~The 25quared Contest~

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Re: ~The 25quared Contest~

Postby ~MP3 Amplifier~ » July 8th, 2012, 12:24 pm

Judgings :>


Spoiler: show
Judgings for the 25x25 mini-LDC/25quared contest:

blackyoshi:
with Spooky Silverstars


Fun7/10. I actually enjoyed that, especially some of the platforming in particular was great. But… ugh, it was very easy IMO. Instead of letting us freely search the level for silver stars, it was almost as if the boos were telling where each one was. The bottomless pit in particular, I think I played it the first time round before there was a sign telling me about it, and I when I’d gotten 4 silver stars from around the level I was wondering how I was to get the 5th and so I riskily jumped down the pit, and to know that I could be transported secretly across really increased the fun for me. Also, you had the chance to spice things up with the three boos leading you to different destinations, and their word was true, which is ironic because boos are supposed to trick you! :P But despite all these issues, I still found it an entertaining level and one I won’t forget.

Graphics5/5. I can’t see any flaws here, and trust me, I’d know if there were. Nice job! I would usually perhaps suggest using more décor, but it’s difficult to do in a level based with this kind of theme.

Other3.25/5.

Note – I like some of the minor humour in the signs. XD
+0.25 – The almost face-like creature at the start point in the level is quite well done. There’s some innovation right there. I’d also like to point out that I found the green solution (a.k.a: flipped bush) very inventive.

Overall – 15.25/20.

This was a pretty good level, fun, well designed and inventive. Not as good as your others, but what can you expect, this is only a 25x25 sized level contest. I still continue to believe you are a great level designer.




MKSTAR26:
with Split


Fun6/10. The platforming was very interesting in cases, but also very simple. It was fairly fun, but unfortunately quite easy to forget. But a good attempt I suppose.

Graphics3/5. The graphics … well, there’s not really much of them. The whole level is just platforming, no real décor or effort shown for graphics. It’s around average so I’ll just leave it like that.

Other2.75/5.

Note – Although the uneven number of silver stars (most commonly 5 are used) confused me a bit, I still think there wasn’t anything majorly wrong with that, so this just stays a note and not an actual deduction of points.
-0.25 – Having to wait for the clock to come round was very frustrating, especially when it had just passed you and you missed it by the tiniest length. Maybe next time you should have two going round in opposite directions.

Overall – 11.75/20.

A nice attempt at a slightly puzzling level, though it wasn’t pulled off so greatly, I still think you definitely kept the correct atmosphere.




MessengerOfDreams:
with Saffrosa Shivina


Fun9/10. I really enjoyed that. Great to look at, great to move around on, and just in general great to explore and the platforming there was, that was quite a lot of fun. The silver stars blended into the environment quite well, and while they were fairly easy to retrieve, they weren’t in plain site either. Reminds me a little of an SM63 silver star challenge, so very well done. Perhaps in the future you add a little more platforming, and a few more challenges, to spice things up. But I did like the hidden green platform to the right of the level.

Graphics4.75/5. That is just… beautiful. :’D Being serious. The décor was excellent, the jungle tiling at the bottom with the jungle blocks hidden behind it was subtle yet absolutely brilliant. Only thing that prevented me from giving this 5/5 was a bit of uneven tiling at the top of the level, where you collect the shine sprite. For me personally, the bricks sticking out of the jungle tiles in the corners of the ceiling were kinda messy, and I didn’t really like that. But otherwise, it looks great. (also just noticed some of the castle walls had been mixed around, which looked a little messy)

Other2.75/5.

-0.25 – Lag, but thankfully bearable.
Note – Since I should really round to the quarter point, I’ll just leave this as a brief note. But the story was quite good, even considering the level was so short.

Overall – 16.5/20.

This seems to be the definite winner of my judgings, I will be surprised if this doesn’t do well. Although some people could think the décor was over the top, I really loved that in particular in this level.




KABOOM:
with 25pace★25tars


Fun8/10. Platforming was quite fun to get around on, also quite difficult in areas, but not incredibly tricky either. I think gameplay was your strongest area in this level, I found that enjoyable.

Graphics3.25/5. The graphics weren’t too great for me personally … I love seeing tiling in levels, and this level was basically made up of random platforming items put together, and sometimes they kinda contradicted each other. Plus it just didn’t feel very space-based. It was more like random flames and ice blocks floating around in the middle of nowhere. Perhaps with a minor storyline covering it I would like it more, but in the way it is now, I just don’t really see the point to so many random items. Could be rich coming from me, but it’s how I personally feel right now.

Other2.75/5.

-0.25 – Sometimes if you shoot from the sling star at the beginning, you get hit by a flame immediately, which can really affect your health depending on how directly you were hit. I got hit quite bad once, and unfortunately caused me to lose the level within the first silver star.
Note – Some platforming techniques were mildly inventive, but only a little bit, which is why I left this as a note.

Overall – 14/20.

This level was quite surprising, though it didn’t really fit a space theme, the platforming was quite strong. At least you know how to improve now.




Star king:
with High Hoists


Fun7.5/10. I quite enjoyed it. Not immensely, but it was like a good book on a rainy day. While the atmosphere felt a little plain and unoriginal, the platforming definitely proved me wrong. However, there was a section of platforming surrounded by blue metal platforms, that didn’t make much sense to me, as it was rather pointless.

Graphics4.25/5. The graphics were very good, I liked most of the tiling a lot indeed, and you definitely succeeded with a city feel (if that’s what you were trying to pull off :3). But I still felt it a bit awkward that you mixed jungle cut-off tiles with desert tiles, it was pulled off quite well, but it still felt like cut-off, and I didn’t really like it much for that. Also, most of the décor was hidden under the ground. I have no objection with that, but I would also like to see some overground. XD (and no worries, I did notice some of the translucent background tiles :3) Also there was a tree branch sticking out to some falling logs towards the top of the level, which is a bit of item cut-off.

Other2.5/5.

-1 – I’m sorry, but I experienced waayy too much lag in this. MoD’s lagged a fair bit, but this lagged way more for me. His was down to 8 fps at the lowest, which is about the same as Universitas part 1 (not part 2, that was 1.5 fps :3) and yours started off at 16 fps and decreased down to 2 fps.. o.o
-0.25 – I found the cannon challenge a bit too tricky, I couldn’t always aim right and then would have to warp back down again.
+0.75 – However, I was impressed with the usage of invisible blocks and faded background tiles. I think that you covered up a bug well there, as I jumped up to the flipped blue platforms and expected to be lifted high up into the air and wasn’t, so congratulations on that.

Overall – 14.25/20.

This level could’ve been a lot better to be honest. I feel the score was a bit too low, but I can’t think of how to change it without being biased. But I shan’t worry- there are certain styles of level that some level designers just don’t suit and we all have to see that at some point. Just take this as a way to improve on your current skills.




Bomberman101:
with The Mystery Of The Beach Resort


Fun7.75/10. There wasn’t much new and interesting platforming-wise, but the level itself was quite fun to play and explore. However, I think it would’ve been much better if you didn’t request us places to go to first, and let us search freely. Look below in “Other” for some bugs I picked out that relate to this issue.

Graphics3.75/5. Again, jungle cut-off mixed with desert tiles like in Star’s level, no me gusta, sorry. However, the island the bully was perched on, although it was tiny I couldn’t help but feel that was my favourite bit of the level. The small underwater section was a bit messy, it could’ve been surrounded by beachy bricks to make it feel more … possible, if that’s the right word. And more décor and in general more interesting tiling in the houses/rooms, but other than that, graphics seemed okay.

Other2.75/5.

-0.5 – While it was okay to have a final room with a final silver star and shine sprite (and have you warn us about it, which was acceptable) I still don’t think it was necessary to have it as a one-way journey. You could’ve easily had a door lead back to the beginning, otherwise it just seems plain lazy.
-0.25 – I didn’t like how the invisibility cap was in a room that was recommended to go into first, when by the time you get 4 silver stars, it runs out anyway. It’s just rather pointless.
+0.5 – As opposed to this, I noticed a few problematic bugs that could’ve taken place that were patched up pretty well.

Overall – 14.25/20.

A pretty decent level indeed. Places still to improve on, but a pretty good attempt. Congratulations.




CrazyMario:
with Jungle Adventure


Fun4/10. It wasn’t that fun … the sign at the beginning was balanced on some pretty mediocre platforming (and to be honest, within the level there wasn’t much good platforming as a whole) and all the sign said you had an obsession with red coins. How does that have anything with a Jungle Adventure, like the name says?

Graphics3.25/5. While there was no cut-off, the tiling was very boring and continuous throughout, and there was no shape variety either. Way too predictable for me. A small amount of décor, but this is JUNGLE tileset, it should be filled with décor. I’m gonna leave it at just over average, as there where it currently feels most comfortable.

Other3/5.

Note – while there were an awkward number of red coins (9 instead of 8) it didn’t make too much a big difference to the level and how it was played, so this will just be left as a quick notice for you. Otherwise there’s no bugs here or anything that I can really comment on.

Overall – 10.25/20.

Needs more work, if you work on these points I’ve given you, I’m sure you could make a pretty good LDC level.




Volcove:
with Bullet Hell


Fun8.25/10. I found that pretty fun to play actually. Though it took me a while to play the whole thing and survive due to health problems and regaining it (I think it was half the health at the most you could regain, which was rather frustrating) I actually loved watching it most of the time. The more entertainment for me was just sitting back and watching the synchronisation of the bullet bills. So IMO this was very entertaining. XD

Graphics4/5. While the tiling could have been improved, I LOVE LOVE LOVED the big mix of colours you saw when the bullet bills went past you. The rainbow chaser bullets at the end were a real great finish to the level and the detail in the movement was fantastic. I applaud you. Thankfully the items and tiles balance each other out to a secure 4/5.

Other3.25/5.

+0.25 – I quite liked how when the ice blocks smashed, they released 5 coins, that automatically regain back one of your health sectors.
Note – Just paying attention to detail, but I’m sure only one of the ice blocks had 4 coins in, unless that was a minor bug. It just felt out of place. XD But it could’ve been done purposely which is why this is just a note and no point deduction.

Overall – 15.5/20.

This level, although based around bullet hell (literally), I loved the synchronisation and real detail that you could tell from this. I usually quite dislike bullet bills if there’s so many coming at you, because it does cause a fair bit of lag, but this worked pretty well. Good work!




Master1.0:
with XERO (The Boss At The End!)


Fun8/10. I really enjoyed that. The platforming was great, almost hidden by the décor, but the atmosphere reminded me slightly of Space Colony and that is a huuuuuge J’ADORE! :D Only thing you should consider is cutting down on triple jumps. They’re okay once or twice, but I had to use them quite a lot throughout.

Graphics4.5/5. The graphics were really good! I think the disabled blue bricks definitely helped with the buildings, as there aren’t many background bricks you can use walk through, sadly. But you succeeded well with that. As for the décor, excellent again. I think there could’ve been a little more on the cave areas, and perhaps a little more variety of some in other sections. But still great.

Other2.75/5.

+0.25 – Great mini-blosses, are they eyes? Even if I’m not sure what they are, they move around so naturally and smoothly and you seem to have nailed the acceleration perfectly.
-0.5 – However, the flames are an issue. They are important at times for a boost up and to get underneath the tiling for a silver star at one point, but on the opposite side to that I made the mistake of thinking I could land down there and collect something important as it looked as though I could, but it turns out I just fall off the edge of the level. I think you should, in the future, make it clearer it’s like a dead-end. Just so people don’t make the same mistake as me.

Overall – 15.25/20.

Great level, great graphics and gameplay. Very well done. Another great level from you! :D




I’mCrazy:
with What’s Happening?


Fun5.75/10. The green platforms were quite cleverly altered to go in all different and weird directions, and I found that enjoyable. In fact I enjoyed the platforming a lot. Do you know what ruined it? The quiz at the end. It was pointless, and to be honest, quizzes never pass well in levels. They’re a bit of a newbie level designing feature, and so I’d definitely avoid it in the future.

Graphics4/5. I liked the graphics, tiling was good, except for the bit with the shine sprite, it just caused messy jungle tile cut-off. Another thing I noticed, was the jungle tiles weren’t always used correctly. There’s meant to be some shadowy sections underneath some of the tiling on the slant, which is possible to use, and you didn’t. Décor was great, except for one bit where there were tree branches upside down that caused item cut-off (what was that?), but otherwise pretty good. This was definitely your strongest area so far.

Other2.5/5.

-0.25 – Minor lag throughout.
-0.25 – Pretty pointless sign, it took effort trying to get there to see it and it said nothing important.

Overall – 12.25/20.

The level could’ve been great, but you really let it down with a few silly mistakes and ideas. Next time, be aware of this!




Nwolf:
with Fire Spiral


Fun6.75/10. I wasn’t too interested in this level … while it was a lot more unique than all the other levels I’d played so far, I think you could use platforming challenges and maybe some bullet bills just shooting through the spiral as a bit of an extra challenge. And with the FLUDD, it made it quite easy, tbh.

Graphics3.75/5. The cave spiral feature was pulled off really well, and though there wasn’t much décor, it still looked pretty good. To get higher next time, you could use some different tiling in places and more décor too.

Other3/5.

+0.25 – I like the red green traffic light system. I thought that was quite inventive.
-0.25 – However, at the very bottom of the spiral, you can still fall out of the level even though you patched it up with blue metal platforms.

Overall – 13.5/20.

This really did need improvements, but as a whole, it was a unique and unusual idea, and I like to see that in levels.




BrawlerEX:
with Silver Stars In Space


Fun9.25/10. I found that really fun. Really fun. It was difficult, but also pretty well organised. It was a great puzzle basically, and you definitely pulled it off well. Having to go back and forth a lot wasn’t very fun, but that shouldn’t weigh down the score too much.

Graphics4.75/5. Great graphics, much better than your 19th LDC entry. As always, the piranha plant boss really impressed me. However, you should try something different next time, or it’ll be a very common repetition in your levels and it will stop shocking us. I suppose you got away with it this time. And perhaps a bit more décor too.

Other1.5/5.

Note – I’m afraid this isn’t going to pretty, as you all know what’s coming next. Bugs, bugs and more bugs.
-0.5 – You know you can actually break bricks through walls if they’re thin enough? That was a major problem in this level, and it seemed that was the only way I managed to actually collect the shine sprite. It was a cheat, to be honest, and not a very well thought out one.
-0.25 – When we’d activated the switch, in some rooms there were breakable bricks that were covering the green platforms, that would’ve been really useful if we were told about this so we didn’t have to wait for it to run out.
-0.5 – One route underwater with metal cap was impossible to traverse because if you miss the green platforms, you have to wait a hell of a long time for them to go back, and by then your metal cap runs out too. Then it just becomes pointless. In fact, metal cap was pretty useless in this level, to be perfectly honest.

Overall – 15.5/20.

Damnit damnit damnit… D: This level was looking so great, and it was great. But again you got let down by bugs. I seriously suggest you get people to playtest for you, or make it so you have enough time to spare to be able to playtest yourself in a lot of detail. Because I’m being serious, the score was looking one of the highest I’d ever given until we got to Other. If you want, I can playtest for you, as I don’t get many bugs in my levels unless there has been a major problem, like I wasn’t trying to fix any or I wasn’t playtesting.




Canine:
with Castle Coins


Fun5/10. While it was simple, it was actually quite fun to play, although incredibly easy too. Some better platforming challenges and more unpredictable places for doors to lead to (yeah, it was quite obvious as all the rooms were lined up in parallel I noticed) I think you could have a pretty neat level. But at the moment, it only really shows a bit of potential.

Graphics3.5/5. I thought the tiling was quite predictable and boring, for me personally, I’d love it if you could make a castle unlike Peach’s … and this was very much like it. However in the top room you had some pretty nice décor, and I loved how the shine sprite appeared in the middle of all the stars on the wallpaper. Nice touch. ^_^

Other3/5.

First time I’ve ever had to dismiss points addition/deduction here. I seriously can’t find any bugs or anything noticeable that belongs here. But I suppose that what comes with simplicity.

Overall – 11.5/20.

Very simple level, and very traditional castle-based too. Nothing too wrong there.




Yoshi Boo 118:
with Kooky Clock Coins


Fun8/10. I liked this style quite a lot, it certainly felt kooky. :P I was impressed with some of the platforming, however some did annoy me, like really fast flipping platforms. But you did a good job of making it slightly crazy, and caused me to laugh quite a lot while playing it. XD

Graphics3.75/5. I like the décor and tiling most of the time, however at times it feels a bit out of place. Cave in a clock? It’s not quite right, inventive, but feels a bit awkward. Also some parts do need a bit more decoration to help it along.

Other3.25/5.

+0.25 – Nice mini-bloss in the centre of the level … what was that by the way? XD

Overall – 15/20.




Luinikex:
with Door Labyrinth


Fun3/10. It was really not fun. To be perfectly honest. There was nothing interesting, a random door labyrinth that seemed pretty impossible to get through without a plan of it, and the platforming in the rooms were only basic. It was also annoying when I accidentally entered doors back to rooms I’d already been to when I tried to press up to jump to get a silver star.

Graphics2.5/5. There was no décor, no interesting tiling, and in general really disappointed me. It just wasn’t pretty and very, very basic. However there was no cut-off.

Other2.75/5.

-0.25 – A bug I recorded in fun, I think. Sometimes you have to jump to reach the silver star, and by pressing upwards you end up sending yourself to another room, and you can’t always get back, which is very frustrating.

Overall – 8.25/20.

This level was … meh. Labyrinth levels such as these hardly ever work, to play a decent labyrinth level you could try out Savage Labyrinth by Volcove.




Venexis:
with Gyraris


Fun7.5/10. Very clever, I feel like I can use the phrase “icwutudidthar”. Flipped four times? That was brilliant. When you first load up the level, you think that you’re not going to expect anything that great. But you thought outside the box, and I admire that. However there was still a lack of platforming, which could’ve been improved on.

Graphics3.75/5. Tiling was interesting, but there could’ve been more décor. I think that’s the main improvement that needs to be done for now. But the rest is pretty good, well done.

Other3.25/5.

+0.25 – After finding the first hidden pipe, it became a clue of how to get round to rest of the level. I liked that.

Overall – 14.5/20.





There ya go.. ^_^

1st place – MoD (16.5)
2nd place – Volcove, Brawler (15.5)
3rd place – BY, Master (15.25)
4th place – YB (15)
5th place – Ven (14.5)
6th place – Star, Bomberman (14.25)
7th place – Kaboom (14)
8th place – Nwolf (13.5)
9th place – I’mCrazy (12.25)
10th place – MK (11.75)
11th place – K9 (11.5)
12th place – CrazyMario (10.25)
13th place – Luinikex (8.25)
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Re: ~The 25quared Contest~

Postby lordpat » July 8th, 2012, 12:54 pm

Hi ladies and gentlemen, I am the backup judge. I reviewed MP3's, Nwolf's and of course (and he will kill me for this) MoD's level. Here are my judgings!

Judgings ladies and gentlemen.: show
MoD's level

Fun: 5/10
MoD! You can do a lot better. The plattaforming was really basic, and that thing of getting the third silver star is simply stupid. A trpile jump betwen those columns? But besides falling and have to climb again (which takes like 5 seconds), there was no challage. I don't think it's imposible to lose in the level (unless you let yourself get hit by a Koopa 8 times). The ending was stupid. How can you get back if you didn't get all five stars? Have you tested that? You should at least warn me in a sign. Talking of which, even if sharing intresting information, none of them really told me what I had to do, just a very minor detail though. The level, however, was playble and, thanks to the use of decoration, it made it more passable. I'm quite dissapointed MoD, you are usually a lot better for this category.

Graphics: 4/5
A nice level to look at. You've used a good variety of trees and titles to make an appealing level to the eye. However, there was a bit of twisted tree abuse.

Other: 3-1=1,75
Lag: -0,75
No coins or 1-ups in the entire level: -0,5
Lack of original ideas: -0,5
The title and the signs were quite intresting: +0,5

OVERALL: 5+4+1,75=10,75
A really average level, MoD. It hurts to give a low score to such a legendary LDer. But my point is: you can do a lot better. Maybe 25x25 isn't enough to pút all your ideas in, because I could see this topic as a great level. Maybe you should aim for a smaller topic to make a very small level. Just an opinion though.

Nwolf.
Because fire spirals are fun.

Fun: 8.3/10
I think I suffered through the level. It's seemingly easy, but it's quite a hardish timed challange. The main reason of this is those annoying vertical moments. Let me explain myself, when you try to go up or down the spiral, is really hard not to get hit by a fire column. The problem is that sometimes this comes a bit annoying to me but well, that was your goal. The problem in this level is the repeatitiveness (does that even exist?), the level starts the exact some way as it ends. No surprises whatsoever. However, with such an intresting challange I guess not changing it is a good idea, but not taking too many risks.

Graphics: 4.3/5
A pretty level indeed. I loved the use of vines to indicate fire. The bushes and tree caves were great, and ofcourse, the spiral was marvelous.....but still the problem I've already marked remains, even beinga 25x25 level,you could add moe variety of plants, something the level lacked a bit.

Other: 3+1,25=4.25
+0,25=Well placed coins, although a bit too litle of them.
+0,5=No lag or loading time (duh)
+0,5= Original ideas implemented

OVERALL: 8+4.25+4.3=16.5
You've done quite well Nwolf. For a 25x25 level, you were able to make a challenging yet intresting challange. And even though the variety isn't precisly huge, your level was really good.

Star King
Just kidding.
MP3
Becuase Greek Gods are cool.

Fun: 7.8/10
A level I personally enjoyed this level. Not only because I'm into Greek Mytology, but because this level made me laugh. It was so sureal, so full of energy, that I liked a lot. The plataforming was really good, points for that. At one point, with the part of the thwomps and the grey bricks with the flipping plattaform, I had no Idea what was going on, just a detail though. Now, what I can't get is why you did the invicible star thing. I mean, it's not fun, you have FAR enough time to complete the level. In my opinion, the level should have ended there. The secret pipe thing was even worse.

Graphics: 4.7/5
Great graphics. I seriously believe those koopas with goombas on their heads are freaking hilarious. The variety of titles used, the plats and more importantly Athena look incredible. Bravo! Yet still, those spaceships (I have no idea what they are) don't fully convice me. But everything else is fantastic.

Other: 4.5
+0,5 Ideas!
+0,5 Signs
+0,5 Coins+1-ups

OVERALL: 17/20
Do I have to say more? The level was really good. Bravo!


That's it fellows. It's an honor to me to be a backup judge, and I hope I did my judgings properly.
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Re: ~The 25quared Contest~

Postby Yoshi Boo 118 » July 8th, 2012, 12:59 pm

"And those flipping platforms, are you insane? They are turning way too fast. Maybe slow them down a bit, like 40-50."

You were supposed to use the Invisibility Star to bounce off the lava, foo.

Also MP3 that was supposed to be a giant Bob-Omb.

Also x2 congratulations to Master and the other winners. Didn't realize that they'd give out all medals and ribbons for a small contest...

Anyway I knew it wasn't that good. Hopefully the next contest will have a theme that gives me some idea of what to do.
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Re: ~The 25quared Contest~

Postby KABOOM » July 8th, 2012, 1:31 pm

7th place. That's exactly 2,046,485.96 places better than I expected. Yay! I'll definitely take these judgings into account when I make future levels.
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Re: ~The 25quared Contest~

Postby ~MP3 Amplifier~ » July 8th, 2012, 1:42 pm

Erm firstly Kaboom, you were 12th. :3 And YB only first gets a medal or cookie (not decided) but the other medals are put in for decoration but won't actually be awarded.
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Re: ~The 25quared Contest~

Postby Bomberman101 » July 8th, 2012, 2:01 pm

Yay! 9th place!
( I know the last silver star was a little akward... But I just couldn't think of anything else due to the size.)
But yeah, this contest was very fun and I can't wait for the next one!

The more I keep trying, the better I will get!
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Re: ~The 25quared Contest~

Postby -BY » July 8th, 2012, 2:19 pm

\o/ 4th place.

Maybe I will come the next time into the top three.

The silverstar with choosing the right boo was used this way, because all think they want to trick you, but they didn't
I wanted to make the level a bit more complicate with it. But ok. When you think, they shall trick you on the good old way. :D
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Big thank you to FrozenFire who created this masterpiece. : )
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Re: ~The 25quared Contest~

Postby MessengerOfDreams » July 8th, 2012, 2:24 pm

Haha, I called it. 8th. Although I would have gotten higher without LP's ♥♥♥♥ judging. Seriously, I get the whole lag thing and being overdecorated, but not being able to easily die, no coins and 1ups, and being subtle in signs (if you had read, or used common sese, you'd know not to go into a trapped area unless the shine was ready) still constitutes such heavy loss? And why, wh,,y, why, why, why, why, WHY does everyone say I can do better than that and take points for that? I know I can do better than that, but do I have to make something on the scale of Dark EVERY LDC? I fail to see how making a small level penalizes me....

You know what? I'm sorry, I'm being a real prima donna. I still think it was bull, but I'm getting too worked up. Regardless, I'm glad Master won. He is a really underrated designer and I'm glad he's back. Infact I'm glad for everyone.

I'm going to give all 6 real medals once I officialize things. Trust me, the pieces you did in such short time with limitations like this are well worthy of real medals.

You don't want to see my judgings. They're dog ♥♥♥♥.
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My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
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Re: ~The 25quared Contest~

Postby lordpat » July 8th, 2012, 2:46 pm

MoD, a review it's an opinion. It's an opinion of (in this case) how good the level is. It is true that I was a bit too harsh on you, and I regret that a bit. But I conserve my argumetns. I believe your level could have given a lot more. I truly believe that. It's a contest, if you were going to be so depressed and angry when this should have finished then you shouldn't have participated in the first place.

Listen MoD, I was being honest in the review. Maybe I was somehow idiotic to not realize that trap thing. But the lack of challange is something I don't regret. And I also still believe that there was a bit too much overdecoration, but I still praised your graphical skills The coins thing....well I've learned it seems it's not THAT valid reason, although I still believe it is, I won't do it again. Those "tiny details" meant a lot to me.

If you want to hate me for my honest review, I won't stop you. It's your choice.

And yes, if you make something AMAZING expect people to be a bit disapointed when you make something not that amazing. Sorry, that's how it is.
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Thanks FF for this sig!

Credit to Bam/Bryce for the halloween avatar!
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Re: ~The 25quared Contest~

Postby MessengerOfDreams » July 8th, 2012, 2:51 pm

Bro, I'm not petty enough to hate you over this; I'm kind of insulted you thought so. I just vehemently disagree with you.

But yeah. I think I'll be taking a break anyways. Unless I want to give another hundred hours to do something huge, I'll probably retreat behind the scenes for awhile.
Image
Image

My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
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Winter
2016 Story Contest

Thumbs Up given: 519 times
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