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aznchau4ever wrote:I sent a score of Zeb's level to Suyo. >_> And guess what? I'm proud to say I BEAT IT!
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![]() | The Start of Something Big |
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![]() | A Good Start |
hugemariofan wrote:I beat zebs level in 11 tries. :3
Blablob- 17.25/20
YB-16/20, TPG-18.5/20
Volcove-17/20
16/20 from Blab, 17/20 from YB, 18/20 from Suyo
Marioiscool254- 16.75/20
YB-17/20, Me-15/20, Blab-17/20, 18/20 from Suyo
Zebtrestalala-16/20
16/20 from YB, 16/20 from Blab, 14/20 from Buff, 18/20 from Suyo
Worst_Master-16/20
16/20 from YB, 19/20 from Me.13/20 from Blab, 16/20 from Suyo
MessengerOfYahweh-15.5/20
15/20 from YB, 13/20 from Blablob, 17/20 from LRmaster, 17/20 from Suyo
Aznchau4ever- 15/20
15/20 from YB, 11/20 from Blab, 17/20 from Suyo 17/20 from Kirby999! (SHOOT ME!)
Yoshi Boo 118-14.75/20
17/20 from TPG, 11/20 from Blab. 16/20 from Suyo
Avolerators- 14.5/20-
15/20 from YB, 11/20 from me, 15/20 from Blab, 17/20 from Suyo
Buffooner- 12.5/20-
13.5/20 from YB, 9/20 from me, 11/20 from Blab, 16/20 from Suyo
Hugemariofan- 11.5/20-
9/20 from YB, 16/20 from me., 8/20 from Blab, 13/20 from Suyo
Nin10mode- 11.25/20
12/20 from YB, 6/20 from me, 12/20 from Blab, 15/20 from Suyo
Cruel Fire- 10.75/20-
13.5/20 from YB, 11/20 from me, 8/20 from Blab, 10/20 from Suyo
Nexgen- 10.5/20
10/20 from YB, 11/20 from Blab
Mushroomario- 10.25/20
13/20 from YB, 6/20 from me, 8/20 from Blab, 14/20 from Suyo
Gamemaster123- 9/20
12/20 from YB, 8/20 from me, 7/20 from Blab
Salmo- 8.75/20
12/20 from YB, 7/20 from me, 6/20 from Blab, 10/20 from Suyo
Python0405- 7.5/20
YB-12/20- Me- 5/20, Blab- 9/20, Suyo-4/20
My Sister- 5/20
5/20 from Blab, 7/20 from YB, 5/20 from LRmaster, 3/20 from Suyo
Andrew&Luigi- 3.25/20
7/20 from YB, 0/20 from me, 4/20 from Blab, 2/20 from Suyo

Yoshi Boo 118 wrote:The Ancient Ruins
Hugemariofan
Score: 9/20
Fun: 3/10
The big problem: THE LENGTH. The level was too short for me to enjoy. I beat it in two minutes. Plus, there wasn’t much in the level. Just about 5 enemies and a few platforms. Not much for me to have fun with.
Graphics: 3/5
There wasn’t much to take off of since the level was short…but there was some item cutoff. The sign at the start didn’t touch the ground, and some coins were placed in tiles.
Other: 3/5
Nothing really to add or take off.
Don’t worry. If you just remember to make longer levels, you can improve much more in the future.
Ruins of Merth
Avolerators
Score: 15/20
Fun: 7/10
I did enjoy the level. Some of my favorite parts were when the level split into two separate paths. A little lag, here and there, but not much. The only thing I really didn’t like was how simple it was. Beat a few enemies, continue, jump on platforms, continue. But another thing I liked was the placement of coins, which were put in good equal places throughout the level.
Graphics: 5/5
Perfect graphics! Not an item out of place. The cave plants everywhere really gave a feel for the cave. And everything actually connected to the tiles. Nice job.
Other: 3/5
Nothing bad or great about the level.
Pretty good job on the level! Next time though, just try to make it more spectacular.
The Hunt of Treasure
0ayersaaron0
Score: 2/20
Fun: 0/10
Really? The level was WAAAY too short. It looks like you put it together in one minute. It’s just a few Red Coins with a Shine Sprite. Nothing to enjoy.
Graphics: 1/5
All you did was add some palm trees.
Other: 1/5
-1 Incredibly short.
-1 You can collect the 1st Red Coin without entering the hole.
This level needs much, much work. You have to actually TRY to make a level, you know.
Ancient Silver Star
Mushroomario
Score: 13/20
Fun: 5/10
It was pretty good how you split the area up into segments with Silver Stars. I had fun with going through each area. It was just a little short for me…I did like how it was lagless, though.
Graphics: 5/5
Really good! All the stuff connected with the tiles. Nothing was out of place.
Other: 3/5
+1 No lag
-1 No Shine Sprite at the end
Just work on improving the length of your levels. And don’t forget the Shine Sprite!
Cave Doom
Gamemaster123
Score: 12/20
Fun: 6/10
I liked the placement of all the items. The Red Coins were placed in many different areas, and you could go high in the clouds. But the annoying thing was the traps. I kept getting stuck and there was no warning for any of them. I couldn’t escape. The rest wasn’t bad, though.
Graphics: 4/5
The graphics were pretty good, but maybe it would have been better if you added more things…
Other: 2/5
-1 Traps were unnecessary and annoying.
Not bad, but you might want to warn when traps are coming so you don’t get annoyed by them.
The Special Coin Hunt
Salmo
Score: 12/20
Fun: 5/10
I liked moving around the level, but there were two things I really didn’t like. One was that the correct pipe was the very last one, which made it unoriginal. Also, there was no hint as to where the correct one was, which would make people very impatient to find the right one by luck. The level was okay, though.
Graphics: 3/5
The sign were pretty much in place. But, it would have been better if you added more substance to the level. Adding trees would make the level look MUCH better.
Other: 3/5
+1 No lag.
The level was okay, but nothing really amazed me. Try adding graphics and hints to make better levels.
Mario’s Treasure Hunt
anderew&luigi
Score: 7/20
Fun: 4/10
I think the level was too short. All there was were a few pyramids, some lava and Silver Stars. I couldn’t really enjoy such a short level.
Graphics: 1/5
There were only Silver Stars. No coins whatsoever. Also all of the cave tiles had cutoff.
Other: 2/5
-1 You could beat the level without going into the lava area.
Sorry to say, but you need to make longer levels, with more effort put into them. And get rid of cutoff.
Deserted Island
Python 0405
Score: 12/20
Fun: 5/10
The good news was that there were coins, and enemies. The maze was okay, even though I HATE choosing by luck. The horrible news: YOU CAN’T BEAT IT WITHOUT CHEATING. In the maze, I took every path, kept dying, and went back to check what was wrong. Turns out, there is no pipe that takes you to the correct door. So I had to move Mario to the door to beat the level. That made it less fun.
Graphics: 4/5
The graphics were very well done, with no cutoff. But it would have been nice if you added a few more items…
Other: 3/5
Nothing special.
Wasn’t bad, but PLEASE test your levels to make sure they’re beatable.
Blablob Desert
Blablob
Score: 16/20
Fun: 9/10
Fantastic job! I loved the level! I really like how there were so many different options and places to choose from! The level made me keep coming back for more. Just one problem: You could reach the Treasure room WITHOUT the Turbo Fludd. I just needed to Use Hover Fludd and spin. I still made it. That was the only thing, so otherwise, just make sure you can only beat a level the way you say it can. Everything else, perfect!
Graphics: 3/5
Graphics were okay, but some other problems with it. First, some signs were not touching the ground. Second, it would have been better if you added more scenery, like extra trees. Lastly, the pipe hidden under the sand past the 8 other pipes? It was slightly visible, so I entered it early. Fix the cutoff, and it’ll look better.
Other: 4/5
+1 No lag.
Overall, a marvelous job on the level. Fix the little problems, and you’ll be a Level Designing Master!
The Lost Treasure
Marioiscool254
Score: 17/20
Fun: 8/10
The level was good! I like levels with some storylines to them. It looked great, not too hard, and no lag! I like how the “treasure” is something else besides coins. The ending was fun, too. Everything was right where it should have been, which made it all the more enjoyable.
Graphics: 5/5
This was excellent. Nothing wrong with the signs, everything touching the ground, lots of scenery. Bravo.
Other: 4/5
+1 No lag.
Nice job, MIC. Looks like you’re going to get another medal! Keep up the great work.
The Empty Castle & The Castle Underground
Aznchau4ever
Score: 15/20
Fun: 7/10
The first part was pretty good. The whole castle seemed to flow together, because everything connected. The transition from one part to the other was done well. The second part was good as well. The thing I didn’t get was…where’s the treasure? I only saw a Shine Sprite at the end. Try not to forget to match the theme perfectly!
Graphics: 4/5
You did really, REALLY well on the scenery. The only problem was that some signs weren’t touching the ground, which made cutoff. So make sure to fix the signs next time.
Other: 4/5
+1 No lag.
Good job, but don’t forget to match the theme!
The Pharaoh’s Tomb 1 & 2
Nexgen
Score: 10/20
Fun: 6/10
It was an okay level, but Part 1 had a problem. THERE WASN’T A SHINE SPRITE. That just made collecting all Red Coins/Silver Stars useless. Also, the level was a little short. Part 2 did get better, though. It made it more fun collecting Coins, especially how there was a Shine that time.
Graphics: 2/5
The problem here was cutoff. The inside of the pyramid looked like it was floating in midair, since there wasn’t ground. Also, there wasn’t much scenery. It’s better if you add things like palm trees and rocks to make it look better.
Other: 2/5
-1 No Shine Sprite in Part 1, so the Red Coins/Silver Stars were useless.
Not bad, but don’t forget to spend as much time on Part 1 as Part 2!
Treasure In The Atmosphere
MessengerOfYahweh
Score: 15/20
Fun: 7/10
The level happened to be really enjoyable. The length of it was just right, and it was low difficulty. I love those kinds of levels. There were a LOT of coins…the only thing I recommend is to put some enemies to amp up the difficulty. It’ll give you more of a challenge. But nice job!
Graphics: 4/5
The items were placed well. No cutoff from almost everything. Except the signs. Make sure the signs always touch the ground…or whatever they’re touching.
Other: 4/5
+1 No lag.
Good job! Just don’t forget enemies and cutoff, and you’ll be good to go!
La Coin Ruins
Cruel Fire
Score: 13.5/20
Fun: 6.5/10
This actually fit the theme very well, but there were some problems. I checked some areas, and they were unreachable. Impossible to get to. That was a big problem. Also, wasn’t there supposed to be a part 2 to this? Anyway, the level was enjoyable, and I liked each of the pyramids. Not bad.
Graphics: 3/5
The scenery was good, but a bunch of the signs had cutoff. Most of them didn’t touch the ground. Never forget the signs!
Other: 4/5
+1 No lag.
A fairly good level, but never forget cutoff and to make sure you can reach everything!
My Level
Moy’s Sister
Score: 7/20
Fun: 2/10
Sorry but the level was really short, so I couldn’t enjoy the game very well. Just a few enemies, water, and a Shine. Not much else.
Graphics: 3/5
Doors were placed either too low or too high, and the scenery didn’t match the tile background.
Other: 2/5
-1 Didn’t match the theme very well.
Try to make your levels bigger. That’ll help you very much. Get rid of cutoff, add some more enemies, and you’ll be ready to go!
King Goombariand's Temple
zebtrestalala
Score: 16/20
Fun: 9/10
This level was fantastic. Many puzzles to solve, the heiroglyphs made you think, the enemies gave a challenge…the whole thing was amazing. Especially the boss battle. It reminded me of SM64, with the boss in the pyramids. This fit the theme very well. Congrats.
Graphics: 3/5
This would have been better, but there was quite a bit of cutoff with the signs. A bunch of them were simply floating in midair. Try to work on that next time.
Other: 4/5
+1 No lag.
Really good job. Maybe you’ll make it into the Top 3...and don’t forget the sign cutoff!
The Ruined Castle
Nin10mode
Score: 12/20
Fun: 6/10
This level was okay, but it didn’t seem too enjoyable. It didn’t fit the topic as well as others, seeing as the treasure only appeared at the end of the level, which was just a Shine Sprite. You did have some good ideas though, like the area with all the pipes. The lag in each area varied, from good to bad. Also, I found a huge problem near the end. The last Warp Pipe doesn’t work correctly, and it needed to be fixed. ALWAYS test you levels first!
Graphics: 4/5
There were some sign cutoffs, never forget the signs!
Other: 2/5
-1 This didn’t fit the theme very well.
Ruined Temple
worst master
Score: 16/20
Fun: 8/10
This was one of the best levels I’ve played. There were a bunch of clever traps set in the game. There were some puzzles that tested my abilities. One of the best parts was the Bully boss. Excellent work, connecting every part of the level perfectly. Well done.
Graphics: 3/5
There were some signs that didn’t reach the ground, one or two doors, and some tiles also had a little cutoff. Make sure to fix that. But good scenery!
Other: 5/5
+1 No lag.
+1 Nice boss.
Nice job, worst master. Just don’t forget the cutoff!
Temple of the Penguin God, Part 1&2
Volcove
Score: 17/20
Fun: 9/10
This was a strong submission from the start. Both parts were well made. The falling blocks from the roof was clever, and so were the walls coming in to crush you. The checkpoints were good, and the whole entire plot was done well, along with following the theme. I believe one thing that made it even better was the “alternate” path in Part 2. It made me want to keep playing to get the Red Coins. Nice job with your level.
Graphics: 4/5
Almost perfect, except a few signs had some cutoff because they didn’t reach the ground. But otherwise, great job.
Other: 4/5
+1 No lag.
Great job, an all-around amazing level.
Spoiled Treasure
Buffooner
Score: 13.5/20
Fun: 6.5/10
At the beginning of the level, it seem a bit too bland. But farther into the level, it got better and better. There was a good job done during the Pipe maze part, and I also liked the use of the Fludds. Not bad, but maybe it would be better if you added to it.
Graphics: 3/5
There were some signs with cutoff, and the level didn’t look like it had much scenery. Maybe you could add some more trees and plants?
Other: 4/5
+1 No lag.
A fair job was done, but remember to fix cutoff, and to put lots of things in a level!
blablob wrote:Here they are...
hugemariofan’s level:
FUN: 4/10
I didn’t find much fun here. Pretty straight forward, not too hard.
GRAPHICS: 3/5
I didn’t see cutoff, but there could definitely be some improvements.
OTHER: 1/5
-1 point for spelling errors in the sign.
-1 point for the damn enemy near the level transition that knocks you back.
OVERALL: 8/20
------------------------------
Avolerators’ level:
FUN: 7/10
Decent length, and pretty fun, but nothing special. Some parts were more irritating than others, which hinders your mood, especially if you’ve gotten far in the level.
GRAPHICS: 5/5
I didn’t see any cutoff, and I saw a well amount of decoration.
OTHER: 3/5
+1 point for the bonus room near the beginning.
-1 point for enemies that knock you back through a level transition.
OVERALL: 15/10
----------------------------------
Worst master’s level:
FUN: 6/10
To a certain extent, this level was rather enjoyable. It was very long, and I invested about 30 minutes into trying to beat it. However, numerous problems erupt. For example, some parts are just plain unfair, and if you mess up once, you’re dead. Sometimes I would be go places I wasn’t intending to go, and that Glue sand part? Some of the glue was disguised as normal brick, which tricked me into getting stuck forever. Also, some parts of the maze are nearly inescapable, which is a major pain. All of this cause for a checkpoint system, which I see you don’t have either. Overall, it was a good level, but held back by major problems which destroy my fun with it.
GRAPHICS: 4/5
A lot of effort looks like it was put into the level. Sadly, I did notice some things that could’ve been handled better.
OTHER: 3/5
Everything else was fine. The boss was good, and it looks like a lot of thought went into the level. Frustration can quickly take over your fun if you aren't careful, though.
OVERALL: 13/10
---------------------------------
0ayersaaron0’s level:
FUN: 1/10
Who says extreme simplicity can’t be fun? I rather enjoyed the level…for the first 3 seconds. Everything else was crap.
GRAPHICS: 1/5
At least you matched the correct tiles with the correct background…
OTHER: 0/5
-1 point for being WAY too short.
-1 point for no difficulty or interest
-1 point for not even matching the theme (where’s the treasure?)
OVERALL: 2/20
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Mushroomario’s level:
FUN: 5/10
The different kind of tiles and dangers was pretty fun, but as a whole the level didn’t quite nail my interest.
GRAPHICS: 1/5
A few trees here and there can’t save you from a poorly designed level. The layout was bad. Some of the tiles didn’t belong here. Et cetera.
OTHER: 2/5
-1 point….where’s the friggin’ Shine Sprite!?
OVERALL: 8/20
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Salmo’s level:
FUN: 2/10
When did it ever become a good idea to add random warp pipes leading to jail, on top of there being about 20 pipes in the level, on top of no clue whatsoever telling you which pipe is correct, on top of having to manually reset the level every time you choose the wrong pipe? It’s not a fun level.
GRAPHICS: 2/5
I didn’t see cutoff, and the tiles for the most part match up good. It needs more decoration, though.
OTHER: 2/5
-1 point for unfair warp pipes
OVERALL: 6/20
------------------------------------
Andrew&luigi’s level:
FUN: 3/10
Your simplest of levels, except this one is crappier.
GRAPHICS: 0/5
Too much cutoff! I can’t take it!
OTHER: 1/5
-1 point for being too short.
-1 point for the impassable lava part (It’s really is nearly impassable)
OVERALL: 4/20
------------------------------------------
Gamemaster123’s level:
FUN: 4/10
A simple level of find-the-coins. That damn getting-stuck-on-the-ground trick really pisses me off!
GRAPHICS: 2/5
Some cutoff, and not much decoration. Other than that it’s fine.
OTHER: 1/5
-1 point for incorrect sling star use.
-1 point for the getting-stuck-in-the-ground trick.
OVERALL: 7/20
-------------------------------------
Python0405’s level:
FUN: 5/10
The beginning was good. But the other half of the level will haunt me of doors for the rest of eternity.
GRAPHICS: 1/5
A little cutoff, but really….even if there wasn’t cutoff, is this really the best you could throw together? It looks bad. That’s it.
OTHER: 3/5
+1 for a good beginning. It should’ve stayed this way.
-1 for the doors of death.
OVERALL: 8/20
-------------------------------------------
Marioiscool254’s level:
FUN: 8/10
Some of the most fun I’ve had on a Level Designer level in a long time. There were some frustrating parts, but overall it was only a few steps a way from pro level.
GRAPHICS: 5/5
Pretty much perfect in every sense. Nuff said.
OTHER: 4/5
+1 point…a checkpoint feature is always welcome.
OVERALL: 17/20
------------------------------------------
Aznchau4ever’s level:
FUN: 5/10
PART 1: The house near the beginning is pretty much broken, as it almost never does what you want it to. Some of the parts of the maze are inescapable, and overall there isn’t much fun here.
PART 2: A bit less frustrating, but I still don’t like it that much.
GRAPHICS: 3/5
PART 1: Pretty much average. A few decorations, and not much cutoff, but nothing that makes you go “Whoa!”
PART 2: The same thing, basically.
OTHER: 3/5
The level was fine, but not great. Nothing else too bad or too good.
OVERALL: 11/20
---------------------------------------------
Nexgen’s level:
FUN: 6/10
I actually enjoyed it more than I thought I would. But it could still be improved.
GRAPHICS: 3/5
Meh. Average.
OTHER: 3/5
These levels are good, but not that good. They didn’t seem like they had much time invested in them. Still, it was a good 5-minute waster to play both levels.
OVERALL: 12/20
-------------------------------------------
Yoshi Boo’s level:
FUN: 7/10
PART 1: I like the trials idea, and the challenge of the level overall. However, I lost my patience in Patience Trail.
PART 2: This one, I liked better. I had a rushing thing go through me as I played this level. As before, some parts are irritating.
GRAPHICS: 2/5
They would be fine, except….where’s the damn music?
OTHER: 2/5
-1 point for some irritating parts.
OVERALL: 11/20
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MessengerOfYahweh’s level:
FUN: 8/10
Simplicity at its finest, my friend. Sticking to items and not using a single tile really can pay off well. I can’t say anything really blew me away, and you could’ve maybe achieved that with some kind of block terrain.
GRAPHICS: 1/5
The level was fun, but honestly, it’s not really good to look at. Almost no decoration, on top of no sense of organization in your level. Almost everything is randomly placed.
OTHER: 4/5
+1 for good use of red coins, while not overwhelming.
+1 for simplicity.
-1 for no real organizing.
OVERALL: 13/20
-----------------------------------------
CruelFire’s level:
FUN: 4/10
Unoriginality fills this level. Your usual get-from-platform-to-platform challenges. Beware the 3rd pyramid; it’s not possible to pass.
GRAPHICS: 2/5
It’s not horrible, just not great.
OTHER: 2.5
-1 point…the 3rd pyramid isn’t passable.
OVERALL: 8/20
-----------------------------------------------
MOY’s sister’s level:
FUN: 2/10
Uh….at least there are no viruses to break my computer
GRAPHICS: 1/5
One or two trees cannot help this level. I can’t bare to see it any longer!!!
OTHER: 2/5
-1 point for the breakable-tile-and-orange-box part. I died multiple times unintentionally.
OVERALL: 5/20 (Sorry MOY’s sister…you tried.)
------------------------------------
Zebtrestalala’s level:
FUN: 7/10
Okay, honestly, I think you went way too overboard with this level. The length of it almost guarantees death. If you’re going to put in a checkpoint feature, at least put it in right instead of just a sign that says “CHECKPOINT!”
GRAPHICS: 5/5
Not much decoration, but I honestly wouldn’t expect that in this kind of environment. You nailed the feeling I should have when playing this type of level.
OTHER: 4/5
+1 point for epic boss battle
+1 point for interesting plot
-1 point for an impassable part midway through the level (you’re intended to use Fludd, but it still doesn’t work)
OVERALL: 16/20
--------------------------------------
Nin10mode’s level:
FUN: 7/10
Okay, I take back what I said about Worst master’s level…..THIS is harder than that. Other than the fact that I had to keep resetting and moving Mario all around the level, this was rather enjoyable. But VERY frustrating!!!
GRAPHICS: 2/5
Most of it was good, but some tiles were randomly placed, and made you go “WTF”
OTHER: 3/5
This is a very difficult level, without a doubt. The good thing about a difficult level is they take more time to overcome, and you’ll spend more time playing the level. This level was decently frustrating.
OVERALL: 12/20
---------------------------------------
Volcove’s level:
FUN: 7/10
Sifting my way through some pretty confusing and annoying level design, I come to find a level that has a lot packed into it; a lot that should not be missed.
GRAPHICS: 5/5
Solid. I don’t see anything wrong with them. Every detail looks perfect, even the places the player can’t even go. All levels should be of this quality.
OTHER: 4/5
+1 point for checkpoint feature
+1 point for alternate music
-1 point….the second level is almost a nightmare.
OVERALL: 16/20
----------------------------------------
Buffooner’s level:
FUN: 6/10
Honestly, this level….just wasn’t that fun. There wasn’t anything that blew me away, e.g. go into the hidden warp pipe to get the Turbo Fludd to cross the gap, don’t go into any of the warp pipes in the warp pipe maze except for the very last one, etc. And to be truthful, it wasn’t very difficult, either.
GRAPHICS: 3/5
Not bad, but it can definitely be improved. It felt too plain.
OTHER: 2/5
-1 point for incorrect checkpoint placement…..or at least the sign was. The sign said to go for the first sign in the level. It was really the second sign.
OVERALL: 11/20
MessengerOfYahweh wrote:CruelFire99
Fun 5/10
My problem with the level is that it felt remarkably average. The layout was confusing, the difficulty was okay, the signs were fun to read, but I feel like I've seen this a million times.
Graphics- 2/5
Make sure you watch out for the tops of the pyramids. They can crush people who don't know any better. Plus the layout was confusing, but all in all, it was constructed decently.
Other Things 4/5
+1 Pipe in Beginning that led to coins was very interesting and a nice touch
Overall Score- 11/20
Overall, everything would have been better with a better layout and a little creativity.
Nin10mode
The Ruined Castle
Fun- 3/10
The beginning looked greatly promising, the technique that you used, and the Cavern had a great feel in the beginning. Everything after that was horrible. Confusion, lag so bad it went down to 0.3 at times, and overall messiness took the good effects away.
Graphics- 2/5
The reason you are getting a two is because of the Cavern in the beginning and tram line. The rest was a ruin, but made it nearly impossible to tell how to play the level.
Other stuff 1/5
-1- The trickiness of the bullet bills that is entirely unneccesary
-.5- The little half-squares that are next to impossible to pass in all the lag
-.5- That lingering possibility that you could pass the platform that sends you back in the beginning.
Total Score- 6/20
Nin10mode, I expected better of you. You have the talent, the theme just kinda ruined (No pun intended) Your chances.
Hugemariofan
Fun- 8/10
While rather average, the level was overall a joy to play. I enjoyed the hopping between platforms and stuff, and the layout was nice and open. That having been said, it sure was short. That aside, It was so far the only entry I would and have gone back and played again.
Graphics- 4/5. Other than little nuisances like a group of coins and the moving platform going too far, the graphics were pleasant, if not amazing.
Other stuff- 4/5
+1- for making that chasm of blocks- it makes the player think and resembles a common Treasure Movie Trap.
Total Score- 16/20
This, to me, was short and sweet. As much fun and enjoyment as playing a Marioiscool254 level, if not more. I am, to be honest, surprised at your mad skills.
0Ayersaaron0
Fun- 0/10
There was no fun to it. Climb a pyramid or two, get the coins and get the sprite? Pbbbbbbbbbbbth…
Graphics-1/5
The pyramids barely scratched the surface of O.K. The level was not pleasant to look at.
Other Stuff- 0/5
-1- No sense of direction whatsoever- if you fall down the shine sprite pyramid, there’s no getting back up.
-1- No organization
-1- You don’t have to go into that dastardly-looking niche thingy to get that red coin.
Overall Score- 1/20? Keep your obscenities and tomatoes to yourself.
Yeah, sorry, kid. You tried, I can give you that.
Mushroomario
Fun- 4/10
There were some parts that were fun and almost exciting, and most of the parts, which were hard to maneuver in and actually play.
Graphics-2/5
However clever the Colored Brick Scheme was, the layout- disastrous and the lava in the squares- nonsensical.
Other Things- 0/10
-2 No shine sprite
-1- Arrows that point downward to your death- not cool.
Overall rating- 6/20
If you had the shine sprite it would have been a lot better, but not great.
Salmo
Fun-1/10
The layout and playing field was simply convoluted, and the warp pipes? Uncool, my man. Plus, the enemy groupings made for horrible lag.
Graphics-3/5
The house? Beautiful, absolutely beautiful. The cave-type part? Cool. The rest? Nah.
Other Stuff- 3/5
You’re off the hook for this one, there wasn’t much else wrong with this.
Overall score- 7/20
Salmo, you have potential. That house was one of the coolest things I had ever seen, just carry that out into the rest of the level.
Andrew&Luigi
Fun- 0/10
This was absolutely no fun. NONE. Because it was impossible and confusing.
Graphics-0/10
Enormous amounts of Cutoff. Water in the middle of the sky. Random pipes and lava squares. I nearly gagged.
Other Things
-1- Impassible Lava
-1- Useless warp in the middle of nowhere
-1-A Final Warp Pipe Leading to death
Overall Score- 0/20 (Yes I am a tool. And no, this is not a scheme to make you all lose. I fear hardly any of you.)
Kid, at the least, try again, and do the exact opposite of what you just did.
Marioiscool254
Fun- 8/10
This was seriously fun to play. The machine was sick, the layout was great, and overall, I loved it. It just excited me like only one other level has done so far in this contest. My problem is that while it was great, it wasn’t quite extraordinary. It was almost expected, even though there were no hacks, it was so basic “Oh, he’s a level god so he’s gonna do a good level.”
Graphics- 4/5
While some cave ledges were angled odd, like at the beginning, overall, everything was near perfection, although my problem was is, again, that it wasn’t outstanding.
Other things- 3/5
-.5 Confusing Shine Sprites are confusing.
+.5 for Twist in storyline
Overall- 15/20
I applaud you for thinking outside the box. Just think a little bigger next time.
Worst-Master
Fun- 10/10
My God, man. I don't think I've ever played a level I enjoyed so much in my life. I mean, wow. The story, BAM! The different tricks you pulled, BAM! The difficulty, BAM! Everything was Spot-on and perfect, just to my liking. And the maze? What a good red herring! How else to get people distracted than to tell them there's a maze, set up a maze, when all you had to do was go straight! My man, you are an expert.
Graphics- 5/5
It was amazing to look at. I swear, To be honest, I am surprised you did such good work. The littlest details were accounted for, and I could spend all day looking at it.
Other things- 4/5
+1- The special fonts were clever
Total- 19/20
Kid, I am glad to say that you probably just won this contest
Gamemaster123
Fun- 2/10
This level was too laggy, too confusing to be too fun, plus the traps killed you. Especially the sticky floor traps.
Graphics-3/5
The graphics, while not great, were good.
Other Stuff-3/5
Nothing else to say
Overall= 8/20
What was supposed to be your biggest selling point was your worst enemy.
Avolerators
Fun- 6/10
There was a lot of clever touches packed into this level. The split path gave me incentive to play again, the layout was mostly easy, and the level was simple and not too hard. The thing is, it was at times, boring. It seemed to be repetitive.
Graphics- 2/5
The Graphics were plain Jane. It was nice, but nowhere near a contest winner. Furthermore, some parts made me feel like a fish out of water. (You see waht I did thar?) It just seemed rushed.
Other things- 3/5
The rest was okay, actually.
Overall- 11/20
If you had put more time and effort into this level, it would have been amazing.
ThePortalGuru wrote:Petty progress so far, but you can trust me to get this stuff done.
Yoshi Boo 118
Fun: 8/10
I loved the portions of the level that I was able to actually complete, as they really gave me a very challenging-yet-satisfying vibe, and some of the puzzles were well thought-out, but I actually found myself dying during most of the trials at a rate where it became frustrating for me to have to keep pressing "Test Level". I feel that if the difficulty was lowered slightly, I'd have a more enjoyable experience with this as a whole.
The second part was much more of the level of challenge I wanted in part 1. Besides some disorientation in the first room, I had a blast with it. I'm giving you a 8 for fun, as I felt the difficulty factor really took something out of the experience in the first one, but I still had a great time with the second.
Graphics: 5/5
Fantastic atmosphere and tiling was consistent throughout. I noticed no cut-offs, and aside from some graphical glitches in the first room of part 2 (which is the engine's fault), you really made everything look fantastically polished. Excellent job in this part.
Other: 5/5
+3 Excellent design
+2 Helpful signs and visual guides
-1 Steep level of difficulty
Overall: 17/20
A solid level with some great design choices, worthwhile puzzles, and good atmosphere. The only major problem I had with it was the frustrating difficulty on the first part of the set. Other than that, wonderful job!

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