Re: 26th SM63 Level Designer Contest
by ~MP3 Amplifier~
Wait, winning a 5th time? *is confused*
Also judgings :>
I guessed all of you correctly, I know you all too well. <3
Also judgings :>
I guessed all of you correctly, I know you all too well. <3
~MP3 Amplifier~ wrote:Yep, I finished them quickly. I just wanted to do you a favour.(also the number of levels was tiny so I felt no stress in doing it this quick)
I had a lot of fun guessing who had made each level/series, lawl.amp's judgings: showJudgings for the 26th LDC:
Because I don’t know who is making each level this time, I’m gonna put my guesses of who made them at the end of the judging, and where the names usually would be, I’m gonna put just 3 question marks considering I don’t know the creator.(my guesses will probably be really wrong, lawl)
???:
with The Great War
Fun – 6.75/10. The first level was interesting, yet it was very easy because it was just room searching. I wasn’t too bothered by it, it was only the prologue, and I wasn’t expecting it to be amazingly filled with gameplay anyway. The second level, however good the quality and the effort is, it just bothered me a lot. The lag was far too much, I mean, the level wouldn’t be very hard if it had less bullets and less lag. Also a lot of the time the platforming didn’t even work, e.g. in the forest, the blocks that lift up those floating platforms near the lava, most of the time they weren’t even being lifted up anywhere. That trick rarely ever works tbh. I will admit, I liked the bullet bill formations (although did we even need bullet bills in the forest), but the way you progress throughout the level was just uncomfortable. Inventive and even smart, no doubt, but still uncomfortable. I also hope the reason that the level made no sense in the end was because it was unfinished. In other words, I hope that wasn’t intended. I really appreciate the effort you made, but the lag in particular let it down.
Graphics – 5/5. I really loved the graphics though, top notch, in both levels. The first level had a real Fall of the Empire feel to it, which btw is a good example of war graphics, but generally the forest was a favourite. I can’t get enough of your décor. (yes, I have a feeling I know whose style this is)
Other – 3.25/5.
Note – I know zipline platforms are really popular and I have no problem with them, but it’s still a pain if you press down and you’re stuck there forever. In the future, I suggest using a zipline platform that allows you to flip back up again once you hit a brick/item. Keep the direction as up, put in yspeed, ‘N’, and in ylength, ‘.00’, leave yoffset blank, acceleration as ‘999’ and touch-n-go count as ‘0’. That should sort out that annoying bug.
+0.5 – Was very impressed with the music choice.
+0.25 – I enjoyed the story, even if it wasn’t finished.
-0.5 – I do think you cheated a bit at making the level hard, e.g. it was only really hard because of the near unbearable lag and the amount of bullet bills. But nothing else was really making it that difficult so I wasn’t overly happy. If you are who I think you are, then you know I’ve always been impressed by your smaller levels.
-1 for incompletion due to unknown reasons.
Overall – 14/20.
This was Yuri’s, right? Lots of things hint at that- well firstly, you gave it away by linking us to some dialogue in one of your posts. xD But if it weren’t for that, I still would have guessed it was you, because your grassy style is very recognisable, and I know you like using bullet bills in that way. :3???:
with The Tyranny of the Mushroom Empire
Fun – 8.75/10. Now, this was really fun. I really enjoyed this, I have to say. It wasn’t so much the story that made it enjoyable, but the gameplay. There was barely ever lag, and the loading time was excellent. Sometimes the bullets would shoot out quite fast from the mini blosses, but I didn’t mind that so much. The thing that annoyed me the most was in the last level, where we try to enter the door because the toad squashes you. You say there’s either a good or a bad ending- well the thing is, the first few times, I was just stuck there, on the side. Didn’t really know what to do tbh, so I replayed it. But other than that, I’m fairly impressed. It had a very conflict-like atmosphere.
Graphics – 4.75/5. The graphics were great, I did see tree cut-off sometimes (you had flipped them upside down, which didn’t look very pretty to me) but overall the décor was pretty nice. The tile combinations and block usage stood out for me the most, though. I still think there are a few things to improve, but I was mostly really happy with what I saw.
Other – 3/5.
-0.5- Half of this point deduction is regarding the confusing good/bad ending part, and the other half is because beating the bosses in the last level was a bit confusing and you could have made it a bit clearer on what we were supposed to do.
-0.25 – Think you had a few too many boos in the castle room with the cannons and the penguins. They were very distracting and got in the way a bit too much.
+0.25 – I did enjoy the story.
+0.5 – Lots of effort went into the series, which was great.
Overall – 16.5/20.
Lemme guess, this was Peter’s right? At first I wasn’t really sure but I figured it must have been a good designer to be able to pull off those tile combinations so beautifully. But I saw those mini-blosses, and the little snow tile with the clouds in the first level, and I knew straight away.Well I’d be happy if I were you, these were the probably the most fun I’d ever had playing any of your levels.
???:
with [BETA] King Thwomp Strikes
Fun – 4.25/10. It wasn’t too bad at first, the spikes weren’t exactly very spiky but that’s okay with me. The wing cap I didn’t really understand the need of (see Other) but that didn’t really affect fun. Thing is you lacked gameplay a lot in the beginning, yet when you finally use some decent gameplay, it becomes too laggy to play smoothly anyway. Either it was enemy spam (most likely) or you should have just shortened the transitions. Besides no level needs to go as high as 120 in dimensions. I really appreciate the amount of effort put into it, but I just didn’t find it very enjoyable. Some things just weren’t clear or well thought out, and it simply wasn’t very fun for me.
Graphics – 2.5/5. The graphics weren’t great to be honest. The décor at the beginning was fine, but things here and there caught my eye, maybe it’s just because I’m a perfectionist idk- but the water was overlapping sometimes, particularly in the very laggy second to last transition. There wasn’t much décor indoors, and inside the castle it was pretty boring tbh. There was no really interesting tiling, and in fact, the overuse of those spotted jungle tiles really ruined that part for me. I mean, you don’t need that many. I think the cheep-cheep spam also didn’t make it very pretty, and particularly the mossy rock cut-off wasn’t nice looking at all, but the thing I liked most was the thwomp king. That was pretty cool to look at.
Other – 2/5.
-0.25 – Erm…what was the point of that wing cap in the beginning, if we never even used it?
+0.25 – The pictures in the signs were cool, along with the nice font.
-0.25 – The timing of the meteor was weird…some people would be ahead by the time they reach the sign, yet some people (like me) would still be reading the signs by the door. So it doesn’t always make any sense.
-0.25 – Maybe it would have helped to tell us that you could ground pound through the pipes?
-0.5 – There was some seeeeerious lag in places…
Overall – 8.75/20.
Hmm, I really do not recognise this style from anyone. Perhaps this is just a portal designer who stumbled across this contest? My guess is it could be begig88, but I really don’t know if I’m honest.???:
with Vengeance
Fun – 8.5/10. Wow, now THIS was epic. I was not expecting to get that from such a short level, but it really was impressive. The music really fit the level, easily the best fit so far. It really helped create this complex atmosphere. But just wow. I must be out of my mind if I didn’t know who created this (thankfully, I have a likely idea). My only complaint is that the amount of bullet bills made me easily suffer some bad lag, and I have a very quick laptop too. I have to say though, this was very impressive. Even if the fun factor overall wasn’t as high as I expected, I just had so much fun…watching the level. XD
Graphics – 4/5. The graphics were great. This time, you got away with not having décor, because the crazy block movements made up for it as well as the formation of the disabled transitions. Also the bullet bills of course added some great colour and pattern to the design. It still felt empty in places, but I still loved it.
Other – 3.75/5.
+0.5 – Was impressed with the smashing part that happens over your head before the switch turns off. I also liked that there were a few safe points when the flames were firing up.
+0.25 – The story was great.
Overall – 16.25/20.
This was Volkove, got to be.No-one else can make a level that small be so grand. And I have to say, when I loaded up the code and saw the first screen, I knew right away, and it was a brilliant realisation as I had no idea he was going to enter.
???:
with Reddish Cappish of Miracle-ish
Fun – 7/10. There were some really fun points and some not so fun points in this series. It was, to me, completely story-based because there wasn’t very much gameplay due to the amount of the story involved. I did think that the overuse of signs let it down, now I know you might be thinking “hurr hurr what a hypocrite” but seriously though, I try to spread out my story signs as best as I can, whereas yours were literally one behind the other. And as much patience as I tried to keep, I still in the end just abandoned some of the story because of this. As for the actual gameplay though, what there was of it, was not too bad. I just think either the platforming sections should have been lengthened a bit, or the story parts should have been shortened.
Graphics – 3.75/5. There were bits of lava cut-off that I didn’t like, and a real lack of décor in places. However, there was no other cut-off as far as I could see, and the tile combinations were fairly nice at times to be fair, so I think your graphics are around average or higher.
Other – 2/5.
Note – Overall…the music choices were very unusual. Not the thing you’d usually expect to hear for a level. I do disagree that there had to be so many, it got very disruptive, but at the same time I didn’t hate them. They fitted okay I suppose.
-0.5 – I suffered some bad below 10fps lag at some points throughout the series.
+0.25 – Because you used two pieces from Fantasia, which is currently my favourite film of all time.*cough cough* seriously though, I enjoyed it.
-1 – I do think it was unfair that you went over the level limit set for the LDC. If it weren’t for the lack of entrants, the series could have been disqualified…so please take better care in the future.
+0.25 – I did think the magic tricks were clever, however to have made that particular level a lot more interesting, you could have included some more, but generally when you fall down to the ground after pressing Z for the sign, that was really quite fun and fitting to the story.
Note – At first I was struggling to think why this was conflict-themed, but thankfully as the story pressed onwards, so did the relevance to the LDC.
Overall – 12.75/20.
This was Harm, surely? Your style is pretty recognisable tbh (and also, when KT said one person had gone over the limit and you replied with something completely different immediately after, I sensed it was you :3 I’m just good at reading things like that). It wasn’t too bad so honestly don’t worry, but I think improvements could have been made, and it’s not my personal favourite of yours. Good luck in the LDC results anyway, though.
There ya go. There are two clear winners as far as I’m concerned.. ^_^
1st – 1018peter? The Tyranny of the Mushroom Empire. (16.5)
2nd – Volkove? Vengeance. (16.25)
3rd – Yurimaster? The Great War. (14)
4th – Harmless? Reddish Cappish of Miracle-ish. (12.75)
5th – begig88? [BETA] King Thwomp Strikes. (8.75)