Re: 13th Level Designer Contest
TheZunar123 wrote:Would you like to team up next contest, Sk?
This is probably not the place to discuss this. PM would be much better.
TheZunar123 wrote:Would you like to team up next contest, Sk?
nin10mode wrote:M M M M M MARIO
Part 1:
Fun: 4/10
An average red coin scavenger hunt level. Nothing special. I don't like how all the enemies are all in one area though. Put a few in the buildings.
Graphics:3/5 Fair. Could've used more plants or decorative items. Some minimal water cutoff. Try to make them line up so they don't overlap.
Other:2.5/5
-.5 You forgot the invincibility star.
Part 2:
Fun:3/10 WAY too easy for a boss level. It actually got easier after each round. If this was intentional, wtf? o_O
Graphics:3/5 Again, average. Th boss design was... interesting, to say the least.
Other:2.5/5
-.5 Forgot the Shine Sprite.
Part3:
Fun:3/10 Cutscene level? Could've been longer. Harder, too.
Graphics:2/5 Flat! The goonies and clouds looked nice though.
Other:2/5
-1 I didn't know you had to drop down to get the shine sprite. Add a Red coin or silver star so the camera shows me where to go.
Overall: Very average. You probably could've combined those three together. -.5
Score: 7.5/20
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skjung2034
Fun:8/10 Fairly challenging. I like how the platform isn't just a platform. The Cheep-cheeps tried to jump at you to hurt you, and that was a really nice effect. One problem is that last red coin Underneath the final floating island.
Graphics:5/5 Block rain, plants, tiles, you got it all. Everything fit perfectly with one another. Majot props for using the disabled level transitions. Not many people try to do that. The fonts, as well.
Other:4/5
+1 Tuvalu-exclusive plants
Score: 17/20
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Doram
Fun: 8/10 I liked that there were two paths to take. I took the upper one first. The water maze is harder than the sky quest, so amybe you could've done something to even it out?
Graphics: 5/5 Awesome. The cutoff tiles actually work in your favor. Also, the snow tiles and clouds blend well together. Sometimes, the clouds will be behind the water though, making it look less appealing. But that's the game's fault, I understand.
You took risks and they pulled off well. The actual beach is fine as well. Lots of slopes and plants.
Other: 4/5
+1 Riddle/poem
Score: 17/20
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Chessplayer
Fun: 6/10 A so-so level. Short, easy, blah blah blah.
Graphics: 3/5 No cutoff, but nothing too great, either.
Other: 2/5
-1 slight lag. Lay off with the enemies a little.
Score: 11/20
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Bread
Fun:4/10 Very plain. Nothing bad, but nothing good either. There's only a little bit of water. Doesn't fit the theme "beach" very well...
Graphics:2/5 A lot of the tiles are flat. Use slopes, too. Makes it look a ton better. Also, you have a few plants and decorations, but enough to be noticeable.
Other:3/5
Nothing extraordinarily good or bad.
Score:9/20
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Starking/AwesomeJFRD
Part 1:
Fun:8/10 A fairly challenging level. I died once and was too lazy to restart.I like that you guys made the Rocket Fludd have an actual use. It was very well placed in the level and made it seem less linear.
Graphics:5/5 Superb. Although you attempted to make cool looking trees, some of them ended up looking a little funky, though. For example, the palm tree in the beginning.
Other:4/5
-1 Quite laggy in the Cave of Secrets
+1 Block enemies
+1 secrets
Part2:
Fun:8/10 HARD! I like it! You timed the swimming race just right, the hints for orientation were specific, so you had to have a decent memory. The maze was a bit bland, though.
Graphics:5/5 No problems here. All excellent.
Other:5/5
+1 Good checkpoint system
+1 Lightning storm challenge
Score:17.5
Can't wait to play that third level. Don't worry, I'm not taking points off for it being an incomplete series. Levels with cliffhangars are awesome.
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Volcove
Fun: 8/10 This was very unique. It was a fairly short, but the idea and atmosphere of a beach being torn apart by that mysterious force is going to be very memorable. This level makes me really curious what happens afterwards. Cliffhangars are always enjoyable.
Graphics:4/5 The cutoff and chaos worked in your favor. I liked that it was the same place, but different each time. It really felt like that thing was tearing the beach apart.
Other:5/5
+1 The somewhat bad ending makes this really different from normal levels.
Score:17/20
I hope you can make an epilogue level of some sort for this later, cause it's a very interesting level.
