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Re: Small Content Update (Feb 21st 2010)

PostPosted: February 22nd, 2010, 4:36 am
by Suyo
Runouw wrote:undo/redo button

YES
Runouw wrote:tiles can connect graphically to their neighboring tiles without painstakingly doing it yourself

YEEEES
Runouw wrote:placing tiles in a second background layer

YEEEEEEEEEEEEEESSSS

Re: Small Content Update (Feb 21st 2010)

PostPosted: February 22nd, 2010, 4:38 am
by Zed98
It sounds great!!!

Re: Small Content Update (Feb 21st 2010)

PostPosted: February 22nd, 2010, 7:56 am
by StarF
WOW LOOKS AWESOME

THIS IS GAME BOX wOrTHY :D

Re: Small Content Update (Feb 21st 2010)

PostPosted: February 22nd, 2010, 11:46 am
by bingocherry2007
Wow, It looks really nice, although like aznchau4ever said, the HP/MP bar looks a bit awkward.
The LD sounds AWESOME so far.Can't wait to play!!!

Re: Small Content Update (Feb 21st 2010)

PostPosted: February 22nd, 2010, 12:00 pm
by PuppetOfMisery
You made the song into my Head now. I am keep on Singing it!

Re: Small Content Update (Feb 21st 2010)

PostPosted: February 23rd, 2010, 12:38 pm
by MessengerOfDreams
Yeah, I'm not a Zelda-Type game fan, but this looks good. I may try it. Moy

Re: Small Content Update (Feb 21st 2010)

PostPosted: February 23rd, 2010, 7:01 pm
by Zunar
What is this game called anyway?

Re: Small Content Update (Feb 21st 2010)

PostPosted: February 28th, 2010, 9:09 pm
by agentms11
Lookin good!!!
Cant wait to play!!!!!!

Re: Small Content Update (Feb 21st 2010)

PostPosted: March 2nd, 2010, 12:24 pm
by TrappedTime
Runouw wrote:On top of that, as you've seen from the previous video, tiles can connect graphically to their neighboring tiles without painstakingly doing it yourself.


Can't graphically *what?*

Re: Small Content Update (Feb 21st 2010)

PostPosted: March 2nd, 2010, 12:27 pm
by Buff_
TheBetterGamer wrote:
Runouw wrote:On top of that, as you've seen from the previous video, tiles can connect graphically to their neighboring tiles without painstakingly doing it yourself.


Can't graphically *what?*


Runouw wrote:can connect graphically

Is that your answer?