MP3 Amplifier
Fun: 7.25/10. Wow, that was a very fun level. I enjoyed jumping throughout the area and getting through the obstacles. As for Part 1, the split pathway was neat, and especially getting the red coins.
However, as I was going down the Animal route, there was this one part with the moving blocks that, as described by the sign, that you will need to exercise your patience to get through it. But I had no patience and still got through it going down the sides, which kinda reduced the challenge for me.
As for Part 2, very well done. The music was best fitting for the boss, a little bit for the throughout level itself, but I probably shouldn't be complaining about that.
Speaking of the boss Normabot, he is fairly easy. All there was trying to stop me was some bullet bills, which also very well helped me going up. I would say a few more blocks and some enemies to spice up the challenge, maybe other gimmicks so.
The third part was really just a small relief of the series, thus not really making you do much. But it was a nice touch, especially the music.
Overall, neatly done. Definitely worthwhile.
Graphics: 4/5. Absolutely (ALMOST) flawless. There were a few places with overlapping frontal tiles, but the space between them actually made a difference (and this coming from a guy who doesn't like putting too much front-tile overlapping, yup). But there was this one area that was in the second part, I think in the beginning, where you had this decor pattern of a mushroom body, twig body, and vine body on top of each other, and it just didn't really fit with the rest of the glorious decoration. Sorry. Also, I'd add that the part where you end (third part) needs some decor.
Other:
- Solid dialogue. I think a few other characters could be in it, but oh well. :3 (+1)
- I think just ripping the souls out of animals is a little less gruesome, but at least it was a good match for the theme. (+0.5)
- ... uhh... what CAN I think of something bad to say about this level? Not really anything. But that it was a LITTLE bit short time-wise. However, to counteract that, the music choice with Lana Del Ray was good. (0)
Total: 4.5/5
Overall, I give this entry a score of... 15.5/20! This is a very solid entry from the usual scores that I've seen in the past LDC threads (yes I study Runouw history, deal with it ). Keep up the great work and MAKE MOAR OF THESE LEVELS.
Nwolf/Karyete
Fun: 4/10. The beginning wasn't really that much, although it did start out interesting with the doors and what was behind them. Proceeding into the Trip to Heaven (or something like that), things got funner (yes, I just used that made up word. U mad? ) with all the platforming and fairly good difficulty.
But, of course, there's one problem. Enemy spam was EVERYWHERE. Except for that last part before the end, which I thought was very well done. Sadly, the score went downhill when the only thing stopping me from reaching the red coins (not the end) was enemies, and a few pitfalls into impending doomness. I guess that one room with all the water blocks was an exception, but that one penguin in that same room blocked a red coin from successfully being reached. It was a bummer, and as a result, I never got to complete the level fully.
As a side note, that Cloud room area with all the bullet bills was more of a tedious time-waster, not really a challenge. I simply stood above the red coin and did an endless spin attack session, which bored me.
Graphics: 3.5/5. Very well done. Some of the areas were excelling in graphics, others not. Especially in the beginning, when Mario was still dead. It wasn't really as decorative (think rocks, dead plants) as the Goddly Garden (which was a nice touch in graphics). However, the coin art was interesting. Nothing else to say, really.
Other:
- There was some interesting creativity with the level, especially with the different rooms and red coi- err, red medals. (+0.5)
- I am, however, VERY shaky on the plotline. While in the first part, before you get the shine, it mentions something about the mushroom kingdom burning. Then we go to a completely new scene with Godd's palace/residential area/haeven being attacked? The plotline is not very consistent, and as a result, it did not bode well for me. (-1.5)
Total: 2/5
Overall, this entry gets a score of...
9.5/20! This needs a bit of editing, but otherwise, it is a neat level to play in spare time.
And, if you're reading this with your little sister, DAAAAAWWWWWW
Ok, enough with the big bro embarrassment. Let's get to my review.
Fun: 6/10. All right, all right. For a MoD level, I expected something a little more interesting- it felt oddly lacking in a lot of areas... But in all honesty, simplicity of the rooms and a few incredibly narrow jumps aside, I still think this deserves quite a bit of score, for it still kept me entertained for hours (although some parts I was hopelessly stuck for 10 minutes because I didn't know where to go, such as the castle area).
Nothing else really to say, but the level with all the other components was still really enjoyable.
Graphics: 4/5. EGUAFGJAWIGMEKEQWYQOTL *head explodes*
Damn you and your amazing graphics/coin work. You make me jelly.
Although there was a few parts where the tiling didn't really seem to complement the other parts that it was attached to. And there was a few edge cut-offs in some of the tileworking. Otherwise, the rest was really quite amazing. Also, I didn't see much decor in the fortress area, not that it needs too much.
Other:
- EGAAAAAHHHH AMAZING AND VERY IN-DEPTH STORYLINE FTW (+2)
- Let see, what incredibly minor detail to pick on MoD's level just to piss him off... *is shot* (-0)
- Actually, there is one thing that is interesting. What DID the books have any relation to the original story? And the only time I really remember Mario with books is in SM64, the Boo world, 3rd star. Unless if it was in a Paper Mario game, which I really only played Super Paper Mario currently. (-0.5)
Total: 4.5/5
Overall, this obvious 1st place entry gets a score of...
14.5/20! Wow, it's your lucky number!