the dragon look that the cave had.

Other: 3/5

A good level, it looked good and all, but all those warp pipes could have definitely been stretched into a longer level. Also, it felt pretty easy. Nothing wrong with easy, but the level could use a little more content

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The Silver Shine-Buffooner

15.5/20

Fun 8/10
You used Fludd very well, but some of the Turbo Fludd Usage came off a little weird. For example, it's very possible to ram into the wall on the first jump and die right there. Also, to the right, it seemed like Turbo FLudd should be able to make it, but it falls short... But other than that it was well constructed

Graphics 4.5/5

Good graphics, no shortage of curves, vegetation, or other things that really spruced up the level. The cave could have used a little more work, though, it didn;t really look all that much like a cave to me.

Other Things: 3/5

Was a very good level, but it didn't really have that many "other things" to really give it flavor. It was it's unique level, and it didn't feel too generic, but you could have been a little more original with it, I think.

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Super Mario 63-Zunar

14/20

Fun 7/10
It wasn't all that challenging, and some of the gaps seemed kinda gimicky. Also, while you had a few blue coins, you didn't have many coins any other places.

Graphics: 3/5
The floating castle looked bad, man. You needed to have some sort of bottom to that. I mean, even if you had extended it to the bottom, it still would have been a gap, just a better looking one. You did very nice on the vegetation and stuff, but some of the item platforms came off as weird to me.

Other stuff: 4/5

Again, it looked good, and it was very accesible, you had pipes everywhere and that was a good thing. But again, it didn't really offer much of a challenge, and it didn't impress me as much as some of the other levels did. I liked the different realms, but more could've been done.

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Light's Rebirth

17.5/20

Fun 8/10
It was challenging at some points, and that was very good. You had some unique challenges that felt very different from the rest, which is good. It really inspired me to think about ideas for my own levels. BUT...the "Ice Spirits" part was one of the most difficult and aggravating things I've ever done. Seriously, I tried at least 15 times on that, and I even had to cheat a little bit to actually get to the end. So, in my opinion, that one could've stay in your Celestial Trial level.

Graphics 4.5/5
Very well thought out graphics, and some good variation and curves. Some things seemed a little out of place, but for the most part everything looked good.

OTher Things 5/5

THANK YOU FOR PUTTING IN THOSE WARP PIPES. Seriously, that helped so much. Also, I really liked the Water/Ice Castle, the "heavy snowfall," and a suprisingly fun underwater section. The Ice spirits was a good idea, but they got on my nerves a bit.

Overall, a very challenging level that made you think and tested reflexes (though at times too much). You certainly have good ideas running through your head.
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Re: 5th Level Designer Contest

Postby zebtrestalala » January 23rd, 2010, 10:30 am

Sweet, Congrats Krazy321. I would highly advise you to create a level series or something, and maintain it, for your levels are awesome!

And to everyone, I hope that my comments don't insult you or anything, and try to use whatever criticism we gave to improve your levels.
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With that in mind, check out my clever, well-thought, and generally amazing level series!
Zebtrestalala's Possibly a Series Levels -http://runouw.com/forums/viewtopic.php?f=24&t=157&start=20
Or My Second Series! This one's cool too! -http://runouw.com/forums/viewtopic.php?f=24&t=2122&p=16280#p16280
Or if Last Legacy is more your thing, check out this one! -http://runouw.com/forums/viewtopic.php?f=81&t=39328&sid=c9a97fe200ffcb08c2ce64ebf877591a
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Re: 5th Level Designer Contest

Postby Volkove » January 23rd, 2010, 11:02 am

Yay for comments!

To address a couple things:

Towards zebtrestalala's comment on the snow fairies run - It was really that hard? I specifically made it notably easier compared to the Celestial Trial, and it gave me notably less grief when testing it. O.o

As for the lag problems, I would have split it between two levels if I could (or added more transitions), but the template didn't really allow for it. Combined with having to finish a good chunk of it within a mere 2 day time frame, not much could be done unfortunately.

I'm rather curious what shot down the score so badly from Kirby's review, especially since it provided no commenting. Would you care to elaborate?

Oh well; hopefully I can do better on the next contest. Still happy to get 2nd at least. ^^
Will do sporadic level reviews on request - PM if interested. I will only do one level at a time. I tend to be rather critical.
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Re: 5th Level Designer Contest

Postby Buff_ » January 23rd, 2010, 12:10 pm

Yay! I got a medal, now all I need to do is add more to my level, and checkpoints...

I'm also questioning Kirby, what's with the lack of comments?
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Re: 5th Level Designer Contest

Postby nin10mode » January 23rd, 2010, 1:11 pm

8th out off 12th place, with 13 points. I was actually expecting a little worse!
Congrats Krazy, Buff, and and Volcove!
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Re: 5th Level Designer Contest

Postby MICrophone » January 23rd, 2010, 1:46 pm

Nice work guys! (Though I correctly ordered the top three finishers in my judgings, so not much of a surprise.) And I must give a special congrats to Krazy; his level was simply amazing!

So, when's the sixth contest? And is Suyo doing it again?
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Re: 5th Level Designer Contest

Postby Buff_ » January 23rd, 2010, 1:49 pm

marioiscool254 wrote:So, when's the sixth contest? And is Suyo doing it again?

I hope Niklaw will do this one, he needs a to do it. :D
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