Triple J:
with Octazone
Fun – 8/10. While the gameplay sometimes felt fresh and new, there were times where the puzzle element just felt too much for me. It would be great to have some more signs describing where we have to go- there were lots on the techniques we needed to use, which is fine, but it also makes it feel a bit more like a tutorial than an actual game. But other than that, everything else was pretty cool.
Graphics – 4/5. The graphics varied a lot- sometimes the rooms seemed very empty, but also, sometimes it felt too over-decorated. In the future it would be great for a balance. But there was nothing seriously bad about it though.
Other – 2.75/5.
-0.25 – You could spin attack through the bricks to see the sign at one point. Firstly, since there were signs describing other techniques, I think it would’ve helped to use a sign for this one. Although if you never mentioned it and we had to use that invincibility we collect later, then it is still a cheat way of getting through.
Note – That jump and dive technique to get past low ceilings, while the concept is cool, it just did not work for me at all. They both balance each other out to 0.
Overall – 14.75/20.
CrazyMario:
with Red Coins in the Sky
Fun – 8.25/10. While the gameplay was pretty simple, I actually found it rather enjoyable and personally, it’s the most enjoyable level I’ve played by you so far. (even if this is a mini-LDC) There were some things that didn’t make sense … such as why there was a block boss randomly placed in the level. I also wasn’t too keen on the red coins hidden behind the trees/plants. But overall it was actually a rather fun level.
Graphics – 3.75/5. The décor wasn’t excellent and was mostly lacking … however I think you did well in what you could do. Like I said before, simplicity. It seems to work well here, so keep it up. (although you could see some tree cut-off on that cloud towards the middle-end of the level)
Other – 3.25/5.
+0.25 – Even if the block boss wasn’t that well designed and didn’t really have a proper purpose of being there, I still appreciate the effort of making one.
Overall – 15.25/20.
blackyoshi:
with Gamer Gap
Fun – 8.75/10. Firstly- meh that bug occurred where the red coins disappeared. I would put this in Other but that section seems quite full already … so yeah, I’ll put that here. Anyways. The challenges were in fact really fun to play- I had a right blast playing this level. The last room I wasn’t so keen on however the concept was cool. My favourite room was personally the lava/metal cap room, because even if the cut-off lava didn’t look so nice (see below), the challenge was pretty interesting for a powerup challenge and I really had fun trying to move around quickly before I lose health. If not that, then the laser room. That was also pretty fun.
Graphics – 4.25/5. The décor lacked a fair bit sometimes, especially in the room at the beginning. But overall you actually did very well. Although the lava cut-off in the metal cap room wasn’t so great.
Other – 3.25/5.
+0.25 – Koopa with sunglasses. ‘Nuff said.
+0.5 – The idea of being able to choose an easy mode and normal mode is quite cool- after all the challenges can get tough.
-0.25 – Didn’t really like how you didn’t even have the move that cannon to get the red coin. It lessened the challenge a bit.
-0.25 – It was a bit unclear in the last room on how to return back to the warp pipe. Well, not perhaps for me, but others seemed to find that difficult to work out.
Overall – 16.25/20.
zebtrestalala:
with Pendulum Palace
Fun – 7.5/10. While sometimes the platforming was a bit too much (those fast moving yellow blocks for example and the pendulums at the same time) it was actually a pretty fun play. It kept me very entertained throughout- there were only a few times that let it down for me, such as that annoying yellow block/pendulum section. Overall it was certainly not disappointing.
Graphics – 3.25/5. Often I felt like there was a real lack of décor and that most of the level just revolved around interesting gameplay. (and sometimes the mushroom vines showed cut-off and that was a bit ugly) They seem just above average for me.
Other – 2.75/5.
-0.5 – There is a bug where if I jump high enough through one transition, or get pushed back through, I could skip out a whole section of platforming.
+0.25 – Cute little stationary block boss at the end.
Overall – 13.5/20.
1st – blackyoshi. (16.25)
2nd – CrazyMario. (15.25)
3rd – Triple J. (14.75)
4th – zebtrestalala. (13.5)