Anyway, not giving out my reviews. Too sacred.
<Arocado:> I'm Asian.
PROOF.

^ Panik, you rock. ^
RUNOUW: DANGER AND DECEPTION: Read it! You could be in it!
Yes, I got this from MMM, but:
"Surveys": show
Nah, MoD already did that. Here you chumps go. And I have no idea why Oranj's level isn't judged. ._.
SUPERMIC’S 15TH LDC REVIEWS
Karyete’s Hillside Havoc
10.5/20
Spoiler: show
FUN – 6.5/10
The level was standard in terms of gameplay. You mainly relied on platforming challenges, and there were no puzzle or any other type of challenges. It was simply platforming. Furthermore, the level was quite short, not that level has to be large to be good, it was just that with the amount of content you gave me didn’t quite reach my expectations. It was good however that there wasn’t any lag.
There isn’t much to say. It was just solid.
GRAPHICS – 2.5/5
Like the Fun aspect, the graphics were average. It was great that there was no cut-off, but you needed more décor and slope. It was good that language and sentence structure was perfect, but the graphics were just “meh.” You should’ve also varied tilesets more.
OTHER – 1.5/5
+1 Loading time was pretty much non-existent
-1 You didn’t brick up the first level transition. This allows us to slip between it easily without needing to take the warp pipe.
-1 After passing the second transition, if you happen to be caught in the path of the thwomps, it takes over 6 “Adobe Flash Player crashing yes or no” to get it to load.
-0.5 The secrets were hidden in way too generic places.
10.5/20
I guess it was an average level. It didn’t really meet my expectations, sorry. What you could do to improve the level would be to add a ton more décor and put more slopes. Lengthen the level and vary the challenges, and also vary the tilesets. You really need to add some lasting appeal. A storyline, interesting décor, anything us as the audience can take from your level to add it into our own.
A solid level nonetheless,
-SuperMIC
The level was standard in terms of gameplay. You mainly relied on platforming challenges, and there were no puzzle or any other type of challenges. It was simply platforming. Furthermore, the level was quite short, not that level has to be large to be good, it was just that with the amount of content you gave me didn’t quite reach my expectations. It was good however that there wasn’t any lag.
There isn’t much to say. It was just solid.
GRAPHICS – 2.5/5
Like the Fun aspect, the graphics were average. It was great that there was no cut-off, but you needed more décor and slope. It was good that language and sentence structure was perfect, but the graphics were just “meh.” You should’ve also varied tilesets more.
OTHER – 1.5/5
+1 Loading time was pretty much non-existent
-1 You didn’t brick up the first level transition. This allows us to slip between it easily without needing to take the warp pipe.
-1 After passing the second transition, if you happen to be caught in the path of the thwomps, it takes over 6 “Adobe Flash Player crashing yes or no” to get it to load.
-0.5 The secrets were hidden in way too generic places.
10.5/20
I guess it was an average level. It didn’t really meet my expectations, sorry. What you could do to improve the level would be to add a ton more décor and put more slopes. Lengthen the level and vary the challenges, and also vary the tilesets. You really need to add some lasting appeal. A storyline, interesting décor, anything us as the audience can take from your level to add it into our own.
A solid level nonetheless,
-SuperMIC
King’s Mario and the Floating Islands
15.75/20
Spoiler: show
FUN – 7.75/10
It was a nice, breezy play. I liked that you used platforming and wing cap challenges, but you definitely missed out on puzzle challenges. It was nice and moderate, but there was slight lag at points. I didn’t really find any challenge in the level, but it was still an enjoyable play.
The one thing I didn’t really like as much was the type of humour you tried to use, but it’s just my preference. I didn’t really like the “and since this is a Mario game, OBVIOUSLY there’s a Shine at the top.” It really didn’t “click” with me.
[spoiler]GRAPHICS – 4/5
The graphics were pretty good. Language and sentence structure was flawless, and there was definitely a good amount of décor. Your transition into the snow part of the level was nice. I still think you need more tile variation, however.
[spoiler]OTHER – 4/5
+1 Nice loading time
+0.5 Secret Shine
-0.5 Secret Shine too easy to get
OVERALL – 15.75/20
A nice level. The really only things I have to say would be to use more tile variation, maybe more décor, and then add some puzzle challenges. You could also make the Secret Shine’s location more obscure.
A good level,
-SuperMIC
It was a nice, breezy play. I liked that you used platforming and wing cap challenges, but you definitely missed out on puzzle challenges. It was nice and moderate, but there was slight lag at points. I didn’t really find any challenge in the level, but it was still an enjoyable play.
The one thing I didn’t really like as much was the type of humour you tried to use, but it’s just my preference. I didn’t really like the “and since this is a Mario game, OBVIOUSLY there’s a Shine at the top.” It really didn’t “click” with me.
[spoiler]GRAPHICS – 4/5
The graphics were pretty good. Language and sentence structure was flawless, and there was definitely a good amount of décor. Your transition into the snow part of the level was nice. I still think you need more tile variation, however.
[spoiler]OTHER – 4/5
+1 Nice loading time
+0.5 Secret Shine
-0.5 Secret Shine too easy to get
OVERALL – 15.75/20
A nice level. The really only things I have to say would be to use more tile variation, maybe more décor, and then add some puzzle challenges. You could also make the Secret Shine’s location more obscure.
A good level,
-SuperMIC
Chessplayer’s Two Part series (That doesn’t really have a name so I’ll call it CS…)
First level – 7/20
Second level – 11.5/20
Overall – 9.25/20
Spoiler: show
Climbing the Mountain…
FUN – 3.5/10
Um, sorry dude, but I’m not sure what happened here. You heavily relied on platforming challenges, and they weren’t even the best. I whipped through it in 2 minutes. I’m not sure what’s with the ending either. Did you even finish the level? There was no indication to that. No Shine, no nothing.
Often the way to go is unclear, like how were we supposed to know to go through the second level transition? It is indistinguishable from a drop-dead cliff.
GRAPHICS – 1/5
The graphics weren’t the best. There was a LOT of cut-off everywhere (but you tried, which is good) and the log bridge? Not sure what happened there. I need more tile variation as well, and there was NO décor whatsoever! You need to improve this.
OTHER – 2.5/5
+1 No lag and good loading time
-1 Ending with a sign that says, “tell me how to fix.” Not appropriate for this.
-0.5 Easily found 1-ups and the like.
OVERALL – 7/20
Uh, sorry but this wasn’t really the best level. First off: work on fun. Add a suitable ending and lengthen the level to add not just platforming but other challenges in different genres. Try to smooth out that cut-off, and I’ll a teach you a trick for placing sprites: hold down the “control” button for easy sprite placement. (If you have a Mac it’s the command key)
Add tile variation, put some décor at least, and try to make secrets harder to get.
That’s it from me,
-SuperMIC
…up into the sky!
FUN – 5/10
Better than the first one. I liked that there was a multiple path choice at the end, but again, you relied heavily on platforming challenges and not much else. It was good that there was ACTUALLY an end.
But there is a problem in terms of slight plot. You didn’t have a storyline, but it still needs to be explained how Mario got from a walled up place to the sky. Doesn’t make sense.
GRAPHICS – 2.5/5
Hm, this was an all-sprite level so I’m not sure if I should judge you on tiles. Either way, you used a nice array of sprites so I’m mostly happy. However, still you used no décor! You put some goonies, but I’d like to see you taking that a step further, maybe hanging vines from clouds and the like.
OTHER – 4/5
+1 No lag and good loading time
OVERALL – 11.5/20
Well, it was a solid level. My recommendations would be to add some more challenges, not just platforming ones, put some décor and add some lasting appeal!
For the series overall, you still need some lasting appeal (i.e. Storyline, Block Boss, something memorable we can take from your series and put into our levels) and you need to smooth out quite a few things.
Again, that’s it from me,
-SuperMIC
FUN – 3.5/10
Um, sorry dude, but I’m not sure what happened here. You heavily relied on platforming challenges, and they weren’t even the best. I whipped through it in 2 minutes. I’m not sure what’s with the ending either. Did you even finish the level? There was no indication to that. No Shine, no nothing.
Often the way to go is unclear, like how were we supposed to know to go through the second level transition? It is indistinguishable from a drop-dead cliff.
GRAPHICS – 1/5
The graphics weren’t the best. There was a LOT of cut-off everywhere (but you tried, which is good) and the log bridge? Not sure what happened there. I need more tile variation as well, and there was NO décor whatsoever! You need to improve this.
OTHER – 2.5/5
+1 No lag and good loading time
-1 Ending with a sign that says, “tell me how to fix.” Not appropriate for this.
-0.5 Easily found 1-ups and the like.
OVERALL – 7/20
Uh, sorry but this wasn’t really the best level. First off: work on fun. Add a suitable ending and lengthen the level to add not just platforming but other challenges in different genres. Try to smooth out that cut-off, and I’ll a teach you a trick for placing sprites: hold down the “control” button for easy sprite placement. (If you have a Mac it’s the command key)
Add tile variation, put some décor at least, and try to make secrets harder to get.
That’s it from me,
-SuperMIC
…up into the sky!
FUN – 5/10
Better than the first one. I liked that there was a multiple path choice at the end, but again, you relied heavily on platforming challenges and not much else. It was good that there was ACTUALLY an end.
But there is a problem in terms of slight plot. You didn’t have a storyline, but it still needs to be explained how Mario got from a walled up place to the sky. Doesn’t make sense.
GRAPHICS – 2.5/5
Hm, this was an all-sprite level so I’m not sure if I should judge you on tiles. Either way, you used a nice array of sprites so I’m mostly happy. However, still you used no décor! You put some goonies, but I’d like to see you taking that a step further, maybe hanging vines from clouds and the like.
OTHER – 4/5
+1 No lag and good loading time
OVERALL – 11.5/20
Well, it was a solid level. My recommendations would be to add some more challenges, not just platforming ones, put some décor and add some lasting appeal!
For the series overall, you still need some lasting appeal (i.e. Storyline, Block Boss, something memorable we can take from your series and put into our levels) and you need to smooth out quite a few things.
Again, that’s it from me,
-SuperMIC
Scardy Squaril’s EarthAndSky
---DISQUALIFIED---
Master 1.0’s series (M1.0S)
Due to special permission, this user’s series will be judged as one level.
16.25/20
Spoiler: show
FUN – 8.75/10
WOW! That was a great and memorable play! You filled it with so many interesting things (not just gameplay-wise) that I’m just stunned! I really loved your use of moving blocks(gameplay-wise :3), and the block boss was nice.
Unfortunately, you incorporated a storyline. AND WHAT DOES THIS CALL FOR? SMIC’S REVIEWING ABILITIES :3 . Well, the storyline was nice, although it was reminiscent of a 2012 series. I didn’t get the plot at the boss. What was the weak spot? It wasn’t much specified at all graphically or through the signs. It was a script storyline, but I would’ve liked some more description. Capture feeling more.
GRAPHICS – 4/5
The graphics complimented the amazing gameplay… amazingly. (:3) The use of decorative moving blocks was amazing. I really liked your use of different tilesets as well to make it look in my opinion a bit retro. However, sometimes it did look like cut-off. You had a good amount of décor, and it was really pretty, but maybe not AoF second level pretty.
However, there were quite a few spelling errors on signs.
OTHER – 3.5/5
+1 Great use of disable
+0.5 Good loading time
-0.5 Slight lag
-0.5 There was a glitch where during the challenge to get the skellegoonie key the warp pipe takes you to the roof. MoD said if you just moved the pipe destination… it would’ve been fixed.
OVERALL – 16.25/20
It was a really good level! Just what I’d expect from you. My recommendations: Really just work on storyline for the FUN section, and maybe even add more variations of challenges. Proofread your signs and try to eliminate that lag as best as you can.
A great “level,”
-SuperMIC
WOW! That was a great and memorable play! You filled it with so many interesting things (not just gameplay-wise) that I’m just stunned! I really loved your use of moving blocks(gameplay-wise :3), and the block boss was nice.
Unfortunately, you incorporated a storyline. AND WHAT DOES THIS CALL FOR? SMIC’S REVIEWING ABILITIES :3 . Well, the storyline was nice, although it was reminiscent of a 2012 series. I didn’t get the plot at the boss. What was the weak spot? It wasn’t much specified at all graphically or through the signs. It was a script storyline, but I would’ve liked some more description. Capture feeling more.
GRAPHICS – 4/5
The graphics complimented the amazing gameplay… amazingly. (:3) The use of decorative moving blocks was amazing. I really liked your use of different tilesets as well to make it look in my opinion a bit retro. However, sometimes it did look like cut-off. You had a good amount of décor, and it was really pretty, but maybe not AoF second level pretty.
However, there were quite a few spelling errors on signs.
OTHER – 3.5/5
+1 Great use of disable
+0.5 Good loading time
-0.5 Slight lag
-0.5 There was a glitch where during the challenge to get the skellegoonie key the warp pipe takes you to the roof. MoD said if you just moved the pipe destination… it would’ve been fixed.
OVERALL – 16.25/20
It was a really good level! Just what I’d expect from you. My recommendations: Really just work on storyline for the FUN section, and maybe even add more variations of challenges. Proofread your signs and try to eliminate that lag as best as you can.
A great “level,”
-SuperMIC
Nworlds’ Green Path
15.25/20
Spoiler: show
FUN – 7.25/10
It was a nice platformer. I would’ve liked more variations with the challenges, however. Not just platforming, but maybe some puzzle challenges. Always need to work the cranium! (XD) It was a bit repetitive, in my opinion, however. It was really green platforms, then some clouds, then some platforms, then some clouds, etc.
And… not to offend, but I found the challenge room quite easy.
GRAPHICS – 4/5
The graphics were quite nice. I liked that you used a good amount of décor. There was no cut-off, from what I saw, and there was a nice amount of tile-variation. There were no awkwardly placed sprites so it was really nice. Why’d you lose a mark? I need you to take it a step further and make this level beautiful.
OTHER – 4/5
+1 No lag and good loading time
OVERALL – 15.25
It was a simple, yet enjoyable level. All I have to say would be to maybe add more variation of challenges, and try your best to take graphics above and beyond. You could also add more lasting appeal to boost that OTHER mark.
Still really nice,
-SuperMIC
It was a nice platformer. I would’ve liked more variations with the challenges, however. Not just platforming, but maybe some puzzle challenges. Always need to work the cranium! (XD) It was a bit repetitive, in my opinion, however. It was really green platforms, then some clouds, then some platforms, then some clouds, etc.
And… not to offend, but I found the challenge room quite easy.
GRAPHICS – 4/5
The graphics were quite nice. I liked that you used a good amount of décor. There was no cut-off, from what I saw, and there was a nice amount of tile-variation. There were no awkwardly placed sprites so it was really nice. Why’d you lose a mark? I need you to take it a step further and make this level beautiful.
OTHER – 4/5
+1 No lag and good loading time
OVERALL – 15.25
It was a simple, yet enjoyable level. All I have to say would be to maybe add more variation of challenges, and try your best to take graphics above and beyond. You could also add more lasting appeal to boost that OTHER mark.
Still really nice,
-SuperMIC
Blue Fanged Fang Bat’s Up the Mountain
11/20
Spoiler: show
FUN – 4.5/10
I’m taking a nice tone despite the low score, mainly since you’re new… This was quite good for a first-time LDCer. The platforming was at a good level of difficulty, making a nice breezy play. I would’ve liked some challenge variation, however. However, the level was WAY too short. You need to make it quite a bit bigger.
GRAPHICS – 3.75/5
The graphics were quite nice. You used a really good amount of décor, and I spotted no cut-off. There was also a good amount of slope, and the language and sentence structure was flawless. I just would’ve liked some tile variation. Also, the sprite placement was slightly awkward. If you use the “control” button (command on Mac) you can easily place things. Try it out.
OTHER – 2.75/5
+0.5 Good loading time
-0.5 There was a bit of lag.
-0.25 There was a floating tree near the end
OVERALL – 11/20
This was a nice level. It makes it even more surprising due to the fact that you’re a new LDer. So, my recommendations would DEFINITELY be to lengthen the level, add some more challenges (and not just platforming ones) and try using that control key. Also, try to get rid of that lag.
Good job,
-SuperMIC
I’m taking a nice tone despite the low score, mainly since you’re new… This was quite good for a first-time LDCer. The platforming was at a good level of difficulty, making a nice breezy play. I would’ve liked some challenge variation, however. However, the level was WAY too short. You need to make it quite a bit bigger.
GRAPHICS – 3.75/5
The graphics were quite nice. You used a really good amount of décor, and I spotted no cut-off. There was also a good amount of slope, and the language and sentence structure was flawless. I just would’ve liked some tile variation. Also, the sprite placement was slightly awkward. If you use the “control” button (command on Mac) you can easily place things. Try it out.
OTHER – 2.75/5
+0.5 Good loading time
-0.5 There was a bit of lag.
-0.25 There was a floating tree near the end
OVERALL – 11/20
This was a nice level. It makes it even more surprising due to the fact that you’re a new LDer. So, my recommendations would DEFINITELY be to lengthen the level, add some more challenges (and not just platforming ones) and try using that control key. Also, try to get rid of that lag.
Good job,
-SuperMIC
M M M M M Mario’s The Escape
9.25/20
Spoiler: show
FUN – 4.5/10
There wasn’t much to this level. There was really only a platforming challenge at the very end. The rest was walk and go down pipes. Jump occasionally for a red coin. I felt there was no challenge at all. The level was extremely short and only had enemies, basically.
GRAPHICS – 1.75/5
The graphics were slightly below average. There wasn’t much-sophisticated slope at all, mostly flat land. Even though there was no cut-off and good language, there was hardly any décor at all. You missed out here.
OTHER – 3/5
+1 Good loading time and no lag
-1 It’s not very evident there’s a pipe beside the pipes that are attached to the wall.
OVERALL – 9.25/20
The level really needs to be touched up. First off, give yourself some more space and add some enjoyable platforming challenges. Not just frolicking around to grab some red coins. Add some slopes, put more décor, and work on lasting appeal. Something we as the players can take from your levels and incorporate into our own.
That’s it,
-SuperMIC
There wasn’t much to this level. There was really only a platforming challenge at the very end. The rest was walk and go down pipes. Jump occasionally for a red coin. I felt there was no challenge at all. The level was extremely short and only had enemies, basically.
GRAPHICS – 1.75/5
The graphics were slightly below average. There wasn’t much-sophisticated slope at all, mostly flat land. Even though there was no cut-off and good language, there was hardly any décor at all. You missed out here.
OTHER – 3/5
+1 Good loading time and no lag
-1 It’s not very evident there’s a pipe beside the pipes that are attached to the wall.
OVERALL – 9.25/20
The level really needs to be touched up. First off, give yourself some more space and add some enjoyable platforming challenges. Not just frolicking around to grab some red coins. Add some slopes, put more décor, and work on lasting appeal. Something we as the players can take from your levels and incorporate into our own.
That’s it,
-SuperMIC
Darkblaze’s Skyhigh series (it’s a suitable name)
Spoiler: show
Skyhigh Fields
First level: 10.5/20
Second level: 11/20
Overall: 10.75/20
Spoiler: show
FUN – 4/10
It was... okay? The level was pretty normal… there weren’t really any perks that made it stand out. The platforming was okay, albeit it was like about 10 jumps… It was solely platforming challenges, and it just was solid. The red coins weren’t hidden all that well, and again, it was just… meh.
GRAPHICS – 3/5
The graphics were… nice. I liked the use of decorative blocks, and there was no cut-off. There was only suffice décor, and I really would’ve wanted more. I also would’ve preferred more tile variation.
OTHER – 3.5/5
+1 Good loading time and no lag
-0.5 Minor theme rule violation – red coins in the air does not mean Sky
OVERALL – 10.5/20
Yeah, it was just okay… The main aspect you really need to work on is FUN. A few jumps don’t make a level fun. Neither do red coins. You have to make a challenge that is… well, enjoyable. Vary the type of challenges as well. You could add even more décor, and vary the tile choice. Work on the sky aspect too, please.
Skyhigh Forest
FUN – 5/10
This was about the same as your other level. There were more platforming challenges, but again, there wasn’t anything else and really the platforming challenges were rendered useless by giving us the Hover FLUDD. It was another short “find the 8 red coins” level, and that was pretty much it with the level.
GRAPHICS – 2.5/5
The graphics were also of the same complexity. You need more tile variation, but there was no cut-off and you had enough décor. However, this time, you were really missing out on slope; I didn’t see much of it.
OTHER – 3.5/5
+0.5 Good loading time
OVERALL – 11/20
Again, it was an okay level. You still have to work on adding more challenges, and the lack of challenges could be due to the fact that you aren’t giving yourself enough working space. Add that x and y value. It’ll make a difference. Graphically, you also need more slope and tile variation.
That’s about it from me,
-SuperMIC
It was... okay? The level was pretty normal… there weren’t really any perks that made it stand out. The platforming was okay, albeit it was like about 10 jumps… It was solely platforming challenges, and it just was solid. The red coins weren’t hidden all that well, and again, it was just… meh.
GRAPHICS – 3/5
The graphics were… nice. I liked the use of decorative blocks, and there was no cut-off. There was only suffice décor, and I really would’ve wanted more. I also would’ve preferred more tile variation.
OTHER – 3.5/5
+1 Good loading time and no lag
-0.5 Minor theme rule violation – red coins in the air does not mean Sky
OVERALL – 10.5/20
Yeah, it was just okay… The main aspect you really need to work on is FUN. A few jumps don’t make a level fun. Neither do red coins. You have to make a challenge that is… well, enjoyable. Vary the type of challenges as well. You could add even more décor, and vary the tile choice. Work on the sky aspect too, please.
Skyhigh Forest
FUN – 5/10
This was about the same as your other level. There were more platforming challenges, but again, there wasn’t anything else and really the platforming challenges were rendered useless by giving us the Hover FLUDD. It was another short “find the 8 red coins” level, and that was pretty much it with the level.
GRAPHICS – 2.5/5
The graphics were also of the same complexity. You need more tile variation, but there was no cut-off and you had enough décor. However, this time, you were really missing out on slope; I didn’t see much of it.
OTHER – 3.5/5
+0.5 Good loading time
OVERALL – 11/20
Again, it was an okay level. You still have to work on adding more challenges, and the lack of challenges could be due to the fact that you aren’t giving yourself enough working space. Add that x and y value. It’ll make a difference. Graphically, you also need more slope and tile variation.
That’s about it from me,
-SuperMIC
MoD’s Such Great Heights Series
First level: 15.75/20
Second level: 17/20
Overall: 16.325 > 16.33/20
Spoiler: show
[u]FUN – 9/10
I liked it! I really liked it. There were a ton of platforming challenges, there was a hinted puzzle challenge in the town, giving a diverse gameplay, and I liked your use of this “journal.” There was just one major flaw, however. With the Hover FLUDD, I could easily bypass the House of Chances and the ebony building, by just using the FLUDD to get on top of the bright house that you use to get to the tower.
But that was it. Oh, and the storyline is really working… but I’m not sure about the same entry in two different places. It was risky, but I’ll let it slide…
GRAPHICS – 4.25/5
The graphics in this level were very nice. Just what I’d expect from Mr. AoF.
There was a lot of tile variation, no cut-off, plenty of décor, and your use of tiles to make those trees was very nice! Now, the only things were that it wasn’t as eye-popping as AoF (Congrats, AoF level 2 is my standard for a 5/5 graphics) and the mushroom enigma thing had quite a bit of item cut-off there.
OTHER – 2.5/5
-0.5 A bit of lag
OVERALL – 15.75/20
Yes, a great start to this series! My recommendations? Try to delete some of the enemies. I think that’s the source of the lag. Try and fix the cut-off in the mushroom maze, and call upon your graphics skills to make it even more brilliant than it is now. (Take it a step further. The colours of the things in AoF are what made it so phenomenal for me) You also need some lasting appeal. Something that we’ll take from your levels that we can implement in ours. That’ll boost your “Other” mark.
First note: MOD MOD MOD I’M SORRY I FORGOT YOU WANTED IT JUDGED AS ONE LEVEL. But I’ve already done one review and your level series has taken a full hour to judge. XD I can’t go back now. Sorry.
FUN – 9/10
Aha! MoD strikes again with fun platforming. The platforming challenges were varied, challenging, and most indefinitely fun. I loved how you hid the Hover FLUDD, and the moving block challenges were great. However, I would’ve liked some challenges variation. Some puzzle ones would be great.
GRAPHICS – 4.5/5
Again, amazing job! No cut-off, great tile diversity, plenty of décor, perfect language on signs. But again, I need you to add something more. Something more that really will make this series… itself. It needs something graphically just to make it perk out more.
OTHER – 3.5/5
+1 That was a very interesting and cool ending!
-0.5 Quite a bit of minor lag throughout
OVERALL – 17/20
And a great ending to this series. Here are my recommendations for this part: Again, as I said before, add some puzzle challenges. Graphics are very good, but for a 5/5 you need something more. Just… something more. I don’t know how to express it. Add some more lasting appeal for OTHER marks. Just a cool ending isn’t enough. (
) Also you should try and fix the lag. It’s probably due to too many enemies yet again.
Great series MoD,
-SuperMIC
I liked it! I really liked it. There were a ton of platforming challenges, there was a hinted puzzle challenge in the town, giving a diverse gameplay, and I liked your use of this “journal.” There was just one major flaw, however. With the Hover FLUDD, I could easily bypass the House of Chances and the ebony building, by just using the FLUDD to get on top of the bright house that you use to get to the tower.
But that was it. Oh, and the storyline is really working… but I’m not sure about the same entry in two different places. It was risky, but I’ll let it slide…
GRAPHICS – 4.25/5
The graphics in this level were very nice. Just what I’d expect from Mr. AoF.
OTHER – 2.5/5
-0.5 A bit of lag
OVERALL – 15.75/20
Yes, a great start to this series! My recommendations? Try to delete some of the enemies. I think that’s the source of the lag. Try and fix the cut-off in the mushroom maze, and call upon your graphics skills to make it even more brilliant than it is now. (Take it a step further. The colours of the things in AoF are what made it so phenomenal for me) You also need some lasting appeal. Something that we’ll take from your levels that we can implement in ours. That’ll boost your “Other” mark.
First note: MOD MOD MOD I’M SORRY I FORGOT YOU WANTED IT JUDGED AS ONE LEVEL. But I’ve already done one review and your level series has taken a full hour to judge. XD I can’t go back now. Sorry.
FUN – 9/10
Aha! MoD strikes again with fun platforming. The platforming challenges were varied, challenging, and most indefinitely fun. I loved how you hid the Hover FLUDD, and the moving block challenges were great. However, I would’ve liked some challenges variation. Some puzzle ones would be great.
GRAPHICS – 4.5/5
Again, amazing job! No cut-off, great tile diversity, plenty of décor, perfect language on signs. But again, I need you to add something more. Something more that really will make this series… itself. It needs something graphically just to make it perk out more.
OTHER – 3.5/5
+1 That was a very interesting and cool ending!
-0.5 Quite a bit of minor lag throughout
OVERALL – 17/20
And a great ending to this series. Here are my recommendations for this part: Again, as I said before, add some puzzle challenges. Graphics are very good, but for a 5/5 you need something more. Just… something more. I don’t know how to express it. Add some more lasting appeal for OTHER marks. Just a cool ending isn’t enough. (
Great series MoD,
-SuperMIC
MP3 Amplifier’s Hanging Gardens of Babylon
13.9/20
Spoiler: show
FUN – 8/10
I don’t know how or why, but I can just your happy and bubbling personality throughout this entire level. Can anyone else feel this? Or am I going paranoid…
ANYWAY! The level was very nice in terms of fun. You certainly had platforming aspects, however not very many of them. The level did look very big, but in reality I felt there wasn’t much actual gameplay to it. You only really used platforming challenges, but I definitely would’ve liked some puzzle ones as well.
I did quite like the whole “Hanging Gardens” idea, and I think the level really complimented the big idea.
GRAPHICS – 3/5
The graphics were quite nice. I spotted no cut-off, and there was a bit of tileset variation. There was definitely quite a lot of décor as well. The language on signs was perfect.
However, I just don’t feel the decorations really lived up to the “Hanging Gardens” theme. Think about it, the Hanging Gardens are one of the most beautiful things in existence, as so proved by them being marked as one of the 7 Old Wonders of the World. The way you put in décor was good, but it wasn’t very “earthshaking” as the Gardens should be.
OTHER – 2.9/5
+0.5 Good loading time
-0.5 Lag
-0.1 There was a Sky element, but I’m not sure that you showed it clearly enough
OVERALL – 13.9/20
Yes, I thought it was a great level? So here are my pointers: First off, try some whacky décor. Ever checked out Krazy321’s Space Colony? There are some ideas there for starters. But the level I’d REALLY recommend would be MoD and Ven’s “Alignment of Fate” Series (2nd level). It was packed with eye candy and all of the things expected.(That is my standard for 5/5 graphics, by the way) Ask MoD if you want to learn, I’m pretty sure he did the graphics for that level.
Next: Work on gameplay. Add more platforming challenges to add more gameplay into the level. Try out some puzzle challenges if you want. (Actually, go for it!
) Next, as I said before, please try to reduce lag. I really think there are too many enemies.
A very good entry,
-SuperMIC
I don’t know how or why, but I can just your happy and bubbling personality throughout this entire level. Can anyone else feel this? Or am I going paranoid…
ANYWAY! The level was very nice in terms of fun. You certainly had platforming aspects, however not very many of them. The level did look very big, but in reality I felt there wasn’t much actual gameplay to it. You only really used platforming challenges, but I definitely would’ve liked some puzzle ones as well.
I did quite like the whole “Hanging Gardens” idea, and I think the level really complimented the big idea.
GRAPHICS – 3/5
The graphics were quite nice. I spotted no cut-off, and there was a bit of tileset variation. There was definitely quite a lot of décor as well. The language on signs was perfect.
However, I just don’t feel the decorations really lived up to the “Hanging Gardens” theme. Think about it, the Hanging Gardens are one of the most beautiful things in existence, as so proved by them being marked as one of the 7 Old Wonders of the World. The way you put in décor was good, but it wasn’t very “earthshaking” as the Gardens should be.
OTHER – 2.9/5
+0.5 Good loading time
-0.5 Lag
-0.1 There was a Sky element, but I’m not sure that you showed it clearly enough
OVERALL – 13.9/20
Yes, I thought it was a great level? So here are my pointers: First off, try some whacky décor. Ever checked out Krazy321’s Space Colony? There are some ideas there for starters. But the level I’d REALLY recommend would be MoD and Ven’s “Alignment of Fate” Series (2nd level). It was packed with eye candy and all of the things expected.(That is my standard for 5/5 graphics, by the way) Ask MoD if you want to learn, I’m pretty sure he did the graphics for that level.
Next: Work on gameplay. Add more platforming challenges to add more gameplay into the level. Try out some puzzle challenges if you want. (Actually, go for it!
A very good entry,
-SuperMIC
Pencilmaster’s From the ground to the Sky
4.5/20
Spoiler: show
FUN – 1/10
Erm… sorry what have you just brought to us? A cheap wing cap trial? A LITTLE bit short? I’m sorry? That was just the equivalent of… nothing! That is about a 5-10 minute effort. Just… what was that? I’m sorry…
GRAPHICS – 1/5
Um, you tried. But with the sheer shortness of the level I can’t give you much for just a small section of Earth that was executed solidly. Sorry.
OTHER – 2.5/5
-0.5 Breach of theme for not showcasing the theme much at all.
OVERALL – 4.5/20
This mark brings somewhat bad memories for me. (XD) But anyway, I can’t really even give you any recommendations. It wasn’t a LEVEL. It was just… nothing. Sorry.
-SuperMIC
Erm… sorry what have you just brought to us? A cheap wing cap trial? A LITTLE bit short? I’m sorry? That was just the equivalent of… nothing! That is about a 5-10 minute effort. Just… what was that? I’m sorry…
GRAPHICS – 1/5
Um, you tried. But with the sheer shortness of the level I can’t give you much for just a small section of Earth that was executed solidly. Sorry.
OTHER – 2.5/5
-0.5 Breach of theme for not showcasing the theme much at all.
OVERALL – 4.5/20
This mark brings somewhat bad memories for me. (XD) But anyway, I can’t really even give you any recommendations. It wasn’t a LEVEL. It was just… nothing. Sorry.
-SuperMIC
GMDragon11’s Mario Scales the Earth
11/20
Spoiler: show
FUN – 5/10
First of all… and extreme big no-no in LDing… DON’T USE OFFSCREEN PLACEMENT! It makes the level extremely unfair and just doesn’t make sense. Not good. The level was just okay, I mean, you only used platforming challenges and they weren’t too tricky in themselves.
GRAPHICS – 2.5/5
I liked the tile variation and décor, but I would’ve preferred more décor. There was no tile cut-off, but there was a lot of water cut-off I spotted. There wasn’t much slope. However the language in signs was quite good.
OTHER – 3.5/5
+1 Good loading time and no lag
-0.5 Minor rule violation. I’m not seeing much Sky.
OVERALL – 11/20
A solid level. It was… nice. Recommendations: Please get rid of that off-screen use. It doesn’t make a level good, it makes it annoying. Add more platforming challenges. We don’t want just some jumps across a hillside. Vary the challenges as well, try your hand at a puzzle challenge, see how it goes. Shape up that water cut-off and add some décor.
That’s it from here,
-SuperMIC
First of all… and extreme big no-no in LDing… DON’T USE OFFSCREEN PLACEMENT! It makes the level extremely unfair and just doesn’t make sense. Not good. The level was just okay, I mean, you only used platforming challenges and they weren’t too tricky in themselves.
GRAPHICS – 2.5/5
I liked the tile variation and décor, but I would’ve preferred more décor. There was no tile cut-off, but there was a lot of water cut-off I spotted. There wasn’t much slope. However the language in signs was quite good.
OTHER – 3.5/5
+1 Good loading time and no lag
-0.5 Minor rule violation. I’m not seeing much Sky.
OVERALL – 11/20
A solid level. It was… nice. Recommendations: Please get rid of that off-screen use. It doesn’t make a level good, it makes it annoying. Add more platforming challenges. We don’t want just some jumps across a hillside. Vary the challenges as well, try your hand at a puzzle challenge, see how it goes. Shape up that water cut-off and add some décor.
That’s it from here,
-SuperMIC
Suyo1141’s 15th LDC Entry(Abbreviated as S15LE)
13.75/20
Spoiler: show
FUN – 7.75/10
Yeah, it was pretty fun, in terms of gameplay. There were a bunch of moderately difficult platforming challenges, and it was a very interesting level. However, you only used platforming challenges; some puzzle ones would be appreciated.
GRAPHICS – 2/5
Yup. I think everyone’s already told you what you’re missing out on here, right? Décor. MOAR DÉCOR IS NEEDED! BLAHHH! Oops. Too informal for a formal review. Ahem. So yes, you lacked quite a bit in décor, but there was no cut-off I spotted. I also would’ve liked more slope and tile variation. But the sprite placement and language on signs were good.
OTHER – 4/5
+1 Good loading time and no lag
OVERALL – 13.75/20
Pretty good for a first time LDCer. Here are the things to work on: DÉCOR. Please start with décor. At this stage in your LDing life you have no IDEA how important décor is. Second, switch up the challenges; try a knack at puzzle ones. Add some more slope and tile variation, and add some lasting appeal – things that will make your level stand out from others.
Great level,
-SuperMIC
Yeah, it was pretty fun, in terms of gameplay. There were a bunch of moderately difficult platforming challenges, and it was a very interesting level. However, you only used platforming challenges; some puzzle ones would be appreciated.
GRAPHICS – 2/5
Yup. I think everyone’s already told you what you’re missing out on here, right? Décor. MOAR DÉCOR IS NEEDED! BLAHHH! Oops. Too informal for a formal review. Ahem. So yes, you lacked quite a bit in décor, but there was no cut-off I spotted. I also would’ve liked more slope and tile variation. But the sprite placement and language on signs were good.
OTHER – 4/5
+1 Good loading time and no lag
OVERALL – 13.75/20
Pretty good for a first time LDCer. Here are the things to work on: DÉCOR. Please start with décor. At this stage in your LDing life you have no IDEA how important décor is. Second, switch up the challenges; try a knack at puzzle ones. Add some more slope and tile variation, and add some lasting appeal – things that will make your level stand out from others.
Great level,
-SuperMIC
bowsernotcool’s Earth and Sky
Spoiler: show
FUN – 5/10
It was fun up until the cannon… Sorry, but is this level even possible? I don’t think it’s possible to use a cannon to get to the Shine. In terms of the level overall, I felt it was slightly short. The platforming challenges were nice, although you didn’t change much about the moving blocks or green platforms at all… You used solely platforming challenges.
GRAPHICS – 2/5
The graphics were okay… I mean, there wasn’t any cut-off, but there was not much tileset variation, I would’ve liked more décor, and there wasn’t much slope either. It didn’t really stick out that much for me.
OTHER – 4/5
+1 Good loading time and no lag
OVERALL – 11/20
It was okay. Given that you have one post, it’s nice. First off, try and make the level more possible… that’s what testing the level is for. Next, work on the graphical aspect of the level. Look at my review and see what you need to do.
Those are the baby steps to a great level,
-SuperMIC
It was fun up until the cannon… Sorry, but is this level even possible? I don’t think it’s possible to use a cannon to get to the Shine. In terms of the level overall, I felt it was slightly short. The platforming challenges were nice, although you didn’t change much about the moving blocks or green platforms at all… You used solely platforming challenges.
GRAPHICS – 2/5
The graphics were okay… I mean, there wasn’t any cut-off, but there was not much tileset variation, I would’ve liked more décor, and there wasn’t much slope either. It didn’t really stick out that much for me.
OTHER – 4/5
+1 Good loading time and no lag
OVERALL – 11/20
It was okay. Given that you have one post, it’s nice. First off, try and make the level more possible… that’s what testing the level is for. Next, work on the graphical aspect of the level. Look at my review and see what you need to do.
Those are the baby steps to a great level,
-SuperMIC
The Masked One’s Skyland
Spoiler: show
FUN – 6.75/10
12/20
It was okay, I guess. The level was a good length and you definitely put in some platforming challenges, although the gameplay of it was flawed… you could skip about a quarter to a half of the challenges by going over them… You only used platforming challenges; I would like something different as well.
GRAPHICS – 2.25/5
The graphics… were… okay… There wasn’t much décor, and although there were a variety of tilesets and no tile cut-off there was too little slope and also water cut-off. The language and signs was good, however.
OTHER – 3/5
+0.5 Good loading time
-0.5 Lag
OVERALL – 12/20
It was a nice level. Really, you just need to work mostly and gameplay and graphical aspects. Add more platforming challenges, vary the challenges, and fix the graphical problems.
That’s it,
-SuperMIC
12/20
It was okay, I guess. The level was a good length and you definitely put in some platforming challenges, although the gameplay of it was flawed… you could skip about a quarter to a half of the challenges by going over them… You only used platforming challenges; I would like something different as well.
GRAPHICS – 2.25/5
The graphics… were… okay… There wasn’t much décor, and although there were a variety of tilesets and no tile cut-off there was too little slope and also water cut-off. The language and signs was good, however.
OTHER – 3/5
+0.5 Good loading time
-0.5 Lag
OVERALL – 12/20
It was a nice level. Really, you just need to work mostly and gameplay and graphical aspects. Add more platforming challenges, vary the challenges, and fix the graphical problems.
That’s it,
-SuperMIC
Killswitch’s Frost Lightening
13.75/20
Spoiler: show
FUN – 6.5/10
It was quite fun, even though it was a bit… short. The challenges were actually quite difficult; this isn’t a bad thing, it’s just that there is probably now a narrower range of people that can play this level. You only had platforming challenges really, but again the gameplay was quite smooth and fun. (Although I did die quite a few times. XD)
GRAPHICS – 3.25/5
The graphics were quite good. I spotted no cut-off, the décor was great, and there was enough slope. However, I’m not sure some of the décor fitted the landscape around it. I mean, fir trees are okay in snow, but not the castle-coniferous ones… Maybe a little more tileset variation would’ve been good as well.
OTHER – 4/5
+1 Good loading time and no lag
OVERALL – 13.75/20
I quite liked this level. It shows that even if something is short, it doesn’t mean it isn’t challenging, or a good level. Anyway, my recommendations would be to: Alleviate the difficulty. Make it a bit easier… Next, change the décor. Mainly the trees in the snow.
Great entry,
-SuperMIC
It was quite fun, even though it was a bit… short. The challenges were actually quite difficult; this isn’t a bad thing, it’s just that there is probably now a narrower range of people that can play this level. You only had platforming challenges really, but again the gameplay was quite smooth and fun. (Although I did die quite a few times. XD)
GRAPHICS – 3.25/5
The graphics were quite good. I spotted no cut-off, the décor was great, and there was enough slope. However, I’m not sure some of the décor fitted the landscape around it. I mean, fir trees are okay in snow, but not the castle-coniferous ones… Maybe a little more tileset variation would’ve been good as well.
OTHER – 4/5
+1 Good loading time and no lag
OVERALL – 13.75/20
I quite liked this level. It shows that even if something is short, it doesn’t mean it isn’t challenging, or a good level. Anyway, my recommendations would be to: Alleviate the difficulty. Make it a bit easier… Next, change the décor. Mainly the trees in the snow.
Great entry,
-SuperMIC
Star King’s Celestial Temple:
Spoiler: show
FUN – 6.5/10
It was another nice level from you. The Shines had, for the most part the same difficulties, albeit they were all quite easy… to put it lightly, all of the Shines’ difficulties were rendered obsolete when you got the Rocket FLUDD. And it wasn’t even hidden well. I think you had some nice variants of challenges, so I’m content with the gameplay.
[spoiler]GRAPHICS – 4/5
Well, you definitely had enough tile variation, no cut-off, enough slope, superb language on signs, and quite enough décor. Where’d you lose marks? Hm, the temple itself was quite bland. I mean, definitely the platforming sprites and tiling were there, but you were missing just decoration in general inside the temple.
OTHER – 4.5/5
+1 NYAN CAT! OH LORD IT’S NYAN CAT!
+1 Good loading time and no lag[/color]
-0.5 Too easy to get secrets (1-ups, etc.)
OVERALL – 15/20
Yes, it was definitely a good level. Here are my recommendations: First hide the FLUDDs and 1-ups much better. Especially Rocket FLUDD, to make the Shine Sprites harder to get. Next, decorate the temple more! Make it more celestial than it really is.
That’s it from me,
-SuperMIC
It was another nice level from you. The Shines had, for the most part the same difficulties, albeit they were all quite easy… to put it lightly, all of the Shines’ difficulties were rendered obsolete when you got the Rocket FLUDD. And it wasn’t even hidden well. I think you had some nice variants of challenges, so I’m content with the gameplay.
[spoiler]GRAPHICS – 4/5
Well, you definitely had enough tile variation, no cut-off, enough slope, superb language on signs, and quite enough décor. Where’d you lose marks? Hm, the temple itself was quite bland. I mean, definitely the platforming sprites and tiling were there, but you were missing just decoration in general inside the temple.
OTHER – 4.5/5
+1 NYAN CAT! OH LORD IT’S NYAN CAT!
+1 Good loading time and no lag[/color]
-0.5 Too easy to get secrets (1-ups, etc.)
OVERALL – 15/20
Yes, it was definitely a good level. Here are my recommendations: First hide the FLUDDs and 1-ups much better. Especially Rocket FLUDD, to make the Shine Sprites harder to get. Next, decorate the temple more! Make it more celestial than it really is.
That’s it from me,
-SuperMIC
Volcove’s Stone Tower Temple series
First level: 16.5/20
Second level: 15.5/20
Overall: 16/20
Spoiler: show
FUN – 9/10
Now that is a level. My god, it was great! It was really fun, with a ton of platforming challenges both easy and hard. You really showed effort in your level. However, you did miss out on other challenges, such as maze or puzzle ones. As well, I’m not sure if the lava challenge was possible. The metal blocks fell into the lava too quickly for proper platforming…
GRAPHICS – 3.5/5
Tile variation, great language in signs, décor, no cut-off: All of these essential elements were shown in your level. So why did I take marks off? Well, I don’t think the inside of the temple was decorated as nicely as I would’ve preferred it. I mean, the tiling was exceptional. I just want some more décor. Also, there could’ve been more décor outside.
OTHER – 4/5
+1 Good loading time and no lag
16.5/20
Wow, a great start to this series. I think MoD was saying you’d be in second, but I think you have a good shot at first. Recommendations: Try and make the lava challenge easier for more newbie players (like me.
). You could vary the challenge types, and also decorate the inside of the temple more.
FUN – 8/10
This was a great level too. It was just… much more difficult than its counterpart. Again, this isn’t bad, but definitely will lower the range of people that will want/can play your level (just this one). The challenges were definitely very fun, however. The use of moving blocks was great. But again, I want more than just platforming challenges.
GRAPHICS – 3.5/5
The graphics were good. All of the essential graphical elements were there… except for décor. There were a few trees at the beginning but I really didn’t see anything else. So this is where the mark stands.
OTHER – 4/5
+1 Good loading time and no lag
OVERALL – 15.5/20
So yes, a very nice ending to this series. The recommendations are pretty straightforward: everything I suggested last time. So, bravo Volcove.
Very good series,
-SuperMIC
Now that is a level. My god, it was great! It was really fun, with a ton of platforming challenges both easy and hard. You really showed effort in your level. However, you did miss out on other challenges, such as maze or puzzle ones. As well, I’m not sure if the lava challenge was possible. The metal blocks fell into the lava too quickly for proper platforming…
GRAPHICS – 3.5/5
Tile variation, great language in signs, décor, no cut-off: All of these essential elements were shown in your level. So why did I take marks off? Well, I don’t think the inside of the temple was decorated as nicely as I would’ve preferred it. I mean, the tiling was exceptional. I just want some more décor. Also, there could’ve been more décor outside.
OTHER – 4/5
+1 Good loading time and no lag
16.5/20
Wow, a great start to this series. I think MoD was saying you’d be in second, but I think you have a good shot at first. Recommendations: Try and make the lava challenge easier for more newbie players (like me.
FUN – 8/10
This was a great level too. It was just… much more difficult than its counterpart. Again, this isn’t bad, but definitely will lower the range of people that will want/can play your level (just this one). The challenges were definitely very fun, however. The use of moving blocks was great. But again, I want more than just platforming challenges.
GRAPHICS – 3.5/5
The graphics were good. All of the essential graphical elements were there… except for décor. There were a few trees at the beginning but I really didn’t see anything else. So this is where the mark stands.
OTHER – 4/5
+1 Good loading time and no lag
OVERALL – 15.5/20
So yes, a very nice ending to this series. The recommendations are pretty straightforward: everything I suggested last time. So, bravo Volcove.
Very good series,
-SuperMIC










