Page 31 of 33

Re: 27th Level Designer Contest

PostPosted: September 8th, 2014, 8:15 am
by Supershroom
Well I think there's nothing wrong with replacing the outmost deposits of ground tiles with top / ceiling / corner tiles etc. whatever should be there. The number of tiles stays the same and therefore there shouldn't be any difference on lag and loading time.

Re: 27th Level Designer Contest

PostPosted: September 8th, 2014, 8:47 am
by Nwolf
if cut-off is not visible while playing the level it does not count as cut-off

Re: 27th Level Designer Contest

PostPosted: September 8th, 2014, 8:54 am
by Supershroom
But it was visible while playing, duh.

Re: 27th Level Designer Contest

PostPosted: September 8th, 2014, 9:39 am
by MessengerOfDreams
Supershroom wrote:Nonetheless, I'm even more frustrated seeing that if you and Nwolf weren't pissed off so damn early and gave judgings like Amp or MoD, it might have been sufficient for 5th.


You mean "if I hadn't pissed you off so much with this level that you and Nwolf couldn't give judgings like Amp or MoD."

Your attitude is abysmal. You weren't entitled to a higher score just because you made big levelzzzzzzzzzzzzzzzz, nor does everyone judge the same. You lost your first LDC, move on and learn from this instead of acting like it's everyone else's fault except for yours. Your level had a katrillion bugs and I was barely able to play it, so I feel like I was being very generous with my score.

Re: 27th Level Designer Contest

PostPosted: September 8th, 2014, 10:15 am
by Harmless
Hear hear moy, except main difference was I wasn't generous.

Supershroom wrote:Harmless, I've read your judging, and it was almost exactly the same situation which I've had while playing JJJ's level. I've almost felt like the second level had too many impossible challenges, but I've kept on trying and trying until I've got them all right.


Alright, rebuttal time. Notice the 0.5 difference in yours and TripleJ's score. As I mentioned in your review, keep in mind that the only thing that was noteworthy 'fun' in your level for me was the Koopa troopa underwater shell challenge. Meanwhile, TripleJ suffered from similar issues, except he had more creative platforming. Otherwise both of your executions were pretty terrible, and I did not enjoy playing them. I'm not going to give you a 6/10 for one Koopa troopa shell challenge, and likewise I'm not giving JJJ a 6/10 because he had creative platforming that was not very well executed.

Supershroom wrote:You see, I've had the ambition to master this level, while you've got pissed off way too early.


And how did you know my mood before I played the level? You're making an assumption that I got pissed off way too early. The first level of your series was not as entirely rage-worthy which I admitted in my review, so I hardly see how this holds water (no pun intended). Although I guess you could say that I pissed off later, because, y'know.

Supershroom wrote:I've playtested everything except from the stuff with the prologue and the pipes in the boss battle. I've made sure that all challenges are possible to play.


Alright, then you do me a favor. Load Part 1 for me, use the non-downloadable or downloadable version, whichever you prefer. Move your start position to the end of the freefall, where the pipe is leading to the second checkpoint. Test the level, enter the pipe, and touch nothing on your keyboard after that. Watch as Mario sails right past the two mushrooms with dialogue that the player probably wanted to read.

You clearly did not test this, or tested this very poorly. If this isn't evidence enough along with all the bugs and mishaps in your level, I don't know what is.

Supershroom wrote:It's possible to dodge the flames on the boat ride (you need to stand as left as you can), and it's even rather easy to reach the platforms in the blue trial (just spin instead of walking on the ground).


BAHAHAHAHA no, it is not. Sorry, but that's exactly what I did first time around, and the first flamethrower got me no matter how far left I went. If I went too far left I fell in the water. Unless if you made it so pixel perfect that you have to stand on the very corner of the block, which is in itself very hard to do. In that case then my judging remains unchanged - fix it.

As for the Blue Challenge, how about no. Maybe if you had a laggy computer so you could have everything pixel perfect and in slo-mo like a Tool Assisted Speedrun, then maybe. But on 30 FPS it is practically impossible. Probably even on 25 FPS it would likely be impossible. Point is, you didn't have a high enough duration setting for the platforms, resulting in something incredibly frustrating and near impossible to get past. You wouldn't believe how much time I spent on that.

And yes, I spin attacked at least 75% of the time.

Supershroom wrote:If you ever don't know how to pass a challenge in my level, please PM me next time. (and of course this applies for all other judges too)


I'm not going to PM the creator of the level how to get past a boss fight that is practically impossible in the first place. If something's incompleteable, then there's no real question to it. No ifs, ands, or buts either. If there's too few coins given to travel too much of a distance, then there's too few coins given to travel too much of a distance.

Supershroom wrote:I'm gonna edit everything that needs to be edited (making pipes for the checkpoints, removing the sand in the ghost ship, fixing that stuff in the prologue etc). and then it's gonna be WITBLO worthy and then I still didn't waste all that time on making these levels.


Then why the hell did you start badgering me on my criticism?? Just fix the mistakes and roll with it. It's not like everyone's going to get ♥♥♥♥ malaria because you didn't place 5th in your first LDC.

Supershroom wrote:Nonetheless, I'm even more frustrated seeing that if you and Nwolf weren't pissed off so damn early and gave judgings like Amp or MoD, it might have been sufficient for 5th. Next time, I'll do a lot simplier, meaning there will be less bugs etc, and maybe I'll win a ribbon or even more.


*simpler

I'll tell you one thing though, I am not changing my personality or judging code just because a sore loser doesn't like my 'style of judging' or thinks I'm 'not generous enough'. If I get pissed off in a level (which to be honest, I rarely get pissed off in a level), then I get pissed off in a level. Period. It sounds trite, sure, but it's the truth. If there was an area which I felt was forced damage, then there was an area which I felt was forced damage. I'm not going to add something like 'however, even though it got me pretty frustrated and made me want to break something to smithereens, I suppose I can just let it go BECAUSE I'M GENEROUS OR SOMETHING LIKE THAT'.

No offense to Amp or MoY though, they do give excellent critique. But I'm not an Amp or MoY clone, you shouldn't expect me to be one either. When something frustrates me to gut-wrenching experiences like your level series, don't expect me to be happy about it.

Anyways, point is, I had legitimate reasons to being upset with your level, and you don't have much of a right to say that it was Nwolf's or my fault that you didn't place. I really don't need to say anything else, it's all in the judgings.

Re: 27th Level Designer Contest

PostPosted: September 8th, 2014, 10:45 am
by Raz
Harmless, I loved your post mainly because your avatar fit amazingly with it.

Re: 27th Level Designer Contest

PostPosted: September 8th, 2014, 11:42 am
by ~MP3 Amplifier~
The reason why I was perhaps more generous with my judging towards Shroom and JJJ is because I judge as objectively as I possibly can. Obviously, half the fun score is about whether or not you personally found it fun. However if I didn't always find a level fun, but its gameplay was still technically accurate, or had good ideas that weren't executed in the best way but still counts as technically very good ideas, I would still give it a score of like 6 or 7. Its also about tastes, maybe if I hated Shroom's levels completely and found nothing fun about it, I would probably give it a 5 or lower even if it was still technically good. But I find it easy to enjoy levels so I guess you'd have to mess up badly to get me to dislike your level enough to even consider giving you a low fun score.

Again, this is probably why I was more generous than the other judges in the mini-LDC. It's because no matter how frustrating or hard the levels were, I judged objectively on the gameplay. Harm's level frustrated the hell out of me, so did JJJ's; but if you took a second to look at detail at how the gameplay works and how they made it hard, I actually considered both levels' gameplay quite technically smart. Nin's Exterresta again is a perfect example of that.

Maybe this post wasn't necessary, but I want to try and break up the conflict here. Both are in the wrong. Shroom's attitude wasn't good but everyone else's attitude towards Shroom is just as bad. Please just settle your differences now, and at least try to be civil. The LDC's over, the results are through, what's past is past. Let's move on and prepare for the next LDC.

No more argumentative posts now please, if this continues I will be tempted to warn members, it's really testing my patience.

Re: 27th Level Designer Contest

PostPosted: September 8th, 2014, 11:46 am
by MessengerOfDreams
Maybe next time if the user's reactions to someone's bad behavior is disapproved of a moderator should handle it before the users do?

Re: 27th Level Designer Contest

PostPosted: September 8th, 2014, 11:57 am
by ~MP3 Amplifier~
Tbf by the time I noticed Shroom's post the first time a flame war had already began. And even after that I had no idea it would explode like this. We're all humans, we all make mistakes, I just think we need to move on now. I'm not asking this for myself, I'm doing it because I'm genuinely worried about both of your feelings.

I can see both sides of the situation and I can understand why both sides are offended by the other.

Re: 27th Level Designer Contest

PostPosted: September 8th, 2014, 12:07 pm
by MessengerOfDreams
Also thanks for clogging my PM box with notices removing every thumbs up you ever game me, Shroom. Very mature.