27th Level Designer Contest

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Re: 27th Level Designer Contest

Postby MessengerOfDreams » August 2nd, 2014, 12:46 pm

27 is my lucky number.

Just time to shoehorn a concept I've held into the water theme.
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Re: 27th Level Designer Contest

Postby 1018peter » August 2nd, 2014, 1:43 pm

Time to eat another 6th place ribbon.
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Re: 27th Level Designer Contest

Postby Asterocrat » August 2nd, 2014, 1:59 pm

I could say I'll participate

But hey, probably will not
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Re: 27th Level Designer Contest

Postby Oranjui » August 2nd, 2014, 3:01 pm

Time to probably not participate again woo :DDD

I have some ideas for the theme, so that's a start
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Re: 27th Level Designer Contest

Postby CedarBranch » August 2nd, 2014, 3:06 pm

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It's on [the water]! Like those water-skating enemies in Super Mario 64.
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Re: 27th Level Designer Contest

Postby ~Yuri » August 2nd, 2014, 6:19 pm

So it seems for the 3rd time I'll be dueling my official rival in this LDC.

NanTheDark, I shall beat you yet again in this LDC! May the luck be at your side.
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Re: 27th Level Designer Contest

Postby NanTheDark » August 2nd, 2014, 6:24 pm

I don't have a very clever response right now, but long story short, I'm gonna beat you, because all you do is fill your levels with trees. Now you're probably gonna make some kind of underwater forest. :3 You might be the master of making things that look shiny and that make the judges go like OH THIS LOOKS SO SHINY I'M GONNA GIVE YOU 10 IN EVERYTHING, but I'm the master of making awesome things no one's ever done before. As the tier list says, don't underestimate me.

I hope you're not afraid of the dark. Because you're about to be surrounded by it. Hard.

And luck? Heh. Losers need luck. I know I'm gonna win. You can have good luck if you want. :awe:



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Re: 27th Level Designer Contest

Postby Supershroom » August 3rd, 2014, 1:39 am

Hey Amp, if you want to see new winners and still win, collab with me! :)

Really, I wish to collab since I have many many ideas but few experience. As long as there's nobody interested, I'll do as much as possible on my own, but if you're interested, just tell here and I'll PM you my ideas.

Actually I wish people like Amp or MoD or SK the most since they have already done very successfull collabs and therefore they know how a good collab needs to work.

EDIT: Nevermind. I have enough time to do it alone. Maybe next time.
Last edited by Supershroom on August 24th, 2014, 11:29 am, edited 1 time in total.
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2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

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Re: 27th Level Designer Contest

Postby *Emelia K. Fletcher » August 3rd, 2014, 3:39 am

Hey, just a protip: being demanding is a quality that doesn't really make people wanna collab with you :)


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Re: 27th Level Designer Contest

Postby ~MP3 Amplifier~ » August 3rd, 2014, 3:47 am

Well actually (since last night) I've had a water concept that I'm now dying to do. It'll be perfect for me because I don't think it would win but I think if it was done well it could still place, and also I can afford to put more effort into the graphics and the rhythm of the gameplay rather than the platforming qualities. Instead of being a story, it's just going to be a concept and I'll work around that. So yayyyy.
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