29th Level Designing Contest

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Re: 29th Level Designing Contest

Postby Harmless » February 26th, 2015, 6:15 pm

~MP3 Amplifier~ wrote:Gooodddd luuuckkk

I don't think good luck will save us low tiers this time amp :P
Expect something cool here soon!

~ Tesla Bromonovich
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Re: 29th Level Designing Contest

Thumbs up x2

Postby Megar » February 27th, 2015, 12:04 am

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Re: 29th Level Designing Contest

Thumbs up x1

Postby Supershroom » February 28th, 2015, 11:24 am

1018peter wrote:I have no idea what got into me. I finished my entry 2 days after I started it! :omg:

Well, why not make something like a second act with a grassy boss for it?
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

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Re: 29th Level Designing Contest

Thumbs up x2

Postby -BY » February 28th, 2015, 1:09 pm

Supershroom wrote:
1018peter wrote:I have no idea what got into me. I finished my entry 2 days after I started it! :omg:

Well, why not make something like a second act with a grassy boss for it?


And this people, shows us how the LDC extensions are born. *gets shot*
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Re: 29th Level Designing Contest

Postby 1018peter » February 28th, 2015, 5:30 pm

Nuuu Supershroom,don't taunt me into making more blosses! XD


I could,however.
Indefinite hiatus on Level Designing...
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Elix Lowland - Located within an untouched continent, this lowland has seawater gushing through its area, yet it never floods. The lowland's ecosystem becomes incredibly lively due to all the circumstances...
Ruby Dungeon Omega (But wait!) - The legendary dungeon of rubies, reborn in LL! Can you retrieve the legendary weapons of flame in this hellish inferno?

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Re: 29th Level Designing Contest

Postby Harmless » February 28th, 2015, 9:03 pm

omgomgomg i have one more day to put in a bloss, 300 more tiles, graphics galore, coins, 1-ups, and a hidden dancing monkey

pls giv extenshin
Expect something cool here soon!

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Re: 29th Level Designing Contest

Postby Raiyuuni » February 28th, 2015, 10:43 pm

Looks like I've completely missed out on this thread for quite a while.

I don't think I'll be able to do something, though. There are a few other issues I have left unchecked this past month, and college follows shortly afterwards. I am about to literally spend all day at college, at least once a week.
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Re: 29th Level Designing Contest

Postby ~MP3 Amplifier~ » March 1st, 2015, 2:54 pm

Why don't I write down my inspirations..? D:

Last night, so many epic ideas were circling through my head and now, now I've forgotten most of them. :/
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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Re: 29th Level Designing Contest

Postby KABOOM » March 1st, 2015, 3:33 pm

I may enter, depending on how lazy I get during this month and how much other work I have to do.
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Re: 29th Level Designing Contest

Postby Supershroom » March 2nd, 2015, 12:46 am

~MP3 Amplifier~ wrote:Why don't I write down my inspirations..? D:

Last night, so many epic ideas were circling through my head and now, now I've forgotten most of them. :/

You're not alone with this :<
Image

Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
User avatar
Supershroom
Our local SM63 Spielberg

 
Posts: 1802
Joined: June 21st, 2014, 5:22 am
Location: Filmstudio for SM63. Sometimes also LL.

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New Years 2016: Best Level Winner (Ride Through The Mines)

Thumbs Up given: 244 times
Thumbs Up received: 126 times

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