30th SM63 Level Designer Contest

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Re: 30th SM63 Level Designer Contest

Postby Supershroom » November 18th, 2015, 3:03 am

lawl Nenefun, stuff like this is something which you can put in your sig
Image

Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: 30th SM63 Level Designer Contest

Postby NanTheDark » November 18th, 2015, 4:58 am

I'll try to make time to do my idea... but if I can't, I'll still try to make it later, outside the Contest. It's an idea I want to do.
Some day I'll fix my sig.

Old Sig Stuff: show
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Universal Dueling ArenaInto The ShadowsMy SM63 Levels

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Made by FrozenFire/lemontea/whatever. Thanks, FF!

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Re: 30th SM63 Level Designer Contest

Thumbs up x1

Postby ~MP3 Amplifier~ » November 18th, 2015, 5:03 am

I'll say this now. If I'm confident that we will certainly get more entrants for the LDC by extending the deadline further by a week or two, I will do it when the time comes. But if it's going to become a wreck like the 28th LDC where people were given unconditional chances and still no-one wanted to take part, then I won't. I just don't want to waste time by extending so much and nothing happens. So I'll only do it if I'm sure that I'm not wasting anyone's time by doing it.

So far, the deadline stays at the 10th, which is still plenty of time right now.
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

Image
I made this sig so credits to mee :amp smile:
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SM63 Level Designer Contest Winner
LDC #30: Finale/The Ultimate Battle

Thumbs Up given: 226 times
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Re: 30th SM63 Level Designer Contest

Postby DarwinThe100 » November 24th, 2015, 6:59 am

I'll join, but I might not make the deadline.
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Re: 30th SM63 Level Designer Contest

Postby Supershroom » November 24th, 2015, 7:10 am

I've been finding myself spending many days with only a few of designing ... (mostly due to college, will have less to do from December 2nd on ...)

and Jumbo, I'd also like to hear a response from you on your progress ...

DarwinThe100 wrote:I'll join, but I might not make the deadline.

Nice, just get started and put your progress in the Vault, so if enough people show enough progress to make an extension reasonable, we'll get one; and even if not it's still possible to judge something which is about 75% finished or such.
Image

Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
User avatar
Supershroom
Our local SM63 Spielberg

 
Posts: 1802
Joined: June 21st, 2014, 5:22 am
Location: Filmstudio for SM63. Sometimes also LL.

Runouw Votes Winner
New Years 2016: Best Level Winner (Ride Through The Mines)

Thumbs Up given: 244 times
Thumbs Up received: 126 times

Re: 30th SM63 Level Designer Contest

Postby ~MP3 Amplifier~ » November 24th, 2015, 9:33 am

As I said before, if I'm confident we'll get more entrants by extending the deadline then I will do it. So it really all depends.
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

Image
I made this sig so credits to mee :amp smile:
User avatar
~MP3 Amplifier~
THE DARK LAMP

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SM63 Level Designer Contest Winner
LDC #30: Finale/The Ultimate Battle

Thumbs Up given: 226 times
Thumbs Up received: 611 times

Re: 30th SM63 Level Designer Contest

Postby cliffy987 » November 29th, 2015, 5:12 pm

This is the first level designer contest I've ever participated in I hope i win! (Or at least get 5th) :D
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Re: 30th SM63 Level Designer Contest

Postby Charcoal » November 29th, 2015, 5:37 pm

cliffy987 wrote:This is the first level designer contest I've ever participated in I hope i win! (Or at least get 5th) :D

I hope you do well too.
Heh, I got rather lucky on my first one; I got 5th.
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Re: 30th SM63 Level Designer Contest

Postby l.m » November 30th, 2015, 1:05 am

Vesoralla wrote:
cliffy987 wrote:This is the first level designer contest I've ever participated in I hope i win! (Or at least get 5th) :D

I hope you do well too.
Heh, I got rather lucky on my first one; I got 5th.


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Re: 30th SM63 Level Designer Contest

Postby *Emelia K. Fletcher » December 1st, 2015, 8:06 am

second-to-last iirc


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