27th Level Designer Contest

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Re: 27th Level Designer Contest

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Postby Supershroom » August 3rd, 2014, 3:59 am

I wrote "I wish to collab", not "I demand to collab", and then I just explained why I wish to collab with someone and that it would be appreciate if he or she already has experience with collaborating. Bummer, Amp, I guess you would have fit great with my idea and you could also have helped me for difficult stuff like block bosses, but I guess I'm motivated and engaged enough to make it alone if I have to. Good luck Amp ;)

And btw Nan, I guess Yuri's level will be full of vines instead of trees :P
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: 27th Level Designer Contest

Postby Megar » August 3rd, 2014, 2:42 pm

I have a pretty cool concept going on here. Hoping to get at least fourth place.
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Re: 27th Level Designer Contest

Postby Harmless » August 3rd, 2014, 10:00 pm

Good luck everyone.
Expect something cool here soon!

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Re: 27th Level Designer Contest

Postby Supershroom » August 4th, 2014, 2:31 am

Don't you wanna battle your great friends? And also where's Karyete? He said in the Tier List topic he wants to return back for this LDC to win a medal...
Image

Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: 27th Level Designer Contest

Postby Harmless » August 4th, 2014, 12:36 pm

Supershroom wrote:Don't you wanna battle your great friends? And also where's Karyete? He said in the Tier List topic he wants to return back for this LDC to win a medal...

To be fair, I sorta lost dedication a while back. And I'm horrible with designing levels in general, apparently.
Expect something cool here soon!

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Re: 27th Level Designer Contest

Postby MessengerOfDreams » August 4th, 2014, 12:56 pm

Let me know if you come up with something. I'm gonna try and make a level here, and since I likely won't have the chance again it'd qualify as my duel level.
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Re: 27th Level Designer Contest

Postby ~MP3 Amplifier~ » August 4th, 2014, 12:57 pm

YUR NOT HORRIBLE HARMLESS, HONESTLY YUR AMAZIN'- in my opinion. No exaggeration of truth either, you have tons of potential, just need to get some optimism in your system, that's all. I know it's hard if you're not always placing well but I know you're capable of doing awesomely. Maybe one of these days you do need to collab just to get a kick from being with someone who can teach you and learn from you as well. ;)

Quick edit: Ooh my post just collided with MoD's.
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Re: 27th Level Designer Contest

Postby Harmless » August 4th, 2014, 1:03 pm

MessengerOfDreams wrote:Let me know if you come up with something. I'm gonna try and make a level here, and since I likely won't have the chance again it'd qualify as my duel level.

Well, to be fair I sorta already did my duel level. Then completely forgot I had to finish that last puzzle.

MessengerOfDreams wrote:Let me know if you come up with something.

Wait a second.

Is this supposed to mean something?
Expect something cool here soon!

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Re: 27th Level Designer Contest

Postby MessengerOfDreams » August 4th, 2014, 1:07 pm

Oh, you made a duel level? Cool!

Nah that's not supposed to mean anything. I just meant if you made a level for the 27th LDC.
Image
Image

My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
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Thumbs Up given: 519 times
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Re: 27th Level Designer Contest

Postby Harmless » August 4th, 2014, 1:46 pm

Yeah, that puzzle cave level thing. It's still rusting at the bottom of my level list 90% complete.

... Ah, okay. I see what you mean.
Expect something cool here soon!

~ Tesla Bromonovich
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Thumbs Up given: 271 times
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