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Re: 22nd Level Designer Contest

PostPosted: December 24th, 2012, 1:49 pm
by Asterocrat
Late, but >mfw Arceus's ratings

10,25? I know my level sucked but come on

14 as MAXIMUM SCORE? Okay what the ♥♥♥♥ seriously do you even like any level

Re: 22nd Level Designer Contest

PostPosted: December 24th, 2012, 2:36 pm
by WindMasterArceus
I have the two I sent to NWolf. I'll put in the rest when I actually get them

Underwhere by blackyoshi:
Fun: 6/10 - Some areas, although they probably aren't like this, seem to be forcing damage. I'm not a really pro player like some people, so I might be wrong. The level was fun to play, but not as good as it could've been.

Graphics: 4.25/5 - The tiles used work well together, and while not perfect, made the level look really good. Also, I really like that thing that was made. I think it is called a Dark Blomeba or something?

Other: 3/5 - Nothing really good or bad to comment on not covered by the other two.

Total: - 13.25/20 - This was a great level. Sometimes I'm judging levels and saying "oh, I don't want to play this level it's so bad". This level isn't like that, I actually enjoyed playing it. It wasn't perfect, but was fun to play, and the graphics were nicely done. Overall a good level.




Asphodel Temple by Star king:

Fun: 5/10 - This level was somewhat fun to play. I really couldn't play properly very much, but the puzzles seem interesting. I had no clue that a floating platform would go through the iron bars, so I learned something new playing the level too. I have to say I'm neutral on saying good or bad for the fun aspect.

Graphics: 4.75/5 - This level had really nice graphics, and some things were used how I never expected them too. There was a random block that was shaking and the platform that fell from the sky at the start, I don't understand those. It was really well done though.

Other: 1/5 - -1.5: The long loading time was really annoying, I thought it was going to break my computer a couple times. Once I even had to close out of the window and try again to load it.
-0.5 - I had Lag that stopped me from playing the level properly. I really couldn't do precise platforming, and sometimes I wasn't able to do anything because of it.

Total: 10.75/ - I found this level to be a bit annoying. It's certainly unique, but when you can't play properly, I don't think you can rate accurately. If the lag was removed, this level might be a lot better. That's something I'd look in to.

EDIT: 10.25? How did it get added up like that?

Re: 22nd Level Designer Contest

PostPosted: December 24th, 2012, 2:43 pm
by KABOOM
Nwolf wrote:Meh, I think I should at least post the table after my announcement kinda got stolen :evil:

Green text = YB's judgings

Don't ask me where this giant space comes from, I don't know.

*table*


Wait, I got 14.8125 yet am above Mega who got 14.8175???

Re: 22nd Level Designer Contest

PostPosted: December 24th, 2012, 2:51 pm
by Megar
KABOOM wrote:
Nwolf wrote:Meh, I think I should at least post the table after my announcement kinda got stolen :evil:

Green text = YB's judgings

Don't ask me where this giant space comes from, I don't know.

*table*


Wait, I got 14.8125 yet am above Mega who got 14.8175???

Wait, WHAT?
EDIT: Um, yeah. Just checked the table, and he's right.

Re: 22nd Level Designer Contest

PostPosted: December 24th, 2012, 3:05 pm
by lordpat
Lol, we have a small problem. Hey Amps...and Suyo...mostly Suyo.

Re: 22nd Level Designer Contest

PostPosted: December 24th, 2012, 3:32 pm
by ~MP3 Amplifier~
Just wait till we place 7th. :3

Re: 22nd Level Designer Contest

PostPosted: December 24th, 2012, 5:02 pm
by MessengerOfDreams
Sigh

oh my god, does ANYONE know now to Math here?!

Almost all of the top 7 scores are wrong (and so is Geno's as a bonus). These were due to judges miscalcing their own scores, Nwolf doing it for them, and the unnecessary 2 point joke boost to Kab from Mega (lowered to. 5)

Currently final scores.

1st - Blackyoshi with15.9375
2nd- Volcove with 15.875
3rd- Kaboom with 14.3125
4th- MegaR with 14.1875
5th- SK with 14.125
6th, no longer tied- Mp3 and Karyete with 13.9375
7th, no longer placing- DarkBlaze with 13.3175

for the record, Geno has 12.75


and I don't want to go any further than that. I actually have a holiday I'd like to attend to.

Bah humbug.

Re: 22nd Level Designer Contest

PostPosted: December 24th, 2012, 6:05 pm
by Buff_
Woah woah woah, what on earth is happening here? /referring to the last few pages.




The reality is with judging is that you get peoples opinions from them. Bias is where judging comes into play. If someone like you plays a level and gives it a good/bad score, then you know you're going to enjoy/dislike it. However, because we choose judges so randomly, this doesn't necessarily work for each level. So to fix this we can have a set of approved judges, of which they are then chosen from to fit their most desired theme.(Moy, you mentioned me earlier about bias in story levels. I'd like to point out here that it's not story levels that take down marks, but the lack of flow because of all the signs. But some seem to enjoy them (who knows why.. ;D).)

MessengerOfDreams wrote:Moral of the story: Never try anything new or unusual again, always react negatively to anything outside of the norm, puzzle levels are no longer relevant, and scores run officially on bias now.

While this isn't entirely fair, you do have a point. Though maybe not the point you wanted to make. SM63 has an established framework, and doing things outside the norm is great, but that doesn't necessarily mean it's any good or works within SM63. The problem is that you don't have full freedom over how the game works, which means different types of levels don't work as well with the tone as the norm do. Yes, there are exceptions, as there will always be, but that doesn't mean that because they are different that they should be praised.

Some advice to those wanting different types of levels: use LL. Yes, it may be in an early version of beta(and hopefully updated in the coming weeks), but it can do wonders more than SM63, and allow you to do all this newfangled experiments with puzzles and switches and whathaveyou. It doesn't have an established framework, it doesn't have a set flow. You have no expectations of what the level will be like, so you can do whatever you like.

Feel free to add to the discussion (please no flaming guys), as this might help shape future LDCs. I can't guarantee I'll reply, but hey, if we can get better run LDCs later on then yay.


Oh, and Merry Christmas guys! :D

Re: 22nd Level Designer Contest

PostPosted: December 24th, 2012, 6:24 pm
by KABOOM
MessengerOfDreams wrote:1st - Blackyoshi with15.9375
2nd- Volcove with 15.875
3rd- Kaboom with 14.3125
4th- MegaR with 14.1875
5th- SK with 14.125
6th, no longer tied- Mp3 and Karyete with 13.9375
7th, no longer placing- DarkBlaze with 13.3175

Aww, poor DarkBlaze. :<

Re: 22nd Level Designer Contest

PostPosted: December 24th, 2012, 7:12 pm
by MessengerOfDreams
Lawl it seems like I still can't go one LDC without being center of attention. Sorry, BY. X) it's all yours now.

I also want to brag on this guy, and thank him profusely for doing all the bug fixing for my three WITBLO12 entrants! He did it flawlessly to the best of his abilities, a mammoth achievement that I never expected him to take on. My best creations are better because of him, and for that I am grateful.

I'll give myself a Christmas gift and amscray for another month or so, except for WITBLO12 and stuff. I'll (have Amp) make the official post for me unless I get enough computer access.

Ciao, ♥♥♥♥♥!
(and Amp)

P.S. When Runouw finishes Last Legacy, and WITBLO12 finishes, prepare for WITBLO All-Stars!