Horizon Heights Zone by MegaR
Fun: 9/10 It's a nice platform-filled level, with well-placed Silver Stars and excellent use of all the available space. It feels less like I'm completing a bunch of mini-challenges and more like I'm smoothly going through the level in whatever way I like, collecting Silver Stars when I find them, and that's cool. My only real issue is that it's a bit simple and unchallenging, particularly the Silver Star gotten from the Sling Star. However, it's still a fun little level.
Graphics: 3.5/5 Simple blue-brick structures, connected by wooden bridges. It's not super-impressive-omg-hyper-realistic, but there was definitely lots of effort put in to making this level look good. The bridges even have support beams, which I though was a nice touch. The use of all blue bricks makes the level look a little dull, though; it might have been better with more mixed tile types.
Other: 2.99/5
-0.01 You can fall through the right edge of the bridge you start on. It doesn't really affect the level that much, though, since the actual way down is just across the same bridge. It's just a little detail that bothered me.
-0.1 You can get a Koopa Shell stuck on top of the pipe in the lower right corner. It's possible to reset that shell by going to the bottom of the level, but if you don't know it's there and try to grab the Silver Star above the pipe, you won't be able to exit the pipe because the shell will block you.
+0.1 No lag or loading time gets points from me, even if it is 25x25.
Overall: 15.49/20 No wonder you got four thumbs up on your vault post. I don't even have four thumbs!
Lacarno by -KT
Fun: 8/10 It's an eight Red Coin level, but the easy availability of three of the coins makes it basically a Silver Star level. And a very enjoyable one at that. Each challenge was fun; the playground was moving-block goodness (but you killed the babies :<). The quiz made me laugh for a few minutes after I finished and also revealed the location of another Red Coin brilliantly. The switch part was probably the weakest part of the level (it's rather basic, and the switch lasts a bit too long and won't let you down to the bottom half until it stops), but was still a pretty good platforming segment.
Graphics: 4/5 Nothing much to report here. Great use of varied tiles in the walls, and the town...looks like a town.
Other: 3.35/5
+0.25 Humor. The quiz and NPCs were funny. The explanation of the health system was pointless, but amusing.
+0.1 No lag or loading time for me.
Overall: 15.35/20 I will not buy any tickets to your potato festivals. I would, however, buy one billion tickets to this festival, if it was a real festival.
Darkwater Haven by Harmless
Fun: 6/10 The level is calming and definitely feels like the peaceful resort you wanted it to be, an effect which is helped by the choice of alternate music. Unfortunately, that means the level is basically swimming around and getting Silver Stars, without any real challenge other than not drowning, which is easy because of the number of coins (not objecting to the coins themselves - I though they were well-placed both graphically and for the gameplay). I don't have anything against swimming around or getting Silver Stars, but I would have liked if there were actual obstacles. Even Cheep Cheeps would have been nice. It's rather dull gameplay-wise.
Graphics: 4/5 The graphics, on the other hand, are very nice. You paid attention to detail and scenery, and as a result the level looks excellent. Like I said, it gives the feel of a serene watery resort. I want to go to this place.
Other: 3.2/5
+0.1 Excellent choice of music to set the atmosphere.
+0.1 Lots of graphical work and yet no lag or loading time.
Overall: 13.2/20 Calm, beautiful, atmospheric, but maybe a little too calm. Maybe this sort of level would work better if it were bigger? But then it wouldn't fit the theme. Oh well.
Black and White by yurimaster09
Fun: 8/10 Very good mini-challenges that all work well, although there are some strange jumps in difficulty between them. The two spinning platforms were a little annoying, but not too bad. The switch part was fine...once I actually found the switch. Not much else to say here.
Graphics: 4.5/5 Just fantastic. There's so much decor here the game actually lags. The mix between cave and snow tiles is strange, but original and almost never seems out of place.
Other: 3/5
+0 A 25x25 level that lags? Wow. Nothing serious though, so no deduction.
Overall: 15.5/20 The greatness of this level is as clear as black and white! OK, that was bad.
AMW: The Secret of the Tadres by Dtroid
Fun: 5/10 The puzzle-ish thing is a good concept...except that following it the way the level directs you leads to missing some Silver Stars, and if you enter the cage, the level becomes unwinnable because you can't get to those Stars. As it turns out, they are hidden in seemingly meaningless places. Also, why is that pendulum there?
Graphics: 3/5 There's nothing really bad about the graphics, but there's nothing really great either. The tiling is pretty good, but the fence where you start looks weird, and the platforms seem unfitting. The shadows were a nice thought but ended up looking poor in execution. And why is there a floating sign?
Other: 3.15/5
-0.1 It's possible to go through a level transition on the left side into nothingness, for absolutely no reason at all.
+0.25 The concept of the puzzle was good...
Overall: 11.15/20 A good concept, flawed in execution. Hackneyed as that may sound.
Galactic Panic Trap by Triple J
Fun: 7.5/10 I died, I cried, I retried over and over again...but it was still fun! At first. This level is hard, really hard (for me anyway). It took me a while to figure out some things (the flame towers don't hurt you, and the one that does has an Invisibility Star hidden behind it), which bothered me, but once I knew how to do the level, it was just a matter of finishing the level, which is where the hilarious, difficult, Mario-killing fun begins. It starts out enjoyably, trying to jump from block to block while dodging bullets. However, I took points off when I got to the Invincibility Star, discovered it was only long enough to get me one of the three stars it requires, and had to do it all over again to get each star. That was where it got annoying, especially since you're on a strict time limit. The overall platforming of it all was pretty well done, though.
Graphics: 3/5 Tiles are mixed well, and what little decoration there is was nice. My main concern is with the floating flame towers, which are disabled, weird, and don't seem to contribute anything other than being disabled and weird and making me try to avoid them entirely the first time I played the level. It's mostly OK, though.
Other: 3.1/5
+0.1 No lag or loading time.
Overall: 13.6/20 I thought I would end up giving this a higher score. But it's certainly a great level as far as crazy annoyingly hard levels go.
Flame Tower by Konradix
Fun: 8.5/10 A brilliant concept with the rising flames. Normally, I'd follow a statement like that with something like "but the actual gameplay was bad", but in this case the actual gameplay is pretty good too. The first section is rather basic, the second is bothersome with all those annoying Thwomps and bullets but not too bad, and the last section is my favorite, especially since you have to cross over it backwards with the fire steadily rising toward you.
Graphics: 3.5/5 Nothing really noteworthy here except the large number of disabled items that add to the effects.
Other: 3.15/5
-0.1: I finally made it to the end...only to have missed the very first Silver Star. Why is that star even there?
+0: Lags a bit, but not more than can reasonably be expected in a level with so many flame towers.
+0.25 The sense of tension created by the rising flames and the music is just plain awesome.
Overall: 15.15/20 Great in concept, great in execution, but not quite perfect.
The Fire Field by NanTheDark
Fun: 9/10 Nothing but fiery fast fun throughout. The difficulty was solid all through the level, even after picking up FLUDD, which is surprising. And there's an optional Red Coin hunt, which adds replay value.
Graphics: 3.5/5 The first (bottom) half of the level is more decorated than the second half, and the level feels overall barren without much decoration. There was some, though, and it worked well, so I give you some points. Besides, who needs decoration when you have FIRE?
Other: 3.2/5
+0.1: Little to no lag, and no loading time. Yay.
+0.1: Achievement Unlocked: Have a pointless secret room of secretyness.
Overall: 15.7/20 A fantastically fun level. With just a little bit more attention to graphics, this would be one of my favorite levels ever.
Unnamed Thingy by Master1.0
I'm presuming this is an unfinished thingy? If not, I'll judge it...somehow.
25 Red Cells by JSlayerXero
Fun: 6/10 The strange Red Coin placement keeps gameplay fresh for a while, but there's only so much random stuff I can do before it starts to get aggravating rather than fun. Of course, this does make finally grabbing that Shine Sprite that much more rewarding, but the journey there is just so annoying.
Graphics: 3/5 Wacky, weird, works well. Not particularly great, either, though.
Other: 4.1/5
+1 This level is so filled with originality it requires one entire point to express.
+0.1 Little lag, no loading time, nothing too bad.
Overall: 13.1/20 Quite original, but in the end, it's still essentially wandering around trying to figure stuff out.
25moldering 25ky by some idiot
Not judging my own level, and not taking the time to make a silly joke review either. Otherwise I'd never finish.
Yours Truly by MessengerOfDreams
Fun: 6/10 Welp, I'm going to get hurt for this, but here goes anyway. The top left and top right challenges were simple and short, while the bottom left and bottom right were somewhat longer but still rather simplistic (also I kept Sling Starring right into enemies). It annoyed me that they were exactly the same on both sides, except for maybe 1 or 2 enemy placements. The bottom center challenge aggravated me for a different reason; jumping on the platforms while avoiding Boos took more time than the entire rest of the level combined. But it wasn't all bad; the challenges were still fun and in the end I enjoyed playing, even that bottom section.
Graphics: 4/5 Beautiful tiles, good item placement. Everything fit together well, and the small space was used effectively.
Other: 3.35/5
+0.1 Blah blah no lag blah blah no loading time blah blah.
+0.25 Lovely story. Do you ever run out of lovely stories?
Overall: 13.35/20 A short, simple story level.
Bullet Station by 1018peter
Fun: 4/10 A simple concept: bounce on the bullets to get the Stars, then to get the Shine Sprite. It gets a little dull and boring waiting for the bullets, and overall it's rather repetitive. I'm almost sad I gave this a low score.
Graphics: 3.5/5 Again, very simple, but done well. Nothing particularly bad here, and tiling and platforms are nice.
Other: 3.1/5
+0.1: No lag or loading time.
Overall: 10.6/20 I'm rather disappointed, actually. This could have been nice, but I just found it boring.
A Box of World by Emelia Kaylee
Fun: 6.5/10 It's rather simple. Some jumping, a short weird pipe puzzle, that thing with the switch that is completely skippable because of the mushroom, nothing particularly stands out. Seriously, what's with that skippable switch part? Why is it skippable?
Graphics: 4.5/5 I really liked the way this level looks for some reason. The decoration and tiling seem to fit together very well, and it's clear you paid lots of attention to detail. It feels great.
Other: 3.1/5
+0.1 No lag or loading time. Surprised?
Overall: 14.1/20 A nice little level that looks beautiful.
Actually more than 25x25 by Suyo
Fun: 9.5/10 YOU SNEAKY ♥♥♥♥♥♥♥. I should've known that someone would figure out a way around the 25x25 restriction sooner or later. Actually, that's wrong; the level works with the 25x25 restriction to create a sidescroller of epic proportions. And it works, too! It's splendidly fun and addictive, and uses platforming techniques to make it more than just a basic autoscroller. The only reason it doesn't get 10/10 is because I know there's more that can be done with the concept.
Graphics: 2/5 I'm taking points off for this because I'm a jerk. Of course it's hard to make a row of moving blocks look good, but I can tell that there was effort made to make the blocks look OK at least. It still could have been better, though.
Other: 3.6/5
+0.1 It lags less than I would have expected from a level of this sort, and has very little loading time.
+0.5 For a very original concept that required actual coding to create.
Overall: 15.1/20 weeeeeeeee
Hot Box by Nwolf
Fun: 9/10 It's based on exploration, which I like; it has challenge, which I like; and it has fire, which I like. The pipes that warp you to opposite sides really expand the possibilities of the 25x25 area, and the extra flames that appear after 30 seconds really change the flow of the level, in a good way. The lower left Silver Star is a bit bothersome to get, though. Other than that, nice work.
Graphics: 3.5/5 The graphics here are pretty good, but not astounding. Well-placed green plants and tiles add to the feel of the level.
Other: 3.25/5
+0.25 The pipes and flame towers were an original concept which I liked, and that I think worked very well here.
+0.1 Look at the other ratings, and take one guess.
Overall: 15.85/20 An exploration-based level that works in just 625 tiles of space by changing the way you look at the space.
Bullet Hell II by Volkove
Fun: 9.5/10 Wow. The original Bullet Hell was a good concept ruined purely by the brokenness of spin-attacking, but you managed to not only fix that, but add new challenge with flame towers and no jumping. Brilliance all around. I wish there was a little more warning as to when Flame Towers are about to appear, though.
Graphics: 4/5 Nothing at all wrong here. Bullet patterns are sweet, and tiles are just dandy.
Other: 3/5
+0 Yes, there was lag. But it didn't really disrupt gameplay that much.
Overall: 16.5/20 A sequel to Bullet Hell that exceeds the original in every way.