24th Level Designer Contest

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Re: 24th Level Designer Contest

Thumbs up x1

Postby Yoshi Boo 118 » July 20th, 2013, 8:42 am

~MP3 Amplifier~ wrote:MP3 EDIT: what the ♥♥♥♥ how did i get second with that tiny level and how was the score higher than Science War o_O


You have a curse to always make good levels. Even if you just spam blocks and save it in code, the next day it will transform into a masterpiece.

That reminds me, JUDGINGS:

My Judgings: show
Triple J- Weedy-Bush World
Total: 13.5/20
Fun: 5/10
Some of the challenges were done well, yet I felt that some obstacles were nearly impossible to beat. I thought I was missing something at first until I realized I need to make some very difficult jumps. There were just several instances that ruined the experience for me. A good balance is preferred in difficulty for me. It would be nice if there were more hints as to what to do at some points. Some things, like the use of Bully spikes, were interesting.
Graphics: 5/5
Looked excellent, and no cutoff from what I saw.
Other: 3.5/5
+.5 Music fit well.
This level definitely shows effort and promise. But I recommend tweaking the difficulty a bit and making challenges that are more obvious as to how to beat them. That would improve it so much for me.

1018peter- The Quest for the Jungle Emerald
Total: 15/20
Fun: 7.5/10
The three levels had a nice amount of challenges and enemies. Sometimes it was frustrating trying to get used to the dangerous plants, but I got over it. Part 2 was an enjoyable little coin hunt. Part three’s temple was interesting, although it was sort of unfair how the ending comes from mostly luck. The boss was also nice, even though the signs let you avoid taking damage. Overall it was done well.
Graphics: 4.5/5
Sometimes layering problems occurred, but I realize sometimes the Designer is buggy like that. The plants that spit fire were pretty cool. In general everything looked nice.
Other: 3/5
Nothing that stood out too much for me.
A good level overall, but I suggest fixing the boss fight a little to prevent cheating, and do something to improve your endings.

~MP3 Amplifier~- Black Jungle Run
Total: 17/20
Fun: 8.5/10
This was very entertaining. You still manage to make a fun yet challenging experience even when making levels shorter than your usual ones. Nothing was too easy or too hard to complete, and the Silver Stars were spread out well, and I liked the placement of some of the 1-Ups.
Graphics: 5/5
As usual, everything looks stunning. No cutoff to be found and it really feels like a dark jungle.
Other: 3.5/5
+.5 The Forest Temple music created the perfect ominous tone for this level.
The vibe of this level really does feel like a Jungle, and along with the music I feel like this can easily win a medal. Well done.

Youssef- Into the Forest
Total: 10/20
Fun: 3/10
It was pretty simple, but at the same time lacking. After a few jumps, before I knew it I had reached the end. The Red Coins didn’t really help either, since I barely had to go out of my way to get them. It would be nice to see a little more challenge next time.
Graphics: 4/5
The scenery looked nice, but the water was sticking out of the ground.
Other: 3/5
Nothing to point out.
You did mostly well in the graphics, but I suggest expanding your level and adding more difficulty and exploration for your Red Coins.

Creeper46- Enter the Ice Forest
Total: 4/20
Fun: 0/10
It’s sad to say this is definitely a level I would disapprove if I saw it in the Level Portal. This has a blatant lack of effort along with enemy spam. Nothing interesting at all.
Graphics: 2/5
This is the only thing that had some promise, and even then, most of it was just the same trees over and over. Tiles also did not work well together.
Other: 2/5
-1 Lag at the very start.
I suggest if you want to learn the do’s and don’ts of level designing, go look at the Level Posting Rules as well as ask others for tips.

WindMasterArceus- The Secret Gate to Shadowstream
Total: 11/20
Fun: 4/10
This was just too simple for me. Challenge here was virtually nonexistent, with only a few enemies and one area with moving blocks being the only thing to create difficulty besides the standard jumping over pits.
Graphics: 4/5
The coin placement and scenery was decent, but some areas I felt could have used more trees or bushes and seemed empty without them.
Other: 3/5
Nothing to say.
Please try to add more obstacles and make the level more challenging and varied.

Yurimaster09- Underground Jungle
Total: 13/20
Fun: 7/10
There was a good amount of variety in your level; nice challenges with platforming. The frozen water was a nice touch, although the second time around I didn’t go into the water at first because I thought it would damage me again. You also used spikes, and they also worked well here. The secret shines helped add more replay value as well.
Graphics: 3.5/5
There was a good amount of background items, but the mix of Grass and Pyramid tiles didn’t go together well for me. It just looked weird.
Other: 2.5/5
-.5 Just a little bit of lag at certain points.
Overall a nice level, but maybe next time try using a different combination of tile sets.

Dtroid- Foreverest
Total: 14/20
Fun: 6.5/10
I wonder why you couldn’t put the two parts into one level as the prologue was very short and could have been added in. Regardless, the main part had some fun with looking for Red Coins. I see frozen water that worked as well. It felt a little simplistic with the coins not being particularly hard to find, but there was enough challenge to keep me entertained. The area with the Fludds in part 2 bothered me because I zoomed out, fell too fast and missed the platform. But all in all, it was fun.
Graphics: 4.5/5
Besides one or two areas that could have used some more background objects, it looked great.
Other: 3/5
Nothing.
Although it could use more Red Coins and challenge, the level provides a good amount of enjoyment.

Supermario123- Thoughts
Total: 9/20
Fun: 3/10
I was interested with your storytelling notes mixed in with gameplay. However I felt less immersed in the world when I had to consistently switch windows to read your text. You can extend sign text limits by putting your text directly in the code, or just have multiple signs (which for me is not a big issue). And the gameplay was fairly simplistic. Not too much challenge.
Graphics: 3.5/5
While the ground looked nice, the cave felt a little lacking. And it would’ve been better to put a transition with the cave following instead of being able to see the Jungle from the Cave.
Other: 2.5/5
-.5 A little bit of lag.
You have a good start, but I suggest adding more story or at least longer gameplay with more difficulty, because as long as one is good the other is more easily forgiven. Fixing both is even better.

KevinOC- Infinite Folly
Total: 0/20
Fun: 10/10
Like Skyrim with guns. At first I thought this was terrible. Then I read the sign buried in the ground. This level spoke volumes about the environment and what we should do to protect it. Great job.
Graphics: 3/5
Needs more trees.
Other: -13/5
-13 All you had to do was fix the wall.
Would play again, and I have. <3

JSlayerXero- Frozen Forest
Total: 14.5/20
Fun: 7.5/10
It was clever how you placed the Invisibility Star in such a location that anyone would be unlikely to just run into it. Going through the cages to avoid losing the power up was also a good trick. Everything else worked well with a good amount of challenge. The cage areas were my favorite parts, though.
Graphics: 4/5
It looked nice overall. I would have liked some more variation such as using rocks, but the way it stands now is decent.
Other: 3/5
Nothing.
An interesting level overall, especially with the cages. Try some more item variation if you can.

Cyvern- Floating Forestry
Total: 13/20
Fun: 5.5/10
I wish you had completed it, because what you DID have was very nice. The Goonie platforming was fun, and the level looked nice overall. Shame that it suddenly ended.
Graphics: 4.5/5
Everything looked amazing, besides the lack of coins.
Other: 3/5
Nothing.
A good start to a level that could become a masterpiece. I hope someday you work more on it.

KABOOM- Twilit Forest
Total: 14.5/20
Fun: 7/10
A great, enjoyable level. The variation in the structure was apparent between both sides of the forest, and the challenges were done well. Not much else to say besides it was very fun and looked great overall. It really feels like a forest, especially with the music.
Graphics: 4.5/5
I think some areas would have looked nicer with a few more coins, especially the dead ends on the left side, but everything else is flawless.
Other: 3/5
Nothing.
Everyone should give this a try. It’s worth it.

Americankid- Tarzan Mario
Total: 9.5/20
Fun: 3/10
This felt too simple. Another level where you just move straight to the right, jump a few times, and you win. The power up was unnecessary, as well as the fire that you can easily jump over. I’d like to see more challenges next time.
Graphics: 3.5/5
There was a strange variety of enemies, in the way where you just place a bunch of Koopas, then Shy Guys, etc. Mixing them together is better than bunching in groups for no reason. Also the weird tree and plant stacking feels weird to me.
Other: 3/5
Nothing.
Add some enemy variety, challenges, and alter the scenery a bit to greatly improve your level.

Darkblaze- Ardam: The Magnificent Forest
Total: 14.5/20
Fun: 7.5/10
The level had a distinct feel thanks to the night sky in the background. There were some nice challenges within the trees. They were enormous and still looked great and had so much to offer in terms of fun. Overall, the journey was quite exciting.
Graphics: 4/5
Sometimes I questioned your choices of tiles, like the Bowser texture mixed in with Forest. However, most of the time, the vines and other scenery helped to create the feeling of being in a real forest. The torches were nice as well.
Other: 3/5
+.5 The music coupled with the starry night provided a nice experience.
-.5 The lag wasn’t that bad, but it was still there.
This level is very well made. With a bit of changes to the tile choices and perhaps lag fixes, it can improve greatly.

CrazyMario- Penguin Forest
Total: 9/20
Fun: 2.5/10
The start is good. But most of the time, an incomplete level will get a low score from me. Please try to complete it, because this shows some promise.
Graphics: 3.5/5
The tile was fairly simple without any variation. The items were well placed, however.
Other: 3/5
Nothing to say.
I hope you try to finish this at some point. It could become something very enjoyable.

Ayrayen- Keel’s Hatred and the Jungle Sprite
Total: 17/20
Fun: 9/10
This set of levels took the longest for me to play, and it was well worth it. The story worked well within the gameplay, more than I thought it would, and it was an interesting tale. The gameplay was also glorious. The challenges had a great balance in difficulty and were well varied. I especially enjoyed the sanctuary level. I didn’t even experience any lag in game. A great story kept me motivated all the way to the end.
Graphics: 4.5/5
Sometimes I noticed pipes sticking out even when I know they shouldn’t, as well as some signs floating a bit off the ground. But everything else was spectacular.
Other: 3.5/5
+.5 The music fit very well with certain parts of the game.
These are an amazing series of levels, which everyone should experience. Welcome back, Ayray.
Killswitch- Aeroforest: Initiation
Total: 16/20
Fun: 8/10
This was a good, large level that surprisingly had no lag in it. It even took less time to load than some shorter ones I’ve seen. But the challenges were varied well, and the gym was certainly a nice change of pace from the entire ice trek. I liked some of the backtracking in the beginning as well, and overall I enjoyed it very much, even if I died plenty of times at the block breaking sections.
Graphics: 5/5
Looked perfect from what I saw. Lots of good scenery and item placement.
Other: 3/5
Nothing.
A fantastic job. I can see this winning a ribbon easy, if not a medal.

Nwolf- Plant Sky Pathway
Total: 13/20
Fun: 6/10
It was a fun experience, but there were definitely a few issues. The biggest one was the end of the hard path. I didn’t see a Sprite anywhere; it looked like it abruptly ended. Also on the Turbo Fludd ramp it’s too easy to fly off at the wrong angle and die. But the challenges you did have were good. I like that you actually had multiple paths which adds to the replay value. I just would’ve liked it if you handled it a bit better in some areas.
Graphics: 4/5
Since there weren’t many platforms you couldn’t add much scenery except for floating plants, which I understand. The lava has some cutoff as well.
Other: 3/5
Nothing.
A nice level, that with a few fixes could significantly improve.
Puroo Kumar Roy- Skill Testing Forest
Total: 7/20
Fun: 2/10
The only thing that makes this a forest is the use of Jungle tiles. It barely feels like one, with focus only on several simple tests that feels more like a tutorial than having much of a challenge. You need to try to make the level fit the theme in a better way, because this doesn’t provide much fun for me.
Graphics: 3/5
It could have used more background scenery. It felt empty, but at least I saw no cutoff.
Other: 2/5
-1 For the buggy tiles at the end that you can easily fix by erasing in the Designer.
Pay attention to the bugs in the level, and make sure to add more scenery and challenge. It should look and feel more like a forest.

ChaosYoshi- Dark Jungle
Total: 14/20
Fun: 7/10
It was a nice small level. I like how you end up back where you started, and some of the challenges were well executed. My favorite part was the pipe area with all the butterflies; I found that very fun. Maybe it could have been a little longer, but it was good for what you had.
Graphics: 4.5/5
It looked good to me. The complaint I have is how the water area has no coins. I assume you did it for difficulty reasons seeing as they were abundant everywhere else, but it’d still be a nice thing to add at least a few coins.
Other: 2.5/5
-.5 The lag caused by the bombing area.
It was enjoyable. A few fixes here and there, and it can become even more fun.


MIC'S Detailed Scores: show
GENERAL COMMENTS FOR ALL CONTESTANTS

I write these having completed all of the judging, so a few remarks:

Firstly, thanks to all contestants for participating. It has been a pleasure playing through all of your levels, and in general I applaud you all for what was largely a good bunch of levels.

Secondly, a few critiques that applied to many levels that I wish to emphasize here:

  • In terms of the fun judging criterion, my two biggest complaints were 1) Challenges felt uninteresting and/or generic and 2) More difficult challenges proved more frustrating than fun. For those of you for whom the former critique is applicable, I highly recommend playing through the levels I rated most highly to help you find the inspiration to devise more interesting and original challenges in future levels. For those of you for whom the latter critique is applicable, keep in mind that if your challenges took you a while to master, then they will almost take the judges and other players even longer to master given that they did not design the challenges themselves and thus may not recognize the mechanisms behind their successful completion. So even if your challenges seem a little too simple and straightforward for your standards, remember that you have the advantage of understanding how they work since you built them, and that for the judges they may be perfectly difficult and fun.
  • In terms of the graphics judging criterion, my biggest complaints did not have to do with blatant problems such as cutoff, floating tiles or items, etc. For the most part, you all did a great job avoiding these pitfalls, and you all should be commended for it. My biggest complaint tended to be that the feel of the tile and/or item placement was very generic and failed to leave much of an impression. Again, I encourage those of you for whom this critique applies to play through some of the higher-rated levels graphically to find the inspiration needed for you to develop your own unique visual styles.
  • Always be sure to test your levels thoroughly to find and identify any instances of problematic lag or glitches. A good number of you lost critical points because of stupid errors that could've been easily caught and remedied.

Lastly, if you have any questions about my comments on your individual levels, feel free to PM me, keeping in mind that there were a lot of levels here and I may not remember specific sections of every level, nor will I necessarily go back and look through them.

Good luck to all competitors and I look forward to seeing who ends up winning once the other judges' scores are taken into account.

MICrophone



Weedy-Bush World - Triple J

Fun - 3/10

While the level is visually appealing, and I did generally like the open exploration feel of it, I unfortunately had a hard time enjoying myself as I played through the level. Many of its challenges (particularly certain jumps and the timings of certain switches) simply require such a fine level of precision as to make completing them very frustrating, especially since it is hard to determine what the best strategy is in the first place. One challenge was so hard that I had to consult with the level's creator to see if it was even possible. His explanation of how to complete the challenge (an early jump on the second screen) involved spinning into a koopa and using the shell in mid-air to help boost the jump. While I admire the ingenuity behind that solution, it is way too specific to be fun to solve and is not remotely obvious. It might have been more fun if there were hints as to how to complete these challenges in the level so that half of the battle is solved for you. Some other problems: While I do like the open exploration feel as I said, in such open levels signs or other indicators of the proper way to go would've been helpful at times. There was also a fair deal of lag in the first and third screens.

Graphics - 4/5

All of that said, the level looked very nice. Creative combinations of tiles and items really contributed to the open exploration feel that I liked so much, and it felt fresh and original in terms of appearance.

Other - 2/5

-1 for lag

Total - 9/20

You had some great ideas here and visually you're a pro. Next time try to walk the line between challenging and frustrating on the former side a little more so as to be more fun for the player, and be sure to use transitions or else decrease item use in order to reduce lag. One thing I might suggest is that the inclusion of Fludd on this level would've reduced frustration significantly while keeping the level fun and still rather challenging (given short switch times and the like).



The Quest for the Jungle Emerald - 1018peter

Fun - 7.5/10

I have to say, I really enjoyed playing this for the most part. Though ultimately a relatively straightforward platformer, it was made very well and contained enough creative challenges to be really engaging. In particular, I liked the idea of using plants as obstacles themselves; not sure whether or not you were the first to do this or if others have done it in my absence, but either way you mostly used them well. The one exception to that is the orange flower plants. Though I thought using them to access new areas was cool (and in fact the trick you used is one I've used in some of my old levels), the ones that caused instant death were more annoying than anything else. In general I think instant death traps are a cheap way to die. It's also why I didn't like the "bad" ending; it would be one thing if there was some clue as to which way was the right way, and then if you chose wrong that's your fault as the player. Instead, it's really just random chance. Kind of a letdown to make the wrong choice on chance alone. Lastly, the "boss," or third trial room, while visually very impressive and intimidating, was kind of lame for two reasons: 1) You could just keep reading the sign for 30 seconds and sort of cheat the system that way and 2) If you didn't cheat, it was pretty frustrating not dying. There wasn't much ingenuity to avoiding the flames, as opposed to much of the ingenuity we saw in the rest of the level. But I harp on the downsides when really, given how much this level got right, it deserves praise more than anything else.

Graphics - 4/5

The graphics were really quite nice. The level was pretty consistently visually appealing - in particular I enjoyed the third part's graphic style and the visual design of the boss. The only thing I blatantly didn't like was the floating water in the first part.

Other - 3/5

None.

Total - 14.5/20

Despite a few flaws, this was a very satisfying level. Nicely done.



Rage time.

DARN IT I ACCIDENTALLY HIT THE RESET BUTTON AFTER FINISHING UP AMP'S REVIEW AND NOW I'VE GOT TO REDO IT ARGHHHHH.

End of rage time.



Black Jungle Run - ~MP3 Amplifier~

Fun - 8.5/10

You bemoaned that this was an unusually simple level for you, but when straightforward platformers are done this well, they're always a treat. It was challenging at times but not frustrating, which is key to creating a successful platformer, and your rich visual style makes the experience all the more pleasurable. You don't receive perfect marks because I did feel the beginning was a little slow; things got more interesting once I got past the first screen or two.

Graphics - 4.5/5

As alluded to earlier, you have a unique and inventive visual style that is incredibly appealing. Your use of the flora, rocks, and other related decorations is truly exemplary. My biggest quibble is that the outdoor portions, though rich with decoration, felt a little sparse in terms of coins and enemies, especially towards the beginning. Perhaps you held back because you had concerns about lag, but using the standalone level designer I had no lag issues so I would've liked to have seen a little more done there. Also, I had mixed feelings about the floating water, but it fit in aesthetically more so than in other levels I've seen so I guess I won't dock (heh, water related pun) you further for that.

Other - 3/5

None.

Total - 16/20

If you were concerned that this level was not going to be ambitious enough for my tastes, you were sorely mistaken. Hats off to you for an excellent level.



Into The Forest - youssef

Fun - 3.5/10

This straightforward red-coin level simply lacks any real challenges or unique platforming to be particularly engaging, and is far too short given how little of interest was packed onto each screen.

Graphics - 2.5/5

The only obvious graphic problem was a little water cutoff towards the end. My guess is that you placed the item okay but unfortunately the water appears higher in gameplay than in the designing mode so you have to place it a little lower than you actually want it. Not sure if you played through your finished level before submitting it but you should always do so to look for things like that. However, while there were no further problems, the level was overall fairly plain visually. Your use of flora and other items was pretty decent but your tile usage had far too many straightedges and rectangular tile structures to be particularly interesting in comparison to some other levels.

Other - 3/5

None.

Total - 9/20

You have some things going for you, namely the general lack of graphic flaws and reasonably good item use, but try and be more inventive and come up with some more creative and engaging challenges for future levels.



Enter the Ice Forest - Creeper46

Fun - 0/10

This level had more problems than my Vector Calculus textbook. The level basically is an enemy spam level, the sort of level that would be fit for removal from the old SM63 portal back when I was a Level Mod. I'm going to link you to the Level Posting Rules, which while admittedly in need of a lot of work (hint hint Level Mods), nonetheless may prove useful for future levels. Basically, to sum up: You should never make a level solely centered around an absurd number of enemies cluttering up the level. It creates a lot of lag and simply isn't fun to play.

Graphics - 1/5

No blatant tile cutoff that I could see (though there were so many enemies on screen I could hardly see much else), but the transition between tilesets was very abrupt, and the tiles employed only straight-edges. As for item use, the enemy spam was a major problem both for gameplay and aesthetic quality, and there wasn't much interesting going on with other items used.

Other - 1/5

-1 for lag
-1 for enemy spam

Total - 2/20

Please refer to the Level Posting rules before posting future levels so you know what sorts of things to avoid (including enemy spam). I also would suggest playing some of the previous contest winning or placing entires to get a sense of what sorts of techniques are employed in quality levels so you can more easily improve your own.



The Secret Gate to Shadowstream - WindMasterArceus

Fun - 3/10

This was another level that simply was too straightforward and lacking in any real challenge or creativity to be particularly enjoyable.

Graphics - 2.5/5

No cutoff problems that I could see, and your tile usage, though not impressive, was somewhat varied. But the terrain felt very sparse. More flora, rocks, other directions, and enemies would made this level more interesting visually.

Other - 2.5/5

-0.5 - What was the deal with that warp pipe that just led you to the next screen? You literally could just walk over to the next screen…block that transition off and the pipe at least has a meaningful purpose, albeit not a particular interesting one. Maybe it was meant solely for decoration (although that seems unlikely given that you specifically programmed it to bring Mario to the second warp pipe), in which case you should've used the version of the warp pipe that doesn't actually warp you anywhere.

Total - 8/20

Shamelessly copied and pasted from one of the levels above, with some minor modifications: You have some things going for you, namely the general lack of graphic flaws and somewhat varied tile use, but try and be more inventive and come up with some more creative and engaging challenges for future levels.



Underground Jungle - yurimaster09

Fun - 7/10

You had some interesting platforming challenges and a neat visual feel that made this a good deal of fun to play. The lag in the first part did detract a little bit from my enjoyment of the level, however, and the second part's main shine sprite was a little too simple in comparison to the first part for my tastes. I do not factor the secret sprites into my grading as highly as I do the main shine sprite, but the added complication in getting those sprites was more satisfying than the main shine sprite.

Graphics - 3.5/5

For the most part, I liked you visual style very much. My biggest objections are: 1) A deficiency of coins in certain sections, 2) Some tile cutoff between grass and brick tilesets, and 3) The general sparseness of the shine sprite screen in the second part.

Other - 1.5/5

-0.75 for lag in the first part
-0.5 for the koopa shell not being bumped up as intended when hitting the switch, rendering the level impossible without modification. I understand what you were trying to do and feel like it should've worked, so I'm not penalizing you too severely, but this and my next point should serve as a reminder to always test your levels thoroughly before submitting.
-0.25 for secret shine glitch from the left door. Your positioning of Mario's warp point through the door had his head too close to the tiles such that the game interpreted it as Mario being transported into the tiles; it's response was to just bump me back to the previous screen, rendering that secret shine inaccessible. Because I do not factor secret shines as highly, you didn't get off as much for this glitch.

Total - 12/20

Overall, this was a pretty solid level that was pretty fun to play due to its creative challenges and nice visual style. You lost a few key points due to lag and glitches that were not thoroughly checked out before submitting; checking your levels more thoroughly in the future will benefit you.



Foreverest - Dtroid

Fun - 6/10

This level was fun, but not consistently, and not as much as I'd like. I enjoyed some of the challenges but felt other portions of the levels were fairly generic and uninteresting. Visually the level was not particularly engaging either. I did think the teleporter gimmick at the end was kind of neat, even if its mechanism was fairly obvious.

Graphics - 2.5/5

The graphics were not bad, and I don't recall any particular flaws, but in general you rely too heavily on flat ground or otherwise rectangular tile shapes. More varied use of tiles would make the level more interesting visually. Item use better but you didn't frequently combine items in such a way as to be particularly appealing. Ultimately the level just looked pretty generic visually.

Other - 1.5/5

-1 for lag in the prologue (due to excess Bullet Bills), severe lag in death trap described below, and minor lag in other portions of the main level
-0.5 for death trap glitch. This is with the three adjacent pipes in the main level that warp you up through the tiles. You felt compelled to use some sort of glitch with a platform in order to make a sort of automatic warp, and it would've been cool except unfortunately all it did was trap me in the tiles, slow my frame rate to like 3 rps, and kill me. So that was kind of a minus. Once again, playing through your level thoroughly may have made you aware of this glitch.

Total - 10/20

This level was fun to play, but was graphically rather generic and had some lag and a major glitch that cost you some points. Try working on developing some more visual flair and watch out for lag and glitches and you'll fare better next time.



Thoughts - supermario123

Fun - 2.5/10

In terms of gameplay, I found the level to be fairly underwhelming. You basically walk across the ground, killing enemies as needed, jump across a sea of clouds, killing enemies as needed, then walk through a cave, dodging flames and killing enemies as needed. It's very simple, very generic, and not that much fun. In a level so dependent on its story, however, gameplay can sometimes take a backseat if the story is good - I think back to Demonik's 4th LDC entry as an example. Unfortunately, the story, as you ironically put it, "may not make sense but sounds wise." While it sets up an interesting mystery about Mario's memory issues and isolation in a forest, it really doesn't resolve anything ultimately. So the story didn't really make up for the gameplay.

Graphics - 2.5/5

The level didn't have any blatant flaws, but both tile and item use was pretty generic. Lots of straight regions of tiles - be they flat ground or hills - and decorative items were not used consistently enough.

Other - 2.5/5

-0.5 Minor lag

Total - 7.5/20

This wasn't a bad concept, but next time try to come up with a more engaging gameplay, a better developed storyline, and a more interesting visual flair.



Infinite Folly - KevinOC

Fun - :troll: /20

Biggest buzzkill of a level ever. Trololololol

Graphics - :troll: /20

Utter crap. Trolololololololol

Other - :troll: /20

- :troll: Trolololololol
+ :troll: Thought provoking sign

Total - :troll: /20

Trolololololol



Frozen Forest - JSlayerXero

Fun - 6/10

Its primary gimmick - the invisibility necessitating traveling through cages only - is undeniably clever. No idea if you came up with it on your own or if it has been done before, but either way, it is used to challenging effect without being too frustrating. Unfortunately, this level kind of felt like a one-trick pony, lacking in any other particularly interesting challenges. The gimmick was good enough of its own accord to make this a fun level, but it could've been a lot more.

Graphics - 3/5

No apparent flaws, although unfortunately your primary gimmick required that you have cage tiles floating in the air all over the place, which aesthetically doesn't look very natural. Because it was sort of necessary in order for you to achieve what you were trying to do with the gimmick, I'm not deducting much for that. Additionally, however, your tile and item use felt pretty generic, without much in the way of particularly interesting tile structures or item combinations.

Other - 3/5

None.

Total - 12/20

This was a decent level, held up by one particularly strong gimmick. If it had been integrated into a more complete level featuring other engaging challenges, it would've been better.



Floating Forestry - Cyvern

Fun - 7/10

For such a short level, this proved to be unexpectedly challenging and fun. The Goonie flight was very well done; very challenging but not so frustrating as to not be fun. And a pleasant visual feel made this all the more challenging. It's a pity that you gave up on developing the level further, because it could've been really great. As it stands now, the ending is pretty abrupt and unsatisfying.

Graphics - 4.5/5

You used tiles fairly creatively to create neat looking floating islands, and you used items consistently and to good visual effect. My one complaint is the lack of coins throughout the level, more for visual pleasure than gameplay purposes.

Other - 2/5

-1 for obviously giving up on the level. It would've been better if you hadn't left that sign at the end expressing your frustration; it rubs off on the player. Better to have lied and said something uplifting and make the shortness of the level seem natural, or else not left a sign at all. Also, I guess you never got around to planting the hidden shine sprite? I scanned the entire level and didn't see it.

Total - 13.5/20

Really solid level, missing greatness only because of its abrupt truncation.



Twilit Forest - KABOOM

Fun - 7.5/10

This was a lot of fun to play. Its maze-like structure was well constructed and engaging, and the platforming challenges to get some of the coins were fun and interesting. It could've been even better if some of the challenges required to reach some of the coins were more interesting (particularly on the left side) and if some of the dead ends (also on the left side) had had at least some reward, be it a 1-up, a blue coin, something.

Graphics - 4/5

You really did a superb job making the most out of the jungle tileset, with consistently unique floating islands and ground tile patterns. I also generally liked your item use, although I felt that portions of the left side felt a little sparse and could have used more enemies, coins, and perhaps some flora and rocks.

Other - 3/5

None.

Total - 14.5/20

Very solid level that could've been a little better if the left side had been as strong as the right.



Ardam - The Magnificent Forest - DarkBlaze

Fun - 7.5/10

I very much enjoyed playing through this level. Though not particularly hard, the unique visual style kept things interesting and many of the platforming challenges were neat reenvisionings of old tropes. I also liked that for several sections, there were "rescue pipes" so you could redo those sections rather than having to start the level from scratch if you screwed up. I kind of wish you'd done that for some of the other more challenging portions of the level. The lag did take away from my enjoyment of the level somewhat, and though your arrangements of gameplay sections and challenges were imaginative, I feel that you could've been even more imaginative at times.

Graphics - 3.5/5

As alluded to earlier, you have an unquestionably distinctive visual style that felt very refreshing compared to the generic visual feel of many levels in this contest. That said, in your quest to be unique I often felt you may have made decisions that didn't end up looking so good; I frequently didn't like the way you intermixed grass and volcano tilesets and had some other quibbles here and there (what was with those strips of water in that one screen?). But the creativity of it all was enough to carry the level visually, and even though I took off points here for tileset cutoff issues and the like, the visual feel did enhance the amount of fun I had playing the level and boosted your fun score above.

Other - 2/5

-1 for lag. Just because you warn me that it's coming doesn't make it excusable. I see no reason why you couldn't have thrown in a few more level transitions that surely would have helped reduce the lag.

Total - 13/20

This was certainly one of the more interesting levels that I've played for this contest; next time, try and refine your visual style to reduce tileset cutoff and give the level a more even feel, and see if you can't come up with even more creative gameplay challenges. Also, watch out for that lag!



Tarzan Mario - Americankid

Fun - 2.5/10

This level is incredibly simple, lacking any interesting challenges of note. You go along killing enemies as needed, jumping over flames a few times, spinning onto safe land over a chasm and passing through a cage with an invisible cap placed directly next to the cage. And that's about it. Not a lot of fun to play through.

Graphics - 2.5/5

I didn't see any blatant cutoff issues or anything like that, although I'm not sure I loved the way you stacked the plants in many cases. But overall your tile choice and item placement were very generic, with lots of straight sections of ground and plain-looking decoration with limited enemies.

Other - 3/5

None.

Total - 8/20

Try using some of the levels I rated more highly as inspiration for creating more compelling challenges in your future levels. You might also consider drawing on these levels to help you develop a more distinctive visual style.



Penguin Forest - CrazyMario

Fun - 2/10

I recognize that this really was meant only to serve as an introduction to the main level, which was never completed. So this low score should not serve as a reflection upon your abilities. But as should be obvious, this level was incredibly short and lacked any real challenges to make it interesting.

Graphics - 2.5/5

Very generic tile and item use, a recurring issue in this contest that is described in more detail in other comments.

Other - 3.5/5

+0.5 I laughed at the penguin's line about the tree on its head. I'm not really sure why I liked it so much but you get a half point for it.

Total - 8/20

Not a terrible score for an incomplete effort.



Keel's Hatred and the Jungle Sprite - Ayrayen

Fun - 9/10

Wow. The sheer size and spectacle of this level is truly awe-inspiring. Despite its length, it never feels tedious however, thanks to consistently fun and creative platforming challenges (even if many of them rely on simple mechanisms), an impressive attention to visual detail, and an engaging story. (One of the very few times I felt when playing a level that the story actually fit into the setting of Super Mario 63.) My only major objection was that the boss didn't seem particularly fresh, given that a bullet bill time trap had already appeared twice earlier in the level, and thus wasn't as fun as it could've been. Two other minor quibbles I recall at the moment; you neglected to seal off a wall through a horizontal transition to the left of the shine sprite in Part 4, and I'm not sure why there wasn't a shine sprite at the end of the last level, unless I missed something.

Graphics - 5/5

Sure, there might have been one or two minor graphic slip-ups, but in such a huge level I can forgive a mistake or two. Overall the attention to detail was superb. The block tilesets on which you most heavily rely are notoriously limited due to the lack of curved shapes, but my goodness, you really make the most of it, giving the level a very authentic temple feeling (or at least, as much as is possible in SM63). And your item use complimented your tile use very well. Excellent job.

Other - 3/5

None.

Total - 17/20

This was a truly spectacular level. If I recall correctly, you said this was your first entry since the 4th LDC (and indeed, that sounds about right, though I wasn't around for the past eight or nine contests). It has honestly been so long that my memory of your old levels is pretty vague, but based on what little recollection I have, this is clearly your best level and a remarkable return to the level designing game after such a long absence. Though I probably won't be around to see it, these forums would gain a lot if you opted to stick around and continue designing, but if not, this is a wonderful last legacy (hah, more pun) to leave behind. Well done.



Aeroforest::Initiation - Killswitch

Fun - 8.5/10

This level was a blast to play for the most part. The challenges you've created are both inventive uses of simple designs and also extremely well constructed. It's a pity that you didn't get a chance to finish the second part, and I wish you'd removed any signs referring to the artificial apocalypse as the level would've felt complete and satisfying of its own accord. I will say that a few sections walked the line between challenging and frustrating a little too closely, but for the most part this was consistently fun.

Graphics - 4.5/5

Occasionally I felt there were portions where either the tile use was too generic (and I'm not talking about the sections relying on block tiles, which I recognize are quite limited) or the item use a tad too sparse (be it lack of yellow coins, flora, etc.) But for the most part the graphics were very nice. You balance your creative use of tiles and items quite well.

Other - 3/5

None.

Total - 16/20

Excellent level. Well done.



Plant Sky Pathway - Nwolf

Fun - 5/10

For the easy pathway, the challenges were somewhat fun but not particularly creative or interesting. Sure, part of that may be because it was pretty easy, but one can still make challenges creative and interesting with minimal difficulty. As for the hard pathway, I have no idea what was going on there. Did you not finish the level? I got the first three red coins but saw no way of reaching the fourth, and taking the two rotating blocks out to the spinning wooden platform, it seemed like a dead end. Surely there was more intended to be there? In any case, I enjoyed what was there of the hard pathway considerably more than the easy pathway.

Graphics - 3/5

Though I liked your item use a fair deal, your tile use was kind of sketchy. You had lava cutoff, and the tile casing for that lava looked strange floating in the air. Also for the switch block portion, the flame thrower and other items looked strange floating in mid-air until you hit the switch.

Other - 2/5

-1 Unfinished hard pathway

Total - 10/20

I recognize that this was a rushed entry, and see that this could've been a much better level had it been completed, but even with what's there, I see room for improvement with your tile use and in creating more interesting easy challenges. Not bad but I think you can come up with better given more time and imagination.



Skill Testing Forest - Puroo Kumar Roy

Fun - 3.5/10

Most of the tests were fairly unoriginal and uninteresting. They would've worked better if that had been integrated into more fleshed out challenges, but as the centerpiece of the level they left something to be desired. The final challenge was mildly interesting however as was the Turbo Fludd challenge.

Graphics - 2/5

Very generic tile and item usage; see similar comments in other reviews for further details. Also, your level suffered from the flickering tile glitch, which obviously wasn't very visually attractive in the level.

Other - 2/5

-1 Level rendered impossible due to flickering tile glitch blocking the shine sprite. Thorough testing of your level should've uncovered this very common glitch, which could've been fixed very easily.

Total - 7.5/20

Shameless copying and pasting from another rating: Try using some of the levels I rated more highly as inspiration for creating more compelling challenges in your future levels. You might also consider drawing on these levels to help you develop a more distinctive visual style. Also, be sure to thoroughly test your levels before submitting them so as to avoid missing glitches such as the one present in this level.



Dark Jungle - ChaosYoshi

Fun - 5.5/10

I did enjoy portions of this level quite a bit, and found a few of the challenges to be engaging (those infernal ceiling spikes!). However, others challenges felt very simple and generic, a feeling reinforced by the similarly simple and generic visual design.

Graphics - 2.5/5

As alluded to, the tile placement was very generic, featuring lots of straight edges and rectangular structures, and the item placement felt similarly generic.

Other - 2.5/5

-0.5 The bombing section, which, while I appreciate that there was some in-level justification, was sort of enemy spam (although I guess you could argue that there weren't enough enemies to really qualify as spam). Either way, it did lag up my level a little bit.

Total - 10.5/20

You had inspired moments; try and devise more of those in future levels while also developing a more distinctive visual style.


NWOLF's Scores: show
Twilit Forest by KABOOM
Fun: 9/10 First thing: I hate you for having pit in... that one transition. I was like "Wee can't fall down so I will just ground pound cause it's fun" (didn't see there was no ground) and fell right into the pit. Evil Kab, eeeeeeeevil Kab. (Didn't reduce the Fun score)
Anyway, this level was quite enjoyable even with the low difficulty. Some parts were harder, yes, but it wasn't like there was a part with the difficulty of the very first level of SM63 and then another one with the difficulty of... idk, Edge of Mush-Room or MoD's ♥♥♥♥ bird-thingy-boss-of-ultimative-aiszhcrawhxrlawziishness raaaaah, it was very well balanced.
Graphics: 4.25/5 Tiling was really nice in this level, decoration too but the maze part lacked something in the bottom half. The underwater part also wasn't decorated. And I somehow loved that broken tree don't ask me why normally I hate stuff like that.
Other: 3.25/5 +0.25: No lag but a bit loading time
-0: No mushrooms D: (And I like red)
Overall: 16.5/20
Nice easy level, highly recommended after a long session of asihrip ashipxghap RAGEEE levels. Even if evil pits are evil.


Foreverrest by Dtroid
Fun: 5.5/10 Part 1: Yes I know this is a prologue and it actually was kinda fun but it was kinda annoying to get the Rocket FLUDD. (3/5)
Part 2: Not as fun as the first part, mainly because some parts are pretty hard (without finding FLUDD) to nearly impossible (without finding FLUDD). Add lag to it and it is even more nearly impossible (without FLUDD). (2.5/5)
Graphics: 3/5 Part 1: The decoration was kinda nice but the tiling was mediocre/boring. Floating Bullet Bill cannons because you used falling logs instead of normal ones. Falling logs spawn a bit deeper than the normal ones. (1.25/2.5)
Part 2: The tiling still wasn't that good but the decoration was a better than in part 1. (1.75/2.5)
Other: 2.15 --> 2.25/5 -0.25: Part 1: Those thwomps. Just no.
0: Part 1: Lag (many Bullet Bills, thwomp spam) but no loading time.
-0.1: Part 2: More lag, veeeery short loading time
-0.5: Part 2: That thwomp that gets pushed up by the platform (transition far left)... his sound is ♥♥♥♥ annoying.
-0.25: The teleport glitch at the beginning of the level isn't working correctly. It's only working 25% of all tries
+0: MUSHROOM : D
+0.25: Interresting Title
Overall: 10.75/20
Wasn't really story-driven btw...


Black Jungle Run by ~MP3 Amplifier~
Fun: 8.75/10 Basically I could say the same thing to you like I said Kab, if it wasn't a bit different.
First, I didn't ground pound in any pit. Woo me.
Second, those caterpillar thingies can go die in a hole : )
No 10 for Fun this time, but it still was a very nice time playing this level.
Graphics: 5/5 I guess it's time to give you 5 points in Graphics now. Just beautiful <3
Other: 3.25/5 +0.15: No lag but short loading time
+0.1: Nice job with the caterpillar thingies even if I hate them a lot.
+0: MUSHROOM : D
Overall: 17/20
Gameplay-wise I can agree, this is simple. But this decoration and tiling...


Underground Jungle by yurimaster09
Fun: 5.25/10 Part 1: The ideas you used were good. The execution wasn't always. It was possible to cross the cold lake without having a Koopa Shell, the spikes weren't working 100% and the cactus trees were pretty annoying actually. Add lag to it and you have a level that could have been better than it is. (2.75/5)
Part 2: The underwater part wasn't really interresting, the beginning of the level was. (2.5/5)
Graphics: 2.5/5 Part 1: Tiling was mediocre, decoration was quite nice (1.5/2.5)
Part 2: Personally I didn't like how you did the tiling with the temple tiles, grass was mediocre again. Decoration was better than in part 1. One flame tower is in front of the cactus tree.(1/2.5)
Other: 2/5 -0.5: Part 1+2: Lots of lag and 1 crash warning when loading the level
-0.25: Part 1: The "spikes" hurt the player even when not touching them.
-0.1: Part 1: Cold water stops hurting after the wooden platform near the Silver Star
-0.15: Part 2: So in Part 1 cold water hurts you but in Part 2 Mario doesn't give a ♥♥♥♥? Makes sense.
0: Forgot if there is a mushroom or not, sorry forgot about that while judging.
Overall: 9.75/20
You have potential.


My level/Enter the Ice Forest by Creeper46
Fun: 1/10 This is not a level, this is enemy spam. There is no real difficulty in this level, it just lags. Look at the levels that one previous LDCs or placed 4th like the 20th *coughcough* and make your level more like these. Don't copy them, just don't make any levels of this sort again.
Graphics: 2/5 Mediocre decoration, boring tiling.
Other: 2.8/5 -0.2: Lots of lag
+0: Mushroom!
Overall: 5.8 --> 5.75/20
Dunno what to say here except read what I wrote in Fun it's actually something important.


Ardam - The Magnificent Forest by DarkBlaze
Fun: 6.5/10 The parts that were lag-free were kinda fun. The parts that lagged, lagged way too much. Area 1/2 were the laggy areas, especially area 2. Area 3/4 didn't have much lag.
The challenges were okay, most of the time they just repeated so they became boring after some time.
Graphics: 4.25/5 Decoration and tiling were good.
Other: 2.5/5 -0.4: Total of 3 crash warnings in the level and heavy lag in area 2.
-0.1: There's cut-off with one of the torches
0: Level lagged too much didn't remember if mushroom or no mushroom.
Overall:13.25/20


Skill Test Forest by Puroo Kumar Roy
Fun: 6.5/10 The challenges were simple but still kinda entertaining, even if it was only for a short time. The level is impossible to beat due to Glitch Wall.
Graphics: 2.25/5 Mediocre tiling and hardly any decoration. Falling logs could have been placed a bit better.
Other: 2.5/5 -1: Impossible to beat (Glitch Wall)
+0.5: No lag or loading time.
Overall: 11.25/20
Good level for the beginning.

Thoughts by supermario123
First, not a friend of stories so I didn't read it. Sorry about that.
Fun: 5/10 There wasn't a real challenge in the level and it was pretty repetitive.
Graphics: 3/5 The jungle part was decorated pretty good, the rest was not as good. The tiling was mediocre.
Other: 3.25/5 +0.25: A bit lag but the level loads instant.
Overall: 11.25/20
Work on your tiling and you could be another one of those people that have mediocre gameplay, a story and good graphics : P


The Quest For The Jungle Emerald by 1018peter
Fun: 6.05/10 Part 1: The ideas used were nice and the combination of them with other things too. (2.55/3.3)
Part 2: This level was as enjoyable as the last part with two exceptions: The part with the 2 small platforms and the ice block is just annoying. And all areas with glitching flame towers. (2.2/3.4)
Part 3: Rename to glitch hell. NEVER use those ice block + color block combination again, it leads to very glitchy behaviour and crappy gameplay. Difficulty of this level is unfair, not good. The boss battle was more than underwhelming as the only way to escape the glitchiness of the flame towers was to read signs. (1.3/3.3)
Graphics: 4.3/5 Part 1: Decoration and tiling were good, tiling were a bit boring towards the end while decoration was better then. (1.37/1.67)
Part 2: Tiling and decoration were good. (1.42/1.66)
Part 3: Tiling and decoration were great. (1.51/1.67)
Other: 2.6/5 -0.25: There are some spots in the orange plants that don't push you down.
-0.25: Part 2: It's possible to break the brick blocks guarding the red coin underwater (normally Bullet Bill required) by spinning next to the wall-
-0.25: Layer mistakes: Part 1: Fire in front of "spike bush"
-0.1: Layer mistake: Part 2: Pipe in front of teleport stong
+0.25: Hardly any lag or loading times.
+0: Rushmoon :3
+0.15: Good idea with the plants, sometimes bad execution
Overall: 12.95 --> 13/20
Would've been a really good level if it wasn't for the unfair difficulty at parts and the glitches/bugs/wutever.


Floating Forestry by Cyvern
Fun: 7.25/10 F you and your goonies.
Graphics: 4.25/5 F you and your flametowers. (Decoration and tiling were both pretty good)
Other: 3.5/5 +0.5: No lag or loading time. What a surprise
-0: Lacks mushrooms therefore you suck at LDing and should never try again.
Overall: 15/20
How the hell did you get so many points.


The Secret Gate of Shadowstream by WindMasterArceus
Fun: 4/10 Level starts fun but the challenges get really boring. Where was all your effort in the end?
Graphics: 2.5/5 Level starts looking good, then there's no effort at all.
Other: 3.5/5 +0.5: No lag or loading time.
0: Sorry forgot about mushroom when judging and too lazy to look.
Overall: 10/20


Tarzan Mario by americankid
Fun: 4.25/10 This level was okay. Nothing really entertaining but I've seen worse.
Graphics: 2.25/5 Cut-off in the decoration and tiling wasn't that good.
Other: 3.5/5 +0.5: No lag or loading time
0: Sorry forgot about mushroom when judging and too lazy to look but I think this level had one.
Overall: 10/20


Aeroforest::Initiation by Killswitch
Fun: 9.5/10 Wow. Except really small things that annoyed this level really had me. What surprised me even more, that with its 920xsomething size it didn't even crash once or lag for me (And I didn't play it with low graphics cus they are lame). The great variety of challenges would have normally caused a bit of a mess but you repeated them so often that I was nearly before saying that they were used too often but then suddenly something else and more challenging was in the transition so the fun never went away. Not a 10 but still a really high fun score considering I normally stop at 9 when giving them.
Graphics: 4.75/5 The tiling was really good, even if the snow tiles at the beginning of the level were kinda boring (ice trees and the good decoration evened it out though). While not always there the decoration was also very well done.
Other: 3.75/5 -0.15: Not a real fan of the checkpoint system.
+0.15: No lag at all, but a bit loading time.
+0.5: Shortcuts were done very well.
+0.25: Extra points for the brick-breaking challenges.
+0: Not-so Infected Mushroom (sry I wanted to do that sometime)
Overall: 18/20
That's one high score. Highest I gave this LDC and as high as Dark's. Well done, cya in WITBLO13.


Penguin Forest by CrazyMario
Incomplete, all scores -15%
Fun: 4 --> 3.4/10 Not much to do I guess, it's only a short prologue...
Graphics: 3.5 --> 2.975/5 Decoration was pretty nice, tiling was okay.
Other: 3.5 --> 2.975/5 +0.5: No lag or loading time. Duh.
Overall: 9.35 --> 9.25/20
Well you could have finished it... /me runs


Weedy-Bush World by Triple J
Fun: 4.75/10 First off, you get a huge point reduction for that crappy required shell jump that ruins the whole level because it's right at the beginning of it. After that part the level was okay ignoring the lag in the first and third transition.
Graphics: 4.5/5 The graphics were very good but there is too much. You overdecorated a bit.
Other: 2.5/5 -0.5: 1 crash warning and looooooots of lag.
Overall: 11.75/20
Just a small tip, try to reduce the lag in your levels and stop being too innovative. Normally it's good but never ever think of something as bad as your shell jump trick again.


Into the Forest by youssef
Fun: 4.5/10 The level was okay. A few parts were not that good: The beginning was IN a goomba and you couldn't see the ground on the left side of the level transition.
Graphics: 2.25/5 Tiling and decoration were mediocre. There was water cut-off.
Other: 3.5/5 +0.5: No lag or loading time
Overall: 10.25/20


Frozen Forest by JSlayerXero
Fun: 8/10 Unlike last time where I praised the level for pretty much everything it had this one wasn't that fun actually. The invisibility challenges were great and probably even innovative (at least I didn't see them used this way before) but they annoyed me and that's sadly not even your fault. You sometimes hang at the top part of the cages (which probably also leads to getting squashed sometimes in narrow areas with 1 cage tile and a tile on top and at the bottom of it. Not present here but I wanted to mention that.) which leads to the invisibility star wearing off.
The major point why I didn't like this level all too much was the fact that you didn't have to go the path you probably wanted us to go. For example. I got the invisibility star and the Hover FLUDD without having to those 1/2 tile jumps (which were annoying) and then used the FLUDD to get the star with Bullet Bills and without the rocket what probably was the plan. If not, sorry, but 8 is not a low score anyway.
Graphics: 4.25/5 While I really liked the graphics again the tiling and what's worse, the decoration were a bit boring at parts, mostly because all trees were placed looking up and just looked boring.
Other: 3.75/5 -0: Lacks mushroom.
+0.5: No lag or loading time.
+0.25: Liked the Goomba and his fire at the beginning of the level
Overall: 16/20
Great sequel!


Dark Jungle by Slark... er... ChaosYoshi
Fun: 5/10 The level starts quite fun but then there's that pipe maze that ruins all the fun.
Graphics: 2.5/5 At parts the tiling and decoration were okay, then again they were boring in other parts.
Other: 3.25/5 +0.5: No lag or loading time[c/olor]
[color=#00FF00]+0: MUSHROOM and Slark avi

Overall: 10.75/20


Keels Hatred and the Jungle Sprite by Ayrayen
Fun: 9.1/10 Part 1: This part was quite fun. The wing cap section wasn't evil as they normally are, the Silver Star Hunt was quite nice and tile jumping areas weren't completely boring. (1.7/2)
Part 2: The challenges in the Temple were nice. I think the Bullet Hell room could have been a bit harder. (1.85/2)
(2/2)
Part 4: This part was very enjoyable once again, but the underwater part was just plain annoying, especially the beginning of it. (1.55/2)
Part 5: I regret that I wanted the Bullet Hell room to be harder. Still love everything <3 (2/2)
Graphics: 4.85/5 Part 1+2: Really liked decoration and tiling of this part a lot. (1.9/2)
Part 3: Loved how you combined the Bowser tiles with plants and other stuff. (1/1)
Part 4: With a few exceptions I liked the graphics for this level too. Your tiling and decoration is just great <3 (0.95/1)
Part 5: (1/1)
Other: 3.95/5 -0.1: Part 1: The first pipe is slightly visible when having entered the level.
0: Part 1: 1 crash warning when loading the level and loading times in some transitions. No lag.
-0.1: Part 2: 1 crash warning when loading the level and a bit lag.
+0.25: Part 2: Liked the idea of that cube
+0.5: Part 3: No lag or loading time
0: Part 4: Long loading time, no lag.
+0.25: Part 3+5: Bonus points?
+0.15: Part 5: Short loading time and no lag.
Overall: 17.9 --> 18/20
LOOOOOVE IIIIIT


Infinite Folly by KevinOC
Fun: 10/10 THIS LEVEL IS SO FUN AND YOU CAN BEAT IT IT'S SO BEAUTIFUL AND ALL and that ending made me cry
Graphics: 5/5 POOR TREES
Other: 5/5 +2: The sign says the truth, sadly.
Overall: 20/20
Please win

KABOOM - 16.5
Dtroid - 10.75
MP3 - 17
yurimaster09 - 9.75
Creeper46 - 5.75
DarkBlaze - 13.25
Puroo Kumar Roy - 11.25
supermario123 - 11.25
1018peter - 13
Cyvern - 15
Arceus - 10
americankid - 10
Killswitch - 18
CrazyMario - 9.25
Triple J - 11.75
youssef - 10.25
Xero - 16
ChaosYoshi - 10.75
Ayrayen - 18


Everything below this is GMDragon11's scores. I couldn't be bothered to combine all the scores and take out the spoilers.

Triple J: show
Weedy-Bush World By Triple J!

FUN:6/10 The level was challenging and simple, but man I found like three or four impossible jumps. Did you even test the level before sumbitting it. Other than that, it was nice decent level.

GRAPHICS: 3.9/5 The level had a nice amount of trees and decorations, you didn't overuse anything which means no lag. That's good, but at some areas, it seemed like you could of add more decoration. Overall, it was good.

OTHER: 1.25/5
-1.5 Lots of impossible jumps.
-1 A pipe malfunctioned.
-0.5 Fishes on land :?:
+0.5 No lag.
+0.25 1-ups and blue coins to give a nice mini-challenge.


OVERALL: 10.75/20
You need to actually TEST your level before sumbitting, as I said in the Fun section. But other than those few bugs, It was a nice level.


MP3 Amplifier: show
Black Jungle Run by MP3Amplifier!
( i would of used black for the title but the spoiler background is black also, so you know what would happen :P)
FUN: 8/10 At first,the level started off extremely easy. The challenge to get the first 2 sliver stars was a cakewalk. Then later on the level started to get interesting. If only the level stayed that interesting the entire time, then you would of got a higher score.

GRAPHICS:4.75/5 The level was beautiful, but it didn't wow me like your other levels. The part where you used the block to change the color of the water was pretty genius. And the graphics didn't lag and crash the slow laptop like a few other levels do. But that's the problem with making simple levels.

OTHER: 5/5
+1 The worms in the tower
+1 The fake cyan water
+0.5 No lag.
-0.5 Too simple for me, and I'm a horrible SM63 player.

OVERALL: 17.75/20
This level is still a masterpiece, no matter how simple it is.


1018peter: show
The Quest for the Jungle Emerald By 1018peter!

FUN: 7/10 Overall, this miniseries was pretty fun to play. And I especially like Part 3's difficulty. The classical platforming was good, and most importantly, wasn't too easy or hard. This miniseries made my day.

GRAPHICS: 3.5/5 These levels had a nice amount of trees and grasses to make the level look good, but I feel like there could of been more decoration. If there was, then you could of got a higher score. It seemed like you could of made something more unique. But, you still did a great job!

OTHER: 3.75/5
+1 Idea of pirhana plants is nice.
+0.5 No lag
+0.25 Thick clouds also nice.
-1 Bully battle idea is lame.

OVERALL: 14.25
This made my day. Continue the great work.


Youssef: show
Into the Forest By Youssef!


FUN: 5/10 The level was kinda short and the red coins seemed easy to get. The fun factor for this level overall was just too simple. You got to make it harder! That's one of the most important keys to making a great level.

GRAPHICS: 3.3/5 The classic graphics were nice, but were very simple decorations. The tileset mix is nice but you could of explored with it to make something unique.


OTHER: 2/5
-1 You could of warned us about the quicksand glitch.
+0.5 No lag
-0.5 Very simple


OVERALL: 10.3/20
This level is average. But you need to work on lots of stuff.


Creeper46: show
Enter the Ice Forest By Creeper46!


FUN:1/10 What was this? Just spamming enemies together to make the level hard? Nope. It just make the level laggier.

GRAPHICS: 0/5 You just spammed plants together to make the level look good. And you thought it worked. Nope. The tileset of ice, snow, and grass didn't mesh together either. And I also saw cutoff with the vines. A lazy effort to make the level good just failed.

OTHER: 0/5
-1 Lag.
-1 Overused items
-1 Lazy effort making the level

OVERALL: 1/20
I'm sorry, but this level was just horrible.


WindMasterArceus: show
The Secret Gate to Shadowstream by WindMasterArceus!

FUN:4/10 Okay, this level was very short. And it barely had a challenge at all. It seemed like a quick stroll down the park. The rotating blocks were the only think that really made me time my jumping.

GRAPHICS: 2/5 The level seemed plain, as there was not much decoration. And at some areas, there wasn't even any trees,grasses, or rocks. And the rotating blocks didn't mesh with the background. Especially the cave block, I mean, this is a jungle level! Not a cave level.

OTHER: 2.25/5
+0.5 No lag.
-0.25 Only one coin
-1 The rotating blocks didn't fit with the level's theme, ESPECIALLY the cave block

OVERALL 8.25/20
This level just didn't amaze me. You need to work on alot of stuff, especially the length of the level.


yurimaster09: show
Underground Jungle By yurimaster09!

FUN:8/10 (both levels) Okay, I have the same description for both levels because both of them were similar in terms of the difficulty. The platforming had a nice amount difficulty without being too hard. Great job, great job.

GRAPHICS: 4+3=7 divided by 2 = 3.5/5

Part 1: The level has nice, and beautiful graphics. The plants weren't overused, which is good. But I don't want to play a laggy level, especially with a slow laptop like mine. And the way the tilesets were put together was nice.

Part 2: Okay, this level started to feel more plain than Part 1. It had a nice amount of graphics and some areas, and other areas, didn't have enough graphics. If you could of made the level stay with a nice amount of decoration like Part 1 the ENTIRE level, than that would be great.

OTHER: 4/5
+0.5 No lag.
+0.5 Disabled level transition is cool.

OVERALL: 15.5/20
This miniseries was very great. This is my first two levels I've played from you. And, I'm having a good feeling that you can a legendary LDer someday. :)


KevinOC: show
Infinite Folly by KevinOC!
( you want to make a joke level, so i'll return back the joking. ha ha ha [/fail] )
FUN: 10000000000000000000000000000000000/10
LOL, DOING NOTHING IS SO FUN! YAAAAAY!

GRAPHICS: 1000000000000000000000000000000000000/5 LOOKING AT CUTOFF AND NOTHING BUT PLAIN LAND IS SO COOL! YAAAAAY!

OTHER: 10000000000000000000000000000000000000/5

+10000000000000000000000000000000000000000000000000 MAKING THE LEVEL SO COOL AND UNIQUE!

OVERALL 3000000000000000000000000000000000000000000/20
BEST LEVEL OF THE CENTURY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Dtroid: show
Foreverest By Dtroid!

FUN: 5/10 Okay, we got some issues to work out. One, the prologue is impossible due to the fact that I can't get the rocket F.L.U.D.D. Two, the normal level had malfunctioning pipes. And three, add all types of F.L.U.D.D.s to the level turn it from have a nice amount of difficulty to a cakewalk.



GRAPHICS: 3.5/5 The levels had nice decoration and their tilesets blinded together, but it didn't wow me. I've seen this kind of graphics before. Try something new, but overall, it was nice.

OTHER: 2.5/5
-1 Malfunctioning pipes.
-1 Prologue is impossible due to the impossibility to get the rocket F.L.U.D.D.
+0.5 No lag.
+0.5 Nice storyline.
+0.5 Your title's font.

OVERALL: 11/20
You need to fix a whole lot of stuff, but if you do, this could become a great level.


DarkBlaze: show
Ardam: The Magnificent Forest by DarkBlaze!


FUN: 9/10 Well I just learned that lengthy levels plus nice platformering equals success. The platforming in this level made it extremely fun. And having lots of fun for a long time is even MORE fun.

GRAPHICS: 5/5 The decoration here was just pure beauty, the way the grass and jungle tiles meshed together was very beautiful. But then the way volcano tiles meshed with the grass and jungle tiles wasn't so beautiful. Still, it still deserves a perfect score.

OTHER: 3/5
-0.5 Lag.
+0.5 Those little stars at the beginning. (yeah I noticed it, though there were so small.)

OVERALL: 17/20
This level was pretty amazing. Keep it up! :)


Nwolf: show
Plant Sky Pathway By Nwolf!

FUN:8.5/10 Once again, a hard level made my Nwolf. Some parts made me want to ragequit, but it didn't bug me too much. It was very fun. But next time, don't make the level THAT hard.

GRAPHICS: 4/5 Well for starters, the level didn't fit the theme Jungle/Forest. It seemed more like an Earth and Sky level. Sadly, we're not in 2011. It's pretty hard to make lots of decorations in a sky level so I'm not going to be too strict. It had a niGce amount of graphics, but it wasn't too unique or new. And at the turbo F.L.U.D.D. section where you're at the green platforms, I saw cutoff.

OTHER: 2.75/5
-1 Didn't fit theme.
+0.5 No lag.
+0.25 Music fit level.

OVERALL: 15.25/20
The level was great. Good job! (lol that's all I have to say, sorry)


Puroo Kumar Roy: show
Skill Testing Forest By Puroo Kumar Roy!

FUN: 3/10 The level itself was pretty short and had no platformering challenge at all. The only challenge was when I faced the bully in the cloud. I don't think this level should be called Skill Testing Forest when it didn't need any skills to complete it.

GRAPHICS: 1.5/5 There was no cutoff, but the level was too plain. I only saw one tree and two bushes. And the tilesets weren't used in an unique way and all.

OTHER: 3/5
+0.5 No lag
-0.5 No effort used.

OVERALL: 7.5/20
You need to make the level more hard and longer. ( again, short ending, what's with me today!)


supermario123: show
Thoughts by supermario123!

FUN: 4/10 I don't wanna be harsh on you, but this level seemed bland and plain. It had no difficulty at all and the platformering wasn't unique or challenging at all. And to top it off, it was pretty short.

GRAPHICS: 2.5/5 Honestly, this level's decoration was pretty bland. It didn't look ugly, nor, beautiful. And also near Note 3, I found cutoff at the plant where you combined the vines with the trees. The tilesets weren't put in a unique or fashionable way. This level, overall, wasn't really appealing in terms of graphics.

OTHER: 3.5/5
+0.5 No lag
+0.5 Nice storyline
-0.5 The way we have to pause and look at the notes is pretty annoying.

OVERALL: 10/20
High expectations, low results.


JSlayerXero: show
Frozen Forest By JSlayerXero!

FUN: 7.5/10 I was pretty surprised by this level's difficulty. It wasn't too easy or too hard. And it wasn't really short either. It had a nice amount of difficulty to really keep me excited the entire time.

GRAPHICS: 3/5 The ways you designed the tiles was pretty cool. But there wasn't much trees and rocks to decorate the place. Overall, it was pretty cool, but some places seemed kinda plain. It was a good job, but not perfect nor amazing.

OTHER: 2.5/5
-0.5 Doesn't fit theme.
-0.5 Storyline is pretty confusing.
+0.5 No lag.

OVERALL: 13/20
Overall, this was a joyful level.


Cyvern: show
The Floating Forestry By Cyvern!

FUN: 2/10 Apparently, short levels equal low scores. I was pretty disappointed on how short this was. I had high expectations on this level. As I'm playing the level, I was excited, then BAM! The level is FINISHED! In about less than 2 minutes. I'll say it again, I was very disappointed.

GRAPHICS: 3.5/5 Thought it being short, it had nice graphics. Nothing special or unique here, but it was pretty decent overall. It doesn't make up from THE DISAPPOINTMENT I SUFFERED FROM THE SHORTNESS!!! the length of the level, but it's was good.

OTHER: 3.5/5
-0.5 Extremly short
-0.5 The sign at the end sweared by saying the word "crap" (there are young audiences you know)
+0.5 No lag
+0.25 1-up
+0.75 Goonie flight


OVERALL: 9/20
I was extremely disappointed in this level. When you said in the vault you're guaranteed to win, I have to disagree.


Americankid: show
Tarzan Mario By Americankid!

FUN: 2/10 Short levels, they're all over this contest. I probably sure you knew short levels equal low scores. But you had too. It had no challenge at all either. Just two gaps and that's it.

GRAPHICS: 2/5 Honestly, I don't think stacking trees on top of each other makes the level look better. I think they even caused a bit of cutoff. And the tilesets weren't used in a unique way at all. It wasn't ugly, but it wasn't good looking either.

OTHER:3.5/5
+0.5 No lag
(that's all i have, sorry)

OVERALL: 7.5/20
I really didn't see much effort here, try again.


CrazyMario: show
Penguin Forest By CrazyMario!

FUN: 2/10 You warned us that this would be only a prologue and it would be very short, but it's the only level you made for this LDC, so I'll have to remove alot of points for the shortness of this level plus the fact that it had no challenge at all. That sentence said it all.

GRAPHICS:2.75/5
Look at the picture, to start off. Cutoff, right at the mark. But the good news, is that, it's the only cutoff I saw. Other than that, it had an average amount of graphics. Nothing special, but it wasn't ugly, but not very good looking.

OTHER: 2.5/5
+0.5 No lag
-1 You ONLY made a prologue

OVERALL: 7.25/20
I'm sorry, but this wasn't appealing to me.


Ayrayen: show
Keels Hatred and the Jungle Sprite By Ayrayen!

FUN:9/10 Overall, this miniseries surprised me big time. It was really lengthy, plus it had a lot of nice and challenging platformering. There was one impossible jump in the first level, but it only effected your score a bit. With the fact that this was extremely fun, how could I lower the score more than I just did. Great job!

GRAPHICS: 4.25/5 All the levels had great graphics. No cutoff, and I like the way you using all sorts of colored bricks when I was in the temple. And I had a nice amount of trees, grasses, and rocks to decorate the place. Little amount of places need more decoration, so great job on the graphics.

OTHER: 4.25/5
+1 The Boss was good
+0.5 Nice Storyline
-0.25 Level 2 had long loading time, but no lag in the main level

OVERALL: 17.5/20
Amazing.... just amazing.


KABOOM: show
Twilit Forest By KABOOM!

FUN: 7/10 The red coin search was extremely fun. It had nice platformering. Nothing very challenging, but it was pretty fun. You screwed me some times when you made me think some places had a red coin when it didn't, but it wasn't so bad. Overall, it was a simple, classic level, which are the kinds I love.

GRAPHICS: 3/5 No eye-popping graphics were in this level for me, but it wasn't ugly. The classic graphics was okay, but not very pretty. Am I confusing you, if I am, I'll end it here. It was an average amount of graphics, so an average score.



OTHER: 2.75/5
+0.5 No lag
+0.25 Broken plants look cool
-1 Screwing me some times when you made me think some places had a red coin when it didn't.

OVERALL: 12.75/20
Classic level was good, but just too classic.


Killswitch: show
Aeroforest: Initiation By Killswitch!

FUN: 9.25/10 This level was kinda difficulty, which is very good. It had nice platformering, and a smooth challenge that kept me happy the entire time. Great job! You got a high score from me in this category, you earned it.

GRAPHICS: 2.5/5 The beginning had a nice amount of challenges, but seriously, it soon started to seem plain, and I mean REALLY plain. Untill, there was like, no graphics at all. If only the amount of decoration stayed like the beginning except for the ENTIRE time.

OTHER: 2/5
+0.5 No lag
-1.5 REALLY, REALLY didn't fit theme

OVERALL: 13.75/20
Yay, I'm happy. Great job.


ChaosYoshi: show
Dark Jungle By ChoasYoshi!

FUN:5/10 The level was average in terms of difficulty, but I didn't see the EFFORT to make it fun. It seems mostly like green platforms and rotating jungle blocks. I mean, there are other items you know. And that warp pipe maze got me pissed and made me ragequit. Then I tried it a another time, and I luckily got in the right warp pipe. So not a great addition to the level at all.

GRAPHICS:2.25/5 A lot of places seemed pretty plain to me. And the places that did have graphics seemed not very unique. Overall, it didn't have great graphics and all.

OTHER: 2/5
+0.5 No lag
-1.5 Warp pipe maze is damn annoying

OVERALL: 9.25/20
Sorry but I didn't see the effort here.
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Credit to Buff for my normal avatar and lordpat for the Red Yoshi sig. Ninny made the Valentine's Gift. <3 Thanks!


Click on the left and right side of my main signature to see my Level Series (Paper Mario 63) and my Levels!

Stories (That are more than just a prologue long):
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Yoshi Boo 118
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SM63 Level Designer Contest Winner
1st Place in the Runolympics SM63 LDC Event. Congratulations!

Thumbs Up given: 139 times
Thumbs Up received: 102 times

Re: 24th Level Designer Contest

Thumbs up x1

Postby ~MP3 Amplifier~ » July 20th, 2013, 8:44 am

Well, it was a very nice surprise. :D
Congratulations in particular Ayray, I knew you would win.

Also YB I prefer that curse to the 2nd place or 4th place curse. Heh. NwolfEDIT: I laughed. Not :< *starts crying*
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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LDC #30: Finale/The Ultimate Battle

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Re: 24th Level Designer Contest

Thumbs up x1

Postby Nwolf » July 20th, 2013, 8:47 am

♥♥♥♥ yeah I ended there like I expected I would

♥♥♥♥ yeah I was right with 1st and 4th

congratulations everybody who got something, bit suprised about 5th and 6th place though. Especially 5th, expected lower
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Re: 24th Level Designer Contest

Postby MICrophone » July 20th, 2013, 8:49 am

~MP3 Amplifier~ wrote:Also YB I prefer that curse to the 2nd place or 4th place curse.

:cry:

Anyway, congrats to all of the contestants and especially to our top six finishers and more especially to Ayrayen, who completely deserved this win. I don't remember exactly what my hierarchy was but I know that my top three matched the overall results, so I'm glad that my fellow judges all generally agreed. Also good job judges on getting this done pretty quickly. *high fives*
Last edited by MICrophone on July 20th, 2013, 8:58 am, edited 1 time in total.
MICrophone
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Credit To Team

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Re: 24th Level Designer Contest

Thumbs up x2

Postby Yoshi Boo 118 » July 20th, 2013, 8:56 am

I POSTED ALL THE JUDGINGS AT THE TOP OF THIS PAGE, PEOPLE. IT'S ALL GOOD. Also *high five* to MIC, as well as the other judges.
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Awesome Things, and My Works: show
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Credit to Buff for my normal avatar and lordpat for the Red Yoshi sig. Ninny made the Valentine's Gift. <3 Thanks!


Click on the left and right side of my main signature to see my Level Series (Paper Mario 63) and my Levels!

Stories (That are more than just a prologue long):
Unlocked (One of my first stories, pretty much abandoned now)
Koopa's Final Blow (Halloween 2011)
Resonance (Posted here first, but other link is better)
The Gibus Games (TF2 related)
My fanfics are posted here, where the most recent updates will be on.

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Yoshi Boo 118
Ex umbra in solem

 
Posts: 1700
Joined: October 17th, 2009, 4:05 pm
Location: Ever heard of Yoshi's Mansion?

SM63 Level Designer Contest Winner
1st Place in the Runolympics SM63 LDC Event. Congratulations!

Thumbs Up given: 139 times
Thumbs Up received: 102 times

Re: 24th Level Designer Contest

Postby CedarBranch » July 20th, 2013, 8:57 am

I'm sorry you don't like my shell jump, Nwolf, but... is reducing the FUN score that much really necessary for one mistake?
I'm sorry I think it's irrational, but it's overkill IMO.

But either way, awesome job, Ayrayen, at winning your first gold trophy!
I was also surprised by MP3 doing so much better than anticipated.


Next time, I'll do my best not to be so innovative and confusing. :P
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Re: 24th Level Designer Contest

Postby Nwolf » July 20th, 2013, 9:00 am

Yoshi Boo 118 wrote:MFW Nwolf posts his judgings :o


PROOF IT : D

YOSHIEDIT: I AM LDC HOST AND MY WORD IS LAW. ALSO THE QUOTE IS GONE FROM MY POST, WHICH YOU WILL PROBABLY DELETE FROM THIS POST THUS CONFUSING EVERYONE ELSE. ALSO, CAPS LOCK IS CRUISE CONTROL FOR COOL 8-)



Triple J wrote:I'm sorry you don't like my shell jump, Nwolf, but... is reducing the FUN score that much really necessary for one mistake?
I'm sorry I think it's irrational, but it's overkill IMO.


It wasn't only the shell jump reducing the score. Rest wasn't that entertaining for me, especially because of the lag. Yes maybe it was a bit overkill but it was at the beginning of the level and that is one of the most important parts to me.
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Re: 24th Level Designer Contest

Postby Nwolf » July 20th, 2013, 9:12 am

holy ♥♥♥♥ the hard path really is incomplete wtf
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Re: 24th Level Designer Contest

Postby ~MP3 Amplifier~ » July 20th, 2013, 9:13 am

Well I was honestly expecting a ribbon or no medal this contest, so you can't believe how surprised I am. o.o

But y'know, it was good surprising. It's nice to know that I can still do well with a simple platformer. (and even more shocked about the silver because it was rushed towards the end)
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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I made this sig so credits to mee :amp smile:
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THE DARK LAMP

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LDC #30: Finale/The Ultimate Battle

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Re: 24th Level Designer Contest

Thumbs up x4

Postby KevinOC » July 20th, 2013, 9:28 am

IT'S NOT A ♥♥♥♥ JOKE, IT'S AN ARTISTIC STATEMENT, YOU BARBARIANS.
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