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Re: 21st LDC Overall Results!

PostPosted: November 13th, 2012, 10:24 am
by Karyete
lordpat wrote:
Mr.Buff wrote:Lordpat

Fun: 4/10
Little platforming, but the water parts were done fine. The decoration was completely overdone which made it much harder to see what was coming up, enemy placement was off with them being annoying rather than added interest. Your water part wasn't too fun, with very little to do and the maze being particularly troublesome.

Graphics:2.5/5
I appreciate the effort you've made with your decoration, but it comes across as badly done. There's too much of a clash between the trees and the cave. Solid tile work.
Other: 3/5
Nothing else that hinders or adds to the level

9.5/20


1) "Little platforming" What do you mean? Underwater plattaforming is also plattaforming btw.
2) "The decoration was completely overdone which made it much harder to see what was coming up" That was made on purpose, and honestly, I think this is what makes the level. There are a huge amount of levels that do stuff like this in many videogames.
3) "enemy placement was off" We discussed this before, didn't we? The shy-guys were not badly placed (I used the original game, as an example), and you said there was no cheap cheap abuse (correct me if I am wrong, but you said "prefect ammount")
4) "Your water part wasn't too fun" "but the water parts were done fine." I smell contradiction here.
5) "with very little to do" Nope, it was linear, but there was stuff to do there. I did not put the insible stars there for nothing.
6) "the maze being particularly troublesome." Explain yourself. Personally, I never thought of this bad at all.
7) "it comes across as badly done. There's too much of a clash between the trees and the cave." Not because something is rare it means it is not good.
8) "Solid tile work." Not enough explanation here, but I guess it is not needed.


Image

But, seriously, you shouldn't be moaning about what you got. Hey, you got a better score than I did, and I'm happy with my score ^_^ And I played your level, and I completely agree with Buff on about 95% of his review.

Re: 21st LDC Overall Results!

PostPosted: November 13th, 2012, 10:27 am
by lordpat
I am not complaining about the score, I am complainting about the explanations he gave. Merci.

Re: 21st LDC Overall Results!

PostPosted: November 13th, 2012, 10:32 am
by Volkove
-1 Buggy deaths

Could you elaborate? I'm not aware of any such buggy deaths.
Likewise, what do you mean by 'forced resetting'?

As for a lack of health, if I provided more, the player would probably be more inclined to just rush through the entire thing, taking as much damage as they want, due to a lack of consequences. I didn't find it too difficult, even while taking some damage here and there due to some mistakes during playtesting.

Re: 21st LDC Overall Results!

PostPosted: November 13th, 2012, 10:43 am
by Buff_
lordpat wrote:"Your water part wasn't too fun" "but the water parts were done fine." I smell contradiction here.

Oh contradiction. "Water was fine, but nothing too great." would be a better way of putting it.




@Volcove
Buggy deaths were from your block contraptions. I was trapped in walls, and inside the blocks themselves (ie. the beginning, and the non-slippery small cave dwellers which I kept missing and getting forced into the wall :( )
Forced resetting was to do with your fire, which, if hit, forced you to redo a part you've already done (so actually it was based on timing which would make it not forced.. but it was frustrating as it had to be so perfect).

Re: 21st LDC Overall Results!

PostPosted: November 13th, 2012, 10:55 am
by ~MP3 Amplifier~
....





I WON?!

Re: 21st LDC Overall Results!

PostPosted: November 13th, 2012, 11:05 am
by Volkove
Buffooner wrote:@Volcove
Buggy deaths were from your block contraptions. I was trapped in walls, and inside the blocks themselves (ie. the beginning, and the non-slippery small cave dwellers which I kept missing and getting forced into the wall :( )
Forced resetting was to do with your fire, which, if hit, forced you to redo a part you've already done (so actually it was based on timing which would make it not forced.. but it was frustrating as it had to be so perfect).


Odd. I never once encountered being trapped in walls or blocks. The beginning can crush you very quickly if you mess up, yes, but I had not encountered the laggy trapped-in-blocks-takes-a-full-minute-to-finally-die type that you're describing (I think). Are you sure that is what happened?

Small cave dwellers... ugh, a couple of them do indeed, albeit in rare circumstances.

Fire requiring you to redo a portion... I think there's only one area that has this behavior due to the zigzag set up. The rest, if anything, let you proceed a fair distance by utilizing the invincibility frames.



As for desyncing flames, I think it has to do with needing more transitions. I thought I had fixed it, but apparently one route causes an issue. Ergh.

Re: 21st LDC Overall Results!

PostPosted: November 13th, 2012, 11:09 am
by ~MP3 Amplifier~
Here's my judgings for both LDCs:


chasm/cave judgings: show
lordpat:
with Deep Secret Paradise


Fun8.5/10. It was mostly moving around on landscapes, but the platforming that was there was quite nice. It was either green platforms or simply cannons most of the time, but I still found it rather enjoyable. It was a little short but that wasn’t a huge problem. I’m not usually so keen on underwater sections but this was executed pretty well. Overall a nice experience.

Graphics4.75/5. Sometimes it felt a little too decorated, but most of the time the graphics were top notch. The tiling combinations were also pretty nice. Overall this was pretty impressive.

Other3.25/5.

-0.25 – One of the jumps across a cliff in the first level wasn’t very clear, making it very easy to fall in.
+0.5 – It was a pretty nice ending with that shine sprite. You made it really grand and stand out. (in Underwater Ruins)

Overall – 16.5/20.




CaptainAmerica2:
with Cave Chasm


Fun8/10. Overall, this level was actually quite fun. I’m not the greatest fan of puzzle levels similar to this but I think you pulled it off quite well. There were a few issues affecting fun, which were mentioned in Other mainly, although there were some others. Like transporting across from the second to the third transition, which was a jump through transitions that was really awkward to make. The wing cap challenge wasn’t very long either – it would’ve been nice if you gave us more freedom with it. But yeah, this level was pretty good and like most others it had its good and weak points.

Graphics4/5. I have to say, I really liked the décor in this level. However the cave tiles were rather geometric, with not much variety to the shape and structure. But I did like the layout of the cave; it felt as though I was going up and down all the time instead of going in one direction, which was nice. There was a fair bit of water cut-off at one point but it wasn’t overly noticeable. There was a bit of cut-off where the cage bricks met the cave tiles, but that wasn’t very noticeable either – although I wasn’t keen on the fact that the flipping platform stuck out the ground in the second transition.

Other2.25/5.

-0.5 – The cave bricks squish you, even with invisibility cap.
-0.25 – Lag is often a problem but it’s easily bearable thankfully.

Overall – 14.25/20.




Triple J:
with Craggy Grotto


Fun7.75/10. The gameplay was sometimes a bit annoying, like the fast moving thwomp and unexpected flames in areas. However the level itself for gameplay was actually rather good. There was nothing mind-blowing about it, but still, we can tell you made an effort for it. Just in the future tone waaayyy down on the loading time/lag, okay? Seriously, that killed half the fun for me. More of it is mentioned in Other.

Graphics4.25/5. The graphics were rather unusual … while the décor often looked really good, sometimes it lacked in décor too, and sometimes it was just flooded with items, which was too much really. The tiling was well structured though, and it had a good cave shape to it, even if it did feel a little too geometric in areas. Overall it was a pretty nice attempt but could’ve had items and tiles placed with more care.

Other2.25/5.

-1 – I think you were fully aware of this point deduction. That was far too long for loading a level … in the future I’d seriously consider making a mini-series. You don’t therefore lose points for loading times or lag. (oh yeah lag was a bit of a problem too)
+0.25 – The red coin challenge was pretty well done and the coins themselves well hidden, so I’ll give you a quarter of a point for that.

Overall – 14.25/20.




CrazyMario:
with Cavern Adventure


Fun7.25/10. The platforming that was in here was pretty boring, however the structure of the level was kinda interesting. Swimming up that waterfall in the second transition was a bit dull and boring because it was pretty long, just little details like that. However I think most of it was actually rather fun to play, so this shouldn’t affect the score too much.

Graphics3.25/5. The tiling is very geometric here or has no variety, however the décor is pretty good. Sometimes there are parts with lots, and parts with none. So maybe you should balance it out more in the future. Overall, pretty average leaning towards pretty good graphics.

Other2.5/5.

Note – Secret shines weren’t that secret but I suppose they were to fun to try and find.
-0.5 – Getting through the transitions and testing the level took a while to load. One flash player sign crashed actually.

Overall – 13/20.




Karyete:
with Kamikaze Chasm


Fun8.25/10. While I liked most of the platforming in the level, I personally just wasn’t keen on the flames that popped out randomly all the time. It we had some kind of tile or item to represent them that would’ve been much better. But overall I found this rather enjoyable, and I think a personal best of yours. And I have to say- I did enjoy collecting the silver stars.

Graphics4.5/5. I actually think your graphics were excellent. Great tile shape with the cave, you really exploited those unusual shapes it has. And the décor was in particular excellent. Only some points it felt a little unbalanced. However I think you did a great job nonetheless.

Other3.25/5.

-0.25 – Sometimes the transition weren’t blocked up so you could jump through. Although it wasn’t a major problem this time round.
+0.5 – Nice challenges used throughout for silver stars and 1-ups.

Overall – 16/20.




MessengerOfDreams:
with Sliverfall Cove/Martina Ruins


Fun8.25/10. There wasn’t much for gameplay here, mainly water landscapes to move around on. Although I’m not usually the biggest fan of water levels, I think you pulled these ones off rather well. It was pretty fun considering, so well done there. The blocks were pretty good too, even if they were a bit slow or repetitive at times. And despite the fact that the boss was your first ever, it was actually pretty good. Sadly there were a few bugs caused by the ice tentacles and the cage bricks. But it was a great attempt, trust me.

Graphics4.75/5. The graphics are probably some of the best I’ve ever seen; just the first transition alone does it for me. That cave shape, that décor… it’s just amazing how you did that. I would need extreme patience to get a transition to look like that. The snow behind the cave didn’t fit so well for me personally, I think the ice would’ve worked better. However there was nothing too bad about it. I don’t think it’s your fault, but some of the trees and plant roots could be seen under the turf, which didn’t look as good. The ruins look under the water was very good in second level, it looked like a ruin, and the vines really show the decay. (aka good use of dead looking plants)

Other2.25/5.

-0.75 – Yeah, there is a bug when you transport from the first transition to the second transition. I did manage to avoid it but at the same time if it weren’t for the angle of the jump I’d made I would’ve suffered here.
-0.25 – There was a shyguy on ice which was difficult to stomp on as you walked by it.
-0.5 – Unfortunately I suffered from a lot of lag throughout both levels.
+0.75 – Great boss, especially considering it was your first.

Overall – 15.25/20.




Volcove:
with The Great Abyss


Fun9/10. As always, great platforming. This level was so fun for me, especially the block creatures and those challenges they involved. It was really challenging but at the same time so addicting. You did greatly here. I mentioned about the flames and blasters in Other, the only other problem I had with the fun here was that we didn’t have as much variety in challenges as we did in the original Into the Depths. But besides that, this was a great level for fun.

Graphics4.5/5. The graphics were excellent, especially the fact that the pipes were more ruined this time. I was really impressed with the graphics this time round actually. Even if the décor lacked often, the tiling as always was brilliant. Nice work again.

Other4/5.

+0.25 – Snowflakes in the first transition – they are perfect.
+0.75 – The block use of the mini-blosses throughout is brilliant, well done.
-0.25 – The flames and bullet blasters got a little frustrating at times, but thank goodness you synchronised them.
+0.5 – Ending is excellent with the darkness and the lightning.
-0.25 – Sometimes minor lag but thankfully it wasn’t too serious.

Overall – 17.5/20.




zebtrestalala:
with Quicksand Cave


Fun8.75/10. I rather liked the platforming in this- I suppose it had the traditional style of Explorer Guy, amirite? :P Either way, really enjoyed this. There were a few moments where I felt some things weren’t necessary, for example, while I thought the sand falls were original I don’t think it was needed for us to lose health as we pass down it. At the time I did it, I was two bars away from death and of course after being squished downwards I had to restart the level. But that whole transition, with everything else used in the platforming, I really liked. It felt fresh and new and even had that blessed Fourinone kind of style. Great work! I really enjoyed this! (and getting that Turbo FLUDD and finding the hat was pretty epic tbh)

Graphics4/5. The graphics weren’t spectacular, but there’s no doubt they were good. Mixing tilesets and make them look good is a pretty difficult thing to do, and you did it rather well here. Nice effort.

Other3.5/5.

+0.5 – Nice use of block tricks throughout, for both blosses and fresh gameplay techniques.
+0.25 – Having the traditional LDC level style that felt really nostalgic as I played this gets you another point in Other as it is. :3
-0.25 – However, there was often a bit of lag, although thankfully it wasn’t that serious.

Overall – 16.25/20.

1st – Volcove (17.5).
2nd – lordpat (16.5).
3rd – zebtrestalala (16.25).
4th – Karyete (16).
5th – MessengerOfDreams (15.25).
Joint 6th – Triple J, CaptainAmerica2 (14.25).
7th – CrazyMario (13).

Re: 21st LDC Overall Results!

PostPosted: November 13th, 2012, 11:40 am
by lordpat
funny facts about Cave LDC: show
1) In terms of judging time per level, this was the level that took the longest to judge. Mostly thanks to Sandy.
2) Volcove got both highest scores from Ampli and Nwolf
3) Lordpat got both second highest scores from Ampli and Nwolf
4) MoD received Buff's far away highest score, Nwolf's third best score and Ampli's 6th score. He won Cave.
5) Lordpat got his second 7th spot in a row in LDCs. He rages.
6) MoD won, even though it was mostly predicted that Volcove would win.
7) If Buff gave Volcove 1 point more, they would have tied.
8) Ampli judged very fast both LDCs. Bravo!
9) Nwolf easily lost his competition againts Ampli in what respects of Cave vs. Story's judging. Story's judging got much faster, even faster than judges that were not affected by Sandy.
10) Out of 8 entries, only one got above 16. Volcove was close, though.
11) Buff gave 4 out of the 8 entries a score below 10.5
12) Lordpat is bored, so he makes lists.

Re: 21st LDC Overall Results!

PostPosted: November 13th, 2012, 11:48 am
by Karyete
~MP3 Amplifier~ wrote:Karyete:
with Kamikaze Chasm


Fun – 8.25/10. While I liked most of the platforming in the level, I personally just wasn’t keen on the flames that popped out randomly all the time. It we had some kind of tile or item to represent them that would’ve been much better. But overall I found this rather enjoyable, and I think a personal best of yours. And I have to say- I did enjoy collecting the silver stars.

Graphics – 4.5/5. I actually think your graphics were excellent. Great tile shape with the cave, you really exploited those unusual shapes it has. And the décor was in particular excellent. Only some points it felt a little unbalanced. However I think you did a great job nonetheless.

Other – 3.25/5.

-0.25 – Sometimes the transition weren’t blocked up so you could jump through. Although it wasn’t a major problem this time round.
+0.5 – Nice challenges used throughout for silver stars and 1-ups.

Overall – 16/20.


~MP3 Amplifier~ wrote:Fun – 8.25/10. While I liked most of the platforming in the level, I personally just wasn’t keen on the flames that popped out randomly all the time. It we had some kind of tile or item to represent them that would’ve been much better.


~MP3 Amplifier~ wrote:I personally just wasn’t keen on the flames that popped out randomly


WE'VE BEEN THROUGH THIS MP3.

I had a feeling that that'd pop up -_'-

Re: 21st LDC Overall Results!

PostPosted: November 13th, 2012, 2:05 pm
by CedarBranch
Buffooner wrote:
Triple J


Fun: 4/10
Loading time + a lot of unfair design choices made this level a chore just to play through. You have a huge level, and you hide red coins? Scavenger hunts are hardly any fun. If you're going to use red coins as the way to complete the level, please have them within the same vicinity.

Graphics: 3/5
The cave sections were mostly great, but having disabled stones when you expect them to be solid is a poor design choice.
The volcano segment clashes with the cave and is out of place from the rest of the level.

Other:1/5
-2 loading times are atrocious
+1 some cool extras
-1 lag

8/20

NWolf wrote:Craggy Grotto by Triple J
Fun: 9.25/10 Ignoring the insanely high amount of loading time and slight amount of lag, this was one of the most fun levels I have ever played. Interesting and well time challenges were just awesome. Didn't try the minigames because scared of loading times.
Graphics: 4/5 The graphics in this level often were very great but sometimes also pretty boring and flat.
Other: 2.85 --> 2.75/5 -0.5: Total of 5 crash warnings throughout the level and sometimes there is lag.
+0.1: Nice usage of disabled stones
+0.15: Firballs are awesome
+0.1: The green platform in the Exit section which speeds up and slows down is just so.. cleverly done.
Overall: 16/20 If it wasn't for the insane loading times and those rare but bad looking moments this would have easily gotten 17+ points from me. The rest of the level was just great.


Isn't this too much of a difference? :3

Also, I have nothing against you, Buffooner, but wasn't that a bit too harsh? What were the unfair design choices, anyway (you could PM me.)? That particular feedback isn't helpful if I do not know what was unfair.

Oh, I added the magma portion just to make things different. I personally couldn't figure out what it was about tile clashing I had to avoid.



~MP3 Amplifier~ wrote:
Triple J:
with Craggy Grotto


Fun7.75/10. The gameplay was sometimes a bit annoying, like the fast moving thwomp and unexpected flames in areas. However the level itself for gameplay was actually rather good. There was nothing mind-blowing about it, but still, we can tell you made an effort for it. Just in the future tone waaayyy down on the loading time/lag, okay? Seriously, that killed half the fun for me. More of it is mentioned in Other.

Graphics4.25/5. The graphics were rather unusual … while the décor often looked really good, sometimes it lacked in décor too, and sometimes it was just flooded with items, which was too much really. The tiling was well structured though, and it had a good cave shape to it, even if it did feel a little too geometric in areas. Overall it was a pretty nice attempt but could’ve had items and tiles placed with more care.

Other2.25/5.

-1 – I think you were fully aware of this point deduction. That was far too long for loading a level … in the future I’d seriously consider making a mini-series. You don’t therefore lose points for loading times or lag. (oh yeah lag was a bit of a problem too)
+0.25 – The red coin challenge was pretty well done and the coins themselves well hidden, so I’ll give you a quarter of a point for that.

Overall – 14.25/20.


Yes. I was fully aware. :3

From now on, because of this, I will no longer make laggy, long load-timey (that was bad. Sorry.) levels for LDCs. Unfortunately, I may not attend the Fire LDC because of my handful of pending levels (I also think I do well with fire elements in the LD. :( )



Anyway... well done, other peoplez. You deserve your shiny Medalz. *takes laptop, and tosses it somewhere else*


EDIT: THIS POST WAS A ROUGH DRAFT. LETTING YOU PEOPLEZ KNOW.