Emelia Kaylee wrote:Dtroid - AMW: The Secret of the Tadres Puzzle-Level 1
Fun: 6.5/10
Packing content and cramping things in are two different concepts, and I think you've muddled the first for the second. While interesting, I'm not exactly sure what I was doing or whether I'd done everything at all; the clues were either pitifully obvious or obtuse.
Graphics: 2.75/5
You tried. Still looks quite awfully a mess, though.
Other: 3.75
+0.5: No lag or loading time
+0.25: Good choice of background music
-0.25: What's
this supposed to mean? Those blocks do nothing but hurl me into a wall.
Overall: 13/20
Was my puzzle was a bit too hard?
Could you describe more about how the clues were obtuse,and the graphics weren't up to your expectation?
You should break all the Force Field blocks at one go in the "electricity blocks" ,so that it would lag making the "electricity" (rotating ice blocks) slow down,giving you a short period of time to quicky manage to jump through it,land on the platform hidden on the right electricity block,and jump to grab the star,go under the cave wall and land on a hidden platform and read the sign.
KABOOM wrote:AMW: The Secret of the Tadres by Dtroid
Fun: 5/10 The puzzle-ish thing is a good concept...except that following it the way the level directs you leads to missing some Silver Stars, and if you enter the cage, the level becomes unwinnable because you can't get to those Stars. As it turns out, they are hidden in seemingly meaningless places. Also, why is that pendulum there?
That's how cunning the Tadres is.
You should look for stars. There are many clues laid out,you just didn't notice them. [
commonsense]You should get all the sliver stars first before you get in the cage to get the Shine. Also,what do you mean by "hidden in seemingly meaningless places"?
KABOOM wrote:Graphics: 3/5 There's nothing really bad about the graphics, but there's nothing really great either. The tiling is pretty good, but the fence where you start looks weird, and the platforms seem unfitting. The shadows were a nice thought but ended up looking poor in execution. And why is there a floating sign?
Other: 3.15/5
-0.1 It's possible to go through a level transition on the left side into nothingness, for absolutely no reason at all.
+0.25 The concept of the puzzle was good...
Overall: 11.15/20 A good concept, flawed in execution. Hackneyed as that may sound.
Could you please describe more about the "weird looking" fence and the "unfitting" platforms? And the shadows being "poor in execution?" I thought the way I put the "shadows" (tilted disabled level transitions)were nice and creative.
Actually,the pendulum should be used to jump on to reach the floating sign and read it,and jump to the hidden platform which leads you to a hidden star,and if you jumped off it and landed above,you could jump another time to land on the left ledge of the Tadres' "electricity processor",where you could do the block trick I mentioned above to Emelia Kaylee's judgings.
I'm very determined to improve and be an Level Mod. I'll play with LL soon!