30th SM63 Level Designer Contest

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Re: 30th SM63 Level Designer Contest

Postby MessengerOfDreams » November 7th, 2015, 11:05 am

*prays the 30th LDC isn't a barren wasteland of no entrants*
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Re: 30th SM63 Level Designer Contest

Postby Raz » November 7th, 2015, 11:10 am

probably
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Re: 30th SM63 Level Designer Contest

Postby Supershroom » November 7th, 2015, 11:12 am

:(

well, in a collab, it's not necessary to start off right now when you want to finish another level first. Since you would only do one level, it could be sufficient to have 2 weeks left when starting. Maybe consider that ... I'll keep the draft saved for the PM I just was about to send to you.

If not, I just enter on my own, and maybe it works next time. :)
Last edited by Supershroom on December 10th, 2015, 9:07 am, edited 1 time in total.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: 30th SM63 Level Designer Contest

Postby ~MP3 Amplifier~ » November 7th, 2015, 11:25 am

MessengerOfDreams wrote:Wait... you said in the description that we could finish old works we never finished... but the rules say no working on unfinished levels.


I meant if you know of a plotline or story that isn't finished, that you want to make an ending to in a level, or you can make an alternate ending to an already existing ending.

I didn't mean unfinished levels.
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The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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Re: 30th SM63 Level Designer Contest

Postby Jumbo101 » November 7th, 2015, 11:38 am

I'm sorry Supershroom, I just have a tight schedule. Although maybe next time? I'm sorry.

EDIT: On second thought. Never mind, I'm in.
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Re: 30th SM63 Level Designer Contest

Postby Supershroom » November 8th, 2015, 4:07 am

You've surely brought me on a rollercoaster of emotions yesterday. XD

Gonna start designing by the latest tomorrow. In the meantime I'm looking forward to the other WIP you wanna pull out.

Also, to anyone who is new or needs help: http://runouw.com/forums/viewtopic.php?f=15&t=47980
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: 30th SM63 Level Designer Contest

Postby Konradix » November 9th, 2015, 1:04 am

I have an idea for a level, but it really depends on the amount of time I have. So far I'm not expecting to have enough.
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Re: 30th SM63 Level Designer Contest

Postby Raiyuuni » November 9th, 2015, 5:52 pm

~MP3 Amplifier~ wrote:I meant if you know of a plotline or story that isn't finished, that you want to make an ending to in a level, or you can make an alternate ending to an already existing ending.


e.g. the Brawl iteration of Smashtasm.

I've said it on Discord, but as of today, I'm not going to submit an entry. The deadline is due eight days before my Christmas break, and I'm in for a rather tense month in three, two, one.

Still, I do have PC access again, and can do playtesting. In case you need a Falcon's eye proof checking your graphics.
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Re: 30th SM63 Level Designer Contest

Postby ~MP3 Amplifier~ » November 10th, 2015, 5:06 am

There's a part of me that is anticipating problems because I know this time of year is challenging for a lot of people. And I did think maybe if I ran it just for the rest of the year so you had the whole of November, and the whole of December, that it would work.

But we tried that with the 28th LDC, and we still only got 4 entrants. No matter how much you extend a deadline, if people aren't willing to make it in the first place then that won't change things. So I'm only going to hope that we get enough people involved and if not, then I only feel bad for those who are missing out. It's taken us forever to get to the big 30 and I personally have some great ideas this time round. So I'm not going to pass the opportunity to make something epic to finish off this year.
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

Image
I made this sig so credits to mee :amp smile:
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Re: 30th SM63 Level Designer Contest

Postby Charcoal » November 10th, 2015, 5:37 am

~MP3 Amplifier~ wrote:There's a part of me that is anticipating problems because I know this time of year is challenging for a lot of people. And I did think maybe if I ran it just for the rest of the year so you had the whole of November, and the whole of December, that it would work.

But we tried that with the 28th LDC, and we still only got 4 entrants. No matter how much you extend a deadline, if people aren't willing to make it in the first place then that won't change things. So I'm only going to hope that we get enough people involved and if not, then I only feel bad for those who are missing out. It's taken us forever to get to the big 30 and I personally have some great ideas this time round. So I'm not going to pass the opportunity to make something epic to finish off this year.

Wasn't the 17th LDC hosted during the same months? I thought we had a good amount of people back then, but things have changed now so that may not mean much of anything.
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