28th Level Designer Contest

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Re: 28th Level Designer Contest

Postby Supershroom » January 9th, 2015, 10:45 am

just asking, will all three trophies be given out this time?
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: 28th Level Designer Contest

Postby MessengerOfDreams » January 9th, 2015, 10:51 am

I wouldn't mind it, at least if the 3rd placer manages to keep in line with most 3rd place finishers and not with a score of, like, 10 or something
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Re: 28th Level Designer Contest

Postby ~MP3 Amplifier~ » January 9th, 2015, 11:13 am

If the levels are all of good quality aka score above 10-12 or something then I can't see anything wrong with awarding people for entering with a good level, especially when they put the time and effort in.
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Re: 28th Level Designer Contest

Postby KABOOM » January 9th, 2015, 5:48 pm

Hyped for these judgings :D
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Re: 28th Level Designer Contest

Postby l.m » January 10th, 2015, 5:07 pm

Right now I'm uncapable to continue my judgings, because I'll be out for a day. But I promise, I will get my judgings ready by the end of this week.

I wonder how you guys are going with your judgings, though.
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Re: 28th Level Designer Contest

Postby Supershroom » January 11th, 2015, 6:35 am

NanTheDark wrote:Progress:
Levels done: Star king, KABOOM (2 out of 5)

I've left SK out because his is not even 30% complete (it's only 51x30, and you fall off after passing the transition, and the original Glitch Castles were about 150x30). If I should judge it as well, I'll hand it in later.
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: 28th Level Designer Contest

Postby Asterocrat » January 11th, 2015, 7:30 am

Supershroom wrote:
NanTheDark wrote:Progress:
Levels done: Star king, KABOOM (2 out of 5)

I've left SK out because his is not even 30% complete (it's only 51x30, and you fall off after passing the transition, and the original Glitch Castles were about 150x30). If I should judge it as well, I'll hand it in later.

Yeah, it's only the first transition. It is barely started, there is no need to even judge it.
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Re: 28th Level Designer Contest

Postby NanTheDark » January 11th, 2015, 8:51 am

Ok then, I'll leave Sk's out.

I wasn't sure of whether or not it should be judged, so... yeah.

Progress: Done with KABOOM, and Coinshower. Next I'll do Shroom, probably.

Edit: DAMMIT SHROOM WHY DO YOUR LEVELS TAKE SO LONG TO LOAD :mrgreen:
Edit2: I think I'll be doing Peter before Shroom.
Edit3: DAMMIT PETER WHY IS YOUR LEVEL SO HARD xDDDDD *gets shot*
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Re: 28th Level Designer Contest

Postby NanTheDark » January 16th, 2015, 8:21 am

I'm done with Peter, only got Shroom's level left. Sorry if I've been taking too long.
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Re: 28th Level Designer Contest

Postby l.m » January 16th, 2015, 8:25 am

>50% of the shroom and peter judgings
>will go out today at 6:00pm and then won't be able to finish this week

INITIATING SUPER ULTRA MEGA FAST JUDGING PHASE

EDIT: Okay, Shroom's judgings are done, now time for peter and thank god it's still 4:00 pm here
Last edited by l.m on January 16th, 2015, 10:05 am, edited 2 times in total.
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