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Re: 16th Level Designer Contest

PostPosted: December 24th, 2011, 9:49 am
by Asterocrat
Okay.

Who is missing? Nan? And Volcove's alternate ratings?

Re: 16th Level Designer Contest

PostPosted: December 24th, 2011, 9:50 am
by Volkove
MessengerOfDreams wrote:I won't be online till the 26th (on phone now) so you'll have to wait.


I can post them on your behalf if you'd like.

Otherwise... bah, it looks like the 6th place tie is gone. Sorry nin10mode.

Re: 16th Level Designer Contest

PostPosted: December 24th, 2011, 9:53 am
by ~MP3 Amplifier~
Nan usually comes on tonight, so you'll probs see them then.

Re: 16th Level Designer Contest

PostPosted: December 24th, 2011, 9:56 am
by MessengerOfDreams
That'd be nice, Volcove. :) have you posted yours?

Re: 16th Level Designer Contest

PostPosted: December 24th, 2011, 10:06 am
by Volkove
Not yet. Still fixing the commenting on my part.

"Messenger of Dreams' results": show
MP3 Amplifier

Underground Temple
To the song “Go” by Delilah

Fun-7.5/10

In some parts, there was very evident fun in this level. I enjoyed a lot of the platforming and schematics- the part with the mirror-like square room was super cool- and even though there were some less memorable parts, overall it was a well-constructed, fun underground level. But the biggest flaw was that when you fell in some places you had to do over and over again. This is entirely, entirely frustrating, especially in the end, where if you fell you literally had to do the whole level again.

Graphics-4.5/5

The cave had its moments where it looked great, but overall it was quite plain. However, when we get to the temple, it looks magnificent. I loved the brick schematics of the level, it looked excellent and even managed to make the odd cave background feel authentic with it. Great job!

Other-2.75/5

+0 The music was both fitting and unfitting for me. The instrumentals felt just like a cave type theme to me, it reminded me of the Flight of the Zinger from Donkey Kong Country 2. However, the lyrics are somewhat romance based, which was very out of place. So it evens out.

-1 Cases of border blindness are very evident, and it’s hard to cross some level transitions in the cave. It’s sadly most evident at the end of the level where you can, by no fault of our own, be dropped to the transition before the cave’s beginning.

+.75 I enjoyed the roundabout layout of the cave. It was quite original and pulled off very well.

Overall-14.75

The one big problem weighed down the level a lot. Hopefully this is a lesson to playtest better, because otherwise this is your best level yet.


Nworlds

Ghostly Cave
To the song “In The Gloomy Darkness” from Final Fantasy: Crystal Chronicles

Fun-9/10

This is possibly the best cave level I’ve ever played before. The platforming was great, the ‘gimmick’ of crossing beams of darkness was expertly done, the silver stars were integrated well, and the last room was brilliant. It wasn’t as annoyingly hard as prior levels (except for the Secret Room, which was so hard it was like stabbing my eyeballs) which was a nice break, and it had a remarkable Miyamoto effect (not only did it feel like a Mario level, it felt like a SM63 Level- Runouw effect? :P) Overall, masterfully done.

Graphics- 4.75/5

The worst it got was when the cave tiles looked a little bit off in connections from the top tile to the next layer, which was infrequent but there. Other than that, it was impeccable. Remarkable use of level transitions, and the tile usage was incredibly clever and well done, with just the right amount of décor. The cave tiles are my favorite to use, and you explore your possibilities with them. Great job!

Other-4/5

+1 The music fit like a glove! Good choice!

-.5 I appreciate the want to add a secret level, but it seems pretty pointless to have it in another level right below it- kinda spoils the secret. There are plenty of ideas you could have used to “hide” the level, and it just feels like a second level. Nice try, though.

+.25 Nice usage of Shine Sprite in the Silver Star room, being able to confirm you have all the silver stars.

+.25 Also, it was clever, the way you used the red coin in Checkpoint 2.

Overall-17.75/20

A remarkable, impeccable level that deserves every accolade it earns. On par with the best, and overall a great creation.


Star King

Plastic Beach
To the song “Empire Antz” by Gorillaz

Fun-9 /10

I’ve always respected you as a designer, but it’s about now that I start to really admire you. This level was incredible, an experience I loved. There was rarely a dull moment. The puzzle elements flowed perfectly with the platforming elements, and the atmosphere was incredible, absolutely incredible. The last scene, the flying one, was simply glorious.

My biggest complaint is that retreading some parts of the first level and occasionally the second was quite boring- it’s hard to help but it was annoying. But it’s a small complaint to such a remarkably fun level.

Graphics-4.5/5

Some of the ships looked a bit odd and un-ship-like, and the spin castle looked just a bit out of place, and other details like that needed some fine tuning, but overall, it looked not only great, but convincing. It convinced me that I was on a plastic beach, and it looked marvelous. Great job!

On a non-point related note, is it just me or does that building in level 2 look like the Cat in the Hat’s, well, hat? :P

Other-4/5

+1.5- Song fit perfectly! I could see the album’s influences all through the level.

-.5 The secret area in part one was a good idea, but in the end, utterly useless and required you to retread the whole level for a few one ups and coins. If you had put a better secret there (shine, maybe? Something worth finding?) It’d have been worth it.

Overall-17.5/20

Flaws and all, this was a remarkable experience I’d have over and over again. Great job, you have my full respect now.


Koopa Troopa

Death Day
To the song “Don’t Wanna Go Home” by Satan Jason DeRulo

Fun-4/10

This wasn’t a bad level, really, but it wasn’t very good either. While the setup was nice with the red coins and it certainly wasn’t a drag to play, it was, in the end, forgettable and uninspired. It’s a good level for a beginner, but unfortunately not a contest winner.

Graphics-2.25/5

Now, I will applaud you for minimal cutoff and some pretty neat tile arrangement in some areas, but it still had a long way to go. The theme wouldn’t call for much of it but some décor would have been nice, the tile arrangement, even in its best, was very blocky, and item placement was very, very awkward (i.e. Flipping platforms)

Other- 1.5/5

-.75 The song doesn’t fit the theme at all (although in my opinion, listening to Jason DeRulo is the equivalent of a death day, so I’ll spare you a quarter point.) ;)

-.5 The bully spam is, by levelmaking standards, unacceptable. You should never flood an area with too many enemies, especially ones as abrasive and challenging as Big Bullies. Spread the enemies out enough to give you wiggle room but close enough together to give you a challenge.

-.25 You should always leave a way to escape from the sprite if you haven’t gotten it yet. I’d hate to rocket up there and not have all the coins and it being inescapable.

Overall-7.75/20

You have the initial makings of a good designer, but unfortunately your skill is nowhere near matured yet. Give it some practice, play some of the more famous levels (Look for 30 Days of WITBLOAT for a good start) and learn some more, and you’ll get there.


SuperMIC

The Blood of Violet Hill
to the song “Violet Hill” by Coldplay

Fun- 8.5/10

When this level was fun, it soared. When it faltered, I wanted to chuck something at the wall. A lot of this is explained in “Other” but for the most part, it was a very entertaining level with good playability, nice platforming and a smooth story for the most part.
However, the puzzle room was severely annoying, near impossible (at some points impossible) and was impacted the worst by your poor editing skills (which I’ll kick your arse for in “Other.”) Also, it was evident that the ending was rushed, which was unfortunate. Overall, though, this could possibly be your best work yet.

Graphics-4.5/5

The puzzle room was ugly as hell, but everything else was masterful. Not only did everything look immaculate, it felt like a whole world away from the world of Mario. You pulled off the atmosphere of the story very well, and it was entirely convincing.

Other- 3.5/5

+.75 The story of the music fits very, very well. However, this is through little fault of your own, the music itself didn’t flow with gameplay that well at all. The intense rock parts would play as I was doing pushups and the quiet, romantic part at the end would play when I was fighting dragons. Overall, though, it was very story-based as intent so there’s not much faulting I could do.

-2 Why, why, why, why, why, why, why, why, WHY can you not edit worth a jack? There were unconnected doors (in the puzzle room, which infuriated me because I thought I was wrong), unfinished storylines, one of the flipping platforms wasn’t set up right which made the puzzle impossible (the real puzzle was figuring out how to make the puzzle work right) and the end… did you not notice that the designer glitched up and moved your tiles up fifty feet above the items, making the level untraversable? It screwed the level over to nearly being ruined.

+.75 The storyline about made up for this, though. Your integration of Runouw.com, XNR3 and the wars was well done, especially with it still fitting the song. The war atmosphere was thick and brutal, and it kept me entertained… while it was there. It was very evident that the story was very rushed, and towards the end it seemed nearly abandoned with MoD helping John out and suddenly la di dah everything’s happily ever after and WHAT HAPPENED TO THE WAR? Set it up for us and then forget about it? While it was there, though, it was epic.

+.5 The achievements, while breaking the general tone of the level, were entertaining to find, especially with some of them only being discovered by scrolling through the map on the designer page. I especially liked the pushup one.

-.25 Why train us for Bomb flinging when we only use it once again?

+.75 The dragon boss goes down in history for just pure epic battle-ness.

Overall-16.5/20

It’s still a step up for your raw talent, but FOR GOD’S SAKE MAN, EDIT IT! I cannot stress that enough!!!


DarkBlaze

Snowbound In The Atmosphere
to the song "Dark Star" from Kirby 64

Fun-10/10

I have to admit, I thought you were a good designer but here is where you get my full respect. It didn't drag for a moment. I was fully and constantly entertained. The difficulty was balanced, the exploration was awesome, the platforming was excellent and it felt like a 64 game in and of itself. I don't know how you mastered that but it was absolutely excellent. Possibly one of the most fun levels I've ever played and I can't wait to play it again.

Graphics-4.5/5

There wasn't much extraordinary graphicswise, but it suits the job and you even manage to make the sky objects fit in well. The tiling was also very good, you made the snow theme work for you and with the space atmosphere (hehe pun)

Other-3.25/5
+.1 While normally I'd question what this song has to do with this level the beat of the music fits the pace and since this feels like it's for the N64, that helps it pass too.

-.25 It was fairly easy to skip some parts if you found all three FLUDDs beforehand.

-.25 Some mild lag, but none too crippling.

-.25 Oftentimes I'd hit an enemy when warping back to the hub. Replacing them would have helped.

Overall-17.75/20

Up to the talents of StarKing and other famed designers and a very, very strong level. Fantastic job.


NanTheDark

This Is War
to the song "This is War" by 30 Seconds to Mars

Fun-9/10

Not a level. An experience. A remarkable, driven, fast paced experienced driven by a simple, poignant and often powerful story. Simply remarkable.

Graphics-4.5/5

Simple, but it's supposed to be. It feels like a war torn world, although the template for the second level felt off. Azarel looks impressive as well, if not a bit stiff.

Other-4.75/5

+1.75 What made this level so remarkable is not only the impeccable music, but the near-perfect synch to the music. I’m not sure if it was you or me, but the music timed perfectly to every action. It started the buildup right until I went into the War Zone, when I was in the War the music went straight along with me, keeping pace with my playing until I hit the second level, by which time it was already three minutes in (just like you wanted.) The boss level also kept excellent time to the music, and it began to wind to the conclusion as soon as I defeated the boss and went home. It was half the thrill and the best out of all the levels by far.

+.5 It's also telling to see the lone Koopa in charge of the war. Brilliant storytelling move.

-.5 There was some lag, and with the pace of this level, not a good thing.

Overall-18.25/20

What made this level, of all levels, my highest ranked is the exact loyalty to the theme and the brilliant experience of it all. Well done.


Nin10mode

Extraterrestra
to the song “Tomare!” by Aya Hirano

Fun: 8/10

I can’t say I found this as entertaining as the other levels, but it was assuredly very, very well done. The concept was pulled off well, you created a clean unity of puzzle and platforming and I enjoyed playing it. There were some rough spots and some that didn’t feel remarkable, and gameplay-wise this isn’t remarkable (it brings to mind levels by Zebtrestalala and Kirby859), but it is a good play I’d probably play again. Good job.

Graphics-5/5

However, we get to graphics, and here my mind is blown into absolute bits. One of the best looking levels I’ve ever seen. You managed to blend odd tilesets together into something very authentic and amazing. Even the items seem to blend in right. Remarkable, Ninny, truly remarkable.

Other-3.25/5

+.75 The music fits snugly, although it is little more than background music… if it’s linked to something anime or whatnot I apologize for not getting the reference, but it’s good music nonetheless.

-.5 Moderate lag in some places.

+.5 I liked the secret checkpoint with the rocket FLUDD.

-.5 The section with the orange block switch and falling platforms would have been a lot better were it possible to escape the switch, which I ended up hitting over and over and over again. I couldn’t move or get out of it, and I was forced to move the wing cap out of it. A nice concept but the execution was broken by an editing flaw.

Overall-16.25/20

On a less heated battlefield this would have fared a lot better, but fear not for this is an excellent level nonetheless.


Karyete

Music Madness
to the song “Traversing the Fortress-Aridia” from Ratchet and Clank

Fun-7.5/10

It’s a nice, relatively clean platformer level with an interesting idea- visible music. I liked the attempt that you did, and it made for a great level, however, it’s just not quite possible to get it down perfectly. This is through no fault of your own- it’s just impossible to time the music and the game perfectly right, and then factoring lag, deaths and all of that into it, it’s just not going to synch perfectly. I admire your attempt and your approach though, and it makes up for any platforming flaws that may happen (very few, but mostly around the clock area.)

Graphics-3.25/5

This isn’t supposed to be graphically sound, but I think the music in form of SM63 was pulled off relatively well.

Other-3.25/5

+.75 Even though the music idea has nothing to do with the level (I see no fortress around these parts) the way it was incorporated was well done.

-.25 It makes little difference, but are you supposed to fall when getting the sprite?

-.25 The Hover Fludd was kind of supposed to make things easier, but it made things really easy here.

Overall-14/20

The concept was probably the best attempt we’ll see, and it was an interesting play, if overall lacking.


JSlayerXero

Repetitively Original
to the song “Military Storm by [DjBjRa]

Fun-7/10

It was an interesting concept, and played out well. I didn’t find this level as boring as it could have been, even if repetitive, but there were some areas that were just boring (the white brick level, desert level.) The mini levels were nice and snug, but ultimately somewhat lacking.

Graphics- 4/5

Some places were much too empty, but there were some interestingly rendered places (lava, jungle.)

Other-.5/5 (Sorry, bud, that's a half point, not 5. :| )

-2 for being incomplete.

-.5- I didn’t think the music fit it that well. I mean, the concepts were similar but the music was very energized while the level was more subdued. You should have picked music that had the understated, artificial quality the level did. (My pick? In Motion by Trent Reznor. Check it out. ;) )

Overall-11.5/20

Even if it was completed, this level didn’t have a large amount going for it.


Volcove

Parallel Spires
to the song “Ruse Rain” from Touhou 12.8: Fairy Wars

Fun: 9/10

I’ve come to the conclusion that you make the best castle levels of anyone in the modern day and age. While this is in no way unexpected for you in terms of levelmaking, it’s a familiar comfort and something you do well. I would like to see you branch out some more, but I can’t complain much because, all in all, I enjoyed the level. It was a great play, and a great game. The platforming challenges were familiar but finetuned to an absolute perfection. It was frustrating in some points (those bullies on the closing walls made me want to stab the computer) but a lot of the challenges were unique in their own right. I enjoyed the challenge and when I got to the end, I felt like I accomplished something.

Graphics-5/5

I have also come to the conclusion that you make the best looking castles of anyone in the modern day and age. I totally stole the idea to use the outside castle tiles inside castles from you, and the cutout windows and mesh of other tiles worked very well also. I especially liked the use of the toy-like blocks towards the end- I’ve never seen them used seriously before but it worked. It was a very remarkable looking level.

Other-2.75/5

-.1 Here’s the issue I have with the level, though- in my own opinion, I don’t think it worked well with the level. In my opinion, the music (already simply background music to begin with) seemed more suited for a creepy castle than an airy, high-in-the-sky castle. And I also question why you’d use a Touhou song for a Zelda-hack influenced level. I have a feeling a Zelda based theme would have suited this level very well (hell, even the Temple music from SSBM would be pretty cool.) Touhou just seemed too out of place, too loud and in your face for this kind of level. I might get some flak for this, but hey, this’ll aid your fifth place quite heartily!

+.5 I’m also impressed with how tall you made the level feel while using a very cool trick of putting further stacks in different transitions. I’m gonna be using that tip.

+.25 I think gathering all five silver stars at once was pretty darn cool in itself- emphasized how awesome it was to finish that challenge.

Overall- 16.75/20

The accordance to the theme was somewhat lacking, but overall this was a remarkable level.


The Masked One

Turbulence
to the song “Souen” performed live by Takuya Infinity and Abingdon Boys’ School.

Fun: 3/10

This was a basic platformer. Nothing more, nothing less. It was none too impressive and near impossible at some points, and overall poorly constructed. It had a good flow through quite a few portions at the very least.

Graphics: 2.25/5

There was a lot of cutoff and the objects in the sky were pretty ugly, however, there were good portions. I really liked the pillars, I may be using that idea myself. The grass, even if cutoff, was decorated nice. Everything else, though, was dismissible or simply not a good looking level at all.

Other: 2.5/5

+.5 I guess the music fit with the level but the live performance wasn’t really necessary.

-1- the level couldn’t be completed because the tiles you set up to the end were go-through tiles- essentially background. You can’t walk on them. That makes it evident that you didn’t playtest the level, and considering the amount of time between your finish and the contest’s end, that is simply inexcusable.

Overall: 7.75/20

You have a lot of work to do before you are on par with the others. This involves playtesting and abiding by the basic essentials of levelmaking, which you still need to get down.


"Special Feature: Out With A Bang-A Randomly Serious Story of The Last Effort of a Damned Man": show
ScardySquirrel (under rereg alias TrollHaunter3457)

Search For the Stars
to the Minecraft parody song “In Search of Diamonds” by Eric Fullerton


A suited official, donned in a fedora, strolled through the cold, barren halls of the ban log, a guard accompanying him. They had long left the cells of the milder offenders and had gone to a maximum security part of the prison, where their safety was far from guaranteed. The official kept his composure the best he could, crossing his arms to prevent the cold from penetrating him too deep, but he could not deny that he was somewhat nervous. He couldn’t let the prisoner know this, so he made sure his face betrayed none of his emotion and, under his breath, assured that his voice would command the strength it would need. The guard noticed this but said nothing.

Eventually, the two came to a door at the end, where the most volatile living criminal lay in wait. He had been sentenced to life in the log with possible chances of parole, but those possibilities waned more and more every day. The guard faced the official, stating “Here we go, sir. I’ll open the door and stay in the corner with my gun while you talk to the prisoner. You make sure to be careful, okay?”

The official nodded. “Thank you, Avo.” Avo nodded wordlessly as he opened the door carefully, quietly, allowing just enough time for himself and the official to creep in. The official took the liberty of sitting on the metal bench across from the cot where the prisoner sat, staring at him.

A smile crept to his face, which was more discomforting than cheerful. “Well, if it isn’t MessengerOfDreams,” he declared, emphasizing every word of the official’s name. MoD nodded, glancing at the prisoner and stating a calm, composed “Hello, Mr. Squirrel.”

“Bah!” Squirrel spat, amused. “I think we are long past formalities now! Call me Scardy!”

“Mr. Squirrel,” MoD interjected, barreling over half of the prisoner’s sentence as he had a tendency to do, “It has come to my attention that you have served a month of your sentence for reregistered accounts, false claims to moderators and other repeated offenses. One of these reregistered accounts was a Troll Haunter 3457, was it not?”

“You can’t prove anything!” the retort was out before MoD had finished his sentence.

“Of course not,” MoD smirked as he looked down towards his pocket, pulling a piece of paper out. “It’s a shame, because the last thing this Troll Haunter person did was submit a fully compliant and eligible entry to the 16th Level Designer Contest, which I happen to be running with a Miss Amplifier.”

Squirrel cracked a grin. “Ah, Miss Amplifier! Such a sweet lass. It’s a shame you couldn’t have sent her down here for this issue, it would make this visit much more entertaining.”

“Ah, half disguised innuendo,” MoD pointed out with an amused grin. “Textbook criminal. You’ll have to do better than that, Mr. Squirrel.”

Squirrel didn’t reply, instead directing the attention to “So why are you down here with my- Mr. Haunter’s news?”

“Well, you see, your results are in,” MoD unfolded the paper, claiming a silent victory when Squirrel didn’t correct him. “I have my judgings in specifically for you to hear, as a sort of last gift before the rest of your life in this prison.”

“I’m eligible for parole!” Squirrel insisted.

“Sure, sure,” MoD rolled his eyes, crossing his legs and beginning to read from the paper. “This is for your entry, “Search for the Stars” based off of the Minecraft Parody song, “In Search of Diamonds,” by an Eric…Fullerton, yes, Fullerton.”

Giving the prisoner a wan grin, he stated “Are you ready to hear your results, Scardy?”

Scardy nodded, not bothering to hide his cover anymore.

“Let’s get started.

Fun: 8.5/10

There were two levels that were entered into the 16th LDC that relied on exploration for Silver Stars- DarkBlaze’s and yours.”

“Someone else stole my idea?” Squirrel shouted.

“They were both entered around the same time,” MoD explained without missing a beat, “but the concepts were the same yet different. Blaze’s was based around a Kirby 64 schematic while yours relied on a Minecraft-based approach. Your level is perhaps the truest to a non-Mario game I’ve ever seen, and I felt like I was in Minecraft. However, yours was somewhat less enjoyable and replayable than his for a variety of reasons- mostly by the large, aimless scale of the level, lack of direction and overall less-than-original platforming schematic.”

“Then why does it have an 8.5?” Squriiel interjected. “Seems like you think it sucks.”

“Ah, that’s where you’re wrong,” MoD replied. “Y’see, while it was weighted down by these problems, it was a very solid level. I enjoyed playing it and exploring it all, and it was a pleasant play. It just needed some fine tuning in the editing department.”

Squirrel nodded wordlessly. “Go on?”

“Yes, yes. Let’s see here, for Graphics: 4.75/5.”

“Damn!” Squirrel grinned.

“Yes, be proud of yourself,” MoD confirmed, withholding a grimace for a reason he couldn’t determine. “While it had some seemingly out of place elements and didn’t look very good on first glance, it’s acceptable because that is part of the Minecraft graphics scheme, and that was executed flawlessly, and for that I commend you.”

Squirrel laughed. “Well don’t keep me waiting, get on with it!”

“Alright, alright,” MoD chuckled lightly. “Well, in the Other section, you have a total of 3.25 points out of 5.”

Squirrel raised an eyebrow. “Care to elaborate?”

“Certainly. You gained .75 points for an appropriate song with the theme, one that fit the level and somewhat synched to game play. You then lost .25 points for the infamous sticky ground portions, which came without warning and caused an automatic restart, especially bad for a level with no checkpoint system available. Another .5 points was lost for not stating how many silver stars there were, which would leave a player very confused and lost trying to find them all. You gained .25 back for using an interesting, if not well executed red coin secret mission.”

“So… how much was my total?”

MoD cracked a smile. “16.5 out of 20.”

“Whoa, is that good?” Squirrel asked.

“Well, under normal circumstances, it would be,” MoD sighed, “but there were four other levels I had judged that were over seventeen points, so your placing is probably in doubt.”

“Damn!” Squirrel growled, slamming a wall with his fist. Avo raised an eyebrow, getting his gun ready. He wasn’t about to fire but wanted to make sure his presence was known in the room.

Squirrel sighed and slumped against his bed. “Ah, well, sixteen and a half out of twenty. You have to admit, that qualifies as going out with a bang.”

MoD nodded. “I imagine so. You can live the rest of your life in peace?”

Squirrel scoffed. “Doubtful. Unless I get parole. But hey, I guess I didn’t do so bad with everything after all.”

“Nope, Mr. Squirrel, not completely,” the fedora-sporting official stood up, dropping the paper on the bench. “If nothing else, you were a good level designer.”

Without another word, the man stood to leave, offering a tip of the hat as a farewell. Avo acknowledged this and opened the door for MoD, letting him out before he himself slipped out.

“So…” Avo glanced back at the room, “It’s not often you’re called to prison to give someone results for a contest.”

MoD chuckled. “Most certainly not. The closest we came was Killswitch back in the ninth.”

Avo nodded. “Who was he? !?!, Dark Lord, Level Story Mode?”

MoD laughed. “I lost track! But we let him out before the contest ended. He made parole.”

“And then won the next one,” Avo commented.

“Oh no!” MoD elbowed his old friend. “I won that one!”

“You and Ven,” Avo corrected with a smirk.

“Well, yeah…” MoD raised an eyebrow, “but that still includes me. At least I won my LDC.”

“Hey, I lost by .06 points or something like that!” Avo protested. “I practically won!”

“Yeah, yeah” MoD grinned, enjoying the nostalgia. The two walked a bit further down the hall before Avo asked “Do you think Squirrel will make parole?”

“It’s doubtful,” MoD sighed, “but then again it was doubtful for Killswitch, and look at him now. You never know.”

Avo nodded. “You never know.”

The two of them were silent, retrospective until Avo opened the door to the main hall and MoD walked out, to resume his other duties. Avo watched him walk out and wondered if people like Scardy Squirrel really did have a chance.

Re: 16th Level Designer Contest

PostPosted: December 24th, 2011, 10:20 am
by Asterocrat
Volcove wrote:On a non-point related note, is it just me or does that building in level 2 look like the Cat in the Hat’s, well, hat? :P


Actually, it should be a lighthouse :3

And at least, I don't only have a medal, I now have MoD's respect. Maybe even better :3 Yay-- *is shot*

Re: 16th Level Designer Contest

PostPosted: December 24th, 2011, 12:48 pm
by nin10mode
MessengerOfDreams wrote:Graphics-5/5However, we get to graphics, and here my mind is blown into absolute bits. One of the best looking levels I’ve ever seen. You managed to blend odd tilesets together into something very authentic and amazing. Even the items seem to blend in right. Remarkable, Ninny, truly remarkable.

Other-3.25/5+.75 The music fits snugly, although it is little more than background music… if it’s linked to something anime or whatnot I apologize for not getting the reference, but it’s good music nonetheless.


Thanks. I'm not sure how many people actually realize how monotonous to get all the tiles and rotating blocks aligned correctly. Not only that, but the rotating blocks that I use for background takes up some loading time that I eventually could not work with. It's something I take pride in, and obviously, I lost because that's all I've taken pride in.

Next time, I'll be sure to focus more on the other aspects.
As for the music, yes, it's mostly background music. The lyrics to this song, had it been the vocal version would never make sense, and I picked it solely for it's fast-paced, somewhat futuristic appeal.

Re: 16th Level Designer Contest

PostPosted: December 24th, 2011, 1:02 pm
by Nwolf
BEFORE I FORGET *places lemon pie in this LDC* Come here Nan and post your judgings, come here... :twisted:

EDIT: WHO IS THE HIDDEN USER, IS IT NAN? *impatient*
EDIT2: Oh FU, just went off

Re: 16th Level Designer Contest

PostPosted: December 24th, 2011, 1:19 pm
by Asterocrat
By the way, I just read MoD's story.

It's epic.

Re: 16th Level Designer Contest

PostPosted: December 24th, 2011, 1:58 pm
by The Masked One
14th place? Bummer. Oh well, it was gonna happen to everyone at some point. I do admit, this was pretty crappy, but it was all I could finish before the deadline. My computer kept crashing :/ but yeah, i personally thought it fit, like there were the parts of the song that were pretty 'volcanic' and other bits that were serene, but yeah. Oh well, maybe I'll do better in the 18th LDC.