18th Level Designer Contest

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Re: 18th Level Designer Contest

Postby Asterocrat » January 26th, 2012, 10:27 am

NanTheDark wrote:*checks Nworlds' list of participants*

There's like 24 people in there... This is going to be intense.


N. You forgot my name :3
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Re: 18th Level Designer Contest

Postby Nwolf » January 26th, 2012, 10:38 am

Star king wrote:
NanTheDark wrote:*checks Nworlds' list of participants*

There's like 24 people in there... This is going to be intense.


N. You forgot my name :3


Actually not.

Remember your post where:
Star king wrote: *gets nuked and thrown out of window*


I just took that post and placed it in the list. Means, you are The Guy Who Got Nuked And Thrown Out Of Window :awe:
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Re: 18th Level Designer Contest

Postby Venexis » January 26th, 2012, 3:32 pm

Ok... so it seems no matter what I do, my level code corrupts as soon as I try to load it again. Anyone know what's going on? Because there doesn't appear to be anything visually wrong with the code, either...
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Re: 18th Level Designer Contest

Postby ~MP3 Amplifier~ » January 26th, 2012, 3:43 pm

As in corrupts do you mean that the level changes around? If there's nothing visually wrong with the code then that's what i've sorta guessed. and if i'm right then i'm not sure because it's never happened to me before :3
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Re: 18th Level Designer Contest

Postby Venexis » January 26th, 2012, 4:25 pm

No, if it was that I'd just measure the relative displacement of each tile/item, and more them in the opposite direction by that magnitude. I mean the code doesn't load up at all, it goes to the blue "undefined" background, but with the grid tiles over it, and freezes the internet for a couple minutes until an abort script notification pops up and I can kill it. I also know for a fact that it's not lag, because the level is much smaller than typically, even for a half finished level (As in maybe a total of 500 tiles, and probably a lot less)... There's nothing that should be going wrong, and it is anyway.
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Re: 18th Level Designer Contest

Postby SuperMIC » January 26th, 2012, 5:12 pm

Terrorist block attack?

@Sax. :P
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Re: 18th Level Designer Contest

Postby Harmless » January 26th, 2012, 7:17 pm

NanTheDark wrote:*checks Nworlds' list of participants*

There's like 24 people in there... This is going to be intense.


24 people... I'll be glad if I get above 12th. :o_O:
Expect something cool here soon!

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Re: 18th Level Designer Contest

Postby Nwolf » January 26th, 2012, 10:33 pm

TheHarmless wrote:
NanTheDark wrote:*checks Nworlds' list of participants*

There's like 24 people in there... This is going to be intense.


24 people... I'll be glad if I get above 12th. :o_O:


Actually there are 25 people in the yellow section now and 2 in orange (these two will probably not enter)

...

...OMG
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Re: 18th Level Designer Contest

Postby GMDragon11 » January 27th, 2012, 4:55 am

There's no way you'll be calling me "LegendaryGM" at this rate.

You know you wanna watch it.....
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Re: 18th Level Designer Contest

Postby ~MP3 Amplifier~ » January 27th, 2012, 8:30 am

Ven i think i know what you mean, i have had something like that before where it doesn't lag but takes ages to load. Is there a chance you put a lot of tiles down to fill gaps or something? (if you know what i mean)
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