17th Level Designer Contest

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Re: 17th Level Designer Contest

Postby ~MP3 Amplifier~ » January 22nd, 2012, 11:31 am

OMFG :O :O I CAME FRICKING SECOND!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Now that is like winning in my opinion. :awe: Congratz DarkBlaze on victory, though I was thoroughly surprised. xD

Oh yes, before Nworlds kills me, judgings:

LOONG LIST OF JUDGINGS PEOPLE: show
17th LDC Judgings:





MessengerOfDreams:

Fun8/10. I did enjoy playing this level indeed. Though to improve in the future, maybe make this feeling as though everything changes and varies within each section. For example, I felt throughout the level that similar ideas were sometimes shared within different sections of the level and that didn’t help to maintain the fun as much.

Graphics4.5/5. In my opinion I wasn’t too keen on the graphics this time round. I did like the way you mixed the snow with the castle wall tiles, but I wasn’t too keen on the way it was like cut-off almost. It just didn’t look very … tidy, that’s the only right word I can think of. In the future, I’d edge off the tiles, even if it’s just meant to be on the roof tiles, I think it’d personally look much neater. MP3 EDIT: I played this level again as I wasn’t sure about the graphics, and I decided to boost your score here, I think I was being too harsh. :3 Sorry for the confusion, but I’ll leave my old points here so you get an idea of what I would like you to do in the future. :P

Other3.5/5.

-1 – Quite a bit of lag and loading time for my laptop.
+0.5 – The storyline was pretty good, simple, but interesting. The reason it didn’t get a full point was because seeing sign after sign was a bit dull for me, personally.
+1 – I wasn’t sure whether to put this in graphics or not … but anyway, I liked some of items you put in that stood in for giant tiles. (for example, the huge ice cubes under the snow, covering the trees, I loved that look)

Overall – 16/20.




GMDragon11:

Fun8.65/10. I was surprised with how fun it was actually, though I think adding some more puzzles and challenges to the level really would’ve developed it more and made it a whole lot more worth while. In other words, it had potential to be a great level.

Graphics3.95/5. Most was fine, you made the shape of the land uneven which really helped the appearance of the level. Though there were quite a lot of small problems. For example, in the second transition when you get the invincibility and you smash through all those ice cube bricks. It leaves cut-off in the side, you should try and refrain from doing that, otherwise it just looks untidy. Also – you didn’t really vary with the tiles, it was just snowy the whole way through.

Other2.5/5.

-1 – Some of the lag is very bad, making it almost impossible to get into a green platform in the second transition.
0 points – The script was mediocre in my opinion. As well as the level itself only being basic, so no extra points for that.
-0.5 – It wasn’t very challenging, the silver stars were very easy to find.
+1 – However, I personally think the music suited well.

Overall – 15.1/20.




DarkBlaze:

Fun9/10. This could’ve been full marks, but the lag in the first transition really didn’t help. But I loved the layout and shape of the level – I really enjoyed this though I’m not sure if it’s for that particular reason.

Graphics5/5. The snow and the grass tiles really mixed and the decorations were great. Definitely full marks on graphics!

Other1.5/5.

-1.5 – So much lag! D: I know you warned us, but I’m mixing two points together here, there is only one green platform in a rotating circle in the first transition, and the lag slows it down anyway. Then it’s almost impossible to triple jump onto the next ledge when there’s a penguin there and it’s lagging as hell. So yeah, this was a major issue for me. (only marked you down 1.5 because I marked you down in fun for it, but it was still pretty bad)
0 marks – The music is about average in my opinion, so no extra marks here.

Overall – 15.5/20.




MushYoshi:

Fun7/10. It was pretty fun and though it was short, the obstacles were fairly balanced in skill in my opinion. Though there weren’t many new ideas with the block manipulation and green platforms directions, that would’ve been a lot more challenging and fun.

Graphics3/5. The graphics were … mediocre. Nothing too special, it’s mostly geometric and personally, nowhere near enough decorations. But there’s no cut-off, so it’s not a huge problem.

Other4/5.

+1 – Just normal loading time, and no lag pretty much.
-0.5 – The level as a whole doesn’t really have a point, it’s just random obstacles and no real story.
+0.5 – I’m not a big fan of the music, but I suppose it does fit OK.

Overall – 14/20.




skjung2034:

Fun6.95/10. I really found this level enjoyable, but do you know what annoyed me? The fast obstacles and the Hover FLUDD. The fast obstacles were tedious and the Hover FLUDD wasn’t really needed that much, it should’ve been more of a platforming challenge.

Graphics4/5. Most graphics are exceptional, it’s just that the greenhouse inside the house of Mario has grass tiles cut-off, which is a bit ugly in my opinion.

Other3.5/5.

+1 – No lag or loading time, it felt so free.
-0.5 – The story of the level isn’t too original, as it already exists, you could’ve done something a bit more different and interesting.
0 marks – It was a bit short, but it wasn’t badly short or anything. It was a good level.

Overall – 14.45/20.




AzErOtH:

Fun7.5/10. I thought it was very fun, but you really needed to increase the length of the level. It was only small and I personally much prefer longer levels. Maybe it’s something you could do in the future?

Graphics4/5. Most of the graphics were great, but in the cabin I thought it was very bare and you needed some more decoration.

Other3/5.

+1 – No lag or loading time, which is great.
-1 – There’s a bug in the level, where you can’t see a warp pipe to one of the sling stars, and then when you leave the room that the sling star takes you to, you end up falling down a ravine. :3

Overall – 14.5/20.




Karyete:

Fun7/10. It was quite fun, but it was also short and easy. In the future, the increase the enjoyable level, it could be longer and have more difficult challenges, but that’s just my opinion.

Graphics3.75/5. Most of the graphics were mediocre, but some parts were mainly geometric and not much variation in the tile choices. I also saw a small amount of cut-off (not noticeable though) in a couple of places and a lot of the first sections didn’t have many decorations at all.

Other3/5.

+1 – No lag or loading time.
-1 – There is a bug somewhere, I can’t seem to jump from one of the green platforms leading up onto a platform diagonally under it, I can’t remember where though.

Overall – 13.75/20.




Kirby859:

Fun6/10. I found it quite fun. Although what I really didn’t like about it was that the silver stars, in my opinion were a bit frustrating to find and retrieve. The switch at the end is also annoying, many times even a triple jump wouldn’t get me across the last jump, then I had to work out that I need to use spinner attack.

Graphics4/5. Most of the graphics, if not all, were great. But it was all very geometric, and not much variety in tilesets and neither in tile shapes. I suppose that’s something you could improve on in the future.

Other2.5/5.

0 marks – No lag, but a bit of loading time.
-0.5 – Could’ve been a bit longer, the level itself is short and simple and making it a bit more lengthy would really help it along.

Overall – 12.5/20.




Nworlds:

(Part 1)

Fun7/10. Though the difficulty was high, the level itself was pretty enjoyable. Though it could’ve been improved a lot, of course, unfortunately I can’t think of anything new that I haven’t already said below.

Graphics3/5. I wasn’t too pleased with the tile placement. There was a lot of cut-off with the cave tile and with the lava and the cave section. Personally, I think you can do better than that.

Other3.5/5.

+1 – No lag or loading time.
-0.5 – In the ice maze near the beginning, there’s a bug, where one of the ice cubes can push you off the edge, which is inconvenient.
0 marks – I would’ve marked you down for already using shadow lights, but that would’ve been unfair as you weren’t using them in the exact same way, so I’ll leave it as neutral.
-0.5 – There is a really impossible section at the end. You either burn to death or squeeze to death, I don’t see any way out of it.
+0.5 – The co-ordination of the blocks in the ice maze I thought was pretty good.

Overall – 13.5/20.

(Part 2)

Fun8/10. Wow … this level was fun. It was long but not too long, it was challenging but not too challenging – it seems you had the perfect balance. EXCEPT that for many of the reasons mentioned in the other section, that partly ruined the fun for me.

Graphics4.5/5. Still a bit of cave cut-off in places, but nowhere near as noticeable or as bad. The rest of the decorations and tile placements were brilliant.

Other3/5.

+1 – No lag or loading time again.
-0.5 – Once again, some of the blocks in the ice maze push you out of it and therefore you have to start all over again.
-0.5 – I think you could’ve been original with your ideas a bit more, the green blocks and platforms idea was great, but the ice maze was repeated and I think a bit more variety would really help it get a higher mark.

Overall – 15.5/20.

Overall Score of both levels:

14.5/20




Yoshi999:

Fun4/10. I’m sorry, I didn’t personally find that level very interesting. In my opinion, it was too normal. It needed a big change, some really big ideas to grab your attention with, otherwise it’s really just a bit of a boring level.

Graphics3.9/5. The graphics were pretty much mediocre … though some more decoration would be nice and more tile variation would also help to boost the score.

Other4/5.

+1 – No lag or loading time.
0 marks – The three warp pipes at the beginning confused me, but I thought the idea was alright, so I’ve left it at neutral.

Overall – 11.9/20.




KevinOC:

Fun6/10. As I didn’t get to do players mode in the level designer (read more in the other section) I could only judge on what I had played already. Though I wasn’t disappointed with the fun level, I’ll give you that.

Graphics4.2/5. The graphics were OK … but it didn’t really have much tile variation (in shape and layout, not tilesets themselves) and there was a bit of minor cut-off in the second transition.

Other2/5.

-2 – This level takes soo long to load! :O I had to view it in editing mode, so sorry if it wasn’t the best judging ever.
+1 – Though I think that the way the level was made was pretty good. It was quite maze-like, because we didn’t know where certain paths were taking us and that had a pretty good game-play atmosphere.

Overall – 12.2/20.






There ya go! ;)


:3
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Re: 17th Level Designer Contest

Postby MessengerOfDreams » January 22nd, 2012, 7:33 pm

Judgings!

Spoiler: show
GMDragon11

Fun-4.5/10

I expected a lot from this level, honestly, as I think you’re pretty underrated as a designer. It didn’t nearly live up to the expectations you set for it though, for entirely avoidable reasons.

First off, the lag here was entirely avoidable. You filled up parts of it with so many unnecessary tiling that it lagged from it all. Here’s a tip- measure out ten tiles in each direction. Anything past that ten you can delete. That way you can zoom out with no cutout and reduce lag with less tiles. Also, you had a lot of enemy spam, which not only detracted from the fun but was a huge lag factor.

Overall, though, there was not much impressive about this level; even on the portal it’d only be of decent quality. The platforming was uninspired and decent at best and plain jumbled and thoughtless at worst. It seemed to have more effort put into it than past entries, but I think that you overthought it and it just made it a jumbled mess with decent pats and not very much to enjoy about it.

Graphics-3.75/5

I will hand you this, though- when your level looked good, it looked very good. No cutoff and some nice decoration ideas. The aerial sections were pretty ugly, though, and it didn’t really stand out but overall it looked quite nice.

Other-1.5/5

-.25 Your level music didn’t work and seeing as it was a decent part of your pitch it should at least have been checked.
-.75 The part with the sling star and breaking through the ice was tedious and annoying, not to mention unnecessary.
+.25 The checkpoint was lousy and nonexistent but I had to laugh because moving the start point and silver stars is exactly what I already do.
-.5 I admire your attempt to make a red coin challenge, but you made it nearly impossible to find.
-.25 Idiot? Right back at you, tool. :3

Overall-9.75/20

I’m highly disappointed by this level. It simply was not fun, and that killed it.
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DarkBlaze

Fun-9.25/10

Honestly, I couldn’t stay away from this level. There was no saving this for last, I was too eager. A level based off of Donkey Kong Country 2 from someone who made a fantastic level that felt like a 64 game and is rapidly becoming a strong designer. DKC2 is my favorite platformer, if not my favorite game, and I must say, you made a level that was miraculously fun.

It’s just such a brilliant, simple and sweet platforming level. The paths, the enemies, the different, subtle elements and gimmicks. It’s one of those rare levels that doesn’t need to have anything more than you’re given to be absolutely brilliant. Simple bliss.
There was lag, though, which made it hard to play and connect jumps properly. It was actually pretty avoidable- most of the filler tile wasn’t necessary, and you needed to double check some jumps. Other than that, though, it was nearly perfect. Commendable job.

Graphics-5/5

I’d actually take a quarter point off of your score for the filler tile being repetitive, but that’s not something I personally care about, and even with that this level is just so gorgeous, so so gorgeous, it’s an art statement. You captured such a gorgeous atmosphere- the plant life barely poking up, the clever usage of grass tiles poking through the snow, the winding, twisting layout, it was just breathtaking. I’m a bit moved by it, honestly.

Other-4.25/5

+1-Part of what moves me about it is how much of a dead ringer to Donkey Kong Country 2- I turned the music on and I felt like I was in DKC2, I really was. You captured it just like you did the 64 vibe in Snowbound in the Atmosphere. I hope to see more adaptations from you.
+.75 I really loved the water platforms with the propellers under it. Why has no one ever thought of that?
-.25 However, one of those have a tendency of falling off its propeller, rendering the level unfinishable. Very rare but possible.
+.25 The way you used those one-ups for secret rewards always works nicely in a platformer level.
-.25 You know what else is nice in platformers? Midway points.

Overall-18.75/20

Maybe it’s because I’m partial to the DKC2 game, but even if I wasn’t, this was just a slice of brilliance. One of the best platforming levels I’ve ever played. Astonishing Job.
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Skjung2430

Fun- 2.75/10

I feel ripped off, honestly. I expected a nice, story driven level about a Scrooge and the holidays, you know, fun Christmas Tale Mario style. The setup was nice, with the humorous dialogue and decoration, the house and the story starting with the arrival of the ghost. AND THEN IT IS ALL GONE. GONE. Like, we have a poorly planned, poorly made 30 coins game that’s not only hard to play it’s inconvenient to play and you usually have to backtrack by force and the story is NEVER MENTIONED AGIAN. It wasn’t original and I obviously could find things better than this on the portal. It’s just not good, and it’s not what you promised.

Graphics-4/5

It looks good, though- graphics go to hell at the end but beforehand the tiling is pretty nice and the house looks relatively good (although the plants are cut off.) There were nice touches, like the goomba in the spirit’s mouth and whatnot.

Other-2/5

-1 Needed playtesting for sure, especially in the springboard area, where one strong spring can force you out of the area and to the end, and in the earthquake transition, where you could walk right and fall off the edge. Also, the doors out of the kitchen were unclear, I couldn’t find it and had to restart.

Overall: 8.75/20

It was nothing like you promised and it was just incredibly lame.
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Karyete

Fun-8.25/10

It’s a nice, unassuming and generally flawless level. Now flawless doesn’t always mean perfect- this level didn’t have the oomph that most contest winners hold- but it’s a nice, relaxing casual play that should score inside the top 5 of this contest. There’s no qualms, no flaws, no big spikes or anything plot twisty about it. It’s just a plain and simple level that runs smoothly from start to finish, and while there are better examples (within this very contest, even) this is a shining example of levelmaking at its cleanest. It also has a great replay value- I was more than happy to restart from the beginning when I died multiple times. Usually I drag the start position over and add a red coin to cheat it out but here I didn’t mind replaying. That’s saying something.

Graphics-4.25/5

While they’re not outstanding they are very nice looking indeed. The snow tiling is very well done (and even the filler is done nice, so props) and the item placement and integration of other snow-like tiles is very well done too. Even the elements of the log bridge and the bully fight are done well.

Other-3.25/5

+.25 The cloud trick is done reasonably well, if ultimately useless.

Overall-15.75/20

It’s not an epic level. It’s not supposed to be. It’s simplicity at its finest, and for that I commend you.
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Kirby859

Fun-8/10

So, Kirby859. A silent legend of level designing, with the largest, most noted level series recorded and the 23rd best level of all time. You finally make a level again. How did it turn out?

I have to say, pretty well. The heightened difficulty was very well pulled off, and the silver stars were offered fairly and with just enough challenge- they were hard to get but you knew where to look. It’s a level that you want to beat, even if it pisses you off. Something that’s hard to pull off, but something you’ve done. Props indeed.

Graphics-4.25/5

Nothing mindbendingly remarkable, and while well put together the sprite’s shrine platform looked so odd with the rest of the color scheme. It still looks very nice, though. No flaws, no qualms, good tiling and good item usage. The sky didn’t look too barren or out of place either, so props.

Other-2.75/5

-.25 Some of the silver stars were unfair to get- the ones hanging over the edge had little jumproom to jump off and spin jump back, which if that’s how you intended, you failed at.

Overall-15/20

I can think of finer levels like this to note, but this is a very solid entry likely to garner a good placing. Bravo.
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Yoshi999

Fun-8.5/10

This reminds me of a SMW level, as a lot of your levels have a tendency of doing. Chocolate Valley 2, where your path changed due to certain criteria. Here it’s just the luck of the pipe, but the effect is the same, and I quite like it, choosing a different path each time and therefore playing a different level every time. There’s probably over 20 or so different combinations and they’re all interestingly pulled off, and there’s even sort of a puzzle element to it, especially in the maze, where you can’t pass some places because they’re the entrances from different pipes. Overall, a well thought out, well put together level, and I commend you for it.

Graphics-4/5

I do like the structure of the snow tiles, how slim and narrow they are. It’s interesting, oddly enough. The décor was handled well, even if some places were a bit too barren. It looked quite nice.

Other-3.5/5

+.5 I can’t believe I’m doing this, but I liked how you handled the 1 ups and blue coins. By that I mean that they were used just like in SMW, where you had to go out of your way to get them (and the 1ups are like Dragon Coins in that they do nothing except make you feel accomplished) but they were worth it, whether for ego or assistance. They were also placed quite fairly, if I say so myself. Nice attention to detail.

Overall-16/20

I like when levels have a subtle attention to detail like this. It’s well thought out and well planned. Nice job.
------------------------------------
Nworlds

Fun-8/10
This had a lot of great challenges and platforming and whatnot; however, the story was so rooted into your level series which I have not played into yet enough to know what’s going on. It was incredibly bewildering and confused me through most of the level. I’d advise either disconnecting this from your level series or at least give us a clue what’s going on.

Outside of the story was an appreciation for what you have done here with your level- the challenges were cleverly done, fresh and new and intelligent. Platforming, while uncommon, was good as well. It was a very enjoyable level, even if confusing.

Graphics-3/5

However, graphics were often an issue. It didn’t often look that great- you generally used only one type of snow block (the steep slope) and it didn’t look varied or good. The ice blocks were well used but still not very sexy. In space there was rarely much good for looks and in some points just plain old bad. The Almighty N looked like what happened when you cross Wall-E and ET. It could have looked a lot better than it did.

Other-4.5/5
-.5 The ending was very abrupt, with an underwhelming final challenge.
+.5 I liked the use of ghost lights from Ghostly Cave
+.5 Usually the dialogue was acceptably cheesy, but there were some good lines, like “If what I read in the letter is true, and I’m sure it isn’t” and “N Bridge- We SAID It’s Closed.”
+1 The Ice room for the alternate path was bloody brilliant. It’s an idea that’s been done before but the usage of Ice blocks were freaking awesome, especially at the end where they broke up. Major major props.

Overall-15.5/20

It needed an overhaul in graphics and it felt like I was dropped in the middle of a story I didn’t know, but the technical achievements and puzzles made up for it.
-------------------------------
KevinOC

Fun-6.75/10

Let me just say- this was a totally unique, original level that was fun to play. The roundabout path was clever and pulled off pretty well, and going under the ship was a neat touch. It was simple, as most of these entries were, but clever and original in a way that someone who doesn’t pay attention to designing of the norm does.
However, it came with a huge drawback. I don’t suppose you know how to properly use a level transition? It’s to reduce lag, and you had a total of ONE in that entire level. 75% of that huge level was outside of that transition, and it lagged horrificially. Like, 2 frames a minute crash my browser type lag. This is why you playtest, so you can catch stuff like this. Like, how did you miss it? I had to sloppily place three transitions in there just to play it, and I shouldn’t have to do that. It’s your level. It was a dumb mistake that almost screwed the whole thing over.

Graphics-4.25/5

It’s a very fine looking level- I like that I’m not the only one who uses sea walls for ice caves. Tiling was nice and decoration was used well.

Other-3/5

Overall-14/20

If you had playtested, odds are this would have been a bigger contender.

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MushYoshi

Fun-6.75/10

It was pretty fun, but none too original. It bore semblance to many other levels of this contest, which says something for almost everyone involved. Thing is, everyone else did what you did better, but that’s not to say your level is bad, just not as good. The multiple paths were pretty neat, the easy way and hard way, but they weren’t that great. The platforming was nice, but not extraordinary. It was a decent level, but not on par with the others at all.
What does make it somewhat enjoyable is that odd but welcome speedrun quality that all your levels seem to have. It’s simple, basic platforming that has little to no distractions so it’s easy to speedrun, which is pretty neat-o if you ask me.

Graphics-3.5/5

Quite blocky but I liked the cavelike aspect to some of the areas, and the tiling was nice enough.

Other-3.5/5

+.5 I liked the snow pillars on the hard version. Pretty neat.

Overall-13.75/20

It was okay, with the hard-to-find speedrun quality, but not nearly on par with the others at all.
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Azeroth

Fun-7.25/10

For a beginner, it was a pretty decent showing; none too fancy but with some pretty neat ideas and a lot more than the usual first level. However, it’s not on par with the other levels for sure- I liked the block maze and the red coin hunt but ultimately it just wasn’t as good as some of the others and it bore semblance to many of them.

Graphics-4/5

It didn’t look exceptional, but the tiling was a good venture and it looked quite good.

Other-2.25/5

-.5 There’s a part with penguins in the ice maze that can actually prohibit you from going further. It should have been avoidable.
-.5 Enemy spam. Like bad type.
-.25 When you leave that cabin door sometimes you can fall straight into the hole with the orange blocks gone.
+.5 I wish my sling stars were as fluid as yours.

Overall-13.50/20

It wasn’t very great but it was a good start for sure, especially graphics wise.
----------------------------------
MP3 and SuperMIC

Fun-8.25/10

This was a blast, realizing the true talents of the two of you that for one reason or another hasn’t quite shone properly in previous LDCs. You two blend perfectly, SuperMIC with his technology and bravery, and Amp with her gameplay ideas and spirited fun.

Part one was where you truly shone brightest. The flashbacks were fun, the platforming was heavenly, the humor was great, and it was just a great trip. Simply marvelous.
The second one was a great concept but wasn’t quite as good as it could have been. You left out a lot of characters, and only 3 actually showed up. You teased a lot more appearances than there were, and there wasn’t really that much to do, and ultimately this felt more like a point-gathering gimmick than a needed part of the level. It was more of a movie than an actual level, with little gameplay and lots of exploring. It was fun and cute, but not a fantastic level. Seeing as it was our main feature, it could have been improved but it was fun and I won’t deny it much points for that. Your humor was still great.

The third one was a nice, fitting conclusion, if not as great as the first. The cabin was a bit tedious but a nice puzzle, and the platforming sections were tons of fun as well.
Overall, it was far from perfect and needed just a tiny bit more oomph but what the hell, it was a great collaboration. :D

Graphics-4.75/5

*drool* Looked so sexyyyyyyyyyyyyyyyy. You banged the graphics up. Santa’s castle was quite underwhelming but other than that, it was impeccable. The tiling, the decoration, the atmosphere you created was AWESOME. Everything just looked so remarkable. Great job.

Other 3/5
+1- Great attention to detail in many areas, especially the subtle ones like grabbing the FLUDD and Shine at once in part one, the leaping out of the pipe (how did you do that mid-level?), the fish not killing you as it turned around and whatnot.
-.5 The second level really needed a checkpoint system.
-.5 The ADT game was a great concept, but you could be glitched out of it and ultimately lose the whole level, mostly due to the green trap blocks. With the loading times of the level, that’s a pain in the ♥♥♥.
-.5 You could have told me that I reeeeally needed that hidden switch in Europe for a jump in Venezuela.
-.25 Speaking of which, why the hell is it that when I fall in Venezuela, I fall into Europe?
-.25 At the beginning of the level, the snowball that rolled down the hill and instakilled you was barely visible.
-.25 It’s unfairly easy to get squished in the spinning platform section with the blocks included, but there’s promise in that concept. Keep it.
+.5 It was incredibly cheap to find but the secret area in part one was very successful, and neat as well. The seven lives thing was pretty neat too, overall.
+.5 The cake is a lie was kind of one of those point ploys… but I was suckered, it was freaking awesome.

Overall-15.75/20

It needed just a bit more attention to detail, but it was a totally great level that should place near the top this competition.
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For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
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MessengerOfDreams
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Winter
2016 Story Contest

Thumbs Up given: 519 times
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Re: 17th Level Designer Contest

Postby SuperMIC » January 22nd, 2012, 7:42 pm

Mid-level pipe jump? Heheh, welcome to the world of moving blocks and green platforms my friend. High five ven? o/

...

Ven...? D:
<Arocado:> I'm Asian.
PROOF.

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^ Panik, you rock. ^

RUNOUW: DANGER AND DECEPTION: Read it! You could be in it!

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SuperMIC
The Legacy

 
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Re: 17th Level Designer Contest

Postby Venexis » January 22nd, 2012, 9:51 pm

\o

Never leave a bro hangin'. :P

Now that I'm here, congrats to all the entrants, especially the top four. Super close races are always nice to see, although maybe not close enough to tie to the hundredth decimal place next time would be nice. :P
Spoiler: show
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10/10, thanks FrozenFire :3

Or add me, at Venexis#9902.
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Venexis
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Re: 17th Level Designer Contest

Thumbs up x2

Postby Nwolf » January 23rd, 2012, 7:11 am

~MP3 Amplifier~ wrote:-0.5 – There is a really impossible section at the end. You either burn to death or squeeze to death, I don’t see any way out of it.


Or you use Rocket FLUDD :awe: (Man, I hoped SMIC would judge here. I mean, he always wants some kind of puzzle and that was a bit of a puzzle. And if I add a puzzle, he doesn't judge. :o_O: )

MessengerOfDreams wrote:the story was so rooted into your level series which I have not played into yet enough to know what’s going on.


I should have traded the first and the second sign in the level or add another sign which explains everything a bit more :facepalm:

...

...

18th LDC WITHOUT A STORY, HERE I COME :awe:
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Nwolf
Beware, fluffy

 
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My Precious Memory

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Re: 17th Level Designer Contest

Postby Karyete » January 23rd, 2012, 8:58 am

Is it just me or is MoD liking me more and more? :)
In all seriousness, MoD's comments on my level really made me feel talented. More talented than I really am.
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Major credit goes to l.m for this!

Museum of Monsters

Most recent SM63 / LL level: Flickering Forest
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Karyete
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LL Level Designer Contest Winner
LL LDC #4: Ruins/Temple

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Re: 17th Level Designer Contest

Postby MessengerOfDreams » January 23rd, 2012, 4:27 pm

Karyete wrote:Is it just me or is MoD liking me more and more? :)
In all seriousness, MoD's comments on my level really made me feel talented. More talented than I really am.


Pfft, really? :P Like I never liked you all before? You guys are all like some cosmically distant and weird but acceptable family. I don't not like any of you, even the ones I ban. I do however think your levelmaking skills have increased by a sizable margin.
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My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
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MessengerOfDreams
Moderator

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Winter
2016 Story Contest

Thumbs Up given: 519 times
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Re: 17th Level Designer Contest

Postby Charcoal » January 23rd, 2012, 5:19 pm

I've shown a huge improvement on my level designing skills.
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Charcoal
Prophet of Shadowsquid

 
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SM63 Level Designer Contest Winner
25quared: Mini-LDC #5

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Re: 17th Level Designer Contest

Postby White_Yoshi54 » January 23rd, 2012, 7:11 pm

I actually did worse than I thought but still good...I'm happy : D
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Thank you, Nin ^_^
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White_Yoshi54
Post FLUDDer

 
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Re: 17th Level Designer Contest

Postby Karyete » January 25th, 2012, 7:20 am

MessengerOfDreams wrote:
Karyete wrote:Is it just me or is MoD liking me more and more? :)
In all seriousness, MoD's comments on my level really made me feel talented. More talented than I really am.


Pfft, really? :P Like I never liked you all before? You guys are all like some cosmically distant and weird but acceptable family. I don't not like any of you, even the ones I ban. I do however think your levelmaking skills have increased by a sizable margin.


THIS. THIS IS THE COMMENT I HAVE BEEN WAITING FOR.
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Major credit goes to l.m for this!

Museum of Monsters

Most recent SM63 / LL level: Flickering Forest
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Karyete
Moderator

 
Posts: 1745
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LL Level Designer Contest Winner
LL LDC #4: Ruins/Temple

Thumbs Up given: 273 times
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