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Re: 16th Level Designer Contest

PostPosted: October 19th, 2011, 11:28 am
by MessengerOfDreams
Nworlds wrote:
MessengerOfDreams wrote:Okay you make a valid point. NO PLATFORMERS OR MARIO MUSIC.And no location-themed music like "Jungle Japes" or "Space something" and so on or so forth.


BUT THE SONG NAMES OF MARIO KART ARE ALL LOCATION-THEMED. The music of Toad's Factory is named "Toad's Factory". Same with Rainbow Road. DOES THAT COUNT TOO?


MessengerOfDreams wrote:NO PLATFORMERS OR MARIO MUSIC.


MessengerOfDreams wrote:NO PLATFORMERS OR MARIO MUSIC.


MessengerOfDreams wrote: OR MARIO


MessengerOfDreams wrote: MARIO

Re: 16th Level Designer Contest

PostPosted: October 19th, 2011, 11:34 am
by Nwolf
In Star Fox 64 the names of the songs are places, too. Sector X --> "Sector X". Solar --> "Solar". I'm not allowed to use them too?

Re: 16th Level Designer Contest

PostPosted: October 19th, 2011, 11:35 am
by MessengerOfDreams
If that's the case then probably not.

Re: 16th Level Designer Contest

PostPosted: October 19th, 2011, 11:40 am
by nin10mode
Oh, just a tip; make sure you pick unbiased music listeners. We don't want someone to lose because the music wasn't someone's style.

Re: 16th Level Designer Contest

PostPosted: October 19th, 2011, 11:40 am
by Yoshi Boo 118
UsuarioTHf wrote:
Yoshi Boo 118 wrote:Eh, I don't want to be a party pooper, but I probably won't be entering this contest mainly due to the fact that I'll be working on my story for the SWC, and also because I'm not sure I'd be good at following this theme. :X

It's pretty much a free choice. You can do the level about anything, but it must fit a song of your choice.

You could work out some tricks and choose a fitting song for...who knows? A sky temple? A waterfall? Icy cave? UNDERGROUND LAKE? A mansion?

This is pretty much a freestyle theme. You just have to pick a song and work it out with that song.


Also, I'm entering. Let's see if I haven't lost my skills.


Still, I'm lazy enough as it is. And I want to enter a SWC at least ONCE in my life. :3

Re: 16th Level Designer Contest

PostPosted: October 19th, 2011, 11:42 am
by MessengerOfDreams
nin10mode wrote:Oh, just a tip; make sure you pick unbiased music listeners. We don't want someone to lose because the music wasn't someone's style.

Or because the music didn't have 1-Ups. :troll:

Re: 16th Level Designer Contest

PostPosted: October 19th, 2011, 12:15 pm
by Asterocrat
MessengerOfDreams wrote:
nin10mode wrote:Oh, just a tip; make sure you pick unbiased music listeners. We don't want someone to lose because the music wasn't someone's style.

Or because the music didn't have 1-Ups. :troll:


Hey MoD

Shut up thanks :troll:

Re: 16th Level Designer Contest

PostPosted: October 19th, 2011, 12:32 pm
by GMDragon11
EDIT: I'm in.

Re: 16th Level Designer Contest

PostPosted: October 19th, 2011, 12:39 pm
by Chessplayer
Volcove wrote:
Chessplayer wrote:? What does that mean?


The video features an automatic level, meaning the player does not move at all, and it is the obstacles that move the player automatically. Hence why it is timed to the music itself.
I'm pretty sure we don't have to do that for the contest.

Yeah, you're right. (But it would be awesome if we could. :troll: )

Re: 16th Level Designer Contest

PostPosted: October 19th, 2011, 12:43 pm
by ~MP3 Amplifier~
Yay I'm so looking forward to doing this, especially now I only have 2/7 of my LDD entry left to complete I should be done in time soon enough to start my LDC entry! :awe:

And I'd better reserve a post for my song and my level.