20th Level Designer Contest

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Re: 20th Level Designer Contest

Postby Doram » August 22nd, 2012, 12:10 pm

Awww. You spilled the beans on who was who. :p I was hoping to keep the guessing going for a while... Anyways, Yes, I am a major Mario geek, and can do a decent voice impression of him. I hope everybody enjoyed it. Now I just have to clean up the judgings... 3AM work on such things can lead to such havoc.
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Re: 20th Level Designer Contest

Thumbs up x1

Postby Buff_ » August 22nd, 2012, 12:21 pm

asdfasdfasd deduct for red coin challenge? That was the copy of Yoshi's Island: you can still beat the level normally, but your completion isn't as high (flowers were lives). I didn't want to send anyone on a chase to find all the red coins if they didn't want to. Still, I should be happy as it was you that decided that I had won this LDC. /rant

Congrats to all, this has been a great LDC, despite the length. Hope to see you all producing even better levels than we have here. :D
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Re: 20th Level Designer Contest

Postby ~MP3 Amplifier~ » August 22nd, 2012, 12:22 pm

Great job Doram. I think you were an awesome Mario. :P

(oh yes and I was so nervous about seeing the results today I couldn't stop saying "Let's go!" and "I'mma tired!" in a Mario accent today :3)

Edit: Oh yeah Buff, it wasn't a deduction for the red coin challenge, it was just that seeing the silver star at the end made the challenge feel pointless. However don't be mistaken- I found the level a whole load of fun, as you can tell. I've never played Yoshi's Island myself so I had to rely on the references that were obvious and given away, like the arrow boosters and the formation of the coins.
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Re: 20th Level Designer Contest

Postby -BY » August 22nd, 2012, 1:05 pm

My judgings for Wario: show
TLLOSM63:Tiny Huge Island by Pedalpowerluigi

Fun:

Meh. After running endlessly through a really confusing level, really simple platforming and meeting link, I knew already that the level can’t get a really good fun score.
I mean. It took extremely long time to find the silver stars and the bonus level was not really interesting at all. It lacked at enemies. But it has of course ’’good’’ aspects too. It was a really accurate remake of the SM64 level. But not really more. It was not really interesting. I haven’t seen evil bugs that avoid playing the level to the end.

3.5/10 Hmpf.

Graphics:

Lots of cut off through the whole level. And some parts looked complete empty.
Even I think that more plants can sometimes look better. The tile combination was really similar through the whole level. How about slopes or more different tile combinations?
I think the level looked not good at all.

1.25/5 Sigh...

Others:

- 0.75 Lack of coins. I hope I don’t meet you. Coins are the most important part in a level.
- 0.25 Link in a mario themed LDC. I don’t think I have to explain that.
- 0.5 Not player friendly level. Arrows could make it easier to find the way through the level.
+ 0.25 Exact remake. Even when it could be made better.
+ 0.25 A bit of lag and a bit of loading time.

2/5 ...

All 3.5 + 1.25 + 2= 6.75/20

Well. The level needs much improvement. Read the review and I think you find the answers by yourself.



Inscius Memoriam by BrawlerEX

Fun:

Nice gameplay and a good use of power ups. Both levels had neat platforming and puzzles.
Some enemies were used too and it wasn’t too hard to went through the level. But then came the bugs.... I got squished by a too small passage. Maybe because of my awesome playing skills. But that was the only bug I noticed. Well done there thought. Too bad it wasn’t finished.

7/10

Graphics:
Neat Graphics. The use of tile combinations and decoration was great. It felt real.
Only a bit cutoff sometimes. In the beginning for example. The metal cages looked a bit strange sometimes. But I think there was nothing better anyways. Well.

4/5 That was luck!

Others:

+ 0.5 No loading time and not much lag.
+ 0.5 Nice fire spitting piranha plant.
+ 0.5 Original ideas. Platforming for example
-0.5 The end of level 1 from part 2 leaded me into nothing. I didn’t liked that.

4/5

All 7+4+4-16 Muahahahahaha. Ok. 15/20

Great level. Except the things I mentioned is the level well done.
Good job.


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Re: 20th Level Designer Contest

Postby lordpat » August 22nd, 2012, 3:17 pm

Doram-> Mario: CALLED IT BIATCHES!

Luigi-> MoD/MP3= The first was obvious, the second surprised me! (Oh MP3, in your judgins you are such SUCH a good actress I didn't even notice you were luigi *is shot*)

Wario -> SuYo= Pre-announced

Yoshi -> YB= That was kinda retarded. Just beacause they have Yoshi in their names XD
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Re: 20th Level Designer Contest

Thumbs up x3

Postby KevinOC » August 22nd, 2012, 3:30 pm

HELL YEAH I WON
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Re: 20th Level Designer Contest

Postby Charcoal » August 22nd, 2012, 3:39 pm

I placed 9th. What a disappointment.
I've gotta stop being ordinary and show some creativity on my levels.
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Re: 20th Level Designer Contest

Postby ~MP3 Amplifier~ » August 22nd, 2012, 4:06 pm

Can we call Kevin the only member to have placed last twice and then win? Just for the lulz? :> And DB 9th isn't so bad especially considering this was a tricky LDC. I placed 9th in a tricky LDC too before. :3
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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I made this sig so credits to mee :amp smile:
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Re: 20th Level Designer Contest

Postby BrawlerEX » August 22nd, 2012, 7:21 pm

10th...














in five days...














So technically if I had more time...
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Re: 20th Level Designer Contest

Postby CrazyMario » August 23rd, 2012, 1:10 am

At least I got a higher placing than I expected. :awe:
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