13th Level Designer Contest

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Re: 13th Level Designer Contest

Postby skjung2034 » July 5th, 2011, 1:10 pm

@TZ123: I have a secret pipe in the flooded forest that gives you fludd.
You can get that by hover :?
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Re: 13th Level Designer Contest

Postby Asterocrat » July 5th, 2011, 1:17 pm

WHAT ONLY THIRD? THERE MUST BE A PROBLEM I MUST CHE-- *is shot*

Alright, we have the third place woohoo :P I knew Doram and Volcove would have been better than us *sigh*

Here are my judgings: show
Rating for the 13th LDC (theme: Beach, b*tch!)

Beach Series (Welcome to the beach, b*tch!) by M M M M M MARIO

PART 1: THE BEACH
--- Fun: 5/10
Ouch. What a bad start. But first level is never the best one. Anyway, I started the level, I liked it, but there is one thing: WHERE IS THAT INVINCIBILITY STAR?! No, really, I can't find that star this penguin is talking about. That makes this level impossible.
--- Graphics: 1/5
Cutoff with the island, bad water transition, no coins, no 1-up, no trees. Sorry.
--- Other: 3.5/5
I like the guard-penguins, and what they say. That remembers me in some way Super Paper Mario (*sigh* great game :) )
--- Overall: 9.5/20
Ooooops. Let's hope second one is better.

PART 2: LORD SANDGOOMBA
--- Fun: 6/10
A bit better than the first, but TOO SHORT
--- Graphics: 0.5/5
Is this a goomba o_O ? Well... Anyway, no trees, no coins, no 1-up. That was disappointing D:
--- Other: 4/5
YAY FOR BOSS BATTLE! Good effects at the end. Trollolol Real sand goomba :troll:
--- Overall: 10.5/20
Woohoo! Now let's see what the first will be.

PART 3: BACK FROM THE BEACH
--- Fun: 4/10
WAY TOO SHORT. No real goal in this level.What was the point of this level D: ?
--- Graphics: 0.5/5
You added clouds in the sky. Congrats. But there is still no trees, no coins, no 1-up, and the ground is just one plain pack of grassy tiles.
--- Other: 3/5
Nothing else.
--- Overall: 7.5/20
Ouch, that hurts. So that makes...

--- Series Overall: 9.17/20
Ouch. Too bad. Next time maybe :) ? If you add coins, trees, 1-ups?



The Islands of Tuvalu (I think it's that) by skjung2034

--- Fun: 7.5/10
That was pretty fun and challenging, I like that. Enough long, but a bit too much (I had to play the level 6 times to get all the coins :o_O: ) and some coins are really hard to grab.
--- Graphics: 3.5/5
Thank you. You added trees, and 1-ups, and some trees look very nice. But there is still no yellow coins. Meh.
--- Other: 4/5
Original story. The fact that you use a real act for your level amazes me and the flooded island thing is really impressive :D
--- Overall: 15/20
Woohoo Congrats. This is a really good mark!



Impossible Treasures (OMG sounds epic) by Doram

--- Fun: 8/10
That was really great! A little bit too much challenging, but pretty good anyway!
--- Graphics: 3.5/5
LEVEL Y U NO HAVE YELLOW COINS/1-UP
--- Other: 4.5/5
A Two-Shine-Sprites-In-One-Level thing? YAY! Plus this poetry riddles? EVEN MORE YAY
--- Overall: 16/20
Woohoo! We have a winner! For now...



The islands (How much time did you look for that name?) by Chessplayer

--- Fun: 6/10
Well, that level started good. But at the end, it's going to the right, to the right, to the right, then get last Silver Star, then go to the left, to the left, to the left. A little boring, and too easy, and too short. There.
--- Graphics: 3.5/5
Not a perfect decoration, but there is coins and I like that. But no 1-up.
--- Other: 4/5
You can decide what way you'll use to make the Shine Sprite? YAY A sort of Choose-Your-Level thingy. Good. Really good.
--- Overall: 13.5/20
Not bad, not bad at all. But I think not enough to get a place on the three first places.



Island Drift (Seems a bit like déjà-vu) by Bread

--- Fun: 7/10
Okay, a bit funnier than the previous one. But it's a bit short, and easy (though I died at the end :p)
--- Graphics: 3.5/5
Once again, good decoration, with trees and coins. But I completly forgot the goal of the LDC was Beach. But good anyway.
--- Other: 3/5
Nothing else.
--- Overall: 13.5/20
Good. That's good! You take the third place with Chessplayer. Congrats!



Search the Night in 7 Continents (Sounds interesting) by ~MP3 Amplifier~

-DISQUALIFIED-
Rule #2: "Your entry must fit the contest’s theme."




Survivor (WE HAVE A WINNER *is shot*) by AwesomeJRFD and Star king

9001/20 AWESOME *is shot*

-NOT JUDGED-
Judges can't judge their own level.




Secret Beneath the Sands (I was looking for an epic name) by Volcove

--- Fun: 8/10
Fun, pretty fun! But a bit hard sometimes, and a bit long. Sorry to tell you this :)
--- Graphics: 4/5
Nice trees, nice everything, but where are the coins, the 1-ups?
--- Other: 4/5
:omg: THAT WAS AWESOME ALL THIS MYSTERY AND THE WAY YOU DID THAT EYE IT IS AWESOME I WANT AN AUTOGRAPH
--- Overall: 16/20
OMG YOU'RE AWESOME AND YOUR LEVEL TOO


That's it, all the levels get judged, so for me, here are the results!

IN NICE 4TH PLACE:



































M M M M M MARIO!

IN SUPER 3RD PLACE:








































TWO PEOPLE































CHESSPLAYER AND BREAD

IN FREAKING 2ND PLACE:














































SKJUNG2034!

AND IN AWESOME 1ST PLACE















































TWO PEOPLE ONCE AGAIN


















































STAR KING AND AWESOMEJRFD

DORAM AND VOLCOVE

Thank you for viewing this results, and see you in a next LDC ! (maybe as host?)


Congrats to Doram and Volcove, and of course to us..

High five, AwesomeJRFD!

Oh, and Suyo...





















































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Re: 13th Level Designer Contest

Postby Zunar » July 5th, 2011, 1:41 pm

skjung2034 wrote:@TZ123: I have a secret pipe in the flooded forest that gives you fludd.
You can get that by hover :?


You had nothing to point it out, then, or I would have found it. Either that, or I missed it (which I'm 99.999999999999999% sure is not the case).
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Re: 13th Level Designer Contest

Postby nin10mode » July 5th, 2011, 2:32 pm

Oh, Protips for anyone who played Mx6ario's 3rd level:
Hold the up arrow key when you fall. :P Or dive down. Either works.
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Re: 13th Level Designer Contest

Postby skjung2034 » July 5th, 2011, 2:44 pm

@TZ123: Not to offend you, the results wouldn't have changed anywyay. :?


Anyways, 4th :?: Can anyone teach me what I need to do more on my freakin' levels? I missed third by like 8 points in total :shock:

Well, good for a first try, isn't it? :?


And yes I will go for 14th if time permits.
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Re: 13th Level Designer Contest

Postby Master1.0 » July 5th, 2011, 5:05 pm

I still don't see how Volcove just swooped in after about a year and stole the 2nd place prize.

Nontheless, good job to all that competed.
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Re: 13th Level Designer Contest

Postby skjung2034 » July 5th, 2011, 9:01 pm

*sighs* Next time... :cry:
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Re: 13th Level Designer Contest

Postby Doram » July 5th, 2011, 9:36 pm

:o Wow. Just wow. I was hoping against hope for third, especially against Volcove, but I somehow ended up with the big #1. Thank you guys so much. All the levels were awesome in my opinion. I'm just overwhelmed.

:D *Doram polishes his shiny new medal and goes to find a special spot for it.*
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Re: 13th Level Designer Contest

Postby skjung2034 » July 5th, 2011, 10:04 pm

Congrats Doram!
I'm only 4th. :? I think I'm just meh. Bad.
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Re: 13th Level Designer Contest

Thumbs up x6

Postby Doram » July 6th, 2011, 4:27 am

Don't give up, skjung. Your level wasn't bad. It just wasn't perfect. Heck, mine wasn't perfect either, and I still got first. There's nothing wrong with needing improvement. Some of the skills that make me a good level designer are having played LOTS of platforming games, and also having made lots of mazes on paper. Play the games of the masters of platforming. Mario, Sonic, Mega Man, and others I can't remember right now, they all have a very methodical approach to platforming, and have their own style designed to take advantage of the powers of their characters. Play their games, especially the old ones, and pay attention to where powerups and secrets are placed, and see how they made the levels challenging. Then take that to paper, and play with drawing out levels. If you can do it on graph paper, all the better. Play SM63 and see what the limits of jumping and the different FLUDDs are. See how far up and how far out you can go with each, and use those limits as the boundaries for where you place things. Make the levels a challenge by themselves, then give the player choices and hidden stuff to find, and your levels will be even better. Design mazes, and see how they lead you on, and force you to make certain decisions. Moreover, just keep at it. Practice makes perfect, you know. ;)

Good luck to everybody in the next LDC.
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