lordpat:
with Deep Secret ParadiseFun –
8.5/10. It was mostly moving around on landscapes, but the platforming that was there was quite nice. It was either green platforms or simply cannons most of the time, but I still found it rather enjoyable. It was a little short but that wasn’t a huge problem. I’m not usually so keen on underwater sections but this was executed pretty well. Overall a nice experience.
Graphics –
4.75/5. Sometimes it felt a little too decorated, but most of the time the graphics were top notch. The tiling combinations were also pretty nice. Overall this was pretty impressive.
Other –
3.25/5.
-0.25 – One of the jumps across a cliff in the first level wasn’t very clear, making it very easy to fall in.
+0.5 – It was a pretty nice ending with that shine sprite. You made it really grand and stand out. (in Underwater Ruins)
Overall – 16.5/20.
CaptainAmerica2:
with Cave ChasmFun –
8/10. Overall, this level was actually quite fun. I’m not the greatest fan of puzzle levels similar to this but I think you pulled it off quite well. There were a few issues affecting fun, which were mentioned in Other mainly, although there were some others. Like transporting across from the second to the third transition, which was a jump through transitions that was really awkward to make. The wing cap challenge wasn’t very long either – it would’ve been nice if you gave us more freedom with it. But yeah, this level was pretty good and like most others it had its good and weak points.
Graphics –
4/5. I have to say, I really liked the décor in this level. However the cave tiles were rather geometric, with not much variety to the shape and structure. But I did like the layout of the cave; it felt as though I was going up and down all the time instead of going in one direction, which was nice. There was a fair bit of water cut-off at one point but it wasn’t overly noticeable. There was a bit of cut-off where the cage bricks met the cave tiles, but that wasn’t very noticeable either – although I wasn’t keen on the fact that the flipping platform stuck out the ground in the second transition.
Other –
2.25/5.
-0.5 – The cave bricks squish you, even with invisibility cap.
-0.25 – Lag is often a problem but it’s easily bearable thankfully.
Overall – 14.25/20.
Triple J:
with Craggy GrottoFun –
7.75/10. The gameplay was sometimes a bit annoying, like the fast moving thwomp and unexpected flames in areas. However the level itself for gameplay was actually rather good. There was nothing mind-blowing about it, but still, we can tell you made an effort for it. Just in the future tone waaayyy down on the loading time/lag, okay? Seriously, that killed half the fun for me. More of it is mentioned in Other.
Graphics –
4.25/5. The graphics were rather unusual … while the décor often looked really good, sometimes it lacked in décor too, and sometimes it was just flooded with items, which was too much really. The tiling was well structured though, and it had a good cave shape to it, even if it did feel a little too geometric in areas. Overall it was a pretty nice attempt but could’ve had items and tiles placed with more care.
Other –
2.25/5.
-1 – I think you were fully aware of this point deduction. That was far too long for loading a level … in the future I’d seriously consider making a mini-series. You don’t therefore lose points for loading times or lag. (oh yeah lag was a bit of a problem too)
+0.25 – The red coin challenge was pretty well done and the coins themselves well hidden, so I’ll give you a quarter of a point for that.
Overall – 14.25/20.
CrazyMario:
with Cavern AdventureFun –
7.25/10. The platforming that was in here was pretty boring, however the structure of the level was kinda interesting. Swimming up that waterfall in the second transition was a bit dull and boring because it was pretty long, just little details like that. However I think most of it was actually rather fun to play, so this shouldn’t affect the score too much.
Graphics –
3.25/5. The tiling is very geometric here or has no variety, however the décor is pretty good. Sometimes there are parts with lots, and parts with none. So maybe you should balance it out more in the future. Overall, pretty average leaning towards pretty good graphics.
Other –
2.5/5.
Note – Secret shines weren’t that secret but I suppose they were to fun to try and find.
-0.5 – Getting through the transitions and testing the level took a while to load. One flash player sign crashed actually.
Overall – 13/20.
Karyete:
with Kamikaze ChasmFun –
8.25/10. While I liked most of the platforming in the level, I personally just wasn’t keen on the flames that popped out randomly all the time. It we had some kind of tile or item to represent them that would’ve been much better. But overall I found this rather enjoyable, and I think a personal best of yours. And I have to say- I did enjoy collecting the silver stars.
Graphics –
4.5/5. I actually think your graphics were excellent. Great tile shape with the cave, you really exploited those unusual shapes it has. And the décor was in particular excellent. Only some points it felt a little unbalanced. However I think you did a great job nonetheless.
Other –
3.25/5.
-0.25 – Sometimes the transition weren’t blocked up so you could jump through. Although it wasn’t a major problem this time round.
+0.5 – Nice challenges used throughout for silver stars and 1-ups.
Overall – 16/20.
MessengerOfDreams:
with Sliverfall Cove/Martina RuinsFun –
8.25/10. There wasn’t much for gameplay here, mainly water landscapes to move around on. Although I’m not usually the biggest fan of water levels, I think you pulled these ones off rather well. It was pretty fun considering, so well done there. The blocks were pretty good too, even if they were a bit slow or repetitive at times. And despite the fact that the boss was your first ever, it was actually pretty good. Sadly there were a few bugs caused by the ice tentacles and the cage bricks. But it was a great attempt, trust me.
Graphics –
4.75/5. The graphics are probably some of the best I’ve ever seen; just the first transition alone does it for me. That cave shape, that décor… it’s just amazing how you did that. I would need extreme patience to get a transition to look like that. The snow behind the cave didn’t fit so well for me personally, I think the ice would’ve worked better. However there was nothing too bad about it. I don’t think it’s your fault, but some of the trees and plant roots could be seen under the turf, which didn’t look as good. The ruins look under the water was very good in second level, it looked like a ruin, and the vines really show the decay. (aka good use of dead looking plants)
Other –
2.25/5.
-0.75 – Yeah, there is a bug when you transport from the first transition to the second transition. I did manage to avoid it but at the same time if it weren’t for the angle of the jump I’d made I would’ve suffered here.
-0.25 – There was a shyguy on ice which was difficult to stomp on as you walked by it.
-0.5 – Unfortunately I suffered from a lot of lag throughout both levels.
+0.75 – Great boss, especially considering it was your first.
Overall – 15.25/20.
Volcove:
with The Great AbyssFun –
9/10. As always, great platforming. This level was so fun for me, especially the block creatures and those challenges they involved. It was really challenging but at the same time so addicting. You did greatly here. I mentioned about the flames and blasters in Other, the only other problem I had with the fun here was that we didn’t have as much variety in challenges as we did in the original Into the Depths. But besides that, this was a great level for fun.
Graphics –
4.5/5. The graphics were excellent, especially the fact that the pipes were more ruined this time. I was really impressed with the graphics this time round actually. Even if the décor lacked often, the tiling as always was brilliant. Nice work again.
Other –
4/5.
+0.25 – Snowflakes in the first transition – they are perfect.
+0.75 – The block use of the mini-blosses throughout is brilliant, well done.
-0.25 – The flames and bullet blasters got a little frustrating at times, but thank goodness you synchronised them.
+0.5 – Ending is excellent with the darkness and the lightning.
-0.25 – Sometimes minor lag but thankfully it wasn’t too serious.
Overall – 17.5/20.
zebtrestalala:
with Quicksand CaveFun –
8.75/10. I rather liked the platforming in this- I suppose it had the traditional style of Explorer Guy, amirite?

Either way, really enjoyed this. There were a few moments where I felt some things weren’t necessary, for example, while I thought the sand falls were original I don’t think it was needed for us to lose health as we pass down it. At the time I did it, I was two bars away from death and of course after being squished downwards I had to restart the level. But that whole transition, with everything else used in the platforming, I really liked. It felt fresh and new and even had that blessed Fourinone kind of style. Great work! I really enjoyed this! (and getting that Turbo FLUDD and finding the hat was pretty epic tbh)
Graphics –
4/5. The graphics weren’t spectacular, but there’s no doubt they were good. Mixing tilesets and make them look good is a pretty difficult thing to do, and you did it rather well here. Nice effort.
Other –
3.5/5.
+0.5 – Nice use of block tricks throughout, for both blosses and fresh gameplay techniques.
+0.25 – Having the traditional LDC level style that felt really nostalgic as I played this gets you another point in Other as it is. :3
-0.25 – However, there was often a bit of lag, although thankfully it wasn’t that serious.
Overall – 16.25/20.1st – Volcove (17.5).
2nd – lordpat (16.5).
3rd – zebtrestalala (16.25).
4th – Karyete (16).
5th – MessengerOfDreams (15.25).
Joint 6th – Triple J, CaptainAmerica2 (14.25).
7th – CrazyMario (13).