SuperMIC- Timpani and Blumiere-The Untold Story
Overall: 17/20
Fun: 8/10
Where to start? While I do think it’s a bit of a bore to have to read so much before playing a simple level, the overall story was told well, and the adventure along the way was fun. The challenges were well executed, and I didn’t find any lag while playing. In Part 2 when I obtained Metal Mario, there was an area I couldn’t access but I need it to progress. The coding shows a platform that’s supposed to be there, but I don’t believe it ever comes…I didn’t take off for that, but I just want you to know. But all in all, this was pretty fun. I also liked the Red Coin challenges you threw in and the music choices as well.
Graphics: 5/5
Excellent! No cutoff, and every tile set looked like it belonged there.
Other: 4/5
+1 For the Blooper Mini-Boss. It was appealing.
Overall, well done! This level looked good and was fun to play.
DarkBlaze- Grey Garden Station
Overall: 13.5/20
Fun: 7 /10
This level was pretty fun. The buildings looked nice and the challenge was just right. It might have seemed a bit linear in some parts, but mostly it was well done. I liked the variation in platforming and the Flame Towers were placed well. Keep up the good work.
Graphics: 4/5
The item placement was fine, yet I felt that in some parts the grass touching the black tiles didn’t look right. That seemed like cutoff in my eyes. The rest did look nice, however.
Other: 2.5/5
-.5 In the later areas there was a little bit of enemy lag.
Overall, a nice level with only a few problems. Fix that enemy lag, and maybe find a different way to mix those 2 tile types together, and this level can easily be improved.
Harmless-Nostalgia World
Overall: 14.5/20
Fun: 7.5/10
The idea and adventure was good. I liked some of the things you did such as the remake of the two SMB3 levels, using the moving platforms for bouncing off. However, some things were weird for me…in Phase 2 of the NES boss, when that thing chasing you…was that supposed to resemble something? I thought it was strange how just some stone blocks were chasing Mario. And those clouds…I know they’re for decoration, but some were in places that just threw me off. But it was still enjoyable.
Graphics: 3/5
In part 3 when the NES consumes Bowser, that area with Signs could have been fixed a bit. They would look nicer just touching the ground slightly so it doesn’t appear to be cutoff. Also the NES in that part is layered over the red tiles, so you can see the whole Turbo Fludd Box. And it part 4, that layering of grass just doesn’t look right as little cliffs. I don’t think it works well with grass tiles. However, the rest looked fine. I know the castle doesn’t need scenery, and the 4th part was well done. The good balanced out with the bad here.
Other:4/5
+.5 I liked the coin blocks.
+.5 The humor was nice too.
Overall, a great experience that people should try out for some nostalgia.
GMDragon11-Coast Travels
Overall: 12/20
Fun: 6.5 /10
This level was okay, but some things seemed to bug me, such as with the Metal Star. What was its purpose? I could crush some underwater blocks to release a platform that wasn’t needed. I could just have avoided it to go on my way. The multiple paths near the end were nice, though. Overall it was okay, but I felt that some things included weren’t needed.
Graphics: 2.5/5
Yikes. Desert and Jungle Tiles don’t go together. If you just let them touch, it looks like there’s cutoff. And I’m not sure if you wanted the coins and items to appear behind the breakable blocks, but I don’t like it when they’re in front, because the blocks become pointless. I also didn’t like some things such as random background tiles behind an underwater pipe. Although I did see you tried putting scenery in places, the cutoff really hurt the score.
Other: 3/5
Nothing I found special.
An okay level that could improve greatly if the graphics were given an overhaul. Don’t just mix tile sets like that.
Star King & MP3 Amplifier- Super Mario Adventure: The Mirror Island
Overall: 17.5/20
Fun: 8.5/10
I love the idea of this mini-series. How the stone recreates memories and you play through past games. The puzzles and challenges were exciting. The one thing that killed me here was the loading time. I’m the guy that sucks at SM63 platforming, and when I have to wait for more than a minute to play again repeatedly, it makes me just want to hurry up and get this level over with. Luckily, it was better in the other parts. Some things really stood out, like the rotating area in Part 4. That was the true Super Mario Bros final castle spirit. I applaud you for the effort you’ve taken to make such a big series.
Graphics: 4.5/5
The graphics were stunning. I didn’t really see any cutoff, and the scenery was shown off well. Only thing was that I felt that parts of Mirror Mount just didn’t look appealing. I didn’t like some of the snow/brick/grass mix. But that’s just my taste.
Other: 4.5/5
+1.5 The bosses and block enemies were cool. Especially some aspects like the Donkey Kong Barrels.
Fantastic job, you two! This is definitely trophy worthy.
Kirby859-Not Tubular
Overall: 14.5 /20
Fun: 7/10
I did see the feeling of Kaizo in this level, and it was enjoyable. I just felt it was a little too simple for my taste. However, the challenges you put were well thought out, and I commend you for that.
Graphics: 4.5/5
For the most part everything looked pretty. The only thing I didn’t like was the touching of the grey brick with the jungle tiles. I just don’t like the way they mix when they are right next to each other. The rest though, good job.
Other: 3/5
Nothing I found that wowed me.
Overall I like it! But maybe people who prefer short challenges will like it even better than myself.
Bomberman101-Mario’s Trip to Runouw
Overall: 14.5/20
Fun:8 /10
This level I enjoyed quite a bit. Having two completely different paths you can take in the level makes it fantastic! I played through the first part twice and had fun going through saving Peach and Daisy. The 2nd part wasn’t as well put together, as I felt it was too simple just going through some blocks with Turbo Fludd. But in total I had fun playing.
Graphics: 4/5
One problem I found was the fact that some water was higher than it should have been. And some signs were cut off from the ground as well. But besides that things didn’t look too bad.
Other: 2.5/5
-.5 A bit of lag when I ran into large crowds of enemies.
A exciting level that will want you to play through twice, with a few errors that need fixing.
Nwolf- Big Boo’s Rainbow Road
Overall: 16/20
Fun: 8/10
This level really brought back some memories. I could remember all the areas I had explored in this level as with in Super Mario 64. A lot of neat stuff packed into a small mansion. I also enjoyed what you did with Rainbow Road as well, with the high gravity tricks implemented. The challenges were to my liking, and you have made a level that is sure to leave people thinking about the original game.
Graphics: 4.5/5
One thing that didn’t make sense to me was the random water placement in Rainbow Road. I mean, I understand for some of it, but other water placements just seemed completely pointless, like the very first ones at the start of Rainbow Road. However, the mansion looked nice, and I could relate it to the original one in SM64. And the colorful blocks on Rainbow Road really stood out.
Other: 3.5/5
+.5 I liked how the piano looked.
A very fun level to explore that will give everyone old and new an appreciation of SM64.
Buffooner- Shyguy’s Island
Overall: 17/20
Fun: 9/10
Hooray! A Yoshi’s Island themed level! But of course I will still judge this while remaining unbiased. Yet, this level was very well executed, and I had a ton of fun playing it. The uplifting sound of that 1st alternate music really set a good mood for this level. I felt this had the perfect balance of difficulty. And I loved that idea of putting the red coins behind normal ones, I could really feel the resemblance. Those jumping trampoline blocks were good too. One thing I should note however, was that in that little area that you got when you exited that first bonus cave with the spinning platform, you can do a triple jump and dive to get through and reach the three coins. However, this was a great level overall!
Graphics: 5/5
Very pretty scenery and it looks just like a real YI level would be set up. Although the ending green brick/jungle tile mix looks weird to me, I understand that’s how the real levels are like.
Other: 3/5
Nothing that I saw that really made me feel that this level deserved to lose or gain extra points.
This level can be enjoyed by everybody, and I’m hope you’ll place in this contest.
Lordpat-Madness Garden Galaxy
Overall: 14.5/20
Fun: 7.5/10
I liked all the options you gave with the 3 paths. There was some enjoyable platforming with all of them. I think you could have added some variety with all those flame towers in the third path, but that’s just my opinion. There was a lot to explore, and I had fun checking out each part.
Graphics: 4/5
One of things that bothered me was right at the beginning: mixing checkered and jungle tiles. When you mix complex tiles like jungle with simple bricks, it looks too weird. Also, in that area with the first shine on the comet, those fences weren’t properly aligned.
Other: 3/5
Nothing special.
This is a good level, and by fixing the graphic problems it can become even better.
Arceus79-Flying amongst Mario 3!
Overall:10.5 /20
Fun: 5/10
I know you tried to make this a fun recreation of the airships in SMB3, but…here, it just felt way too simple for me. All I had to do was jump a few gaps and dodge a few easy Bullet Bills, and I was done. I just don’t like how quickly this level could be done in general.
Graphics: 3/5
I understood you put a good faith effort into recreating those airships, and I like that. Yet I don’t like that steel tile just going into the Jungle tile like that at the very start- it just doesn’t look natural. Also I would have liked more coin placement to make the level look a little nicer, because I know you can’t add much scenery on an airship.
Other: 2.5/5
-.5 You didn’t start Mario at the right place…you put him near the Shine. Maybe test your level to make sure that doesn’t happen?
This level really needs some work. You can make a more challenging airship level and still make it more fun and exciting. And never forget little things like Mario’s start placement!
Blackyoshi-Yoshi Mania
Overall: 16.5/20
Fun: 8.5/10
Another Yoshi-themed level, and it’s also well made as well! I just like the way these two parts were set up. You think you’ve found everything, but then suddenly you find another area to explore. I obtained all Red Coins and Stars in both levels, and getting them was fun as well. I liked the difficulty as well as the creativity with some areas such as that mushroom filled part of the cave. Although there was a bit of loading time as well as a little lag in the main part of the cave, overall this level was great and I hope others try it out as well.
Graphics: 4.5/5
The scenery here was very pretty, and the whole island looked gorgeous . A slight bit of cutoff I found with a vine at the end of Part one. Two pieces were disconnected. But besides that, item placement was great.
Other:3.5/5
+.5 I really did like the Cave’s layout.
Nice job. Keep up the good work, and if you can reduce lag, that helps a lot.
MushYoshi-Bowser’s Lava Lake
Overall: 13 /20
Fun: 6.5/10
This level was fun, but it felt a bit too repetitive in my eyes. Many of the blocks had similar patterns and there weren’t many enemies or challenges in this level. There was also a tiny bit of lag. The lack of variety simply made this too…simple.
Graphics: 3.5/5
While you did add some background objects to certain parts, some areas didn’t have any scenery or coins and looked bland. Much of the area was okay, but nothing really looked amazing in this level.
Other: 3/5
Nothing special here.
An average level that could use some additional item placement and challenge as well as some more creativity.
Cedrico2k-SM64 Whomp’s Fortress Star 2
Overall: 12.5/20
Fun:5.5/10
I could see that you were trying to portray Whomp’s Fortress, but I don’t think you gave it a proper remake. There were many areas to explore in the original, and I found this one lacking in detail. Some areas did create nostalgia here, but I feel that you could have added more.
Graphics: 4/5
Some areas could have used more item placement such as coins. There wasn’t any cutoff, and you can’t add too much scenery to bricks.
Other: 3/5
Nothing special.
Overall, this level should be added on to really show people what the original course was all about. Until then, Whomp’s Fortress will not be given the kudos it deserves.
Cedricko2k (brother)-Super Mario Bros. Final Series
Overall: 5/20
Fun: 1/10
I’m sorry to say that these look like the levels that a moderator would disapprove. Tons of enemy spam, little variety, and a lack of effort in general. And any level that can be disapproved without a second thought is not one that should be entered into a Level Designer Contest.
Graphics: 1/5
The item placement was done very badly…and the cutoff was just plain horrible. You could see other areas right next to each other. There was barely an effort to make this level look good.
Other: 3/5
Nothing bad that I haven’t already said.
You need to practice level making, because these kinds of levels aren’t what anyone finds enjoyable.
Dage the Good-Super Mario Master Quest
Overall: 12.5/20
Fun: 6/10
This level was enjoyable, and the little bits of humor were nice as well. I think you made a mistake when you needed to go from the Shy Guy area (Also it’s not my fault that they’re in Mario’s world, I’m not the police

) to the Bully Boss, because they’re no way to get up that wall normally. Perhaps you forgot to add a platform or Sling Star? This level also felt a little simple with just some enemies to fight and only a little bit of challenge, but it was okay to play.
Graphics: 3.5/5
There was some cutoff with the signs, but the rest of the area looked fine to me. A bit more of item placement would have helped as well.
Other: 3/5
Nothing special.
A nice level that could use some work. Always remember to test your level to find any big flaws!
Canine-Silver Star Galaxy
Overall: 15/20
Fun: 7.5/10
This was a nice experience. Overall the level looked nice and the challenge was good. I got a little annoyed when I got stuck down the deep hole with a Star and I didn’t have the Rocket Fludd to get me out. Not sure whether or not you intended to trap a person, but if not you should have added a warning sign. However, traversing this area with use of all the Fludds was managed well here, so good job!
Graphics: 4.5/5
Very pretty, and I didn’t find any cutoff. The item placement was also executed well. Only thing I didn’t like was how the castle rooms floated in midair.
Other: 3/5
Nothing that wowed me.
A pretty good level that can improve with a little graphics fix and warning of the gap.
Blazeron1-Bowser’s Castle
Overall: 11/20
Fun: 5/10
This level felt very bland to me. Not much variety in challenge, just some Thwomps and Flames. Also, NEVER make every breakable block a block that gives out tons of coins. That creates a ton of lag, and just aggravates people who play your level. Add more creativity to this with more variety and enemies.
Graphics: 3/5
The graphics didn’t really impress me…some things confused me, like putting the Hover Fludd box on top of a block. It’s too big for that and just stands out. Also try adding single coins instead of spamming coin blocks.
Other: 3/5
Nothing special.
I recommend you work on this level and add some more challenge and coins to really make it stand out.
Luinikex-Super Mario Bros. and the Mystery Power
Overall: 14.5/20
Fun: 7/10
Overall I thought this level was well thought out, for the most part. Going through each of the different types of lands added some variety to it, and there was a nice amount of challenge as well. One part that bothered me: In the first part I went in the pipe first without realizing that you were supposed to go right first and I had to start over. You should have warned me where to go, at least with an arrow. But the story was nice, and I enjoyed playing.
Graphics: 4/5
Some water was higher than it should have been, and you didn’t connect proper tiles correctly when making hills, and it became cutoff. In part two, I didn’t like the desert and cave sets just touching, as that also looked strange.
Other: 4/5
+1 That little Bowser Boss at the end was pretty neat.
I liked this level. Fixed those errors I told you about and this level will become even better.
CrazyMario-Winter Land
Overall: 13.5/20
Fun: 6.5/10
This was a nice, quick little level to play. I wish you would have made a real maze, though. And maybe use an arrow in addition to telling the judges to go right outside of the level. I felt that the caves weren’t really caves, just more ice. Having some variety with your tiles makes it look better and more fun to play.
Graphics: 4/5
You did have some signs randomly floating a bit in the air. You also had the water in the maze going up over the ice. But the scenery was still nice, like the mushroom and the trees.
Other: 3/5
Nothing special.
This is an okay level, but by fixing the cutoff and adding more variety you can really improve the way it looks and feels.
Themagikoopaguy-Mario Generations
Overall:14 /20
Fun: 7/10
I liked how this was based off Sonic Generations while still keeping this in theme. The first level did look a lot like the original, and I liked the choice of tile set. The different worlds to explore were good, yet I found the Bully fights fairly tedious and simple. But in general, I did get a feel for what you were trying to do, and it was enjoyable.
Graphics: 4/5
At the ending castle in part 1, the building didn’t have the border tiles used around it, while others did so it looked weird. Also in the caverns you didn’t bother to add proper tiles on the top, so that’s cutoff right there.
Other: 3/5
Nothing too good or bad.
If you spark up the boss fights, and fix the graphic problems, this mini-series can easily shine.
Spikebot8- Bowser's Giant Castle of Fire
Overall: 8.5/20
Fun: 4/10
I really did not enjoy playing this. Half of it was just running to get from one place to another, with no challenge whatsoever, such as walking over clouds for 2 transitions. No enemies at all. Overall this was just too simple to be considered a good level.
Graphics: 2.5/5
Item placement was terrible here. You could have at the very least added coins to the areas where you just ran without breaking a sweat.
Other: 2/5
-1 The lag really hurt the score as well.
You should really learn to add challenges to your levels. Simplicity may not necessarily be a problem, but when all you do is run, then it does become one.
Discord-Perpetual Testing Initiative
Overall: 9/20
Fun: 4/10
This level had some problems with its simplicity. It was just way too easy, and it only took me 3 minutes to beat it. There just wasn’t much to do, and that just made it boring overall.
Graphics: 2.5/5
I could see the bottom room’s tiles when I went into the pipe, even without zooming out. There should have been more coins and better overall item placement.
Other: 3/5
Nothing special.
You should do a complete redo of this, with more challenge and more scenery. Creativity is what keeps people coming back for more.
Yoshi999-Bowser’s Castle
Overall: /20
Fun: 4.5/10
There wasn’t much to work with here. Just some simple platforming, dodging Flame Towers, and that was it. In addition, the second part isn’t even there. It’s hard to enjoy half of a level, much less an unchallenging one such as this.
Graphics: 2.5/5
Some better item placement instead of just adding 1-ups and blue coins would have been nice.
Other: 3/5
Nothing too good or bad.
I hope you realize that it’s not a good idea to leave a level or series incomplete…and more scenery can help as well as adding more challenges like spinning platforms or more moving blocks.
(Also sorry if I’m not supposed to judge this)
ZealousMark-Snow Cabin
Overall: 13/20
Fun: 6.5/10
This was an okay level, but there were some things that could have been fixed. For one thing, I didn’t even need the Wing Cap. All I had to do was spin repeatedly and I made it to the other side. However I did like the use of the multiple Power-Ups, and the challenges were ok as well. At times it felt a little too simple, but in general this level isn’t half bad.
Graphics: 3/5
The outside snow looked okay, but the inside felt a bit too empty. Some more coins could have made it feel less barren.
Other: 3.5/5
+.5 I liked the little clock contraption.
This level is a good start, but add on to it to make it really stand out among the competition.
BrawlerEX- Inscius Memoriam
Overall: 12.5/20
Fun: 6/10
I must say that you managed to get a good amount of work done for only five days. The first part was very nice with good challenge and platforming. The alternate music helped add to the ambiance. The tree puzzle in part two was well done, too. I only wish that you finished the rest of the parts. Without a complete series I can’t judge this level properly. The Boss Battle could have been something amazing, and I do hope you finish this at some point.
Graphics: 3.5/5
I usually don’t like mixes of tiles, but in this situation it looks nice. When you’re using Grass tiles and trying to make little ledges underneath, I think it looks weird. The only tiles I feel it works with are Jungle tiles.
Other:3/5
Nothing special.
All I can say is that if it was complete, it could be a true masterpiece. But as it stands, it will become a level lost in memory.
Pedalpowerluigi- The Lost Level of Super Mario 63
Overall: 11.5 /20
Fun: 6/10
This level was very confusing to traverse. I simply did not enjoy the way it was laid out. I could remember certain parts of this bearing resemblance to the original course, but in other areas it didn’t look as similar. And the way that it was so barren with barely any enemies didn’t help much either. The Zelda humor was sort of strange…I hope you could fix it to make the level more memorable like the original.
Graphics: 2.5/5
There were several problems here. I found quite a bit of tile cutoff, for one thing. Certain parts could have used more coins or enemies, like in one underwater area I passed. You added some scenery, but you could have added a lot more.
Other: 3/5
Nothing special.
You’re off to a good start, but you should seriously rethink the graphics and the organization of this level, and try to not add random humor…