by Venexis » January 26th, 2012, 4:25 pm
No, if it was that I'd just measure the relative displacement of each tile/item, and more them in the opposite direction by that magnitude. I mean the code doesn't load up at all, it goes to the blue "undefined" background, but with the grid tiles over it, and freezes the internet for a couple minutes until an abort script notification pops up and I can kill it. I also know for a fact that it's not lag, because the level is much smaller than typically, even for a half finished level (As in maybe a total of 500 tiles, and probably a lot less)... There's nothing that should be going wrong, and it is anyway.

10/10, thanks FrozenFire 
Or add me, at Venexis#9902.