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Re: 25th SM63 Level Designer Contest

PostPosted: September 26th, 2013, 5:51 am
by ~Yuri
Cheating:If you are quick enough,you can get the Fludd using the platform that you use to exit after you get the Hover Fludd.

Frustating:I think no one likes hard jumping,there's two or three parts that you need to jump accurately in the falling logs.

Hope it helped.Try fixing these in your next levels,and you have a long way,I think you are finally getting recognition,keep up the good work!

Also Nwolf,you really deserved this,congrats!

Re: 25th SM63 Level Designer Contest

PostPosted: September 26th, 2013, 7:05 am
by Karyete
Now, I'm not complaining here; quite the opposite. But I'd just like to mention a few tings about my levels.
1) I did, unfortunately, have less time than I'd imagined so I had no time to do anything flashy or clever. Plus, I'm generally a fan of the simple stuff anyway.
2) @yurimaster, What else could I do with the lava? It's not as flexible* as water and I can barely do anything about that. Also, just because it's Hot + Cold doesn't mean I should be forced into using Volcano tilesets and such.
3) About the sandworms in Lv1, if I had put too many in, then it would lag like crazy for some**

*no jokes
**as I was told when I put them in a level before

Re: 25th SM63 Level Designer Contest

PostPosted: September 26th, 2013, 7:18 am
by ~Yuri
Sorry,don't know if it's only me,but I think sand with lava together is ugly ...

Also,don't worry,when I told about the tilest "don't fitting with the theme" it doesn't affected the points in graphics,it was only a note.

Re: 25th SM63 Level Designer Contest

PostPosted: September 26th, 2013, 7:28 am
by -BY
Yuri's judging skills surprised me. You've done a great job for the first time judging a LDC. Gonna keep that in mind. : P

The disappointing end was the complete planned level at first. I wanted to add another bad transition but ended up designing serious. :3

Re: 25th SM63 Level Designer Contest

PostPosted: September 26th, 2013, 7:54 am
by Karyete
Yeah, I know, I didn't mean to sound pushy if I was. Considering this is your first time judging, you've done great.

Re: 25th SM63 Level Designer Contest

PostPosted: September 26th, 2013, 8:59 am
by Doram
Woo! Third! And New Medals!!! This was fun.

As for the bitter/mean discussion, here's the line to not cross with your humor for everybody...
--> *points at all comments about suicide or hurting themselves because we have lots of mild to severe abuse victim/generally depressed people around here. Also, kids.*
Bringing it up = bad. Giving new ideas for self mutilation = bad. Joking about suicide = bad.
This is ultimately a case of "Know your audience" fail.



... And back to the serious stuff at hand... I got a medal!! Yay!!!

I had much bigger ideas for this than I actually got to create. I was originally going to do a level series, with a desert/mountain approach, then the ice/fire fortress, and finally a block boss. I wanted to do all three themes, and the desert approach would have brought the third in, but I barely had time to finish the fortress, which I started first. Yes, I realized there was a detail difference between the beginning and the end, but I was starting to push the deadline at that point, and making sure the two final challenges worked soaked up most of my remaining time for making them and the final area super-polished. The final area wasn't as detailed as I wanted it (I might have added another screen to it if I had more time), but the enemy spam was intentional, because it was supposed to show that the fortress wasn't abandoned as the initial area suggested, and serve as lead-in to the boss battle. I'll try and finish the series someday...

EDIT: Also, I confirmed that I beat the score on my last level, too. So triple yay! I improved!

Re: 25th SM63 Level Designer Contest

PostPosted: September 26th, 2013, 9:11 am
by MessengerOfDreams
I don't know which one I'll really never live down, losing by a .1% margin or my ♥♥♥♥ sense of humor.

Re: 25th SM63 Level Designer Contest

PostPosted: September 26th, 2013, 9:18 am
by Karyete
Sorry, 'lose'? You got a medal, and a lot of others didn't. We don't complain.

Re: 25th SM63 Level Designer Contest

PostPosted: September 26th, 2013, 9:24 am
by Doram
*ruffles MoD's hair* And then you top it all by being a ♥♥♥♥ winner. :troll: It's a good thing we love you so much.

Seriously. Good job everyone. There was some tight competition here. I think we are all getting quite good at this...

Re: 25th SM63 Level Designer Contest

PostPosted: September 26th, 2013, 9:38 am
by MessengerOfDreams
Okay.

Can SK post his judging and lock this so we may never speak of this again.