Wow. Harmless' review for mine is even longer than in the 27th LDC. All I can tell is that the area with the red tiles / bowser tiles was playtested very deeply. Timing really shouldn't be a problem, and you can try infinitely many times instead of dying. MK, instead of making such an assumption, you should at least try it out. And the green platforms under the Bowser tiles don't take you back to the left end if you're ready to react. The speedrun is also easy if you hover on the green platform and
keep hovering instead of trying to jump; the ledge isn't too high to do so and the contact with the platform refills your FLUDD meter. Generally, I really feel like I'm faced with a lot of debatable deductions. This already starts with MoD's judging.
MessengerOfDreams wrote:-.25 In the second part of the castle, the red bricks didn’t squash a player- they functioned as the pause-jump bricks. It happens when you use small platforms for the 180 spin setting rather than big ones. Should have playtested better.
-.25 because the sling star at the end didn’t transport me up properly, and the level also ended quietly because you didn’t fulfill the story potential by flat out saying “lolnvm these aren’t all that mystical”. Either have that element or don’t, I say.
-.25 for using confusing dummy signs that I tried to access but couldn’t, because they weren’t real.
The first thing occasionally happened to you. That's something I don't have control of. I've experienced this in Dimension Infinity, and Triple J also stated something about this in his level "After the Storms". For the second one ... errm, FLUDD? That was totally intentional. And for the third one, each level starts exactly where the previous one ended, but also every level has a STAGE CLEAR sign at the end, so what's the purpose on saying STAGE CLEAR again when the stage is about to start?
Also Blackyoshi, stepping away from LDC's isn't a good reaction to this IMO. Maybe you're "cursed" indeed, maybe it's debatable if your 4th place was too high or not, but your alleged "poor effort" still came with a very clever gameplay structure. Please, keep designing
I guess all I should do is
accept this and maybe really try to do something very simple next time, even if it's against my style. Maybe something in the way of Yuri's Snow Forest (aka creating my own one, lawl). But please, future judges, learn this,
I really care about testing my levels. Try searching the causes rather on your side than on mine at first if you're frustrated with something.