Now that is like winning in my opinion.
Congratz DarkBlaze on victory, though I was thoroughly surprised. xDOh yes, before Nworlds kills me, judgings:
LOONG LIST OF JUDGINGS PEOPLE: show
17th LDC Judgings:
MessengerOfDreams:
Fun – 8/10. I did enjoy playing this level indeed. Though to improve in the future, maybe make this feeling as though everything changes and varies within each section. For example, I felt throughout the level that similar ideas were sometimes shared within different sections of the level and that didn’t help to maintain the fun as much.
Graphics – 4.5/5. In my opinion I wasn’t too keen on the graphics this time round. I did like the way you mixed the snow with the castle wall tiles, but I wasn’t too keen on the way it was like cut-off almost. It just didn’t look very … tidy, that’s the only right word I can think of. In the future, I’d edge off the tiles, even if it’s just meant to be on the roof tiles, I think it’d personally look much neater. MP3 EDIT: I played this level again as I wasn’t sure about the graphics, and I decided to boost your score here, I think I was being too harsh. :3 Sorry for the confusion, but I’ll leave my old points here so you get an idea of what I would like you to do in the future.
Other – 3.5/5.
-1 – Quite a bit of lag and loading time for my laptop.
+0.5 – The storyline was pretty good, simple, but interesting. The reason it didn’t get a full point was because seeing sign after sign was a bit dull for me, personally.
+1 – I wasn’t sure whether to put this in graphics or not … but anyway, I liked some of items you put in that stood in for giant tiles. (for example, the huge ice cubes under the snow, covering the trees, I loved that look)
Overall – 16/20.
GMDragon11:
Fun – 8.65/10. I was surprised with how fun it was actually, though I think adding some more puzzles and challenges to the level really would’ve developed it more and made it a whole lot more worth while. In other words, it had potential to be a great level.
Graphics – 3.95/5. Most was fine, you made the shape of the land uneven which really helped the appearance of the level. Though there were quite a lot of small problems. For example, in the second transition when you get the invincibility and you smash through all those ice cube bricks. It leaves cut-off in the side, you should try and refrain from doing that, otherwise it just looks untidy. Also – you didn’t really vary with the tiles, it was just snowy the whole way through.
Other – 2.5/5.
-1 – Some of the lag is very bad, making it almost impossible to get into a green platform in the second transition.
0 points – The script was mediocre in my opinion. As well as the level itself only being basic, so no extra points for that.
-0.5 – It wasn’t very challenging, the silver stars were very easy to find.
+1 – However, I personally think the music suited well.
Overall – 15.1/20.
DarkBlaze:
Fun – 9/10. This could’ve been full marks, but the lag in the first transition really didn’t help. But I loved the layout and shape of the level – I really enjoyed this though I’m not sure if it’s for that particular reason.
Graphics – 5/5. The snow and the grass tiles really mixed and the decorations were great. Definitely full marks on graphics!
Other – 1.5/5.
-1.5 – So much lag! D: I know you warned us, but I’m mixing two points together here, there is only one green platform in a rotating circle in the first transition, and the lag slows it down anyway. Then it’s almost impossible to triple jump onto the next ledge when there’s a penguin there and it’s lagging as hell. So yeah, this was a major issue for me. (only marked you down 1.5 because I marked you down in fun for it, but it was still pretty bad)
0 marks – The music is about average in my opinion, so no extra marks here.
Overall – 15.5/20.
MushYoshi:
Fun – 7/10. It was pretty fun and though it was short, the obstacles were fairly balanced in skill in my opinion. Though there weren’t many new ideas with the block manipulation and green platforms directions, that would’ve been a lot more challenging and fun.
Graphics – 3/5. The graphics were … mediocre. Nothing too special, it’s mostly geometric and personally, nowhere near enough decorations. But there’s no cut-off, so it’s not a huge problem.
Other – 4/5.
+1 – Just normal loading time, and no lag pretty much.
-0.5 – The level as a whole doesn’t really have a point, it’s just random obstacles and no real story.
+0.5 – I’m not a big fan of the music, but I suppose it does fit OK.
Overall – 14/20.
skjung2034:
Fun – 6.95/10. I really found this level enjoyable, but do you know what annoyed me? The fast obstacles and the Hover FLUDD. The fast obstacles were tedious and the Hover FLUDD wasn’t really needed that much, it should’ve been more of a platforming challenge.
Graphics – 4/5. Most graphics are exceptional, it’s just that the greenhouse inside the house of Mario has grass tiles cut-off, which is a bit ugly in my opinion.
Other – 3.5/5.
+1 – No lag or loading time, it felt so free.
-0.5 – The story of the level isn’t too original, as it already exists, you could’ve done something a bit more different and interesting.
0 marks – It was a bit short, but it wasn’t badly short or anything. It was a good level.
Overall – 14.45/20.
AzErOtH:
Fun – 7.5/10. I thought it was very fun, but you really needed to increase the length of the level. It was only small and I personally much prefer longer levels. Maybe it’s something you could do in the future?
Graphics – 4/5. Most of the graphics were great, but in the cabin I thought it was very bare and you needed some more decoration.
Other – 3/5.
+1 – No lag or loading time, which is great.
-1 – There’s a bug in the level, where you can’t see a warp pipe to one of the sling stars, and then when you leave the room that the sling star takes you to, you end up falling down a ravine. :3
Overall – 14.5/20.
Karyete:
Fun – 7/10. It was quite fun, but it was also short and easy. In the future, the increase the enjoyable level, it could be longer and have more difficult challenges, but that’s just my opinion.
Graphics – 3.75/5. Most of the graphics were mediocre, but some parts were mainly geometric and not much variation in the tile choices. I also saw a small amount of cut-off (not noticeable though) in a couple of places and a lot of the first sections didn’t have many decorations at all.
Other – 3/5.
+1 – No lag or loading time.
-1 – There is a bug somewhere, I can’t seem to jump from one of the green platforms leading up onto a platform diagonally under it, I can’t remember where though.
Overall – 13.75/20.
Kirby859:
Fun – 6/10. I found it quite fun. Although what I really didn’t like about it was that the silver stars, in my opinion were a bit frustrating to find and retrieve. The switch at the end is also annoying, many times even a triple jump wouldn’t get me across the last jump, then I had to work out that I need to use spinner attack.
Graphics – 4/5. Most of the graphics, if not all, were great. But it was all very geometric, and not much variety in tilesets and neither in tile shapes. I suppose that’s something you could improve on in the future.
Other – 2.5/5.
0 marks – No lag, but a bit of loading time.
-0.5 – Could’ve been a bit longer, the level itself is short and simple and making it a bit more lengthy would really help it along.
Overall – 12.5/20.
Nworlds:
(Part 1)
Fun – 7/10. Though the difficulty was high, the level itself was pretty enjoyable. Though it could’ve been improved a lot, of course, unfortunately I can’t think of anything new that I haven’t already said below.
Graphics – 3/5. I wasn’t too pleased with the tile placement. There was a lot of cut-off with the cave tile and with the lava and the cave section. Personally, I think you can do better than that.
Other – 3.5/5.
+1 – No lag or loading time.
-0.5 – In the ice maze near the beginning, there’s a bug, where one of the ice cubes can push you off the edge, which is inconvenient.
0 marks – I would’ve marked you down for already using shadow lights, but that would’ve been unfair as you weren’t using them in the exact same way, so I’ll leave it as neutral.
-0.5 – There is a really impossible section at the end. You either burn to death or squeeze to death, I don’t see any way out of it.
+0.5 – The co-ordination of the blocks in the ice maze I thought was pretty good.
Overall – 13.5/20.
(Part 2)
Fun – 8/10. Wow … this level was fun. It was long but not too long, it was challenging but not too challenging – it seems you had the perfect balance. EXCEPT that for many of the reasons mentioned in the other section, that partly ruined the fun for me.
Graphics – 4.5/5. Still a bit of cave cut-off in places, but nowhere near as noticeable or as bad. The rest of the decorations and tile placements were brilliant.
Other – 3/5.
+1 – No lag or loading time again.
-0.5 – Once again, some of the blocks in the ice maze push you out of it and therefore you have to start all over again.
-0.5 – I think you could’ve been original with your ideas a bit more, the green blocks and platforms idea was great, but the ice maze was repeated and I think a bit more variety would really help it get a higher mark.
Overall – 15.5/20.
Overall Score of both levels:
14.5/20
Yoshi999:
Fun – 4/10. I’m sorry, I didn’t personally find that level very interesting. In my opinion, it was too normal. It needed a big change, some really big ideas to grab your attention with, otherwise it’s really just a bit of a boring level.
Graphics – 3.9/5. The graphics were pretty much mediocre … though some more decoration would be nice and more tile variation would also help to boost the score.
Other – 4/5.
+1 – No lag or loading time.
0 marks – The three warp pipes at the beginning confused me, but I thought the idea was alright, so I’ve left it at neutral.
Overall – 11.9/20.
KevinOC:
Fun – 6/10. As I didn’t get to do players mode in the level designer (read more in the other section) I could only judge on what I had played already. Though I wasn’t disappointed with the fun level, I’ll give you that.
Graphics – 4.2/5. The graphics were OK … but it didn’t really have much tile variation (in shape and layout, not tilesets themselves) and there was a bit of minor cut-off in the second transition.
Other – 2/5.
-2 – This level takes soo long to load! :O I had to view it in editing mode, so sorry if it wasn’t the best judging ever.
+1 – Though I think that the way the level was made was pretty good. It was quite maze-like, because we didn’t know where certain paths were taking us and that had a pretty good game-play atmosphere.
Overall – 12.2/20.
There ya go!
MessengerOfDreams:
Fun – 8/10. I did enjoy playing this level indeed. Though to improve in the future, maybe make this feeling as though everything changes and varies within each section. For example, I felt throughout the level that similar ideas were sometimes shared within different sections of the level and that didn’t help to maintain the fun as much.
Graphics – 4.5/5. In my opinion I wasn’t too keen on the graphics this time round. I did like the way you mixed the snow with the castle wall tiles, but I wasn’t too keen on the way it was like cut-off almost. It just didn’t look very … tidy, that’s the only right word I can think of. In the future, I’d edge off the tiles, even if it’s just meant to be on the roof tiles, I think it’d personally look much neater. MP3 EDIT: I played this level again as I wasn’t sure about the graphics, and I decided to boost your score here, I think I was being too harsh. :3 Sorry for the confusion, but I’ll leave my old points here so you get an idea of what I would like you to do in the future.
Other – 3.5/5.
-1 – Quite a bit of lag and loading time for my laptop.
+0.5 – The storyline was pretty good, simple, but interesting. The reason it didn’t get a full point was because seeing sign after sign was a bit dull for me, personally.
+1 – I wasn’t sure whether to put this in graphics or not … but anyway, I liked some of items you put in that stood in for giant tiles. (for example, the huge ice cubes under the snow, covering the trees, I loved that look)
Overall – 16/20.
GMDragon11:
Fun – 8.65/10. I was surprised with how fun it was actually, though I think adding some more puzzles and challenges to the level really would’ve developed it more and made it a whole lot more worth while. In other words, it had potential to be a great level.
Graphics – 3.95/5. Most was fine, you made the shape of the land uneven which really helped the appearance of the level. Though there were quite a lot of small problems. For example, in the second transition when you get the invincibility and you smash through all those ice cube bricks. It leaves cut-off in the side, you should try and refrain from doing that, otherwise it just looks untidy. Also – you didn’t really vary with the tiles, it was just snowy the whole way through.
Other – 2.5/5.
-1 – Some of the lag is very bad, making it almost impossible to get into a green platform in the second transition.
0 points – The script was mediocre in my opinion. As well as the level itself only being basic, so no extra points for that.
-0.5 – It wasn’t very challenging, the silver stars were very easy to find.
+1 – However, I personally think the music suited well.
Overall – 15.1/20.
DarkBlaze:
Fun – 9/10. This could’ve been full marks, but the lag in the first transition really didn’t help. But I loved the layout and shape of the level – I really enjoyed this though I’m not sure if it’s for that particular reason.
Graphics – 5/5. The snow and the grass tiles really mixed and the decorations were great. Definitely full marks on graphics!
Other – 1.5/5.
-1.5 – So much lag! D: I know you warned us, but I’m mixing two points together here, there is only one green platform in a rotating circle in the first transition, and the lag slows it down anyway. Then it’s almost impossible to triple jump onto the next ledge when there’s a penguin there and it’s lagging as hell. So yeah, this was a major issue for me. (only marked you down 1.5 because I marked you down in fun for it, but it was still pretty bad)
0 marks – The music is about average in my opinion, so no extra marks here.
Overall – 15.5/20.
MushYoshi:
Fun – 7/10. It was pretty fun and though it was short, the obstacles were fairly balanced in skill in my opinion. Though there weren’t many new ideas with the block manipulation and green platforms directions, that would’ve been a lot more challenging and fun.
Graphics – 3/5. The graphics were … mediocre. Nothing too special, it’s mostly geometric and personally, nowhere near enough decorations. But there’s no cut-off, so it’s not a huge problem.
Other – 4/5.
+1 – Just normal loading time, and no lag pretty much.
-0.5 – The level as a whole doesn’t really have a point, it’s just random obstacles and no real story.
+0.5 – I’m not a big fan of the music, but I suppose it does fit OK.
Overall – 14/20.
skjung2034:
Fun – 6.95/10. I really found this level enjoyable, but do you know what annoyed me? The fast obstacles and the Hover FLUDD. The fast obstacles were tedious and the Hover FLUDD wasn’t really needed that much, it should’ve been more of a platforming challenge.
Graphics – 4/5. Most graphics are exceptional, it’s just that the greenhouse inside the house of Mario has grass tiles cut-off, which is a bit ugly in my opinion.
Other – 3.5/5.
+1 – No lag or loading time, it felt so free.
-0.5 – The story of the level isn’t too original, as it already exists, you could’ve done something a bit more different and interesting.
0 marks – It was a bit short, but it wasn’t badly short or anything. It was a good level.
Overall – 14.45/20.
AzErOtH:
Fun – 7.5/10. I thought it was very fun, but you really needed to increase the length of the level. It was only small and I personally much prefer longer levels. Maybe it’s something you could do in the future?
Graphics – 4/5. Most of the graphics were great, but in the cabin I thought it was very bare and you needed some more decoration.
Other – 3/5.
+1 – No lag or loading time, which is great.
-1 – There’s a bug in the level, where you can’t see a warp pipe to one of the sling stars, and then when you leave the room that the sling star takes you to, you end up falling down a ravine. :3
Overall – 14.5/20.
Karyete:
Fun – 7/10. It was quite fun, but it was also short and easy. In the future, the increase the enjoyable level, it could be longer and have more difficult challenges, but that’s just my opinion.
Graphics – 3.75/5. Most of the graphics were mediocre, but some parts were mainly geometric and not much variation in the tile choices. I also saw a small amount of cut-off (not noticeable though) in a couple of places and a lot of the first sections didn’t have many decorations at all.
Other – 3/5.
+1 – No lag or loading time.
-1 – There is a bug somewhere, I can’t seem to jump from one of the green platforms leading up onto a platform diagonally under it, I can’t remember where though.
Overall – 13.75/20.
Kirby859:
Fun – 6/10. I found it quite fun. Although what I really didn’t like about it was that the silver stars, in my opinion were a bit frustrating to find and retrieve. The switch at the end is also annoying, many times even a triple jump wouldn’t get me across the last jump, then I had to work out that I need to use spinner attack.
Graphics – 4/5. Most of the graphics, if not all, were great. But it was all very geometric, and not much variety in tilesets and neither in tile shapes. I suppose that’s something you could improve on in the future.
Other – 2.5/5.
0 marks – No lag, but a bit of loading time.
-0.5 – Could’ve been a bit longer, the level itself is short and simple and making it a bit more lengthy would really help it along.
Overall – 12.5/20.
Nworlds:
(Part 1)
Fun – 7/10. Though the difficulty was high, the level itself was pretty enjoyable. Though it could’ve been improved a lot, of course, unfortunately I can’t think of anything new that I haven’t already said below.
Graphics – 3/5. I wasn’t too pleased with the tile placement. There was a lot of cut-off with the cave tile and with the lava and the cave section. Personally, I think you can do better than that.
Other – 3.5/5.
+1 – No lag or loading time.
-0.5 – In the ice maze near the beginning, there’s a bug, where one of the ice cubes can push you off the edge, which is inconvenient.
0 marks – I would’ve marked you down for already using shadow lights, but that would’ve been unfair as you weren’t using them in the exact same way, so I’ll leave it as neutral.
-0.5 – There is a really impossible section at the end. You either burn to death or squeeze to death, I don’t see any way out of it.
+0.5 – The co-ordination of the blocks in the ice maze I thought was pretty good.
Overall – 13.5/20.
(Part 2)
Fun – 8/10. Wow … this level was fun. It was long but not too long, it was challenging but not too challenging – it seems you had the perfect balance. EXCEPT that for many of the reasons mentioned in the other section, that partly ruined the fun for me.
Graphics – 4.5/5. Still a bit of cave cut-off in places, but nowhere near as noticeable or as bad. The rest of the decorations and tile placements were brilliant.
Other – 3/5.
+1 – No lag or loading time again.
-0.5 – Once again, some of the blocks in the ice maze push you out of it and therefore you have to start all over again.
-0.5 – I think you could’ve been original with your ideas a bit more, the green blocks and platforms idea was great, but the ice maze was repeated and I think a bit more variety would really help it get a higher mark.
Overall – 15.5/20.
Overall Score of both levels:
14.5/20
Yoshi999:
Fun – 4/10. I’m sorry, I didn’t personally find that level very interesting. In my opinion, it was too normal. It needed a big change, some really big ideas to grab your attention with, otherwise it’s really just a bit of a boring level.
Graphics – 3.9/5. The graphics were pretty much mediocre … though some more decoration would be nice and more tile variation would also help to boost the score.
Other – 4/5.
+1 – No lag or loading time.
0 marks – The three warp pipes at the beginning confused me, but I thought the idea was alright, so I’ve left it at neutral.
Overall – 11.9/20.
KevinOC:
Fun – 6/10. As I didn’t get to do players mode in the level designer (read more in the other section) I could only judge on what I had played already. Though I wasn’t disappointed with the fun level, I’ll give you that.
Graphics – 4.2/5. The graphics were OK … but it didn’t really have much tile variation (in shape and layout, not tilesets themselves) and there was a bit of minor cut-off in the second transition.
Other – 2/5.
-2 – This level takes soo long to load! :O I had to view it in editing mode, so sorry if it wasn’t the best judging ever.
+1 – Though I think that the way the level was made was pretty good. It was quite maze-like, because we didn’t know where certain paths were taking us and that had a pretty good game-play atmosphere.
Overall – 12.2/20.
There ya go!
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